* redo the cross compilation script in such a way that it'll also automatically fetch (wget) and build the dependencies
- Currently only building of popt, gettext, zlib and png is implemented
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8821 4a71c877-e1ca-e34f-864e-861f7616d084
- vc2k8 project is using modern style icon instead of obsolete one.
- Removed sqlite3 dependencies from vc2k5 solution.
- Set eol-style to native for iniparser.vcproj
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8326 4a71c877-e1ca-e34f-864e-861f7616d084
adds fixed game setups with a running timer, which becomes a game score. The
faster you can finish the challenge, the better the score. However, if you
have been unable to finish the challenge, then the higher the score is better
(you survived it longer)! Challenges are setup in INI files in a challenges/
directory. This closes ticket:778
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7954 4a71c877-e1ca-e34f-864e-861f7616d084
* Make the cross-compile script Ubuntu-compatible
* Don't redownload the music mod if we already have it
* Download sequences (if we don't already have it)
* Remove EULA agreement (The GPL is not a EULA)
* Install OpenAL silently (Its license is not a EULA; see ML discussion)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7327 4a71c877-e1ca-e34f-864e-861f7616d084
* Make sure to pass CXXFLAGS to ./configure as well
* Allow for overriding of CFLAGS and CXXFLAGS when building for the building system
- CFLAGS_FOR_BUILD
- CXXFLAGS_FOR_BUILD
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7283 4a71c877-e1ca-e34f-864e-861f7616d084
* Add support for decoding and displaying of OggTheora/Vorbis videos
* Change all references to *.rpl files to *.ogg files (and lower case them)
* Add a new menu (and config) option for selecting the size at which to display videos (1x (native), 2x, full screen)
This closes ticket:64 and ticket:46
Code changes are ticket:64 (patch by Gerard Krol, Giel van Schijndel and Buginator)
FMVs can be found at http://download.gna.org/warzone/videos/sequences_ogg.zip (for now at least)
Videos encoded by Angus Lees
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6119 4a71c877-e1ca-e34f-864e-861f7616d084
* Require sqlite3 versions >= 3.5.4 and < 3.6 (due to r5984 these versions are possible)
* Move physfs_vfs.[ch] from lib/sqlite3/ to lib/framework/
* Update the autotools, raw win32 Makefile, Code::Blocks and MSVC build systems
- NOTE: Xcode still requires an update
This closes ticket:59
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6018 4a71c877-e1ca-e34f-864e-861f7616d084
* Add two new files: src/baseobject.[ch]
* Have CHECK_OBJECT call any of CHECK_DROID, CHECK_PROJECTILE or CHECK_STRUCTURE depending on the object's type
* Change CHECK_DROID and checkDroid to use the AT_MACRO to get the current filename and line number
* Change checkDroid to use ASSERT_HELPER to provide the source of the assertion
NOTE: The autotools, Code::Blocks, win32 Makefiles and MSVC buildsystems are updated, Xcode will still require an update
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5866 4a71c877-e1ca-e34f-864e-861f7616d084
* Update build systems: autotools, raw win32 makefiles, Code::Blocks project and MSVC project
* Rename _droid and _base_object forward declaration types to DROID and BASE_OBJECT respectively
* Add two forward declarations for BASE_OBJECT and DROID to scriptfuncs.h so that it can declare pointers to these types
* src/messagedef.h depends on lib/ivis_common/ivisdef.h and src/positiondef.h so #include those
* Don't #include stuff from src/ in lib/script/chat_processing.h
* Remove all unnecessary #inlucdes from src/ from lib/script/chat_lexer.l
NOTE: Build systems not mentioned above might need updating.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5531 4a71c877-e1ca-e34f-864e-861f7616d084
Exception is when generating the .wz files, where we need the path to the build directory and building a reverse relative path to $(srcdir) will be messy.
Also silence submake.mk a great deal.
Bug #11883 should be fixed now for the most part.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5325 4a71c877-e1ca-e34f-864e-861f7616d084
Their use is currently flawed, since it will not work in directories with spaces in them... (
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5319 4a71c877-e1ca-e34f-864e-861f7616d084
- Use PACKAGE, PACKAGE_VERSION, remove VERSION
- Allow out-of-source-dir builds (mkdir build && cd build && make -f ../Makefile.raw)
- Move config.mk from $(top_srcdir)/makerules/config.mk to $(top_builddir)/config.mk
When keeping current behaviour (srcdir=builddir), this means: Move it from makerules into the main directory
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5308 4a71c877-e1ca-e34f-864e-861f7616d084
* Fix win32 version info
* We live in 2008 now...
