.. |
Makefile.am
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Integrate miniupnpc.
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2009-11-22 16:20:02 +01:00 |
action.c
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Fix bug #1292 - auto-repair is sometimes instantaneous.
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2010-01-30 20:27:07 +01:00 |
action.h
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General order/action code cleanup:
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2009-09-27 19:06:56 +02:00 |
advvis.c
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Utilize the fading code used for exploring tiles to fade in and out the darkening of tiles for true fog of war view. It
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2010-02-09 20:04:08 +01:00 |
advvis.h
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Utilize the fading code used for exploring tiles to fade in and out the darkening of tiles for true fog of war view. It
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2010-02-09 20:04:08 +01:00 |
ai.c
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Add a new droid variable frustration that is set each time it gets stuck. For a time after,
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2010-01-30 20:26:50 +01:00 |
ai.h
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A small enhancement for GUI subsystem: target origin tracking system for structures (only for ones
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2009-09-27 19:07:11 +02:00 |
aiexperience.c
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Fix #400:
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2009-04-22 13:18:34 +02:00 |
aiexperience.h
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aiexperience:
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2009-02-23 01:26:18 +00:00 |
anim_id.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
astar.c
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Add assert to try to track down source of bad map coordinates in paths.
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2009-09-27 19:07:15 +02:00 |
astar.h
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Remove useless, old astar measurement code. Some code cleanup.
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2009-09-27 19:06:56 +02:00 |
atmos.c
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
atmos.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
aud.c
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partial revert of r5763
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2009-09-28 22:21:01 +02:00 |
basedef.h
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Add map and radar minimap display of true fog of war to the game. This is the same
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2010-01-30 20:27:07 +01:00 |
baseobject.c
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
baseobject.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
bridge.c
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Add a new debug flag type, LOG_FATAL.
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2009-11-22 16:19:51 +01:00 |
bridge.h
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Stylistic cleanup of bridge code
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2009-05-06 22:29:34 +02:00 |
bucket3d.c
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Place buildings using blueprints (green) instead of highlighting the ground.
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2009-03-11 22:55:41 +00:00 |
bucket3d.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
challenge.c
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This patch adds the beginnings of a "Challenge" single player game mode. It
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2009-09-27 19:07:02 +02:00 |
challenge.h
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This patch adds the beginnings of a "Challenge" single player game mode. It
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2009-09-27 19:07:02 +02:00 |
cheat.c
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Make it easier to use cheat codes in single-player mode.
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2010-02-09 20:04:04 +01:00 |
cheat.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
clparse.c
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Add a new debug flag type, LOG_FATAL.
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2009-11-22 16:19:51 +01:00 |
clparse.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
cluster.c
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
cluster.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
cmddroid.c
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Fix bad indentation on a merge that went astray
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2010-01-30 20:26:48 +01:00 |
cmddroid.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
cmddroiddef.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
combat.c
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Simplify some extraneous math ops and simplify comparisons in combFire(). Patch by stiv, closes ticket:459.
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2009-11-22 16:19:46 +01:00 |
combat.h
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A small enhancement for GUI subsystem: target origin tracking system for structures (only for ones
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2009-09-27 19:07:11 +02:00 |
component.c
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Init AI colors
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2009-11-28 19:34:14 +01:00 |
component.h
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Init AI colors
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2009-11-28 19:34:14 +01:00 |
configuration.c
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Disable some fields that should be disabled but weren't, in the multiplayer game join interface.
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2010-02-09 20:03:56 +01:00 |
configuration.h
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Use static const char string[] instead of a #define
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2009-04-19 23:45:25 +02:00 |
console.c
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When the fonts do not load, prevent a division by zero error and inform user of problem. The problem is still fatal though, since without a font, we really should abort() out.
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2009-11-28 19:34:13 +01:00 |
console.h
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Adds password support to warzone.
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2009-04-19 23:45:25 +02:00 |
data.c
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frontport r8667
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2010-01-30 20:26:45 +01:00 |
data.h
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Data Integrity is reimplemented. Version string has been updated, so the new data checks can work correctly.
