* Remove CursorSnap code; it was this code that was responsible for "snapping" the mouse cursor when switching menus

* This removes csnap.[ch] (removed from automake/autoconf, Code::Blocks, MSVC)
Patch #789 by Ken Rushia (with some minor additions & changes by me)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2344 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2007-08-05 11:42:59 +00:00
parent 0c942e2413
commit fc8ab2c14e
21 changed files with 3 additions and 817 deletions

View File

@ -13,7 +13,7 @@ bin_PROGRAMS = warzone2100
noinst_HEADERS = action.h advvis.h ai.h aiexperience.h anim_id.h \
arrow.h astar.h atmos.h basedef.h bridge.h bucket3d.h \
projectiledef.h cdspan.h cheat.h clparse.h cluster.h cmddroid.h \
cmddroiddef.h combat.h component.h configuration.h console.h csnap.h data.h \
cmddroiddef.h combat.h component.h configuration.h console.h data.h \
deliverance.h design.h difficulty.h display.h display3d.h display3ddef.h \
displaydef.h drive.h droid.h droiddef.h e3demo.h edit3d.h effects.h \
environ.h feature.h featuredef.h findpath.h formation.h formationdef.h fpath.h \
@ -43,7 +43,7 @@ warzone2100_SOURCES = scriptvals_parser.tab.c scriptvals_lexer.lex.c \
raycast.c research.c scores.c scriptai.c scriptcb.c scriptextern.c scriptfuncs.c \
scriptobj.c scripttabs.c scriptvals.c selection.c stats.c text.c texture.c \
transporter.c visibility.c warcam.c wrappers.c arrow.c aud.c \
bucket3d.c clparse.c configuration.c csnap.c display3d.c drive.c function.c game.c \
bucket3d.c clparse.c configuration.c display3d.c drive.c function.c game.c \
ingameop.c keyedit.c loadsave.c mission.c multigifts.c multijoin.c multilimit.c \
multiplay.c multistruct.c oprint.c power.c projectile.c seqdisp.c structure.c \
target.c warzoneconfig.c

View File

@ -90,7 +90,6 @@ SRC=ai.c \
bucket3d.c \
clparse.c \
configuration.c \
csnap.c \
display3d.c \
drive.c \
function.c \

