Cyp
23f318fe39
Merge branch 'master' into qt
...
Conflicts:
lib/exceptionhandler/exceptionhandler.vcproj
lib/framework/frame.h
lib/framework/framework.vcproj
lib/framework/input.h
lib/gamelib/gamelib.vcproj
lib/iniparser/iniparser.vcproj
lib/ivis_opengl/ivis_opengl.vcproj
lib/netplay/netplay.vcproj
lib/script/script.vcproj
lib/sequence/sequence.vcproj
lib/sound/sound.vcproj
lib/widget/widget.vcproj
macosx/Warzone.xcodeproj/project.pbxproj (resolved in favour of qt)
src/Makefile.am
win32/Warzone2100.vcproj
2011-03-22 00:01:28 +01:00
Cyp
fe4d13f335
Add Meta as alternative to Alt when giving scout orders.
2011-03-21 23:56:08 +01:00
Cyp
e5a4039e8f
Fix Shift+Tab and ` keys.
...
Fixes ticket:2561.
2011-03-21 23:13:41 +01:00
Buginator
12e1d13c6c
Part 2:
...
Fix overzealous BOOL->bool conversion
Structures *must* remain the same size, BOOL was initially cast as a int, and we would read/write values expecting 32bit values, needless to say, this caused issues. The same applies to varaiables that pretend to be a BOOL, and may indeed have been used as a bool, but again, the size is 32bits, not 1 byte.
Revert "fix [s]BOOLs bool by 4B0/\/\1|\|4710|\|" This reverts parts of commit a72c41aeec
fixes ticket:2556
2011-03-19 21:52:25 -04:00
Buginator
405d03224c
Fix overzealous BOOL->bool conversion
...
Structures *must* remain the same size, BOOL was initially cast as a int,
and we would read/write values expecting 32bit values, needless to say,
this caused issues.
The same applies to varaiables that pretend to be a BOOL, and may indeed have
been used as a bool, but again, the size is 32bits, not 1 byte.
Revert "fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|"
This reverts parts of commit a72c41aeec
fixes ticket:2556
2011-03-19 18:40:25 -04:00
Cyp
ccab8415fa
Add team-coloured blitting functions.
2011-03-18 19:18:48 +01:00
Buginator
31502ccdce
Let us try this again, leave the never-interactive option for the lexers.
...
Set never-interactive option in lexers so that Flex doesn't use isatty() function from unistd.
Define YY_NO_UNISTD_H when no unistd.h is detected.
Remove attempt to fix isatty error on Windows introduced in 2f780609
.
cherry picked from commit c046bb88e5
2011-03-17 21:35:07 -04:00
Buginator
ab118527f0
add guards
2011-03-17 21:35:06 -04:00
Buginator
466374d15d
Populate some defines for MSVC (which we do nothing with anyway)
2011-03-17 21:35:03 -04:00
Buginator
0d4378c96f
Add MSVC version guard, since this function is now included.
2011-03-17 21:35:02 -04:00
Buginator
5cfd2e9dbe
Initial VS2k10 changes.
...
VS2k5 (no longer supported with platform SDK)& VS2k8 are NOT supported anymore.
Redo other aspects as well in preparation of moving libs out of the main codebase.
NOTE: You *must* have msysgit installed, and it should be in your system path,
or you can modify the local property sheet to point to it.
This is needed to generate the autorevision.h file, (that fix is next)
2011-03-17 21:35:00 -04:00
Per Inge Mathisen
59309f5e59
Set a more sane FPS default limit of 60, rather than 30.
2011-03-15 21:17:21 +01:00
Per Inge Mathisen
8c69f5dc19
Clean up jump propulsion code. Fix warning in audio test code. Ref warnings from ticket:2531
2011-03-15 18:50:03 +01:00
Cyp
8ba7c625f0
Fix "bool|bool" instead of "bool|BOOL" in script lexer.
...
(Broke in a72c41aeec0136c86007739a97ccc9ed508c0283.)
2011-03-15 15:29:34 +01:00
Cyp
e689ad51d5
Merge remote branch 'origin/master' into qt
...
