153 lines
4.8 KiB
C
153 lines
4.8 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2009 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** @file
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* structures required for research stats
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*/
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#ifndef __INCLUDED_SRC_RESEARCH_H__
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#define __INCLUDED_SRC_RESEARCH_H__
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#include "objectdef.h"
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#define NO_RESEARCH_ICON 0
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//max 'research complete' console message length
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#define MAX_RESEARCH_MSG_SIZE 200
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//used for loading in the research stats into the appropriate list
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enum
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{
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REQ_LIST,
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RED_LIST,
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RES_LIST
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};
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enum
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{
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RID_ROCKET,
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RID_CANNON,
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RID_HOVERCRAFT,
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RID_ECM,
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RID_PLASCRETE,
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RID_TRACKS,
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RID_DROIDTECH,
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RID_WEAPONTECH,
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RID_COMPUTERTECH,
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RID_POWERTECH,
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RID_SYSTEMTECH,
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RID_STRUCTURETECH,
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RID_CYBORGTECH,
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RID_DEFENCE,
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RID_QUESTIONMARK,
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RID_GRPACC,
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RID_GRPUPG,
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RID_GRPREP,
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RID_GRPROF,
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RID_GRPDAM,
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RID_MAXRID
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};
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/* The store for the research stats */
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extern RESEARCH *asResearch;
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extern UDWORD numResearch;
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//List of pointers to arrays of PLAYER_RESEARCH[numResearch] for each player
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extern PLAYER_RESEARCH* asPlayerResList[MAX_PLAYERS];
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//used for Callbacks to say which topic was last researched
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extern RESEARCH *psCBLastResearch;
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extern STRUCTURE *psCBLastResStructure;
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extern SDWORD CBResFacilityOwner;
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/* Default level of sensor, repair and ECM */
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extern UDWORD aDefaultSensor[MAX_PLAYERS];
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extern UDWORD aDefaultECM[MAX_PLAYERS];
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extern UDWORD aDefaultRepair[MAX_PLAYERS];
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//extern BOOL loadResearch(void);
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extern BOOL loadResearch(const char *pResearchData, UDWORD bufferSize);
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//Load the pre-requisites for a research list
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extern BOOL loadResearchPR(const char *pPRData, UDWORD bufferSize);
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//Load the artefacts for a research list
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extern BOOL loadResearchArtefacts(const char *pArteData, UDWORD bufferSize, UDWORD listNumber);
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//Load the pre-requisites for a research list
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extern BOOL loadResearchFunctions(const char *pFunctionData, UDWORD bufferSize);
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//Load the Structures for a research list
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extern BOOL loadResearchStructures(const char *pStructData, UDWORD bufferSize, UDWORD listNumber);
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/*function to check what can be researched for a particular player at any one
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instant. Returns the number to research*/
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//extern UBYTE fillResearchList(UBYTE *plist, UDWORD playerID, UWORD topic,
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// UWORD limit);
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//needs to be UWORD sized for Patches
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extern UWORD fillResearchList(UWORD *plist, UDWORD playerID, UWORD topic,
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UWORD limit);
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/* process the results of a completed research topic */
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extern void researchResult(UDWORD researchIndex, UBYTE player, BOOL bDisplay, STRUCTURE *psResearchFacility);
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//this just inits all the research arrays
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extern BOOL ResearchShutDown(void);
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//this free the memory used for the research
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extern void ResearchRelease(void);
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/* For a given view data get the research this is related to */
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extern RESEARCH * getResearch(const char *pName, BOOL resName);
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/* sets the status of the topic to cancelled and stores the current research
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points accquired */
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extern void cancelResearch(STRUCTURE *psBuilding);
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/* For a given view data get the research this is related to */
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extern RESEARCH * getResearchForMsg(struct _viewdata *pViewData);
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/* Sets the 'possible' flag for a player's research so the topic will appear in
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the research list next time the Research Facilty is selected */
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extern BOOL enableResearch(RESEARCH *psResearch, UDWORD player);
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/*find the last research topic of importance that the losing player did and
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'give' the results to the reward player*/
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extern void researchReward(UBYTE losingPlayer, UBYTE rewardPlayer);
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/*check to see if any research has been completed that enables self repair*/
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extern BOOL selfRepairEnabled(UBYTE player);
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extern SDWORD mapRIDToIcon( UDWORD rid );
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extern SDWORD mapIconToRID(UDWORD iconID);
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extern BOOL checkResearchStats(void);
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/*puts research facility on hold*/
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extern void holdResearch(STRUCTURE *psBuilding);
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/*release a research facility from hold*/
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extern void releaseResearch(STRUCTURE *psBuilding);
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/*checks the stat to see if its of type wall or defence*/
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extern BOOL wallDefenceStruct(STRUCTURE_STATS *psStats);
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extern void enableSelfRepair(UBYTE player);
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void CancelAllResearch(UDWORD pl);
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extern BOOL researchInitVars(void);
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#endif // __INCLUDED_SRC_RESEARCH_H__
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