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2009-10-06 22:09:59 +02:00 |
design.c
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Fix bug #1352 - modified templates aren't saved sometimes.
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2010-02-09 20:04:09 +01:00 |
design.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
difficulty.c
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Only use abort() for fatal conditions: abort() cleanup patch.
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2009-05-28 09:59:25 +02:00 |
difficulty.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
display.c
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Utilize the fading code used for exploring tiles to fade in and out the darkening of tiles for true fog of war view. It
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2010-02-09 20:04:08 +01:00 |
display.h
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Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers.
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2009-05-06 22:29:30 +02:00 |
display3d.c
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Utilize the fading code used for exploring tiles to fade in and out the darkening of tiles for true fog of war view. It
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2010-02-09 20:04:08 +01:00 |
display3d.h
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A small enhancement for GUI subsystem: target origin tracking system for structures (only for ones
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2009-09-27 19:07:11 +02:00 |
display3ddef.h
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Moved some items out of effects.h, safened up map.h macros
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2009-02-11 12:12:03 +00:00 |
displaydef.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
drive.c
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Rewrite the turnOffMultiMsg system - it can now be nested. However, it must be paired now - each turnOffMultiMsg(true) _must_ be followed by a turnOffMultiMsg(false). Also simplifies a lot of hacky code caused by bMultiPlayer being temporarily false because of turnOffMultiMsg.
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2010-01-30 20:27:08 +01:00 |
drive.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
droid.c
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Utilize the fading code used for exploring tiles to fade in and out the darkening of tiles for true fog of war view. It
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2010-02-09 20:04:08 +01:00 |
droid.h
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Make VTOLs finish patrolling/scouting before returning to rearm.
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2010-01-30 20:27:03 +01:00 |
droiddef.h
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Add a new droid variable frustration that is set each time it gets stuck. For a time after,
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2010-01-30 20:26:50 +01:00 |
e3demo.c
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
e3demo.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
edit3d.c
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Make it possible to drag a line of rearm pad production similar to how walls and defenses
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2009-06-05 16:21:05 +02:00 |
edit3d.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
effects.c
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Make sure the crash on effect cleanup on entering third campaign reported by dch in ticket:836
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2009-09-27 19:07:14 +02:00 |
effects.h
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Make sure we clean up allocated memory from effects to stop memory checkers from complaining. Reviewed by devurandom.
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2009-05-06 22:29:39 +02:00 |
environ.c
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Add a new debug flag type, LOG_FATAL.
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2009-11-22 16:19:51 +01:00 |
environ.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
feature.c
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Make descriptive headers optional.
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2010-01-30 20:27:07 +01:00 |
feature.h
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Introduce ASSERT_OR_RETURN, a macro to assert on an expression, and assert() and then return if it fails,
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2009-04-23 01:36:45 +02:00 |
featuredef.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
formation.c
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Fix segfault in formationLeave() from being passed null pointers. (Fixes bug #782, which has nothing to do with any sound patch.)
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2009-09-27 19:07:01 +02:00 |
formation.h
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Make some local functions static.
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2009-09-27 19:06:58 +02:00 |
formationdef.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
fpath.c
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Fix ticket:883 assert on savegame load during campaign. The problem is that you load droids
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2009-09-28 22:21:10 +02:00 |
fpath.h
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Move some code around to facilitate easier unit testing of path code.
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2009-09-27 19:06:54 +02:00 |
frend.h
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Make use of the new scavenger icons. See discussion in ticket:1093
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2009-11-23 18:13:25 +01:00 |
frontend.c
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Do UPnP detection on "host game", not during startup.
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2010-02-09 20:04:08 +01:00 |
frontend.h
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- Enlarge game lobby
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2010-02-09 20:03:58 +01:00 |
function.c
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Add a new debug flag type, LOG_FATAL.
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2009-11-22 16:19:51 +01:00 |
function.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
functiondef.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
game.c
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Rewrite the turnOffMultiMsg system - it can now be nested. However, it must be paired now - each turnOffMultiMsg(true) _must_ be followed by a turnOffMultiMsg(false). Also simplifies a lot of hacky code caused by bMultiPlayer being temporarily false because of turnOffMultiMsg.