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@ -1,450 +0,0 @@
/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* Cursor handling for keyboard/dpad control
* Pumpkin Studios 98
*/
#include <stdio.h>
#include "lib/framework/frame.h"
#include "lib/framework/input.h"
#include "lib/widget/widget.h"
#include "deliverance.h"
#include "lib/framework/fractions.h"
#include "lib/ivis_common/piestate.h"
#include "lib/ivis_common/pieclip.h"
#include "csnap.h"
#define V_BIAS 8
#define H_BIAS 8
SNAPBIAS DefaultBias =
{
1,1, // Nearest
8,1, // Up
1,8, // Right
8,1, // Down
1,8, // Left
};
SNAPBIAS FrontendBias =
{
1,1, // Nearest
1,1, // Up
1,1, // Right
1,1, // Down
1,1, // Left
};
SNAPBIAS ReticuleBias =
{
1,1, // Nearest
1,1, // Up
1,1, // Right
1,1, // Down
1,1, // Left
};
SNAPBIAS TabBias =
{
1,1, // Nearest
1,8, // Up
1,1, // Right
1,8, // Down
1,1, // Left
};
static SDWORD MaxXDist = 64;
static SDWORD MaxYDist = 64;
static UDWORD EnabledFormID = 0;
extern W_SCREEN *psWScreen; //The widget screen
void SetMaxDist(SDWORD MaxX,SDWORD MaxY)
{
MaxXDist = MaxX;
MaxYDist = MaxY;
}
void snapInitVars(void)
{
EnabledFormID = 0;
}
void AllocateSnapBuffer(CURSORSNAP *SnapBuffer,UWORD MaxSnaps)
{
SnapBuffer->SnapCoords = (SNAPCOORD*)malloc(sizeof(CURSORSNAP)*MaxSnaps);
SnapBuffer->MaxSnaps = MaxSnaps;
SnapBuffer->NumSnaps = 0;
SnapBuffer->CurrentSnap = 0;
SnapBuffer->NewCurrentFormID = 0;
SnapBuffer->NewCurrentID = 0;
}
void ReleaseSnapBuffer(CURSORSNAP *SnapBuffer)
{
free(SnapBuffer->SnapCoords);
}
void StartCursorSnap(CURSORSNAP *SnapBuffer)
{
SnapBuffer->NumSnaps = 0;
// SnapBuffer->CurrentSnap = 0;
}
void InitCursorSnap(CURSORSNAP *SnapBuffer,UWORD NumSnaps)
{
SnapBuffer->NumSnaps = NumSnaps;
SnapBuffer->CurrentSnap = 0;
}
void AddCursorSnap(CURSORSNAP *SnapBuffer,SWORD PosX,SWORD PosY,UDWORD FormID,UDWORD ID,SNAPBIAS *Bias)
{
// UWORD i;
int Index = -1;
#ifdef SNAP_ERASABLE
for(i=0; i<SnapBuffer->NumSnaps; i++) {
if(SnapBuffer->SnapCoords[i].FormID == 0) {
Index = i;
}
}
#endif
if(Index < 0) {
ASSERT( SnapBuffer->NumSnaps < SnapBuffer->MaxSnaps,"AddCursorSnap: MAXCURSORSNAPS Exceeded" );
Index = SnapBuffer->NumSnaps;
SnapBuffer->NumSnaps++;
}
SnapBuffer->SnapCoords[Index].SnapX = PosX;
SnapBuffer->SnapCoords[Index].SnapY = PosY;
SnapBuffer->SnapCoords[Index].FormID = FormID;
SnapBuffer->SnapCoords[Index].ID = ID;
if(Bias == NULL) {
SnapBuffer->SnapCoords[Index].Bias = &DefaultBias;
} else {
SnapBuffer->SnapCoords[Index].Bias = Bias;
}
// If a new current snap was requested then see if this one meets its requirements.
if(SnapBuffer->NewCurrentFormID) {
if(FormID == SnapBuffer->NewCurrentFormID) {
SnapBuffer->NewCurrentFormID = 0;
SnapBuffer->CurrentSnap = Index;
}
} else if(SnapBuffer->NewCurrentID) {
if(ID == SnapBuffer->NewCurrentID) {
// DBPRINTF(("Found New ID %d\n",SnapBuffer->NewCurrentID);
SnapBuffer->NewCurrentID = 0;
SnapBuffer->CurrentSnap = Index;
GotoSnap(SnapBuffer);
} else {
// DBPRINTF(("Not Found New ID %d\n",SnapBuffer->NewCurrentID);
}
}
// DBPRINTF(("%d : %d,%d\n",Index,SnapBuffer->SnapCoords[Index].SnapX,SnapBuffer->SnapCoords[Index].SnapY);
}
void RemoveCursorSnap(CURSORSNAP *SnapBuffer,UDWORD FormID)
{
#ifdef SNAP_ERASABLE
int i;
for(i=0; i<SnapBuffer->NumSnaps; i++) {
if(SnapBuffer->SnapCoords[i].FormID == FormID) {
SnapBuffer->SnapCoords[i].FormID = 0;
}
}
#endif
}
// Given a widget id get it's screen extents.
// NOTE that this function is slow and should be called infrequently,
// ideally only during widget initialisation.
//
static BOOL widgGetScreenExtents(UDWORD ID,int *sx,int *sy,int *sw,int *sh)
{
WIDGET *psWidget = widgGetFromID(psWScreen,ID);
if(psWidget != NULL) {
int x,y,w,h;
x = psWidget->x;
y = psWidget->y;
w = psWidget->width;
h = psWidget->height;
while(psWidget->formID) {
WIDGET *psParent = widgGetFromID(psWScreen,psWidget->formID);
if(psParent) {
x += psParent->x;
y += psParent->y;
}
psWidget = psParent;
}
*sx = x; *sy = y;
*sw = w; *sh = h;
return TRUE;
}
return FALSE;
}
// Given a widget id, make the snap that matches it the current one next frame.
//
void SetCurrentSnapID(CURSORSNAP *SnapBuffer,UDWORD ID)
{
{
int x,y,w,h;
SnapBuffer->NewCurrentID = ID;
if(ID) {
// Get the screen extents of the specified widget and move the mouse there.
if(widgGetScreenExtents(ID,&x,&y,&w,&h) == TRUE) {
// DBPRINTF(("%d %d,%d %d\n",x,y,w,h);
SetMousePos(x + w / 2, y + h / 2);
}
}
}
}
void EnableAllCursorSnaps(void)
{
EnabledFormID = 0;
}
void DisableCursorSnapsExcept(UDWORD FormID)
