121 lines
3.3 KiB
C
121 lines
3.3 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2009 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** @file
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* In game options screen
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*/
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#ifndef __INCLUDED_SRC_INGAMEOP_H__
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#define __INCLUDED_SRC_INGAMEOP_H__
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// functions
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extern BOOL intAddInGameOptions (void);
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extern BOOL intCloseInGameOptions (BOOL bPutUpLoadSave, BOOL bResetMissionWidgets);
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extern void intCloseInGameOptionsNoAnim (BOOL bResetMissionWidgets);
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extern BOOL intRunInGameOptions (void);
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extern void intProcessInGameOptions (UDWORD);
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// status bools.
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extern BOOL ClosingInGameOp;
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extern BOOL InGameOpUp;
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// ////////////////////////////////////////////////////////////////////////////
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// defines
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// the screen itself.
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#define INTINGAMEOP 10500
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// position info for window.
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// game options
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// initial options
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#define INTINGAMEOP_W 120
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#define INTINGAMEOP_H 124
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#define INTINGAMEOP_HS 88
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#define INTINGAMEOP_X ((320-(INTINGAMEOP_W/2))+D_W)
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#define INTINGAMEOP_Y ((240-(INTINGAMEOP_H/2))+D_H)
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#define INTINGAMEOP2_W 290
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#define INTINGAMEOP2_H 100
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#define INTINGAMEOP2_X ((320-(INTINGAMEOP2_W/2))+D_W)
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#define INTINGAMEOP2_Y ((240-(INTINGAMEOP2_H/2))+D_H)
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// quit confirmation.
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#define INTINGAMEOP3_W 120
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#define INTINGAMEOP3_H 65
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#define INTINGAMEOP3_X ((320-(INTINGAMEOP3_W/2))+D_W)
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#define INTINGAMEOP3_Y ((240-(INTINGAMEOP3_H/2))+D_H)
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#define PAUSEMESSAGE_YOFFSET (0)
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#define INTINGAMEOP_PAUSEX RET_X
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#define INTINGAMEOP_PAUSEY 10
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#define INTINGAMEOP_PAUSEWIDTH 60
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#define INTINGAMEOP_PAUSEHEIGHT 20
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// button sizes.
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#define INTINGAMEOP_OP_W (INTINGAMEOP_W-10)
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#define INTINGAMEOP_OP_H 10
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enum
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{
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INTINGAMEOP_QUIT = INTINGAMEOP + 1,
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INTINGAMEOP_QUIT_CONFIRM, ///< The all important quit button
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INTINGAMEOP_RESUME,
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INTINGAMEOP_LOAD,
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INTINGAMEOP_SAVE,
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INTINGAMEOP_OPTIONS,
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INTINGAMEOP_FXVOL,
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INTINGAMEOP_FXVOL_S,
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INTINGAMEOP_3DFXVOL,
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INTINGAMEOP_3DFXVOL_S,
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INTINGAMEOP_CDVOL,
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INTINGAMEOP_CDVOL_S,
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INTINGAMEOP_CONTROL,
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INTINGAMEOP_CONTROL_BT,
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INTINGAMEOP_VIBRATION,
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INTINGAMEOP_VIBRATION_BT,
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INTINGAMEOP_PAUSELABEL, ///< The paused message
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INTINGAMEOP_SCREENSHAKE,
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INTINGAMEOP_SCREENSHAKE_BT,
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INTINGAMEOP_CENTRESCREEN,
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INTINGAMEOP_REPLAY,
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INTINGAMEOP_CURSOR_S,
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INTINGAMEOP_SUBTITLES,
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INTINGAMEOP_SUBTITLES_BT,
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};
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// positions within option boxes.
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#define INTINGAMEOP_1_X 5
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#define INTINGAMEOP_MID 100
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#define INTINGAMEOP_1_Y 20
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#define INTINGAMEOP_2_Y 40
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#define INTINGAMEOP_3_Y 60
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#define INTINGAMEOP_4_Y 80
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#define INTINGAMEOP_5_Y 100
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#define INTINGAMEOP_6_Y 120
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#define OPALIGN (WBUT_PLAIN | WBUT_TXTCENTRE)
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#endif // __INCLUDED_SRC_INGAMEOP_H__
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