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2010-01-30 20:27:08 +01:00 |
game.h
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Forward port r8652 and r8626 (savegame fixing and breaking) from 2.3
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2010-01-30 20:26:42 +01:00 |
gateway.c
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Add a new debug flag type, LOG_FATAL.
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2009-11-22 16:19:51 +01:00 |
gateway.h
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Wrap access to psGateways behind an accessor. One global down, so many to go...
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2009-03-30 16:10:55 +02:00 |
geometry.c
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
geometry.h
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Fix what is hopefully the last bug in getTileStructure/getTileFeature.
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2009-11-23 18:13:25 +01:00 |
group.c
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Rewrite the turnOffMultiMsg system - it can now be nested. However, it must be paired now - each turnOffMultiMsg(true) _must_ be followed by a turnOffMultiMsg(false). Also simplifies a lot of hacky code caused by bMultiPlayer being temporarily false because of turnOffMultiMsg.
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2010-01-30 20:27:08 +01:00 |
group.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
hci.c
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Players (especially host) shouldn't autoquit just because he/she lost - they should stick around - maybe they want to chat.
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2010-02-09 20:04:03 +01:00 |
hci.h
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frontport r8717
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2010-01-30 20:26:47 +01:00 |
ingameop.c
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frontport r8717
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2010-01-30 20:26:47 +01:00 |
ingameop.h
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frontport r8717
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2010-01-30 20:26:47 +01:00 |
init.c
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frontport r8717
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2010-01-30 20:26:47 +01:00 |
init.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
intdisplay.c
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Fix design screen bugs. In particular, it's no longer possible to build a droid with two weapons on a body that only supports one weapon. Also, the component tabs now more clearly display which component is currently active.
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2010-01-30 20:27:06 +01:00 |
intdisplay.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
intelmap.c
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frontport r8712
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2010-01-30 20:26:47 +01:00 |
intelmap.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
intfac.h
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A small enhancement for GUI subsystem: target origin tracking system for structures (only for ones
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2009-09-27 19:07:11 +02:00 |
intimage.c
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
intimage.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
intorder.c
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General order/action code cleanup:
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2009-09-27 19:06:56 +02:00 |
intorder.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
keybind.c
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Make it easier to use cheat codes in single-player mode.
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2010-02-09 20:04:04 +01:00 |
keybind.h
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Add new hillarious cheat "clone wars" that clones any selected units tenfold. Useful
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2009-09-28 22:09:48 +02:00 |
keyedit.c
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Add new debug flag "input" to be used for input (keyboard/ mouse) issues.
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2009-11-28 19:34:13 +01:00 |
keyedit.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
keymap.c
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Remove "Start/Stop Multiplayer Audio" settings that are no longer used. Fixes bug #1203
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2010-01-30 20:26:42 +01:00 |
keymap.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
level_lexer.l
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
levelint.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
levels.c
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Improve compile time code checking:
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2010-01-30 17:12:54 +01:00 |
levels.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
lighting.c
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Brace for impact, this is the new terrain renderer!
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2009-02-21 23:35:21 +00:00 |
lighting.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
loadsave.c
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Fix removeWildcards to deal with leading/trailing spaces, and add some more characters to the whilelist while we're at it.
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2009-10-08 20:17:19 +02:00 |
loadsave.h
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A small cleanup in runLoadSave function (plus ForceEditor remnants were removed).
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2009-10-04 19:01:57 +02:00 |
loop.c
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frontport r8726
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2010-01-30 20:26:48 +01:00 |
loop.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
main.c
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Rename "screendumps" to "screenshots".
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2010-01-30 20:26:55 +01:00 |
main.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
makefile.win32
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libminiupnpc has been integrated into MinGW build process.
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2009-11-22 16:20:03 +01:00 |
map.c
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Utilize the fading code used for exploring tiles to fade in and out the darkening of tiles for true fog of war view. It
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2010-02-09 20:04:08 +01:00 |
map.h
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Utilize the fading code used for exploring tiles to fade in and out the darkening of tiles for true fog of war view. It
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2010-02-09 20:04:08 +01:00 |
mapdisplay.c
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
mapdisplay.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
mapgrid.c
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Use assert or return macro in action.c and mapgrid.c
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2009-05-28 09:59:23 +02:00 |
mapgrid.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
mechanics.c
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Add a new debug flag type, LOG_FATAL.