{
EnabledFormID = FormID;
}
void SetCursorSnap(CURSORSNAP *SnapBuffer,UWORD Index,SWORD PosX,SWORD PosY,UDWORD FormID,UDWORD ID)
{
ASSERT( Index < SnapBuffer->NumSnaps,"SetCursorSnap: Index out of range" );
SnapBuffer->SnapCoords[Index].SnapX = PosX;
SnapBuffer->SnapCoords[Index].SnapY = PosY;
SnapBuffer->SnapCoords[Index].FormID = FormID;
SnapBuffer->SnapCoords[Index].ID = ID;
}
void GotoSnap(CURSORSNAP *SnapBuffer)
{
if(SnapBuffer->NumSnaps > 0) {
SetMousePos(SnapBuffer->SnapCoords[SnapBuffer->CurrentSnap].SnapX,
SnapBuffer->SnapCoords[SnapBuffer->CurrentSnap].SnapY);
}
}
void GotoNextSnap(CURSORSNAP *SnapBuffer)
{
if(SnapBuffer->NumSnaps > 0) {
SnapBuffer->CurrentSnap++;
if(SnapBuffer->CurrentSnap >= SnapBuffer->NumSnaps) {
SnapBuffer->CurrentSnap = 0;
}
}
SetMousePos(SnapBuffer->SnapCoords[SnapBuffer->CurrentSnap].SnapX,
SnapBuffer->SnapCoords[SnapBuffer->CurrentSnap].SnapY);
}
void GotoPreviousSnap(CURSORSNAP *SnapBuffer)
{
if(SnapBuffer->NumSnaps > 0) {
SnapBuffer->CurrentSnap--;
if(SnapBuffer->CurrentSnap <0) {
SnapBuffer->CurrentSnap = SnapBuffer->NumSnaps-1;
}
}
SetMousePos(SnapBuffer->SnapCoords[SnapBuffer->CurrentSnap].SnapX,
SnapBuffer->SnapCoords[SnapBuffer->CurrentSnap].SnapY);
}
void GotoDirectionalSnap(CURSORSNAP *SnapBuffer,SNAPDIRECTION Direction,SWORD CurrX,SWORD CurrY)
{
UWORD i;
UWORD CurrentSnap = SnapBuffer->CurrentSnap;
SWORD ThisX = SnapBuffer->SnapCoords[CurrentSnap].SnapX;
SWORD ThisY = SnapBuffer->SnapCoords[CurrentSnap].SnapY;
SWORD NearestSnap = -1;
SWORD NearestDist = 32767;
SWORD dx,dy;
SWORD Dist;
if(SnapBuffer->CurrentSnap < 0) {
SnapBuffer->CurrentSnap = SnapBuffer->NumSnaps-1;
}
if(SnapBuffer->CurrentSnap >= SnapBuffer->NumSnaps) {
SnapBuffer->CurrentSnap = 0;
}
// DBPRINTF(("NumSnaps %d %d %d\n",SnapBuffer->NumSnaps,Direction,EnabledFormID);
for(i=0; i<SnapBuffer->NumSnaps; i++) {
SNAPBIAS *Bias = SnapBuffer->SnapCoords[CurrentSnap].Bias; //i].Bias;
#ifdef SNAP_ERASABLE
if( ((i != CurrentSnap) || (Direction == SNAP_NEAREST)) && (SnapBuffer->SnapCoords[i].FormID) ) {
#else
if( ((i != CurrentSnap) || (Direction == SNAP_NEAREST)) &&
((SnapBuffer->SnapCoords[i].FormID == EnabledFormID) || (EnabledFormID == 0)) ) {
#endif
dx = SnapBuffer->SnapCoords[i].SnapX - ThisX;
dy = SnapBuffer->SnapCoords[i].SnapY - ThisY;
if(Direction == SNAP_NEAREST) {
dx = SnapBuffer->SnapCoords[i].SnapX - CurrX;
dy = SnapBuffer->SnapCoords[i].SnapY - CurrY;
Dist = abs(dx*Bias->NDxBias) + abs(dy*Bias->NDyBias);
if(Dist < NearestDist) {
NearestSnap = i;
NearestDist = Dist;
}
} else if(Direction == SNAP_UP) {
if(dy >= 0) {
// DBPRINTF(("Skip SNAP_UP\n");
continue;
}
dx = abs(dx);
dy = abs(dy);
Dist = dx*Bias->UDxBias + dy*Bias->UDyBias;
//DBPRINTF(("SNAP_UP %d %d : %d %d : %d\n",abs(dx),abs(dy),abs(dx*Bias->UDxBias),abs(dy*Bias->UDyBias),Dist);
if((Dist < NearestDist) && (dx < MaxXDist)) {
NearestSnap = i;
NearestDist = Dist;
}
} else if(Direction == SNAP_RIGHT) {
if(dx <= 0) {
// DBPRINTF(("Skip SNAP_RIGHT\n");
continue;
}
dx = abs(dx);
dy = abs(dy);
Dist = dx*Bias->RDxBias + dy*Bias->RDyBias;
//DBPRINTF(("SNAP_RIGHT %d %d : %d %d : %d\n",abs(dx),abs(dy),abs(dx*Bias->RDxBias),abs(dy*Bias->RDyBias),Dist);
if((Dist < NearestDist) && (dy < MaxYDist)) {
NearestSnap = i;
NearestDist = Dist;
}
} else if(Direction == SNAP_DOWN) {
if(dy <= 0) {
// DBPRINTF(("Skip SNAP_DOWN\n");
continue;
}
dx = abs(dx);
dy = abs(dy);
Dist = dx*Bias->DDxBias + dy*Bias->DDyBias;
//DBPRINTF(("SNAP_DOWN %d %d : %d %d : %d\n",abs(dx),abs(dy),abs(dx*Bias->DDxBias),abs(dy*Bias->DDyBias),Dist));
if((Dist < NearestDist) && (dx < MaxXDist)) {
NearestSnap = i;
NearestDist = Dist;
}
} else if(Direction == SNAP_LEFT) {
if(dx >= 0) {
// DBPRINTF(("Skip SNAP_LEFT\n");
continue;
}
dx = abs(dx);
dy = abs(dy);
Dist = dx*Bias->LDxBias + dy*Bias->LDyBias;
//DBPRINTF(("SNAP_LEFT %d %d : %d %d : %d\n",abs(dx),abs(dy),abs(dx*Bias->LDxBias),abs(dy*Bias->LDyBias),Dist);
if((Dist < NearestDist) && (dy < MaxYDist)) {
NearestSnap = i;
NearestDist = Dist;
}
}
}
}
if(NearestSnap >= 0) {
SnapBuffer->CurrentSnap = NearestSnap;
SetMousePos(SnapBuffer->SnapCoords[NearestSnap].SnapX,
SnapBuffer->SnapCoords[NearestSnap].SnapY);
}
}
void SnapToID(CURSORSNAP *SnapBuffer,UWORD snp)
{
SnapBuffer->CurrentSnap = snp;
}
UDWORD SnapGetFormID(CURSORSNAP *SnapBuffer)
{
return SnapBuffer->SnapCoords[SnapBuffer->CurrentSnap].FormID;
}
UDWORD SnapGetID(CURSORSNAP *SnapBuffer)
{
return SnapBuffer->SnapCoords[SnapBuffer->CurrentSnap].ID;
}

