warzone2100/src
Guangcong Luo 4372db5151 Fix bug #1352 - modified templates aren't saved sometimes.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9015 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:09 +01:00
..
Makefile.am Integrate miniupnpc. 2009-11-22 16:20:02 +01:00
action.c Fix bug #1292 - auto-repair is sometimes instantaneous. 2010-01-30 20:27:07 +01:00
action.h General order/action code cleanup: 2009-09-27 19:06:56 +02:00
advvis.c Utilize the fading code used for exploring tiles to fade in and out the darkening of tiles for true fog of war view. It 2010-02-09 20:04:08 +01:00
advvis.h Utilize the fading code used for exploring tiles to fade in and out the darkening of tiles for true fog of war view. It 2010-02-09 20:04:08 +01:00
ai.c Add a new droid variable frustration that is set each time it gets stuck. For a time after, 2010-01-30 20:26:50 +01:00
ai.h A small enhancement for GUI subsystem: target origin tracking system for structures (only for ones 2009-09-27 19:07:11 +02:00
aiexperience.c Fix #400: 2009-04-22 13:18:34 +02:00
aiexperience.h aiexperience: 2009-02-23 01:26:18 +00:00
anim_id.h Bump copyright 2009-02-10 18:01:48 +00:00
astar.c Add assert to try to track down source of bad map coordinates in paths. 2009-09-27 19:07:15 +02:00
astar.h Remove useless, old astar measurement code. Some code cleanup. 2009-09-27 19:06:56 +02:00
atmos.c Bump copyright 2009-02-10 18:01:48 +00:00
atmos.h Bump copyright 2009-02-10 18:01:48 +00:00
aud.c partial revert of r5763 2009-09-28 22:21:01 +02:00
basedef.h Add map and radar minimap display of true fog of war to the game. This is the same 2010-01-30 20:27:07 +01:00
baseobject.c Bump copyright 2009-02-10 18:01:48 +00:00
baseobject.h Bump copyright 2009-02-10 18:01:48 +00:00
bridge.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
bridge.h Stylistic cleanup of bridge code 2009-05-06 22:29:34 +02:00
bucket3d.c Place buildings using blueprints (green) instead of highlighting the ground. 2009-03-11 22:55:41 +00:00
bucket3d.h Bump copyright 2009-02-10 18:01:48 +00:00
challenge.c This patch adds the beginnings of a "Challenge" single player game mode. It 2009-09-27 19:07:02 +02:00
challenge.h This patch adds the beginnings of a "Challenge" single player game mode. It 2009-09-27 19:07:02 +02:00
cheat.c Make it easier to use cheat codes in single-player mode. 2010-02-09 20:04:04 +01:00
cheat.h Bump copyright 2009-02-10 18:01:48 +00:00
clparse.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
clparse.h Bump copyright 2009-02-10 18:01:48 +00:00
cluster.c Bump copyright 2009-02-10 18:01:48 +00:00
cluster.h Bump copyright 2009-02-10 18:01:48 +00:00
cmddroid.c Fix bad indentation on a merge that went astray 2010-01-30 20:26:48 +01:00
cmddroid.h Bump copyright 2009-02-10 18:01:48 +00:00
cmddroiddef.h Bump copyright 2009-02-10 18:01:48 +00:00
combat.c Simplify some extraneous math ops and simplify comparisons in combFire(). Patch by stiv, closes ticket:459. 2009-11-22 16:19:46 +01:00
combat.h A small enhancement for GUI subsystem: target origin tracking system for structures (only for ones 2009-09-27 19:07:11 +02:00
component.c Init AI colors 2009-11-28 19:34:14 +01:00
component.h Init AI colors 2009-11-28 19:34:14 +01:00
configuration.c Disable some fields that should be disabled but weren't, in the multiplayer game join interface. 2010-02-09 20:03:56 +01:00
configuration.h Use static const char string[] instead of a #define 2009-04-19 23:45:25 +02:00
console.c When the fonts do not load, prevent a division by zero error and inform user of problem. The problem is still fatal though, since without a font, we really should abort() out. 2009-11-28 19:34:13 +01:00
console.h Adds password support to warzone. 2009-04-19 23:45:25 +02:00
data.c frontport r8667 2010-01-30 20:26:45 +01:00