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2009-11-22 16:19:51 +01:00 |
mechanics.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
message.c
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Always proximity messages - just don't blink them on the map in skirmish. Also make sure oil resources are always shown, not just when visibleObject is called.
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2010-01-30 17:12:47 +01:00 |
message.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
message_lexer.l
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
message_parser.y
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Fix two clang compiler errors.
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2009-11-22 16:19:54 +01:00 |
messagedef.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
messagely.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
miscimd.c
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Only use abort() for fatal conditions: abort() cleanup patch.
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2009-05-28 09:59:28 +02:00 |
miscimd.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
mission.c
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When adding droids to a transporter or sending a transporter to a new map, reset
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2010-02-09 20:03:55 +01:00 |
mission.h
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Remove the aiUpdateMissionStructure function, and add a bool as parameter to aiUpdateStructure so that it can perform those tasks.
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2009-04-16 12:15:56 +02:00 |
missiondef.h
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Fix issue with function/sensor lists and transporting droids between
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2009-09-28 22:09:48 +02:00 |
modding.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
move.c
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Revert broadcasting picking up oil drums, per forum consensus. In the future, please ask before making controversial changes.
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2010-01-30 20:27:06 +01:00 |
move.h
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Turn move status into an enum
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2009-09-27 19:07:14 +02:00 |
movedef.h
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Turn move status into an enum
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2009-09-27 19:07:14 +02:00 |
multibot.c
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Some fixes to the new turnOffMultiMsg code.
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2010-02-09 20:04:04 +01:00 |
multigifts.c
|
Revert broadcasting picking up oil drums, per forum consensus. In the future, please ask before making controversial changes.
|
2010-01-30 20:27:06 +01:00 |
multigifts.h
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Branch merge in oil drum fix from 2.2 in r6764.
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2009-03-01 23:50:18 +00:00 |
multiint.c
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Fix grammar, typos, don't translate kickPlayer messages.
|
2010-02-09 20:04:06 +01:00 |
multiint.h
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- Enlarge game lobby
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2010-02-09 20:03:58 +01:00 |
multijoin.c
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Fix grammar, typos, don't translate kickPlayer messages.
|
2010-02-09 20:04:06 +01:00 |
multijoin.h
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die dpid die!
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2009-11-28 19:34:15 +01:00 |
multilimit.c
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- Removed a 'jerk' feature.
|
2009-11-28 19:34:12 +01:00 |
multilimit.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
multimenu.c
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Add the multiplayer alliances menu to the Intelligence menu - makes it easier for players to discover it, and helps players who don't have a Num-Enter button.
|
2010-01-30 17:12:53 +01:00 |
multimenu.h
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Remember player number and tech level for map selection screen
|
2009-05-15 22:29:31 +02:00 |
multiopt.c
|
I've discovered why the netcode is so unstable. Everthing just assumes it'll be successful. At one point, there's an infinite loop waiting for an accept message. No possibility of receiving a rejection message, no timeout, nothing. At another point, the host just overwrites an existing player, if the game is full. I've fixed most of the ones I came into contact with, but there are probably many more left.
|
2010-02-09 20:03:58 +01:00 |
multiplay.c
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Fix grammar, typos, don't translate kickPlayer messages.
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2010-02-09 20:04:06 +01:00 |
multiplay.h
|
Rewrite the turnOffMultiMsg system - it can now be nested. However, it must be paired now - each turnOffMultiMsg(true) _must_ be followed by a turnOffMultiMsg(false). Also simplifies a lot of hacky code caused by bMultiPlayer being temporarily false because of turnOffMultiMsg.
|
2010-01-30 20:27:08 +01:00 |
multirecv.h
|
die dpid die!