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@ -1,94 +0,0 @@
/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _INCLUDED_CSNAP_
#define _INCLUDED_CSNAP_
//#define SNAP_ERASABLE
typedef enum {
SNAP_UP,
SNAP_RIGHT,
SNAP_DOWN,
SNAP_LEFT,
SNAP_NEAREST,
} SNAPDIRECTION;
typedef struct {
SWORD NDxBias,NDyBias;
SWORD UDxBias,UDyBias;
SWORD RDxBias,RDyBias;
SWORD DDxBias,DDyBias;
SWORD LDxBias,LDyBias;
} SNAPBIAS;
typedef struct {
UDWORD FormID;
UDWORD ID;
SWORD SnapX;
SWORD SnapY;
SNAPBIAS *Bias;
} SNAPCOORD;
typedef struct {
UWORD MaxSnaps;
SWORD NumSnaps;
SWORD CurrentSnap;
UDWORD NewCurrentFormID;
UDWORD NewCurrentID;
SNAPCOORD *SnapCoords;
} CURSORSNAP;
extern SNAPBIAS DefaultBias;
extern SNAPBIAS FrontendBias;
extern SNAPBIAS ReticuleBias;
extern SNAPBIAS TabBias;
void SetMaxDist(SDWORD MaxX,SDWORD MaxY);
void snapInitVars(void);
void AllocateSnapBuffer(CURSORSNAP *SnapBuffer,UWORD MaxSnaps);
void ReleaseSnapBuffer(CURSORSNAP *SnapBuffer);
void StartCursorSnap(CURSORSNAP *SnapBuffer);
void AddCursorSnap(CURSORSNAP *SnapBuffer,SWORD PosX,SWORD PosY,UDWORD FormID,UDWORD ID,SNAPBIAS *Bias);
void RemoveCursorSnap(CURSORSNAP *SnapBuffer,UDWORD FormID);
void EnableAllCursorSnaps(void);
void DisableCursorSnapsExcept(UDWORD FormID);
void InitCursorSnap(CURSORSNAP *SnapBuffer,UWORD NumSnaps);
void SetCursorSnap(CURSORSNAP *SnapBuffer,UWORD Index,SWORD PosX,SWORD PosY,UDWORD FormID,UDWORD ID);
void GotoSnap(CURSORSNAP *SnapBuffer);
void GotoNextSnap(CURSORSNAP *SnapBuffer);
void GotoPreviousSnap(CURSORSNAP *SnapBuffer);
void GotoDirectionalSnap(CURSORSNAP *SnapBuffer,SNAPDIRECTION Direction,SWORD CurrX,SWORD CurrY);
void SetCurrentSnap(CURSORSNAP *SnapBuffer,UDWORD FormID);
void SetCurrentSnapID(CURSORSNAP *SnapBuffer,UDWORD ID);
void SnapToID(CURSORSNAP *SnapBuffer,UWORD snp);
extern void intSetCurrentCursorPosition(CURSORSNAP *Snap,UDWORD id);
#endif
UDWORD SnapGetFormID(CURSORSNAP *SnapBuffer);
UDWORD SnapGetID(CURSORSNAP *SnapBuffer);

