Fix compilation. Patch by stiv. Closes ticket:775

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7929 4a71c877-e1ca-e34f-864e-861f7616d084
master
Per Inge Mathisen 2009-08-03 17:29:32 +00:00 committed by Git SVN Gateway
parent d1bf617727
commit 5af14e1137
1 changed files with 1 additions and 3 deletions

View File

@ -1188,8 +1188,6 @@ void actionUpdateDroid(DROID *psDroid)
&& CAN_UPDATE_NAYBORS(psDroid)
&& aiBestNearestTarget(psDroid, &psTemp, i) >= 0)
{
SECONDARY_STATE state;
if (secondaryGetState(psDroid, DSO_ATTACK_LEVEL) == DSS_ALEV_ALWAYS)
{
psDroid->action = DACTION_MOVEFIRE;
@ -2212,7 +2210,7 @@ void actionUpdateDroid(DROID *psDroid)
actionTargetTurret((BASE_OBJECT*)psDroid, psDroid->psActionTarget[0], &psDroid->asWeaps[0]);
// WSS shouldn't get a free pass to hit anything on map
if (cbSensorDroid(psDroid) && asSensorStats[psDroid->asBits[COMP_SENSOR].nStat].type != SUPER_SENSOR
if ((cbSensorDroid(psDroid) && asSensorStats[psDroid->asBits[COMP_SENSOR].nStat].type != SUPER_SENSOR)
|| objRadarDetector((BASE_OBJECT *)psDroid))
{
// don't move to the target, just make sure it is visible