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2009-11-28 19:34:15 +01:00 |
multistat.c
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Merge netplay (anti-dpid) branch to trunk.
|
2009-06-09 23:44:17 +02:00 |
multistat.h
|
Merge netplay (anti-dpid) branch to trunk.
|
2009-06-09 23:44:17 +02:00 |
multistruct.c
|
Rewrite the turnOffMultiMsg system - it can now be nested. However, it must be paired now - each turnOffMultiMsg(true) _must_ be followed by a turnOffMultiMsg(false). Also simplifies a lot of hacky code caused by bMultiPlayer being temporarily false because of turnOffMultiMsg.
|
2010-01-30 20:27:08 +01:00 |
multisync.c
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Remove excessive logging. Closes ticket:1328
|
2010-02-09 20:04:08 +01:00 |
objectdef.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
objects.c
|
Make sure that objInfo() in most cases will not use a static string
|
2009-10-06 22:10:01 +02:00 |
objects.h
|
Improve assert message when getting the gridRemove crash.
|
2009-04-12 14:12:03 +02:00 |
objmem.c
|
Add map and radar minimap display of true fog of war to the game. This is the same
|
2010-01-30 20:27:07 +01:00 |
objmem.h
|
Add the ability of allied players to share each others' sensors. Since iterating over all structures
|
2009-09-27 19:06:21 +02:00 |
oprint.c
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
oprint.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
order.c
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Some fixes to the new turnOffMultiMsg code.
|
2010-02-09 20:04:04 +01:00 |
order.h
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General order/action code cleanup:
|
2009-09-27 19:06:56 +02:00 |
orderdef.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
parsetest.c
|
Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>.
|
2009-03-11 11:51:40 +00:00 |
parsetest.h
|
* Make sure to set psPrev to NULL at the start of the deletion loop
|
2008-05-12 12:33:38 +00:00 |
positiondef.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
power.c
|
Fix assert failure reported in ticket:1071 by removing the assert, and making sure
|
2009-11-22 16:20:00 +01:00 |
power.h
|
Revert "Add display of the power produced, requested and efficiency to the interface."
|
2009-04-16 12:15:57 +02:00 |
projectile.c
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Rewrite the turnOffMultiMsg system - it can now be nested. However, it must be paired now - each turnOffMultiMsg(true) _must_ be followed by a turnOffMultiMsg(false). Also simplifies a lot of hacky code caused by bMultiPlayer being temporarily false because of turnOffMultiMsg.
|
2010-01-30 20:27:08 +01:00 |
projectile.h
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Artillery prediction fix.
|
2009-05-10 19:18:13 +02:00 |
projectiledef.h
|
Move player field into SIMPLE_OBJECT instead of duplicating it in every object type.
|
2010-01-30 20:26:43 +01:00 |
radar.c
|
Add map and radar minimap display of true fog of war to the game. This is the same
|
2010-01-30 20:27:07 +01:00 |
radar.h
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Add new radar mode RADAR_MODE_TERRAIN_SEEN that is only available in non-fog-of-war
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2010-01-30 20:27:04 +01:00 |
raycast.c
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
raycast.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
research.c
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Add a new debug flag type, LOG_FATAL.
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2009-11-22 16:19:51 +01:00 |
research.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
researchdef.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
scores.c
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Add a new debug flag type, LOG_FATAL.
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2009-11-22 16:19:51 +01:00 |
scores.h
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Make some local functions static.
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2009-09-27 19:06:58 +02:00 |
scriptai.c
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Add a new debug flag type, LOG_FATAL.
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2009-11-22 16:19:51 +01:00 |
scriptai.h
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Add new scripting function droidCanReach(droid, x, y) that checks whether the given droid
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2009-09-28 22:20:55 +02:00 |
scriptcb.c
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
scriptcb.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
scriptextern.c
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
scriptextern.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
scriptfuncs.c
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Rewrite the turnOffMultiMsg system - it can now be nested. However, it must be paired now - each turnOffMultiMsg(true) _must_ be followed by a turnOffMultiMsg(false). Also simplifies a lot of hacky code caused by bMultiPlayer being temporarily false because of turnOffMultiMsg.
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2010-01-30 20:27:08 +01:00 |
scriptfuncs.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
scriptobj.c
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Add a new debug flag type, LOG_FATAL.