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@ -34,7 +34,6 @@
#include "map.h"
#include "loop.h"
#include "atmos.h" // temporary only for here
#include "csnap.h"
/* Includes direct access to render library */
#include "lib/ivis_common/piedef.h"
#include "lib/ivis_common/piestate.h"

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@ -109,71 +109,6 @@ BOOL CancelPressed(void)
return FALSE;
}
// ////////////////////////////////////////////////////////////////////////////
// for cursorsnap stuff on pc
void processFrontendSnap(BOOL bHideCursor)
{
static Vector2i point = {0, 0}, old_point = {0, 0};
point.x = mouseX();
point.y = mouseY();
if(point.x != old_point.x || point.y != old_point.y)
{
bUsingKeyboard = FALSE;
}
if(!bUsingSlider)
{
if(keyPressed(KEY_RIGHTARROW))
{
bUsingKeyboard = TRUE;
GotoDirectionalSnap(&InterfaceSnap, SNAP_RIGHT, 0, 0);
}
else if(keyPressed(KEY_LEFTARROW))
{
bUsingKeyboard = TRUE;
GotoDirectionalSnap(&InterfaceSnap, SNAP_LEFT, 0, 0);
}
}
if(keyPressed(KEY_UPARROW))
{
bUsingKeyboard = TRUE;
bUsingSlider = FALSE;
GotoDirectionalSnap(&InterfaceSnap, SNAP_UP, 0, 0);
}
else if(keyPressed(KEY_DOWNARROW))
{
bUsingKeyboard = TRUE;
bUsingSlider = FALSE;
GotoDirectionalSnap(&InterfaceSnap, SNAP_DOWN, 0, 0);
}
if (!keyDown(KEY_LALT) && !keyDown(KEY_RALT)/* Check for toggling display mode */
&& (psWScreen->psFocus == NULL))
{
if(keyPressed(KEY_RETURN) )
{
bUsingKeyboard = TRUE;
setMouseDown(MOUSE_LMB);
}
if(keyReleased(KEY_RETURN) )
{
bUsingKeyboard = TRUE;
setMouseUp(MOUSE_LMB);
}
}
if(!bHideCursor)
{
bUsingKeyboard = FALSE;
}
old_point.x = mouseX();
old_point.y = mouseY();
}
// ////////////////////////////////////////////////////////////////////////////
@ -303,9 +238,6 @@ BOOL startTitleMenu(void)
addSideText(FRONTEND_SIDETEXT, FRONTEND_SIDEX, FRONTEND_SIDEY, _("MAIN MENU"));
SetMousePos(320, FRONTEND_BOTFORMY + FRONTEND_POS2Y);
SnapToID(&InterfaceSnap, 4);
return TRUE;
}
@ -314,8 +246,6 @@ BOOL runTitleMenu(void)
{
UDWORD id;
processFrontendSnap(TRUE);
id = widgRunScreen(psWScreen); // Run the current set of widgets
switch(id)
@ -339,7 +269,6 @@ BOOL runTitleMenu(void)
break;
}
StartCursorSnap(&InterfaceSnap);
widgDisplayScreen(psWScreen); // show the widgets currently running
return TRUE;
@ -362,10 +291,6 @@ BOOL startTutorialMenu(void)
// TRANSLATORS: "Return", in this context, means "return to previous screen/menu"
addMultiBut(psWScreen,FRONTEND_BOTFORM,FRONTEND_QUIT,10,10,30,29, P_("menu", "Return"),IMAGE_RETURN,IMAGE_RETURN_HI,TRUE);
SetCurrentSnapID(&InterfaceSnap,FRONTEND_FASTPLAY);
return TRUE;
}
@ -373,7 +298,6 @@ BOOL runTutorialMenu(void)
{
UDWORD id;
processFrontendSnap(TRUE);
id = widgRunScreen(psWScreen); // Run the current set of widgets
switch(id)
{
@ -402,7 +326,6 @@ BOOL runTutorialMenu(void)
changeTitleMode(TITLE);
}
StartCursorSnap(&InterfaceSnap);
widgDisplayScreen(psWScreen); // show the widgets currently running
return TRUE;
@ -422,7 +345,6 @@ void startSinglePlayerMenu(void)
addTextButton(FRONTEND_NEWGAME, FRONTEND_POS3X,FRONTEND_POS3Y,_("New Campaign") ,FALSE,FALSE);
addSideText (FRONTEND_SIDETEXT ,FRONTEND_SIDEX,FRONTEND_SIDEY,_("SINGLE PLAYER"));
SetCurrentSnapID(&InterfaceSnap,FRONTEND_LOADGAME);
addMultiBut(psWScreen,FRONTEND_BOTFORM,FRONTEND_QUIT,10,10,30,29, P_("menu", "Return"),IMAGE_RETURN,IMAGE_RETURN_HI,TRUE);
}
@ -452,39 +374,29 @@ static void frontEndNewGame( void )
void loadOK( void )
{
if(strlen(sRequestResult))
{
strcpy(saveGameName,sRequestResult);
changeTitleMode(LOADSAVEGAME);
}
SetCurrentSnapID(&InterfaceSnap,FRONTEND_LOADGAME);
}
BOOL runSinglePlayerMenu(void)
{
UDWORD id;
processFrontendSnap(TRUE);
if(bLoadSaveUp)
{
if(runLoadSave(FALSE))// check for file name.
{
loadOK();
SetCurrentSnapID(&InterfaceSnap,FRONTEND_LOADGAME);
}
}
else
{
id = widgRunScreen(psWScreen); // Run the current set of widgets
switch(id)
{
case FRONTEND_NEWGAME:
@ -525,14 +437,11 @@ BOOL runSinglePlayerMenu(void)
if(CancelPressed())
{
changeTitleMode(TITLE);
}
}
StartCursorSnap(&InterfaceSnap);
if(!bLoadSaveUp) // if save/load screen is up
{
@ -564,8 +473,6 @@ BOOL startMultiPlayerMenu(void)
addMultiBut(psWScreen,FRONTEND_BOTFORM,FRONTEND_QUIT,10,10,30,29, P_("menu", "Return"),IMAGE_RETURN,IMAGE_RETURN_HI,TRUE);
SetMousePos(320, FRONTEND_BOTFORMY + FRONTEND_POS3Y);
SnapToID(&InterfaceSnap,3);
return TRUE;
}
@ -573,8 +480,6 @@ BOOL runMultiPlayerMenu(void)
{
UDWORD id;
processFrontendSnap(TRUE);
id = widgRunScreen(psWScreen); // Run the current set of widgets
switch(id)
{
@ -606,7 +511,6 @@ BOOL runMultiPlayerMenu(void)
break;
}
StartCursorSnap(&InterfaceSnap);
widgDisplayScreen(psWScreen); // show the widgets currently running
return TRUE;
@ -628,9 +532,6 @@ BOOL startOptionsMenu(void)
addTextButton(FRONTEND_KEYMAP, FRONTEND_POS5X,FRONTEND_POS5Y, _("Key Mappings"),FALSE,FALSE);
addMultiBut(psWScreen,FRONTEND_BOTFORM,FRONTEND_QUIT,10,10,30,29, P_("menu", "Return"),IMAGE_RETURN,IMAGE_RETURN_HI,TRUE);
SetMousePos(320, FRONTEND_BOTFORMY + FRONTEND_POS3Y);
SnapToID(&InterfaceSnap,3);
return TRUE;
}
@ -639,8 +540,6 @@ BOOL runOptionsMenu(void)
{
UDWORD id;
processFrontendSnap(TRUE);
id = widgRunScreen(psWScreen); // Run the current set of widgets
switch(id)
{
@ -683,7 +582,6 @@ BOOL runOptionsMenu(void)
}
StartCursorSnap(&InterfaceSnap);
widgDisplayScreen(psWScreen); // show the widgets currently running
return TRUE;
@ -800,8 +698,6 @@ BOOL runGameOptions2Menu(void)
{
UDWORD id;
processFrontendSnap(FALSE);
id = widgRunScreen(psWScreen); // Run the current set of widgets
switch(id)
{
@ -911,7 +807,6 @@ BOOL runGameOptions2Menu(void)
changeTitleMode(OPTIONS);
}
StartCursorSnap(&InterfaceSnap);
widgDisplayScreen(psWScreen); // show the widgets currently running
return TRUE;
@ -952,8 +847,6 @@ BOOL runGameOptions3Menu(void)
{
UDWORD id;
processFrontendSnap(FALSE);
id = widgRunScreen(psWScreen); // Run the current set of widgets
switch(id)
{
@ -961,7 +854,6 @@ BOOL runGameOptions3Menu(void)
case FRONTEND_FX:
case FRONTEND_3D_FX:
case FRONTEND_MUSIC:
SetMousePos(FRONTEND_BOTFORMX + FRONTEND_POS1M + 5, mouseY() - 3); // move mouse
break;
case FRONTEND_FX_SL:
@ -990,7 +882,6 @@ BOOL runGameOptions3Menu(void)
changeTitleMode(TITLE);
}
StartCursorSnap(&InterfaceSnap);
widgDisplayScreen(psWScreen); // show the widgets currently running
return TRUE;
@ -1060,15 +951,12 @@ BOOL runGameOptionsMenu(void)
{
UDWORD id;
processFrontendSnap(FALSE);
id = widgRunScreen(psWScreen); // Run the current set of widgets
switch(id)
{
// case FRONTEND_GAMMA:
case FRONTEND_SCROLLSPEED:
SetMousePos(FRONTEND_BOTFORMX + FRONTEND_POS1M + 5, mouseY() - 3); // move mouse
break;
/* case FRONTEND_FOGTYPE:
@ -1186,7 +1074,6 @@ BOOL runGameOptionsMenu(void)
changeTitleMode(TITLE);
}
StartCursorSnap(&InterfaceSnap);
widgDisplayScreen(psWScreen); // show the widgets currently running
return TRUE;
@ -1481,20 +1368,6 @@ void displayTextOption(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD
iV_DrawText( psBut->pText, fx, fy);
if(!greyOut) // dont snap to unavailable buttons.
{
// AddCursorSnap(&InterfaceSnap, (SWORD)(fx+10) ,(short) fy,psWidget->formID,psWidget->id,NULL);
if (psWidget->style & WBUT_TXTCENTRE) { //check for centering, calculate offset.
// DBPRINTF(("%d : %s\n",fx+fw/2,psBut->pText);
AddCursorSnap(&InterfaceSnap, (SWORD)(fx+fw/2) ,(short) fy,psWidget->formID,psWidget->id,&FrontendBias);
} else {
// DBPRINTF(("%d : %s\n",fx+10,psBut->pText);
AddCursorSnap(&InterfaceSnap, (SWORD)(fx+10) ,(short) fy,psWidget->formID,psWidget->id,&FrontendBias);
}
}
return;
}