data.h Data Integrity is reimplemented. Version string has been updated, so the new data checks can work correctly. 2009-10-06 22:09:59 +02:00
design.c Fix bug #1352 - modified templates aren't saved sometimes. 2010-02-09 20:04:09 +01:00
design.h Bump copyright 2009-02-10 18:01:48 +00:00
difficulty.c Only use abort() for fatal conditions: abort() cleanup patch. 2009-05-28 09:59:25 +02:00
difficulty.h Bump copyright 2009-02-10 18:01:48 +00:00
display.c Utilize the fading code used for exploring tiles to fade in and out the darkening of tiles for true fog of war view. It 2010-02-09 20:04:08 +01:00
display.h Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers. 2009-05-06 22:29:30 +02:00
display3d.c Utilize the fading code used for exploring tiles to fade in and out the darkening of tiles for true fog of war view. It 2010-02-09 20:04:08 +01:00
display3d.h A small enhancement for GUI subsystem: target origin tracking system for structures (only for ones 2009-09-27 19:07:11 +02:00
display3ddef.h Moved some items out of effects.h, safened up map.h macros 2009-02-11 12:12:03 +00:00
displaydef.h Bump copyright 2009-02-10 18:01:48 +00:00
drive.c Rewrite the turnOffMultiMsg system - it can now be nested. However, it must be paired now - each turnOffMultiMsg(true) _must_ be followed by a turnOffMultiMsg(false). Also simplifies a lot of hacky code caused by bMultiPlayer being temporarily false because of turnOffMultiMsg. 2010-01-30 20:27:08 +01:00
drive.h Bump copyright 2009-02-10 18:01:48 +00:00
droid.c Utilize the fading code used for exploring tiles to fade in and out the darkening of tiles for true fog of war view. It 2010-02-09 20:04:08 +01:00
droid.h Make VTOLs finish patrolling/scouting before returning to rearm. 2010-01-30 20:27:03 +01:00
droiddef.h Add a new droid variable frustration that is set each time it gets stuck. For a time after, 2010-01-30 20:26:50 +01:00
e3demo.c Bump copyright 2009-02-10 18:01:48 +00:00
e3demo.h Bump copyright 2009-02-10 18:01:48 +00:00
edit3d.c Make it possible to drag a line of rearm pad production similar to how walls and defenses 2009-06-05 16:21:05 +02:00
edit3d.h Bump copyright 2009-02-10 18:01:48 +00:00
effects.c Make sure the crash on effect cleanup on entering third campaign reported by dch in ticket:836 2009-09-27 19:07:14 +02:00
effects.h Make sure we clean up allocated memory from effects to stop memory checkers from complaining. Reviewed by devurandom. 2009-05-06 22:29:39 +02:00
environ.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
environ.h Bump copyright 2009-02-10 18:01:48 +00:00
feature.c Make descriptive headers optional. 2010-01-30 20:27:07 +01:00
feature.h Introduce ASSERT_OR_RETURN, a macro to assert on an expression, and assert() and then return if it fails, 2009-04-23 01:36:45 +02:00
featuredef.h Bump copyright 2009-02-10 18:01:48 +00:00
formation.c Fix segfault in formationLeave() from being passed null pointers. (Fixes bug #782, which has nothing to do with any sound patch.) 2009-09-27 19:07:01 +02:00
formation.h Make some local functions static. 2009-09-27 19:06:58 +02:00
formationdef.h Bump copyright 2009-02-10 18:01:48 +00:00
fpath.c Fix ticket:883 assert on savegame load during campaign. The problem is that you load droids 2009-09-28 22:21:10 +02:00
fpath.h Move some code around to facilitate easier unit testing of path code. 2009-09-27 19:06:54 +02:00
frend.h Make use of the new scavenger icons. See discussion in ticket:1093 2009-11-23 18:13:25 +01:00
frontend.c Do UPnP detection on "host game", not during startup. 2010-02-09 20:04:08 +01:00
frontend.h - Enlarge game lobby 2010-02-09 20:03:58 +01:00
function.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
function.h Bump copyright 2009-02-10 18:01:48 +00:00
functiondef.h Bump copyright 2009-02-10 18:01:48 +00:00
