Revert "Add display of the power produced, requested and efficiency to the interface."
This reverts commit 41112b859d2e34a909611d71950dbe2229689826.master
parent
4c30bbd5fc
commit
24a648756e
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@ -576,14 +576,19 @@ void intDisplayPowerBar(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, WZ_DEC
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SDWORD x0,y0;
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SDWORD Avail,ManPow,realPower;
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SDWORD Empty;
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SDWORD BarWidth;
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static char string[20];
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SDWORD BarWidth, textWidth = 0;
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SDWORD iX,iY;
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static char szVal[8];
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ManPow = ManuPower / POWERBAR_SCALE;
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Avail = getPower(selectedPlayer) / POWERBAR_SCALE;
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realPower = getPower(selectedPlayer) - ManuPower;
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BarWidth = BarGraph->width;
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iV_SetFont(font_regular);
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sprintf( szVal, "%d", realPower );
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textWidth = iV_GetTextWidth( szVal );
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BarWidth -= textWidth;
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if (ManPow > Avail)
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{
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@ -614,30 +619,23 @@ void intDisplayPowerBar(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, WZ_DEC
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pie_SetDepthBufferStatus(DEPTH_CMP_ALWAYS_WRT_ON);
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pie_SetFogStatus(false);
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iV_SetFont(font_regular);
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// display the amount of power
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sprintf( string, "Power: %5d", realPower );
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iV_SetTextColour(WZCOL_TEXT_BRIGHT);
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iV_DrawText( string, x0 + 3, y0+22 );
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sprintf( string, "+%.0f", getPowerProducedLastSecond(selectedPlayer) );
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iV_SetTextColour(WZCOL_TEXT_BRIGHT);
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iV_DrawText( string, x0 + 105, y0+22 );
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sprintf( string, "-%.0f", getPowerRequestedLastSecond(selectedPlayer) );
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iV_SetTextColour(WZCOL_TEXT_BRIGHT);
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iV_DrawText( string, x0 + 135, y0+22 );
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// display the efficiency the economy is running at
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sprintf( string, "Efficiency: %3d%%", (int)(getEconomyThrottle(selectedPlayer)*100) );
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iV_SetTextColour(WZCOL_TEXT_BRIGHT);
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iV_DrawText( string, x0 + 197, y0+22 );
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iV_DrawImage(IntImages,IMAGE_PBAR_TOP,x0,y0);
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iX = x0 + 3;
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iY = y0 + 9;
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x0 += iV_GetImageWidth(IntImages,IMAGE_PBAR_TOP);
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//fill in the empty section behind text
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if(textWidth > 0)
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{
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iV_DrawImageRect(IntImages,IMAGE_PBAR_EMPTY,
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x0,y0,
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textWidth, iV_GetImageHeight(IntImages,IMAGE_PBAR_EMPTY));
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x0 += textWidth;
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}
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//draw required section
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if (ManPow > Avail)
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{
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@ -675,6 +673,10 @@ void intDisplayPowerBar(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, WZ_DEC
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}
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iV_DrawImage(IntImages,IMAGE_PBAR_BOTTOM,x0,y0);
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/* draw text value */
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iV_SetTextColour(WZCOL_TEXT_BRIGHT);
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iV_DrawText( szVal, iX, iY );
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}
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32
src/power.c
32
src/power.c
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@ -51,7 +51,7 @@
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//flag used to check for power calculations to be done or not
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BOOL powerCalculated;
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UDWORD lastPowerSystemUpdate;
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UDWORD nextPowerSystemUpdate;
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/* Updates the current power based on the extracted power and a Power Generator*/
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static void updateCurrentPower(POWER_GEN *psPowerGen, UDWORD player);
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@ -82,23 +82,20 @@ void clearPlayerPower(void)
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asPower[player].powerProduced = 0;
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asPower[player].powerRequested = 0;
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asPower[player].economyThrottle = 1;
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asPower[player].powerProducedLastSecond = 0;
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asPower[player].powerRequestedLastSecond = 0;
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}
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lastPowerSystemUpdate = 0;
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nextPowerSystemUpdate = 0;
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}
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void throttleEconomy(void)
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{
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int player;
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float newThrottle;
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int elapsed = gameTime - lastPowerSystemUpdate;
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if (elapsed < 1000)
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if (gameTime < nextPowerSystemUpdate)
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{
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return;
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}
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lastPowerSystemUpdate = gameTime;
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nextPowerSystemUpdate = gameTime + 1000;
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for (player = 0; player < MAX_PLAYERS; player++)
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{
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@ -123,31 +120,12 @@ void throttleEconomy(void)
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asPower[player].economyThrottle += 0.02;
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}
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CLIP(asPower[player].economyThrottle, 0, 1);
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//debug(LOG_WARNING, "player: %i, power: %f, throttle: %f, produced: %f, requested: %f", player, asPower[player].currentPower, asPower[player].economyThrottle, asPower[player].powerProduced, asPower[player].powerRequested);
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asPower[player].powerProducedLastSecond *= 0.6;
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asPower[player].powerRequestedLastSecond *= 0.6;
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asPower[player].powerProducedLastSecond += 0.4*(asPower[player].powerProduced*elapsed/1000);
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asPower[player].powerRequestedLastSecond += 0.4*(asPower[player].powerRequested*elapsed/1000);
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debug(LOG_WARNING, "player: %i, power: %f, throttle: %f, produced: %f, requested: %f", player, asPower[player].currentPower, asPower[player].economyThrottle, asPower[player].powerProduced, asPower[player].powerRequested);
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asPower[player].powerProduced = 0;
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asPower[player].powerRequested = 0;
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}
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}
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float getEconomyThrottle(int player)
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{
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return asPower[player].economyThrottle;
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}
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float getPowerProducedLastSecond(int player)
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{
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return asPower[player].powerProducedLastSecond;
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}
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float getPowerRequestedLastSecond(int player)
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{
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return asPower[player].powerRequestedLastSecond;
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}
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/*Free the space used for playerPower */
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void releasePlayerPower(void)
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{
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@ -42,8 +42,6 @@ typedef struct _player_power
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float powerProduced; ///< Power produced
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float powerRequested; ///< Power requested
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float economyThrottle; ///< Which percentage of the requested power is actually delivered
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float powerProducedLastSecond;
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float powerRequestedLastSecond;
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} PLAYER_POWER;
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/** Allocate the space for the playerPower. */
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@ -77,10 +75,7 @@ extern void setPower(int player, float power);
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/** Get the amount of power current held by the given player. */
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extern float getPower(int player);
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float getEconomyThrottle(int player);
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float getPowerProducedLastSecond(int player);
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float getPowerRequestedLastSecond(int player);
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extern float getExtractedPower(int player);
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/** Resets the power levels for all players when power is turned back on. */
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void powerCalc(BOOL on);
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