* Use 2.0.993.0 instead of 2.0.3.0 for 2.1 beta3 (the same scheme was used for beta1 & beta2)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5227 4a71c877-e1ca-e34f-864e-861f7616d084
* This should fix a heap corruption introduced with the new level_parser
Closes#9 ( http://trac.wz2100.net/ticket/9 )
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5163 4a71c877-e1ca-e34f-864e-861f7616d084
* Change directory to the root of the working copy when crossbuilding
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4594 4a71c877-e1ca-e34f-864e-861f7616d084
* Get rid of resource.h which duplicated code and as such was a maintenance hell/burden
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4422 4a71c877-e1ca-e34f-864e-861f7616d084
Does MS provide some kind of templating system? Like autotools generate Makefiles from Makefile.am.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3950 4a71c877-e1ca-e34f-864e-861f7616d084
This saves the trouble of having to edit the paths for lib/include dirs and enables us to have the FlexBison.rules there, too.
Thus FlexBison.rules is removed and to be found in the msvc devpkg from now on.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3657 4a71c877-e1ca-e34f-864e-861f7616d084
Moving it to devpkg would be prefered if possible. If someone can test whether that is possible...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3605 4a71c877-e1ca-e34f-864e-861f7616d084
- Move win32/*.ico into icons/
- Modify windows icon to use 4/8/32bpp per size (except at 48x48 where 8 and 32bpp are sufficient), so that it properly displays on Vista
- Add splashbar I used for MojoSetup
- Add windows uninstaller icon
- Use (un)installer icon for the NSIS installer
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3224 4a71c877-e1ca-e34f-864e-861f7616d084
* Update po/POTFILES.in to match the deletion of src/player.[ch] in r2847
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2848 4a71c877-e1ca-e34f-864e-861f7616d084
* Add it to the MSVC Workspace/Solution
* Set svn:eol-style on the MSVC project & solution files to CRLF
Patch #832 by Buginator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2752 4a71c877-e1ca-e34f-864e-861f7616d084
* this module uses the information extracted from the automatically generated file src/autorevision.h to add revision information to the project
* provides a function version_getFormattedVersionString() which replaces several pieces of customly crafted code to dump a version string (frontend.c, main.c and clparse.c)
* update po/POTFILES.in
* add some recently added files
* make -C po update-po
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2723 4a71c877-e1ca-e34f-864e-861f7616d084
* This _will_ require you to install http://quesoglc.sourceforge.net/ on your system to be able to compile (windows binaries are provided on the sourceforge download page as well; just dump them in wz's devpackage directory for now)
* Currently the font render code is hard-coded to select two fonts: DejaVu Sans Mono regular style (aka "Book") or bold style; if you're package manager doesn't provide these fonts (Debian and derivatives have "ttf-dejavu"), you can get them from http://dejavu.sourceforge.net/
This closes#1 (https://trac.mortis.eu/warzone/ticket/1 I dumped/maintained my patch there)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2521 4a71c877-e1ca-e34f-864e-861f7616d084
* This commit removes utf8.[ch] from all build systems (manual text-editing for the most of them)
* For the removal from the XCode project I just reverted r2288
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2477 4a71c877-e1ca-e34f-864e-861f7616d084
* Modify them slighly to use get/set functions for the package direction (instead of a global accessable to all files which forward declare it)
* Add a NETfloat to the set of primitives
* Modify NETstring to use strnlen1 instead of strnlen which is a GNU extension to the C library (strnlen1 has been copied from gettext 0.16.1 which is GPLv2+)
NB: rerun your buildsystems
NB2: Xcode requires an update
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2358 4a71c877-e1ca-e34f-864e-861f7616d084
* This removes csnap.[ch] (removed from automake/autoconf, Code::Blocks, MSVC)
Patch #789 by Ken Rushia (with some minor additions & changes by me)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2344 4a71c877-e1ca-e34f-864e-861f7616d084
* Add files lib/framework/utf8.[ch] to autoconf/automake, raw makefiles, Code::Blocks and MSVC
NOTE: this may require updating of some additionaly buildsystems (e.g. OSX)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2281 4a71c877-e1ca-e34f-864e-861f7616d084
* autoconf/automake buildsystem
* raw makefiles
* Code::Blocks project file
* lib/netplay/nettypes.[ch]:
* set svn:eol-style and svn:mime-type
* add a GPL header to the file
* add include guards to the header file (nettypes.h)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2245 4a71c877-e1ca-e34f-864e-861f7616d084