Remove the last content of deliverance.h (#define MAX_STR_LENGTH 256) to wzglobal.h and remove it

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4219 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2008-03-21 23:02:22 +00:00
parent e9d0c77347
commit 57389641e7
11 changed files with 5 additions and 46 deletions

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@ -405,6 +405,10 @@
# define WZ_DECL_MAY_ALIAS
#endif
/* ---- Global constants ---- */
#define MAX_STR_LENGTH 256
/* ---- Platform specific setup ---- */

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@ -16,7 +16,7 @@ noinst_HEADERS = action.h advvis.h ai.h aiexperience.h anim_id.h \
astar.h atmos.h basedef.h bridge.h bucket3d.h \
projectiledef.h cheat.h clparse.h cluster.h cmddroid.h \
cmddroiddef.h combat.h component.h configuration.h console.h data.h \
deliverance.h design.h difficulty.h display.h display3d.h display3ddef.h \
design.h difficulty.h display.h display3d.h display3ddef.h \
displaydef.h drive.h droid.h droiddef.h e3demo.h edit3d.h effects.h \
environ.h feature.h featuredef.h formation.h formationdef.h fpath.h \
frend.h frontend.h function.h functiondef.h game.h gateway.h \

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@ -25,7 +25,6 @@
#define __INCLUDED_BASEDEF_H__
#include "lib/ivis_common/pievector.h"
#include "deliverance.h"
#include "displaydef.h"
#include "statsdef.h"

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@ -1,29 +0,0 @@
/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Global defines for the game
*/
#ifndef __INCLUDED_SRC_DELIVERANCE_H__
#define __INCLUDED_SRC_DELIVERANCE_H__
#define MAX_STR_LENGTH 256
#endif // __INCLUDED_SRC_DELIVERANCE_H__

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@ -27,7 +27,6 @@
#include "lib/gamelib/animobj.h"
#include "basedef.h"
#include "deliverance.h"
#include "movedef.h"
#include "statsdef.h"
#include "weapondef.h"

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@ -33,7 +33,6 @@
#include "projectile.h"
#include "move.h"
#include "message.h"
#include "deliverance.h"
#include "astar.h"
#include "visibility.h"

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@ -26,7 +26,6 @@
#include "structure.h"
#include "messagedef.h"
#include "deliverance.h"
#define NO_AUDIO_MSG -1

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@ -24,7 +24,6 @@
#ifndef __INCLUDED_MESSAGEDEF_H__
#define __INCLUDED_MESSAGEDEF_H__
#include "deliverance.h"
#include "lib/ivis_common/pietypes.h"
typedef enum _message_type

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@ -28,7 +28,6 @@
#include "lib/framework/frame.h"
#include "lib/sound/audio.h"
#include "objects.h"
#include "deliverance.h"
#include "lib/gamelib/gtime.h"
#include "hci.h"
#include "map.h"

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@ -1534,12 +1534,6 @@
<Option target="DBGWindows" />
<Option target="NDBGWindows" />
</Unit>
<Unit filename="src/deliverance.h">
<Option target="DBGUnix" />
<Option target="NDBGUnix" />
<Option target="DBGWindows" />
<Option target="NDBGWindows" />
</Unit>
<Unit filename="src/design.c">
<Option compilerVar="CC" />
<Option target="DBGUnix" />

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@ -755,10 +755,6 @@
RelativePath="..\src\data.h"
>
</File>
<File
RelativePath="..\src\deliverance.h"
>
</File>
<File
RelativePath="..\src\design.h"
>