View File

@ -69,8 +69,6 @@
#include "winmain.h"
#include "wrappers.h"
#define MAX_INTERFACE_SNAPS 64
#define MAX_RADAR_SNAPS 1
#define RETXOFFSET (0)// Reticule button offset
#define RETYOFFSET (0)
@ -141,8 +139,6 @@ BOOL ClosingTransDroids = FALSE;
BOOL ReticuleUp = FALSE;
BOOL Refreshing = FALSE;
CURSORSNAP InterfaceSnap;
/***************************************************************************************/
/* Widget ID numbers */
@ -532,9 +528,6 @@ BOOL intInitialise(void)
{
UDWORD comp, inc;
AllocateSnapBuffer(&InterfaceSnap,MAX_INTERFACE_SNAPS);
intInitialiseReticule();
@ -780,8 +773,6 @@ void intShutDown(void)
// widgEndScreen(psWScreen);
widgReleaseScreen(psWScreen);
ReleaseSnapBuffer(&InterfaceSnap);
free(apsStructStatsList);
free(ppResearchList);
free(pList);
@ -823,11 +814,6 @@ void intRefreshScreen(void)
}
void intSetCurrentCursorPosition(CURSORSNAP *Snap,UDWORD id)
{
}
BOOL intIsRefreshing(void)
{
return Refreshing;
@ -1707,10 +1693,6 @@ INT_RETVAL intRunWidgets(void)
}
}
}
else if(InGameOpUp)
{
intRunInGameOptions();
}
if (MissionResUp) {
intRunMissionResult();
@ -3297,8 +3279,6 @@ void intDisplayWidgets(void)
//draw the proximity blips onto the world - done as buttons on the interface now
//drawProximityBlips();
StartCursorSnap(&InterfaceSnap);
widgDisplayScreen(psWScreen);
if(bLoadSaveUp)
@ -4916,14 +4896,9 @@ static BOOL intAddObjectWindow(BASE_OBJECT *psObjects, BASE_OBJECT *psSelected,B
objStatID = statID;
intAddObjectStats(psSelected, statID);
intMode = INT_STAT;
if(!bForceStats) {
intSetCurrentCursorPosition(&InterfaceSnap,statID);
}
} else {
widgSetButtonState(psWScreen, statID, WBUT_CLICKLOCK);
intMode = INT_OBJECT;
intSetCurrentCursorPosition(&InterfaceSnap,statID);
}
}
else if (psSelected)
@ -4940,12 +4915,10 @@ static BOOL intAddObjectWindow(BASE_OBJECT *psObjects, BASE_OBJECT *psSelected,B
widgSetButtonState(psWScreen, statID, WBUT_CLICKLOCK);
intMode = INT_CMDORDER;
intSetCurrentCursorPosition(&InterfaceSnap,statID);
}
else
{
intMode = INT_OBJECT;
intSetCurrentCursorPosition(&InterfaceSnap,statID);
}
@ -5937,7 +5910,6 @@ donelab:
{
widgSetTabs(psWScreen, IDSTAT_TABFORM, (UWORD)statForm, 0);
widgSetButtonState(psWScreen, statID, WBUT_CLICKLOCK);
intSetCurrentCursorPosition(&InterfaceSnap,statID);
}

View File

@ -29,7 +29,6 @@
#include "lib/widget/widget.h"
#include "cdspan.h"
#include "csnap.h"
#include "message.h"
// store the objects that are being used for the object bar
@ -317,8 +316,6 @@ as big as Pie View in Research Msg now*/
/* pointer to hold the imd to use for a new template in the design screen */
extern iIMDShape *pNewDesignIMD;
extern CURSORSNAP InterfaceSnap;
extern BOOL ClosingMessageView;
extern BOOL ClosingIntelMap;
extern BOOL ClosingTrans;

View File

@ -47,7 +47,6 @@
#include "scriptextern.h" // for tutorial
#include "keybind.h"
#include "multiplay.h"
#include "csnap.h"
#include "ingameop.h"
#include "mission.h"
#include "transporter.h"
@ -94,8 +93,6 @@ static BOOL addQuitOptions(void)
W_FORMINIT sFormInit;
// UWORD WindowWidth;
DisableCursorSnapsExcept(INTINGAMEOP);
if (widgGetFromID(psWScreen,INTINGAMEOP))
{
widgDelete(psWScreen, INTINGAMEOP); // get rid of the old stuff.
@ -122,14 +119,9 @@ static BOOL addQuitOptions(void)
//resume
addIGTextButton(INTINGAMEOP_RESUME, INTINGAMEOP_1_Y, _("Resume Game"), OPALIGN);
SetCurrentSnapID(&InterfaceSnap,INTINGAMEOP_RESUME);
// quit
addIGTextButton(INTINGAMEOP_QUIT_CONFIRM, INTINGAMEOP_2_Y, _("Quit"), OPALIGN);
SetMousePos(INTINGAMEOP3_X + INTINGAMEOP_1_X, INTINGAMEOP3_Y + INTINGAMEOP_1_Y); // move mouse to resume.
return TRUE;
}
@ -138,8 +130,6 @@ static BOOL _addSlideOptions(void)
{
W_FORMINIT sFormInit;
DisableCursorSnapsExcept(INTINGAMEOP);
if (widgGetFromID(psWScreen,INTINGAMEOP))
{
widgDelete(psWScreen, INTINGAMEOP); // get rid of the old stuff.
@ -178,8 +168,6 @@ static BOOL _addSlideOptions(void)
addFESlider(INTINGAMEOP_CDVOL_S, INTINGAMEOP, INTINGAMEOP_MID, INTINGAMEOP_3_Y-5,
AUDIO_VOL_MAX, (int)(sound_GetMusicVolume() * 100), INTINGAMEOP_CDVOL);
SetCurrentSnapID(&InterfaceSnap, INTINGAMEOP_RESUME);
/*
// gamma
if (pie_GetRenderEngine() == ENGINE_GLIDE)
@ -219,7 +207,6 @@ static BOOL _intAddInGameOptions(void)
setWidgetsStatus(TRUE);
DisableCursorSnapsExcept(INTINGAMEOP);
//if already open, then close!
if (widgGetFromID(psWScreen,INTINGAMEOP))
@ -283,8 +270,6 @@ static BOOL _intAddInGameOptions(void)
// add 'resume'
addIGTextButton(INTINGAMEOP_RESUME, INTINGAMEOP_1_Y, _("Resume Game"), OPALIGN);
SetCurrentSnapID(&InterfaceSnap,INTINGAMEOP_RESUME);
// add 'options'
addIGTextButton(INTINGAMEOP_OPTIONS, INTINGAMEOP_2_Y, _("Options"), OPALIGN);
@ -299,8 +284,8 @@ static BOOL _intAddInGameOptions(void)
intMode = INT_INGAMEOP; // change interface mode.
InGameOpUp = TRUE; // inform interface.
SetMousePos(INTINGAMEOP_X + INTINGAMEOP_1_X, INTINGAMEOP_Y + INTINGAMEOP_1_Y); // move mouse to resume.
// TODO: find out if the line below is needed (may be for old csnap stuff)
frameSetCursorFromRes(IDC_DEFAULT); // reset cursor (sw)
return TRUE;
@ -328,7 +313,6 @@ static void ProcessOptionFinished(void)
}
EnableAllCursorSnaps();
}
void intCloseInGameOptionsNoAnim(BOOL bResetMissionWidgets)
@ -391,15 +375,6 @@ BOOL intCloseInGameOptions(BOOL bPutUpLoadSave, BOOL bResetMissionWidgets)
return TRUE;
}
// ////////////////////////////////////////////////////////////////////////////
// In Game Options house keeping stuff.
BOOL intRunInGameOptions(void)
{
processFrontendSnap(FALSE);
return TRUE;
}
// ////////////////////////////////////////////////////////////////////////////
// process clicks made by user.
@ -451,7 +426,6 @@ void intProcessInGameOptions(UDWORD id)
case INTINGAMEOP_3DFXVOL:
case INTINGAMEOP_CDVOL:
// case INTINGAMEOP_GAMMA:
SetMousePos(INTINGAMEOP2_X + INTINGAMEOP_MID + 5, mouseY()); // move mouse
break;