Conflicts:
configure.ac
lib/exceptionhandler/exceptionhandler.h
lib/framework/SDL_framerate.h
lib/framework/cursors.h
lib/framework/input.cpp
lib/framework/input.h
lib/ivis_opengl/pieclip.h
lib/ivis_opengl/screen.cpp
macosx/Warzone.xcodeproj/project.pbxproj (used qt version)
src/console.cpp
src/console.h
src/frontend.cpp
win32/libs/Makefile
and src/Makefile.am (resolved by Safety0ff)
2011-03-13 22:31:19 +01:00
abomination
a72c41aeec
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
...
[Edit by Cyp: Removed a "typedef int bool;" when building on non-windows.]
2011-03-13 12:32:24 +01:00
Cyp
ad1fcb0c99
Remove some surviving “extern "C"”.
2011-03-13 10:30:13 +01:00
safety0ff
5ac26462f1
Fix use of uninitialized variable in exception handler.
2011-03-12 12:23:56 -05:00
safety0ff
ad4a33a789
Fix capitalization of winsock2.h, not sure if this include is still needed (not present in master).
2011-03-12 10:19:04 -05:00
Per Inge Mathisen
c7d206b6e9
Now run save/load of script state
2011-03-12 14:47:45 +01:00
safety0ff
635643e101
Add openal cflags to sequence lib build, fixes linking with static openal-soft.
2011-03-02 22:36:11 -05:00
safety0ff
f1495ac6ef
Convert command line options to utf-8 and use unicode directory routines (Windows).
...
Closes #1066 .
2011-03-01 20:48:33 -05:00
Cyp
676f453332
Do memset of NetPlay.games array, not MAX_PLAYERS elements of NetPlay.games.
...
MAX_PLAYERS was less than MaxGames, so it wouldn't memset too much, at least.
2011-02-28 20:06:30 +01:00
Cyp
239eebec00
Remove GAME_SECONDARY in favour of GAME_DROIDINFO, which is sent more efficiently for multiple droids.
...
Instead of one message per droid, it sends one message for all droids, with the list of droids encoded as droid ID deltas.
2011-02-27 20:20:43 +01:00
Cyp
cc150fc2f7
Exit if shaders are not supported, and revert "Hack in the team colour when shaders aren't supported."
...
This reverts commit e0617af5e6
.
If you are building from source, and you cannot upgrade your graphics drivers, you can revert this revert, and the game may be playable for now.
2011-02-25 23:01:03 +01:00
Cyp
a7730ccd15
Change "typedef struct {...} Blah;" into "struct Blah {...};".
...
Removed a few structs due to disuse.
2011-02-25 21:30:13 +01:00
Cyp
dc4cf90ce5
Merge branch 'master' into qt
...
Conflicts:
lib/framework/input.cpp
lib/ivis_opengl/screen.cpp
lib/ivis_opengl/screen.h
lib/widget/scrap.cpp
lib/widget/scrap.h
macosx/Warzone.xcodeproj/project.pbxproj
src/multiint.cpp
2011-02-25 18:59:41 +01:00
Cyp
4a1b5fb543
Bump year.
...
sed -i 's/\(Copyright (C) .*-201\)0\( *Warzone 2100 Project\)/\11\2/' {src,lib/*{,/*}}/*.{c,cpp,h,y,l}
2011-02-25 18:50:54 +01:00
Cyp
ae2ce18314
Bump year.
...
sed -i 's/\(Copyright (C) .*-201\)0\( *Warzone 2100 Project\)/\11\2/' {src,lib/*{,/*}}/*.{c,cpp,h,y,l}
2011-02-25 18:45:27 +01:00
Cyp
e0617af5e6
Hack in the team colour when shaders aren't supported.
...
Ugly, but better than nothing.
2011-02-20 22:10:12 +01:00
Per Inge Mathisen
48ff5e55d2
Fix 2 cpp check warnings reported by pabs3.
2011-02-18 15:54:39 +01:00
Cyp
733ab6e911
Fix compilation with C++0x compilers.
...
Can't use nullptr, until switching to C++0x.