game.c Rewrite the turnOffMultiMsg system - it can now be nested. However, it must be paired now - each turnOffMultiMsg(true) _must_ be followed by a turnOffMultiMsg(false). Also simplifies a lot of hacky code caused by bMultiPlayer being temporarily false because of turnOffMultiMsg. 2010-01-30 20:27:08 +01:00
game.h Forward port r8652 and r8626 (savegame fixing and breaking) from 2.3 2010-01-30 20:26:42 +01:00
gateway.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
gateway.h Wrap access to psGateways behind an accessor. One global down, so many to go... 2009-03-30 16:10:55 +02:00
geometry.c Bump copyright 2009-02-10 18:01:48 +00:00
geometry.h Fix what is hopefully the last bug in getTileStructure/getTileFeature. 2009-11-23 18:13:25 +01:00
group.c Rewrite the turnOffMultiMsg system - it can now be nested. However, it must be paired now - each turnOffMultiMsg(true) _must_ be followed by a turnOffMultiMsg(false). Also simplifies a lot of hacky code caused by bMultiPlayer being temporarily false because of turnOffMultiMsg. 2010-01-30 20:27:08 +01:00
group.h Bump copyright 2009-02-10 18:01:48 +00:00
hci.c Players (especially host) shouldn't autoquit just because he/she lost - they should stick around - maybe they want to chat. 2010-02-09 20:04:03 +01:00
hci.h frontport r8717 2010-01-30 20:26:47 +01:00
ingameop.c frontport r8717 2010-01-30 20:26:47 +01:00
ingameop.h frontport r8717 2010-01-30 20:26:47 +01:00
init.c frontport r8717 2010-01-30 20:26:47 +01:00
init.h Bump copyright 2009-02-10 18:01:48 +00:00
intdisplay.c Fix design screen bugs. In particular, it's no longer possible to build a droid with two weapons on a body that only supports one weapon. Also, the component tabs now more clearly display which component is currently active. 2010-01-30 20:27:06 +01:00
intdisplay.h Bump copyright 2009-02-10 18:01:48 +00:00
intelmap.c frontport r8712 2010-01-30 20:26:47 +01:00
intelmap.h Bump copyright 2009-02-10 18:01:48 +00:00
intfac.h A small enhancement for GUI subsystem: target origin tracking system for structures (only for ones 2009-09-27 19:07:11 +02:00
intimage.c Bump copyright 2009-02-10 18:01:48 +00:00
intimage.h Bump copyright 2009-02-10 18:01:48 +00:00
intorder.c General order/action code cleanup: 2009-09-27 19:06:56 +02:00
intorder.h Bump copyright 2009-02-10 18:01:48 +00:00
keybind.c Make it easier to use cheat codes in single-player mode. 2010-02-09 20:04:04 +01:00
keybind.h Add new hillarious cheat "clone wars" that clones any selected units tenfold. Useful 2009-09-28 22:09:48 +02:00
keyedit.c Add new debug flag "input" to be used for input (keyboard/ mouse) issues. 2009-11-28 19:34:13 +01:00
keyedit.h Bump copyright 2009-02-10 18:01:48 +00:00
keymap.c Remove "Start/Stop Multiplayer Audio" settings that are no longer used. Fixes bug #1203 2010-01-30 20:26:42 +01:00
keymap.h Bump copyright 2009-02-10 18:01:48 +00:00
level_lexer.l Bump copyright 2009-02-10 18:01:48 +00:00
levelint.h Bump copyright 2009-02-10 18:01:48 +00:00
levels.c Improve compile time code checking: 2010-01-30 17:12:54 +01:00
levels.h Bump copyright 2009-02-10 18:01:48 +00:00
lighting.c Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
lighting.h Bump copyright 2009-02-10 18:01:48 +00:00
loadsave.c Fix removeWildcards to deal with leading/trailing spaces, and add some more characters to the whilelist while we're at it. 2009-10-08 20:17:19 +02:00
loadsave.h A small cleanup in runLoadSave function (plus ForceEditor remnants were removed). 2009-10-04 19:01:57 +02:00
loop.c frontport r8726 2010-01-30 20:26:48 +01:00
loop.h Bump copyright 2009-02-10 18:01:48 +00:00
main.c Rename "screendumps" to "screenshots". 2010-01-30 20:26:55 +01:00
main.h Bump copyright 2009-02-10 18:01:48 +00:00
makefile.win32 libminiupnpc has been integrated into MinGW build process. 2009-11-22 16:20:03 +01:00
map.c Utilize the fading code used for exploring tiles to fade in and out the darkening of tiles for true fog of war view. It 2010-02-09 20:04:08 +01:00