View File

@ -672,7 +672,6 @@ BOOL InitialiseGlobals(void)
radarInitVars();
Edit3DInitVars();
snapInitVars();
driveInitVars(TRUE);
return TRUE;
@ -1342,9 +1341,6 @@ BOOL stageOneInitialise(void)
//need to reset the event timer too - AB 14/01/99
eventTimeReset(gameTime/SCR_TICKRATE);
// Set the cursor snap max distances.
SetMaxDist(64,64);
return TRUE;
}
@ -1620,7 +1616,6 @@ BOOL stageThreeInitialise(void)
// Re-inititialise some static variables.
snapInitVars();
driveInitVars(FALSE);
displayInitVars();

View File

@ -65,7 +65,6 @@
#include "console.h"
#include "cmddroid.h"
#include "group.h"
#include "csnap.h"
#include "text.h"
#include "transporter.h"
#include "mission.h"

View File

@ -59,7 +59,6 @@
#include "lib/sound/cdaudio.h"
#include "scriptextern.h"
#include "csnap.h"
#define NO_VIDEO
@ -423,8 +422,6 @@ static BOOL intAddMessageForm(BOOL playCurrent)
return FALSE;
}
intSetCurrentCursorPosition(&InterfaceSnap,sBFormInit.id);
/* if the current message matches psSelected lock the button */
if (psMessage == psCurrentMsg)
{

View File

@ -43,7 +43,6 @@
#include "init.h"
#include "loadsave.h"
#include "keymap.h"
#include "csnap.h"
#include "intimage.h"
#include "lib/ivis_common/bitimage.h"
#include "intdisplay.h"
@ -277,7 +276,6 @@ BOOL runKeyMapEditor(void)
}
}
StartCursorSnap(&InterfaceSnap);
widgDisplayScreen(psWScreen); // show the widgets currently running
return TRUE;

View File

@ -83,7 +83,6 @@
#include "edit3d.h"
#include "drive.h"
#include "target.h"
#include "csnap.h"
#include "fpath.h"
#include "scriptextern.h"
#include "cluster.h"
@ -452,7 +451,6 @@ GAMECODE gameLoop(void)
if(InGameOpUp) // ingame options menu up, run it!
{
intRunInGameOptions();
widgval = widgRunScreen(psWScreen);
intProcessInGameOptions(widgval);
if(widgval == INTINGAMEOP_QUIT_CONFIRM)

View File

@ -48,7 +48,6 @@
#include "group.h"
#include "text.h"
#include "frontend.h" // for displaytextoption.
#include "csnap.h" // cursor snapping
#include "intdisplay.h"
#include "winmain.h"
#include "display.h"
@ -3383,7 +3382,6 @@ static BOOL _intAddMissionResult(BOOL result, BOOL bPlaySuccess)
sButInit.y = MISSION_2_Y-8;
sButInit.pText = _("Quit To Main Menu");
widgAddButton(psWScreen, &sButInit);
intSetCurrentCursorPosition(&InterfaceSnap,sButInit.id);
}
else
{
@ -3392,7 +3390,6 @@ static BOOL _intAddMissionResult(BOOL result, BOOL bPlaySuccess)
sButInit.id = IDMISSIONRES_CONTINUE;
sButInit.pText = _("Continue Game");//"Continue Game";
widgAddButton(psWScreen, &sButInit);
intSetCurrentCursorPosition(&InterfaceSnap,sButInit.id);
}
/* Only add save option if in the game for real, ie, not fastplay.
@ -3406,7 +3403,6 @@ static BOOL _intAddMissionResult(BOOL result, BOOL bPlaySuccess)
sButInit.y = MISSION_1_Y;
sButInit.pText = _("Save Game");//"Save Game";
widgAddButton(psWScreen, &sButInit);
intSetCurrentCursorPosition(&InterfaceSnap,sButInit.id);
}
}
else
@ -3417,7 +3413,6 @@ static BOOL _intAddMissionResult(BOOL result, BOOL bPlaySuccess)
sButInit.y = MISSION_1_Y;
sButInit.pText = _("Load Saved Game");//"Load Saved Game";
widgAddButton(psWScreen, &sButInit);
intSetCurrentCursorPosition(&InterfaceSnap,sButInit.id);
//quit
sButInit.id = IDMISSIONRES_QUIT;
sButInit.x = MISSION_2_X;
@ -3482,7 +3477,6 @@ void intRemoveMissionResultNoAnim(void)
void intRunMissionResult(void)
{
processFrontendSnap(FALSE);
frameSetCursorFromRes(IDC_DEFAULT);
if(bLoadSaveUp)