2011-02-15 14:28:08 +01:00
Cyp
577cbbf874
Fix weird logfile date due to Jan..Dec = 0..11 in struct tm.
2011-02-14 22:08:11 +01:00
Per Inge Mathisen
5ea9d75ab2
qt branch: Soften font colours a bit to make them look more like master.
2011-02-06 22:41:27 +01:00
cybersphinx
dc2385368c
Merge branch 'master' into qt
...
Conflicts:
lib/framework/frame.cpp
lib/framework/frame.h
2011-02-05 18:44:00 +01:00
cybersphinx
a236387ad1
Add missing include.
2011-02-05 18:35:56 +01:00
cybersphinx
1db938cd0b
Set a window icon.
...
lib/framework/wz2100icon.h created from the 32x32 icon from
icons/warzone2100.ico by the Gimp's C code export.
Closes #2465 .
2011-02-05 18:23:00 +01:00
cybersphinx
7b0316696e
Add cast to fix compilation with -Werror.
2011-02-05 18:00:39 +01:00
Giel van Schijndel
e7d17ecda0
exceptionhandler: print *exact* faulting instruction
...
Use the signal handler's `sigcontext` to find the exact stack frame and
instruction address where the fatal signal ocurred, then disassemble
those exact locations (rather than hoping the 4th frame is the offending
one).
Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2011-02-05 16:47:34 +01:00
Per Inge Mathisen
27741a2200
Merge branch 'master' into qt
...
Conflicts:
macosx/Warzone.xcodeproj/project.pbxproj
tests/astartest.c
2011-01-30 23:45:39 +01:00
Per Inge Mathisen
9344462e92
Add abstract file system interface for Qt access to physfs data resource. Thanks to EvilGuru for the idea and review.
2011-01-30 23:39:22 +01:00
buginator
87c9f38dc3
Revert "Add guard to YY_NO_UNISTD_H definition."
...
This reverts commit f1ebbe6eba
.
Revert "Set never-interactive option in lexers so that Flex doesn't use isatty() function from unistd."
This reverts commit c046bb88e5
.
see ticket:2444 for more info.
close ticket:2444
2011-01-30 01:40:53 -05:00
Per Inge Mathisen
e86b70ade1
qt branch: Add application icon. Closes ticket:2465
2011-01-29 20:22:43 +01:00
Rene Jochum
abcd0a4109
Stop connecting to the lobbyserver when it doesn't accept the game
2011-01-27 12:19:35 +01:00
Rene Jochum
3137d042ea
Fix NETregisterServer connecting multiple times also fixes the requirement to reconnect to the lobby for updates
2011-01-25 04:14:08 +01:00
Per Inge Mathisen
cead34eea3
Hack around some accumulated brokenness to make --selftest work again
2011-01-24 20:07:30 +01:00
safety0ff
f1ebbe6eba
Add guard to YY_NO_UNISTD_H definition.
...
Closes #2444 .
2011-01-24 13:09:16 -05:00
Cyp
d39112244b
Merge remote branch 'origin/master' into qt
...
Conflicts:
lib/framework/frame.h
src/main.cpp
2011-01-22 23:05:36 +01:00
Cyp
3d5f96f199
Fix memory leak when saving config.
...
Fixes ticket:2455.
2011-01-20 21:26:00 +01:00
Cyp
c5a6f8b280
Fix valgrind warning due to use of inif->size instead of inif->n in loop.
...
Fixed by removing the inif->size and inif->n variables and using a std::vector instead.
2011-01-19 15:01:45 +01:00
Cyp
82fbf17cff
Make team and colour of AIs visible to non-hosts.
...
Also, remove tooltip saying non-hosts can change AI difficulty levels.
2011-01-18 14:34:23 +01:00
cybersphinx
038a3d5147
Remove remnants of the old iniparser.
2011-01-18 01:19:32 +01:00
Per Inge Mathisen
64f1b6b895
Fix memory leaks reported by cppcheck
2011-01-18 00:36:49 +01:00
Cyp
4fb9e61548
Remove unused TEXT_DISPLAY, improve format string consistency and remove weird casts.