map.h Utilize the fading code used for exploring tiles to fade in and out the darkening of tiles for true fog of war view. It 2010-02-09 20:04:08 +01:00
mapdisplay.c Bump copyright 2009-02-10 18:01:48 +00:00
mapdisplay.h Bump copyright 2009-02-10 18:01:48 +00:00
mapgrid.c Use assert or return macro in action.c and mapgrid.c 2009-05-28 09:59:23 +02:00
mapgrid.h Bump copyright 2009-02-10 18:01:48 +00:00
mechanics.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
mechanics.h Bump copyright 2009-02-10 18:01:48 +00:00
message.c Always proximity messages - just don't blink them on the map in skirmish. Also make sure oil resources are always shown, not just when visibleObject is called. 2010-01-30 17:12:47 +01:00
message.h Bump copyright 2009-02-10 18:01:48 +00:00
message_lexer.l Bump copyright 2009-02-10 18:01:48 +00:00
message_parser.y Fix two clang compiler errors. 2009-11-22 16:19:54 +01:00
messagedef.h Bump copyright 2009-02-10 18:01:48 +00:00
messagely.h Bump copyright 2009-02-10 18:01:48 +00:00
miscimd.c Only use abort() for fatal conditions: abort() cleanup patch. 2009-05-28 09:59:28 +02:00
miscimd.h Bump copyright 2009-02-10 18:01:48 +00:00
mission.c When adding droids to a transporter or sending a transporter to a new map, reset 2010-02-09 20:03:55 +01:00
mission.h Remove the aiUpdateMissionStructure function, and add a bool as parameter to aiUpdateStructure so that it can perform those tasks. 2009-04-16 12:15:56 +02:00
missiondef.h Fix issue with function/sensor lists and transporting droids between 2009-09-28 22:09:48 +02:00
modding.h Bump copyright 2009-02-10 18:01:48 +00:00
move.c Revert broadcasting picking up oil drums, per forum consensus. In the future, please ask before making controversial changes. 2010-01-30 20:27:06 +01:00
move.h Turn move status into an enum 2009-09-27 19:07:14 +02:00
movedef.h Turn move status into an enum 2009-09-27 19:07:14 +02:00
multibot.c Some fixes to the new turnOffMultiMsg code. 2010-02-09 20:04:04 +01:00
multigifts.c Revert broadcasting picking up oil drums, per forum consensus. In the future, please ask before making controversial changes. 2010-01-30 20:27:06 +01:00
multigifts.h Branch merge in oil drum fix from 2.2 in r6764. 2009-03-01 23:50:18 +00:00
multiint.c Fix grammar, typos, don't translate kickPlayer messages. 2010-02-09 20:04:06 +01:00
multiint.h - Enlarge game lobby 2010-02-09 20:03:58 +01:00
multijoin.c Fix grammar, typos, don't translate kickPlayer messages. 2010-02-09 20:04:06 +01:00
multijoin.h die dpid die! 2009-11-28 19:34:15 +01:00
multilimit.c - Removed a 'jerk' feature. 2009-11-28 19:34:12 +01:00
multilimit.h Bump copyright 2009-02-10 18:01:48 +00:00
multimenu.c Add the multiplayer alliances menu to the Intelligence menu - makes it easier for players to discover it, and helps players who don't have a Num-Enter button. 2010-01-30 17:12:53 +01:00
multimenu.h Remember player number and tech level for map selection screen 2009-05-15 22:29:31 +02:00
multiopt.c I've discovered why the netcode is so unstable. Everthing just assumes it'll be successful. At one point, there's an infinite loop waiting for an accept message. No possibility of receiving a rejection message, no timeout, nothing. At another point, the host just overwrites an existing player, if the game is full. I've fixed most of the ones I came into contact with, but there are probably many more left. 2010-02-09 20:03:58 +01:00
multiplay.c Fix grammar, typos, don't translate kickPlayer messages. 2010-02-09 20:04:06 +01:00
multiplay.h Rewrite the turnOffMultiMsg system - it can now be nested. However, it must be paired now - each turnOffMultiMsg(true) _must_ be followed by a turnOffMultiMsg(false). Also simplifies a lot of hacky code caused by bMultiPlayer being temporarily false because of turnOffMultiMsg. 2010-01-30 20:27:08 +01:00