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2009-11-22 16:19:51 +01:00 |
scriptobj.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
scripttabs.c
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Remove an entire visibility subsystem that has always been unused, and has no useful purpose.
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2010-01-30 20:27:04 +01:00 |
scripttabs.h
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Fix indent
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2010-01-30 20:26:44 +01:00 |
scriptvals.c
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Add a new debug flag type, LOG_FATAL.
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2009-11-22 16:19:51 +01:00 |
scriptvals.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
scriptvals_lexer.l
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
scriptvals_parser.y
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
selection.c
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The "Select next Factory", "Select next Cyborg Factory" and "Select next Research Factory" keybinds just move the camera
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2009-09-27 19:07:10 +02:00 |
selection.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
seqdisp.c
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Initialize some possibly uninitalized variables to make optimized debug builds
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2009-09-27 19:06:32 +02:00 |
seqdisp.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
stats.c
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Make descriptive headers optional.
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2010-01-30 20:27:07 +01:00 |
stats.h
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Add radar detector turret to the game. It will detect and target enemy sensors up to twice their
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2009-04-06 13:09:09 +02:00 |
statsdef.h
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As was discussed on the ML, removing SQL from trunk.
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2009-11-22 16:19:50 +01:00 |
stringdef.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
structure.c
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Utilize the fading code used for exploring tiles to fade in and out the darkening of tiles for true fog of war view. It
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2010-02-09 20:04:08 +01:00 |
structure.h
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Fix problems finishing repairs of expensive but weak structures. Patch by myself
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2009-11-22 16:20:00 +01:00 |
structuredef.h
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Fix rearming pads so they actually rearm at the speed they're intended to. Also make rearming upgrades affect rearming pad repair speed. Replaces REARM_PAD.currentPtsAdded with REARM_PAD.timeLastUpdated, but savefiles should still be compatible.
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2010-01-30 20:27:03 +01:00 |
target.c
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
target.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
terrain.c
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Set the line endings for all source files to native.
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2009-10-10 14:49:26 +02:00 |
terrain.h
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Brace for impact, this is the new terrain renderer!
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2009-02-21 23:35:21 +00:00 |
text.c
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
text.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
texture.c
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Actually use GLuint instead of pretending to be GLuint.
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2010-01-30 17:12:48 +01:00 |
texture.h
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Change texLoad to a bool function, to correctly handle tertiles that are of the wrong depth.
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2009-06-05 16:21:06 +02:00 |
transporter.c
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Fix bug #1304 - crash when loading units from offworld.
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2010-02-09 20:04:02 +01:00 |
transporter.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
version.c
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
version.h
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Allow compiling and linking with lib/framework/stdio_ext.h and src/version.h from C++ code
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2009-03-30 16:10:59 +02:00 |
visibility.c
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Utilize the fading code used for exploring tiles to fade in and out the darkening of tiles for true fog of war view. It
|
2010-02-09 20:04:08 +01:00 |
visibility.h
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Fix bug #1304 - crash when loading units from offworld.
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2010-02-09 20:04:02 +01:00 |
warcam.c
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Add a new debug flag type, LOG_FATAL.
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2009-11-22 16:19:51 +01:00 |
warcam.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |
warzoneconfig.c
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Update the default configuration so that we do not pause on focus loss.
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2009-04-24 14:16:07 +02:00 |
warzoneconfig.h
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Add support for Full Screen Anti-Aliasing (FSAA):
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2009-04-18 17:08:19 +02:00 |
weapondef.h
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Move two comments to satisfy MSVC's auto-definition feature as requested
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2009-11-22 16:19:46 +01:00 |
wrappers.c
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Rewrite the turnOffMultiMsg system - it can now be nested. However, it must be paired now - each turnOffMultiMsg(true) _must_ be followed by a turnOffMultiMsg(false). Also simplifies a lot of hacky code caused by bMultiPlayer being temporarily false because of turnOffMultiMsg.
|
2010-01-30 20:27:08 +01:00 |
wrappers.h
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Bump copyright
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2009-02-10 18:01:48 +00:00 |