2011-01-18 00:20:04 +01:00
Cyp
f99d9b20cc
Make config file loading/saving less weird.
...
Changelog: Usernames such as "Meów" will no longer be truncated at the first unicode character to "Me" when restarting Warzone 2100.
2011-01-18 00:20:04 +01:00
Cyp
8b49291b5d
Simplify NETbin interface.
...
Redundantly, the data length was redundantly sent twice, which was redundant.
2011-01-18 00:20:04 +01:00
safety0ff
c046bb88e5
Set never-interactive option in lexers so that Flex doesn't use isatty() function from unistd.
...
Define YY_NO_UNISTD_H when no unistd.h is detected.
Remove attempt to fix isatty error on Windows introduced in 2f780609
.
2011-01-15 13:39:51 -05:00
Per Inge Mathisen
268574f8c0
Make sure host gets to join his own game.
2011-01-15 15:34:56 +01:00
Per Inge Mathisen
971e5de351
Add open/close buttons to pregame dialog. Basic support in netcode added. Closes ticket:2435
2011-01-15 13:29:23 +01:00
Cyp
6bd1ac3e08
Remove leftover lib/ivis_common/pietypes.h, noticed by dak180.
2011-01-14 21:16:19 +01:00
Cyp
28f9830a63
Merge remote branch 'origin/master' into qt
...
Conflicts:
lib/framework/SDL_framerate.h
lib/framework/cursors.h
lib/framework/input.h
lib/ivis_common/Makefile.am
lib/ivis_common/piestate.cpp
lib/ivis_common/pietypes.h
lib/ivis_opengl/imd.h
lib/ivis_opengl/piestate.cpp
lib/ivis_opengl/piestate.h
lib/ivis_opengl/pietypes.h
lib/sound/audio.h
lib/sound/sound.vcproj
lib/sound/track.h
lib/widget/editbox.cpp
lib/widget/scrap.h
macosx/Warzone.xcodeproj/project.pbxproj
macosx/configs/Warzone-All.xcconfig
src/Makefile.am
2011-01-14 19:26:55 +01:00
Cyp
e46b08f8e1
Fix not sending player info for players 8+.
2011-01-13 16:40:34 +01:00
Cyp
8248789dfd
Minor changes due to review by Per.
...
And also readded some changes that got lost from nexus.slo somehow.
2011-01-13 15:58:47 +01:00
Cyp
f00b6149d9
Bump MAX_PLAYERS to allow 10 normal players + 1 scavenger player.
2011-01-13 15:58:46 +01:00
Cyp
a3e5ea7276
Reduce dependence on MAX_PLAYERS == 8.
2011-01-13 15:58:46 +01:00
Per Inge Mathisen
53aa5e55dc
Remove some dead code
2011-01-13 14:53:26 +01:00
Per Inge Mathisen
02ca800a92
Insane AI now always starts with defenses. Lets see if people like this.
2011-01-09 18:22:21 +01:00
Per Inge Mathisen
f263cf5103
Add GUI dialog for choosing which AI you want to play against. Move semperfi and dydo into main. Change difficulty
...
slider into four separate steps (Easy, Medium, Hard, Insane). Thanks to Cyp for review. For more info, see ticket:2435
2011-01-09 16:35:49 +01:00
Per Inge Mathisen
9e9fc1ba5b
Misc fixes for ticket:2435 (cleanup, cosmetic) to reduce diffcount
2011-01-09 14:46:18 +01:00
cybersphinx
96376b088e
Fix compilation with g++ 4.6.
...
Most of this just removes unused variables. Closes #2437 .
2011-01-08 18:23:01 +01:00
Cyp
b72911f82f
Remove NetPlay.maxPlayers, since it was just a sometimes-correct copy of game.maxPlayers.
2011-01-08 15:49:30 +01:00
Cyp
4af4b82004
Use Vector2i in MOVE_CONTROL.
2011-01-08 01:30:57 +01:00
Per Inge Mathisen
7f5da6ad47
Use more of MAX_PLAYERS in the code rather than plain numbers. Define MAX_PLAYERS for scripts. From patch by Cyp.