multirecv.h die dpid die! 2009-11-28 19:34:15 +01:00
multistat.c Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
multistat.h Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
multistruct.c Rewrite the turnOffMultiMsg system - it can now be nested. However, it must be paired now - each turnOffMultiMsg(true) _must_ be followed by a turnOffMultiMsg(false). Also simplifies a lot of hacky code caused by bMultiPlayer being temporarily false because of turnOffMultiMsg. 2010-01-30 20:27:08 +01:00
multisync.c Remove excessive logging. Closes ticket:1328 2010-02-09 20:04:08 +01:00
objectdef.h Bump copyright 2009-02-10 18:01:48 +00:00
objects.c Make sure that objInfo() in most cases will not use a static string 2009-10-06 22:10:01 +02:00
objects.h Improve assert message when getting the gridRemove crash. 2009-04-12 14:12:03 +02:00
objmem.c Add map and radar minimap display of true fog of war to the game. This is the same 2010-01-30 20:27:07 +01:00
objmem.h Add the ability of allied players to share each others' sensors. Since iterating over all structures 2009-09-27 19:06:21 +02:00
oprint.c Bump copyright 2009-02-10 18:01:48 +00:00
oprint.h Bump copyright 2009-02-10 18:01:48 +00:00
order.c Some fixes to the new turnOffMultiMsg code. 2010-02-09 20:04:04 +01:00
order.h General order/action code cleanup: 2009-09-27 19:06:56 +02:00
orderdef.h Bump copyright 2009-02-10 18:01:48 +00:00
parsetest.c Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>. 2009-03-11 11:51:40 +00:00
parsetest.h * Make sure to set psPrev to NULL at the start of the deletion loop 2008-05-12 12:33:38 +00:00
positiondef.h Bump copyright 2009-02-10 18:01:48 +00:00
power.c Fix assert failure reported in ticket:1071 by removing the assert, and making sure 2009-11-22 16:20:00 +01:00
power.h Revert "Add display of the power produced, requested and efficiency to the interface." 2009-04-16 12:15:57 +02:00
projectile.c Rewrite the turnOffMultiMsg system - it can now be nested. However, it must be paired now - each turnOffMultiMsg(true) _must_ be followed by a turnOffMultiMsg(false). Also simplifies a lot of hacky code caused by bMultiPlayer being temporarily false because of turnOffMultiMsg. 2010-01-30 20:27:08 +01:00
projectile.h Artillery prediction fix. 2009-05-10 19:18:13 +02:00
projectiledef.h Move player field into SIMPLE_OBJECT instead of duplicating it in every object type. 2010-01-30 20:26:43 +01:00
radar.c Add map and radar minimap display of true fog of war to the game. This is the same 2010-01-30 20:27:07 +01:00
radar.h Add new radar mode RADAR_MODE_TERRAIN_SEEN that is only available in non-fog-of-war 2010-01-30 20:27:04 +01:00
raycast.c Bump copyright 2009-02-10 18:01:48 +00:00
raycast.h Bump copyright 2009-02-10 18:01:48 +00:00
research.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
research.h Bump copyright 2009-02-10 18:01:48 +00:00
researchdef.h Bump copyright 2009-02-10 18:01:48 +00:00
scores.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
scores.h Make some local functions static. 2009-09-27 19:06:58 +02:00
scriptai.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
scriptai.h Add new scripting function droidCanReach(droid, x, y) that checks whether the given droid 2009-09-28 22:20:55 +02:00
scriptcb.c Bump copyright 2009-02-10 18:01:48 +00:00
scriptcb.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptextern.c Bump copyright 2009-02-10 18:01:48 +00:00
scriptextern.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptfuncs.c Rewrite the turnOffMultiMsg system - it can now be nested. However, it must be paired now - each turnOffMultiMsg(true) _must_ be followed by a turnOffMultiMsg(false). Also simplifies a lot of hacky code caused by bMultiPlayer being temporarily false because of turnOffMultiMsg. 2010-01-30 20:27:08 +01:00