View File

@ -54,7 +54,6 @@
#include "intdisplay.h"
#include "design.h"
#include "hci.h"
#include "csnap.h"
#include "power.h"
#include "loadsave.h" // for blueboxes.
// FIXME Direct iVis implementation include!
@ -429,8 +428,6 @@ void runConnectionScreen(void )
static char addr[128];
void * finalconnection;
processFrontendSnap(TRUE);
if(SettingsUp ==1)
{
id = widgRunScreen(psConScreen); // Run the current set of widgets
@ -511,8 +508,6 @@ void runConnectionScreen(void )
}
}
StartCursorSnap(&InterfaceSnap);
widgDisplayScreen(psWScreen); // show the widgets currently running
if(SettingsUp == 1)
{
@ -598,8 +593,6 @@ void runGameFind(void )
addGames(); //redraw list
}
processFrontendSnap(FALSE);
id = widgRunScreen(psWScreen); // Run the current set of widgets
if(id == CON_CANCEL) // ok
@ -643,8 +636,6 @@ void runGameFind(void )
FAIL:
StartCursorSnap(&InterfaceSnap);
widgDisplayScreen(psWScreen); // show the widgets currently running
if(safeSearch)
{
@ -2232,8 +2223,6 @@ void runMultiOptions(void)
KEY_CODE k;
char str[3];
processFrontendSnap(FALSE);
frontendMultiMessages();
@ -2377,8 +2366,6 @@ void runMultiOptions(void)
processMultiopWidgets(id);
}
StartCursorSnap(&InterfaceSnap);
widgDisplayScreen(psWScreen); // show the widgets currently running
if(multiRequestUp)
@ -2663,10 +2650,6 @@ void displayChatEdit(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD *p
UDWORD y = yOffset+psWidget->y -4; // 4 is the magic number.
iV_Line(x, y, x+psWidget->width , y, iV_PaletteNearestColour(100,100,160) );
AddCursorSnap(&InterfaceSnap,
(SWORD)(x+(psWidget->width/2)) ,
(SWORD)(y+(psWidget->height/2)) ,psWidget->formID,psWidget->id,NULL);
return;
}
@ -2755,9 +2738,6 @@ void displayRemoteGame(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD
iV_DrawText(tmp, x + 17, y + 33);
}
AddCursorSnap(&InterfaceSnap,
(SWORD)(x+(psWidget->width/2)),
(SWORD)(y+(psWidget->height/2)),psWidget->formID,psWidget->id,NULL);
}
@ -3040,9 +3020,6 @@ void displayPlayer(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD *pCo
// iV_DrawImage(FrontImages,IMAGE_PLAYER_PC,x+2,y+9);
//}
}
AddCursorSnap(&InterfaceSnap,
(SWORD)(x+(psWidget->width/2)),
(SWORD)(y+(psWidget->height/2)),psWidget->formID,psWidget->id,NULL);
}
@ -3079,9 +3056,6 @@ void displayMultiEditBox(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, UDWOR
pie_UniTransBoxFill(x,y, x+psWidget->width+psWidget->height ,y+psWidget->height,(FILLRED<<16) | (FILLGREEN<<8) | FILLBLUE, FILLTRANS);
}
AddCursorSnap(&InterfaceSnap,
(SWORD)(x+(psWidget->width/2)),
(SWORD)(y+(psWidget->height/2)),psWidget->formID,psWidget->id,NULL);
}
// ////////////////////////////////////////////////////////////////////////////
@ -3182,11 +3156,6 @@ void displayMultiBut(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD *p
if (Grey) {
// disabled, render something over it!
iV_TransBoxFill(x,y,x+psWidget->width,y+psWidget->height);
} else {
// add a snap.
AddCursorSnap(&InterfaceSnap,
(SWORD)(x+(psWidget->width/2)),
(SWORD)(y+(psWidget->height/2)),psWidget->formID,psWidget->id,NULL);
}
}

View File

@ -25,7 +25,6 @@
#include "lib/framework/frame.h"
#include "lib/framework/frameresource.h"
#include "lib/framework/strres.h"
#include "csnap.h"
#include "lib/widget/widget.h"
#include "hci.h"
#include "text.h"
@ -263,7 +262,6 @@ void runLimitScreen(void)
{
UDWORD id,statid;
processFrontendSnap(FALSE);
frontendMultiMessages(); // network stuff.
id = widgRunScreen(psWScreen); // Run the current set of widgets
@ -314,8 +312,6 @@ void runLimitScreen(void)
}
}
StartCursorSnap(&InterfaceSnap);
widgDisplayScreen(psWScreen); // show the widgets currently running
}
@ -458,8 +454,5 @@ static void displayStructureBar(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset
sprintf(str,"%d",((W_SLIDER*)(widgGetFromID(psWScreen,psWidget->id+1)))->pos);
iV_DrawText(str, x+270, y+(psWidget->height/2)+3);
// add snap
AddCursorSnap(&InterfaceSnap,(SWORD)(x+10) , (SWORD)(y+10) , psWidget->formID,psWidget->id,NULL);
return;
}

View File

@ -44,7 +44,6 @@
#include "loadsave.h" // for drawbluebox
#include "console.h"
#include "ai.h"
#include "csnap.h"
#include "frend.h"
#include "lib/netplay/netplay.h"
#include "multiplay.h"
@ -273,8 +272,6 @@ void displayRequestOption(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, UDWO
iV_DrawImage(FrontImages,IMAGE_WEE_GUY,(x+(6*count)+6),y+16);
}
AddCursorSnap(&InterfaceSnap, (SWORD)(x+5),(SWORD)(y+5),psWidget->formID,psWidget->id,NULL);
}
// ////////////////////////////////////////////////////////////////////////////

View File

@ -56,9 +56,6 @@
#include "multiplay.h"
#include "csnap.h"
//#define IDTRANS_FORM 9000 //The Transporter base form
#define IDTRANS_TABFORM 9001 //The Transporter tabbed form
#define IDTRANS_CLOSE 9002 //The close button icon
@ -443,9 +440,6 @@ BOOL intAddTransporterContents(void)
{
return FALSE;
}
if(!AlreadyUp) {
intSetCurrentCursorPosition(&InterfaceSnap,sButFInit.id);
}
}
if (!intAddTransContentsForm())
@ -793,7 +787,6 @@ BOOL intAddTransContentsForm(void)
{
return FALSE;
}
// intSetCurrentCursorPosition(&InterfaceSnap,sBFormInit.id);
/* Update the init struct for the next button */
sBFormInit.id += 1;
@ -1055,11 +1048,6 @@ BOOL intAddDroidsAvailForm(void)
return FALSE;
}
// Snap to the first button in the form.
if(sBFormInit.id == IDTRANS_DROIDSTART) {
intSetCurrentCursorPosition(&InterfaceSnap,sBFormInit.id);
}
//add bar to indicate stare of repair
sBarInit.size = (UWORD) PERCENT(psDroid->body, psDroid->originalBody);
if(sBarInit.size > 100)

View File

@ -476,10 +476,6 @@
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/console.h" />
<Unit filename="src/csnap.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/csnap.h" />
<Unit filename="src/data.c">
<Option compilerVar="CC" />
</Unit>

View File

@ -589,10 +589,6 @@
RelativePath="..\src\console.c"
>
</File>
<File
RelativePath="..\src\csnap.c"
>
</File>
<File
RelativePath="..\src\data.c"
>
@ -1156,10 +1152,6 @@
RelativePath="..\src\console.h"
>
</File>
<File
RelativePath="..\src\csnap.h"
>
</File>
<File
RelativePath="..\lib\framework\cursors.h"
>