2011-01-05 23:09:38 +01:00
Cyp
4a34b821ad
Fix parts of UI that break if increasing MAX_FACTORY.
2011-01-04 22:32:52 +01:00
Per Inge Mathisen
c4d4dcd73a
The colour chooser is now a proper button. The double-click kick is now gone (use the button). Kick button moved to team chooser.
...
The kick button is removed for single player and AIs and non-hosts (made no sense). The position chooser now allows you to click
on any other player to switch places. Removed broken ping symbol. Removed broken ranking symbol. Make sure we flush the connection
with the kick message before we cut it. Fix reception of kick message so that we do not crash when we do receive them. ticket:2435
2011-01-04 18:51:15 +01:00
Cyp
734d52984d
Set bsocket = NULL when host drops, hopefully reduce the chance of crashing.
2011-01-01 23:24:25 +01:00
Cyp
738a1fc38c
Strip "Class::" from "Class::myFunction" when compiling with MSVC, in syncDebug().
...
Other compilers don't add the "Class::".
2011-01-01 21:28:13 +01:00
buginator
c10886b7b1
Change (HANDLE)(HANDLE)hProcess to (HANDLE)hProcess
2011-01-01 14:17:16 -05:00
buginator
4ececd8e49
Fix a plethora of issues for MSVC builds
...
Rename MERGECOPY to MERGECOPYSYNC to prevent clobbering of a windows function named that.
2011-01-01 13:46:12 -05:00
buginator
1169f20b91
Merge branch 'master' of github.com:Warzone2100/warzone2100
...
* 'master' of github.com:Warzone2100/warzone2100: (41 commits)
Remove some unused legacy code from the old terrain renderer and TERRAIN_VERTEX.
Die, ivis_common, die\!
Remove some unnecessary oil resource hacks, including flattening to terrain. Please do not put oil resources on sloped ground. It looks stupid even when flattened.
Fix misspelling of 'guard tower' in PIE file name to match similar rename in wzgm.
Remove the unused specular parameter to pie_Draw3DShape. It was always WZCOL_BLACK.
Remove pietoaster
Define the default fog colour in the palette file instead of hard-coded.
Remove the "AI experience" code, which has not been used by the last four AI scripters. Existing savegames may be broken by this.
Inline pie_SetTranslucencyMode() and remove the entirely superfluous TRANSLUCENCY_MODE abstraction.
Merge the ivis_common and ivis_opengl directories, only five years and two months after I originally split them apart.
simplipie: Add warning when not all polygons in a mesh do not use the same number of frames for texture animation.
Merge the two variants of piestate.cpp; it too confusing to keep two files with the same name doing almost the same thing.
Slight optimization: Now we draw the entire model within the same glBegin .. glEnd pair.
Remove support for non-triangle polygons in model files.
simplipie: Fix error when fixing face culling and tessellation at the same time.
Tessellate features, effects and other models.
Tessellate components.
Tessellate all structure models.
simplipie: Fix missing space in frame animation directive print out.
simplipie: Add support for triangle tessellation
...
2011-01-01 12:29:17 -05:00
Per Inge Mathisen
53242e1571
Remove some unused legacy code from the old terrain renderer and TERRAIN_VERTEX.
2011-01-01 16:29:49 +01:00
cybersphinx
d2499aa9cc
Die, ivis_common, die\!
2011-01-01 14:51:53 +01:00
Per Inge Mathisen
7bd5723715
Remove the unused specular parameter to pie_Draw3DShape. It was always WZCOL_BLACK.
2011-01-01 12:58:14 +01:00
Per Inge Mathisen
724cd69882
Define the default fog colour in the palette file instead of hard-coded.
2010-12-31 23:42:21 +01:00
Per Inge Mathisen
e27ac240be
Inline pie_SetTranslucencyMode() and remove the entirely superfluous TRANSLUCENCY_MODE abstraction.
2010-12-31 23:02:20 +01:00
Per Inge Mathisen
67e9635f9f
Merge the ivis_common and ivis_opengl directories, only five years and two months after I originally split them apart.
