225 lines
5.0 KiB
C
225 lines
5.0 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2009 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** @file
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* Definitions for the display system structures and routines.
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*/
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#ifndef __INCLUDED_SRC_DISPLAY_H__
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#define __INCLUDED_SRC_DISPLAY_H__
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#include "basedef.h"
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#include "structure.h"
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/* Initialise the display system */
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extern BOOL dispInitialise(void);
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extern uint16_t mouseXPos, mouseYPos;
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extern void shakeStart(void);
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extern void shakeStop(void);
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extern void ProcessRadarInput(void);
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extern void processInput(void);
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/*don't want to do any of these whilst in the Intelligence Screen*/
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extern void processMouseClickInput(void);
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extern void scroll(void);
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extern BOOL DrawnInLastFrame(SDWORD Frame);
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// Clear all selections.
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extern void clearSel(void);
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// Clear all selections and stop driver mode.
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extern void clearSelection(void);
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// deal with selecting a droid
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extern void dealWithDroidSelect(DROID *psDroid, BOOL bDragBox);
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extern void setInvertMouseStatus( BOOL val );
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extern BOOL getInvertMouseStatus( void );
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extern void setRightClickOrders( BOOL val );
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extern BOOL getRightClickOrders( void );
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extern void setDrawShadows( BOOL val );
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extern BOOL getDrawShadows( void );
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extern BOOL getRadarJumpStatus( void );
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extern void setRadarJump(BOOL val);
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/* Do the 3D display */
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extern void displayWorld(void);
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// Illumination value for standard light level "as the artist drew it" ... not darker, not lighter
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#define MAX_SCROLL_SPEED (800+scroll_speed_accel) // make max speed dependant on accel chosen.
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extern UDWORD scroll_speed_accel; // now user modifyable.
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#define DRAG_INACTIVE 0
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#define DRAG_DRAGGING 1
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#define DRAG_RELEASED 2
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#define DRAG_PLACING 3
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#define BOX_PULSE_SPEED 50
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struct _dragBox
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{
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UDWORD x1;
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UDWORD y1;
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UDWORD x2;
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UDWORD y2;
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UDWORD status;
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UDWORD lastTime;
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UDWORD pulse;
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};
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extern struct _dragBox dragBox3D,wallDrag;
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typedef enum _pointer
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{
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MP_ATTACH = 99,
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MP_ATTACK,
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MP_BRIDGE,
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MP_BUILD,
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MP_EMBARK,
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MP_FIX,
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MP_GUARD,
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MP_JAM,
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MP_MOVE,
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MP_PICKUP,
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MP_REPAIR,
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MP_SELECT,
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MP_LOCKON,
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MP_MENSELECT,
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MP_BOMB
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} MOUSE_POINTER;
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typedef enum _selectionTypes
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{
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SC_DROID_CONSTRUCT,
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SC_DROID_DIRECT,
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SC_DROID_INDIRECT,
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SC_DROID_CLOSE,
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SC_DROID_SENSOR,
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SC_DROID_ECM,
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SC_DROID_BRIDGE,
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SC_DROID_RECOVERY,
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SC_DROID_COMMAND,
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SC_DROID_BOMBER,
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SC_DROID_TRANSPORTER,
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SC_DROID_DEMOLISH,
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SC_DROID_REPAIR,
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SC_INVALID,
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} SELECTION_TYPE;
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typedef enum _targets
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{
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MT_TERRAIN,
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MT_RESOURCE,
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MT_BLOCKING,
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MT_RIVER,
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MT_TRENCH,
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MT_OWNSTRDAM,
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MT_OWNSTROK,
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MT_OWNSTRINCOMP,
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MT_REPAIR,
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MT_REPAIRDAM,
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MT_ENEMYSTR,
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MT_TRANDROID,
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MT_OWNDROID,
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MT_OWNDROIDDAM,
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MT_ENEMYDROID,
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MT_COMMAND,
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MT_ARTIFACT,
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MT_DAMFEATURE,
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MT_SENSOR,
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MT_WRECKFEATURE,
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MT_CONSTRUCT,
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MT_SENSORSTRUCT,
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MT_SENSORSTRUCTDAM,
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MT_NOTARGET //leave as last one
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} MOUSE_TARGET;
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extern BOOL gameStats;
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extern BOOL godMode;
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// reset the input state
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void resetInput(void);
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BOOL CheckInScrollLimits(SDWORD *xPos,SDWORD *zPos);
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extern BOOL CheckScrollLimits(void);
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extern BOOL rotActive;
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BASE_OBJECT *mouseTarget( void );
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BOOL StartObjectOrbit(BASE_OBJECT *psObj);
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void CancelObjectOrbit(void);
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extern void FinishDeliveryPosition(UDWORD xPos,UDWORD yPos,void *UserData);
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extern void CancelDeliveryRepos(void);
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extern void StartDeliveryPosition( OBJECT_POSITION *psLocation );
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extern BOOL DeliveryReposValid(void);
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extern FLAG_POSITION *deliveryPointToMove;
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extern void StartTacticalScrollObj(BOOL driveActive,BASE_OBJECT *psObj);
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extern void CancelTacticalScroll(void);
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extern void MoveTacticalScroll(SDWORD xVel,SDWORD yVel);
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extern BOOL getRotActive( void );
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extern SDWORD getDesiredPitch( void );
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extern void setDesiredPitch(SDWORD pitch);
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#define MAX_PLAYER_X_ANGLE (-1)
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#define MIN_PLAYER_X_ANGLE (-60)
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#define MAXDISTANCE (3500)
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#define MINDISTANCE (500)
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#define START_DISTANCE (2000)
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#define START_HEIGHT (1500)
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#define CAMERA_PIVOT_HEIGHT (500)
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#define INITIAL_DESIRED_PITCH (-40)
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#define INITIAL_STARTING_PITCH (-40)
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#define INITIAL_DESIRED_ROTATION (-45)
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#define HIDDEN_FRONTEND_WIDTH (640)
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#define HIDDEN_FRONTEND_HEIGHT (480)
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//access function for bSensorAssigned variable
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extern void setSensorAssigned(void);
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extern void setShakeStatus( BOOL val );
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extern BOOL getShakeStatus( void );
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extern void displayInitVars(void);
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void AddDerrickBurningMessage(void);
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// check whether the queue order keys are pressed
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extern BOOL ctrlShiftDown(void);
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extern UDWORD getTargetType(void);
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#endif // __INCLUDED_SRC_DISPLAY_H__
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