scriptfuncs.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptobj.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
scriptobj.h Bump copyright 2009-02-10 18:01:48 +00:00
scripttabs.c Remove an entire visibility subsystem that has always been unused, and has no useful purpose. 2010-01-30 20:27:04 +01:00
scripttabs.h Fix indent 2010-01-30 20:26:44 +01:00
scriptvals.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
scriptvals.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptvals_lexer.l Bump copyright 2009-02-10 18:01:48 +00:00
scriptvals_parser.y Bump copyright 2009-02-10 18:01:48 +00:00
selection.c The "Select next Factory", "Select next Cyborg Factory" and "Select next Research Factory" keybinds just move the camera 2009-09-27 19:07:10 +02:00
selection.h Bump copyright 2009-02-10 18:01:48 +00:00
seqdisp.c Initialize some possibly uninitalized variables to make optimized debug builds 2009-09-27 19:06:32 +02:00
seqdisp.h Bump copyright 2009-02-10 18:01:48 +00:00
stats.c Make descriptive headers optional. 2010-01-30 20:27:07 +01:00
stats.h Add radar detector turret to the game. It will detect and target enemy sensors up to twice their 2009-04-06 13:09:09 +02:00
statsdef.h As was discussed on the ML, removing SQL from trunk. 2009-11-22 16:19:50 +01:00
stringdef.h Bump copyright 2009-02-10 18:01:48 +00:00
structure.c Utilize the fading code used for exploring tiles to fade in and out the darkening of tiles for true fog of war view. It 2010-02-09 20:04:08 +01:00
structure.h Fix problems finishing repairs of expensive but weak structures. Patch by myself 2009-11-22 16:20:00 +01:00
structuredef.h Fix rearming pads so they actually rearm at the speed they're intended to. Also make rearming upgrades affect rearming pad repair speed. Replaces REARM_PAD.currentPtsAdded with REARM_PAD.timeLastUpdated, but savefiles should still be compatible. 2010-01-30 20:27:03 +01:00
target.c Bump copyright 2009-02-10 18:01:48 +00:00
target.h Bump copyright 2009-02-10 18:01:48 +00:00
terrain.c Set the line endings for all source files to native. 2009-10-10 14:49:26 +02:00
terrain.h Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
text.c Bump copyright 2009-02-10 18:01:48 +00:00
text.h Bump copyright 2009-02-10 18:01:48 +00:00
texture.c Actually use GLuint instead of pretending to be GLuint. 2010-01-30 17:12:48 +01:00
texture.h Change texLoad to a bool function, to correctly handle tertiles that are of the wrong depth. 2009-06-05 16:21:06 +02:00
transporter.c Fix bug #1304 - crash when loading units from offworld. 2010-02-09 20:04:02 +01:00
transporter.h Bump copyright 2009-02-10 18:01:48 +00:00
version.c Bump copyright 2009-02-10 18:01:48 +00:00
version.h Allow compiling and linking with lib/framework/stdio_ext.h and src/version.h from C++ code 2009-03-30 16:10:59 +02:00
visibility.c Utilize the fading code used for exploring tiles to fade in and out the darkening of tiles for true fog of war view. It 2010-02-09 20:04:08 +01:00
visibility.h Fix bug #1304 - crash when loading units from offworld. 2010-02-09 20:04:02 +01:00
warcam.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
warcam.h Bump copyright 2009-02-10 18:01:48 +00:00
warzoneconfig.c Update the default configuration so that we do not pause on focus loss. 2009-04-24 14:16:07 +02:00
warzoneconfig.h Add support for Full Screen Anti-Aliasing (FSAA): 2009-04-18 17:08:19 +02:00
weapondef.h Move two comments to satisfy MSVC's auto-definition feature as requested 2009-11-22 16:19:46 +01:00
wrappers.c Rewrite the turnOffMultiMsg system - it can now be nested. However, it must be paired now - each turnOffMultiMsg(true) _must_ be followed by a turnOffMultiMsg(false). Also simplifies a lot of hacky code caused by bMultiPlayer being temporarily false because of turnOffMultiMsg. 2010-01-30 20:27:08 +01:00
wrappers.h Bump copyright 2009-02-10 18:01:48 +00:00