2010-12-31 22:37:14 +01:00
Per Inge Mathisen
1c0af54edf
Merge the two variants of piestate.cpp; it too confusing to keep two files with the same name doing almost the same thing.
2010-12-31 22:18:45 +01:00
Per Inge Mathisen
2e6332ca8c
Slight optimization: Now we draw the entire model within the same glBegin .. glEnd pair.
2010-12-31 18:59:41 +01:00
Per Inge Mathisen
88fe0bcb2e
Remove support for non-triangle polygons in model files.
2010-12-31 18:22:22 +01:00
Freddie Witherden
7b7b2b8e0e
Fix a section-titling bug in the inifile code.
2010-12-30 21:17:18 +00:00
Freddie Witherden
5362cf2217
Fix compilation under GCC 4.5.
...
Previously, _WZ_ASSERT_ARRAY_EXPR_FUNCTION would return NULL
((void *) 0) for a function with a declared return type of char.
2010-12-30 20:45:35 +00:00
Cyp
5c4b81fa63
Make C++ WZ_ASSERT_STATIC_STRING a compile-time check without using typeid, make C++ WZ_ASSERT_ARRAY_EXPR work.
2010-12-30 00:58:55 +01:00
Freddie Witherden
fca489ce42
Iniparser rewrite as per ticket #2012 .
...
This code completely replaces the old iniparser with a new,
cleaner API. All existing uses of the old code have been ported.
The Xcode and MSVC projects will require updating.
2010-12-29 21:17:12 +00:00
Per Inge Mathisen
7d1e719e13
Remove hard-coded limit for number of polygons in models. This limit is now only relevant for delivery point, oil resource and wall models.
2010-12-29 12:46:10 +01:00
Per Inge Mathisen
086a0fd4bc
Add new PIE flag 0x00001000 that specifies that the PIE model should not be stretched to fit to terrain.
2010-12-29 10:57:38 +01:00
Per Inge Mathisen
4eed3bef79
Remove the now obsolete distinction between configurable FPS rates for MP and campaign. Up the maximum FPS to 500 from 200.
...
To change the max fps rate now change only the "framerate" line. Patch reviewed by Cyp.
2010-12-29 00:24:45 +01:00
Per Inge Mathisen
aafe14fbc2
Add separate shader for models rendered for buttons to remove lighting effects from those.
...
Add support for per-pixel lighting. Patch reviewed by SafetyOff.
2010-12-28 23:35:57 +01:00
Per Inge Mathisen
af59954767
Do not spend value resources shading the backsides of polygons or setting irrelevant GL states.
2010-12-27 16:53:13 +01:00
Per Inge Mathisen
f5ea79ed3c
Enable OpenGL lighting controlled through the vertex shader. Added two new script functions setSunPosition an setSunIntensity.
...
Added a new PIE file directive MATERIALS that sets material properties for a mesh level. Original patch reviewed by SafetyOff.
2010-12-26 22:12:53 +01:00
buginator
e2c7c49a21
Merge branch 'master' of github.com:Warzone2100/warzone2100
...
* 'master' of github.com:Warzone2100/warzone2100:
Apply patch — kill some more warnings, and fix a few issues that Buginator found.
2010-12-24 20:02:10 -05:00
buginator
e8d5913372
Apply patch — kill some more warnings, and fix a few issues that Buginator found.
2010-12-25 00:38:06 +01:00
buginator
c43e15a14b
Merge branch 'master' of github.com:Warzone2100/warzone2100
...
* 'master' of github.com:Warzone2100/warzone2100:
Kill idiotic "'BOOL' : forcing value to bool 'true' or 'false' (performance warning)." warning.
2010-12-23 15:53:36 -05:00
Cyp
6a6b23e13b
Kill idiotic "'BOOL' : forcing value to bool 'true' or 'false' (performance warning)." warning.
...
The compiler probably wasted more cpu cycles printing the warning than the conversion ever would.
Refs ticket:2431.
2010-12-23 21:38:18 +01:00
buginator
e1eb1a1889
Merge branch 'master' of github.com:Warzone2100/warzone2100
...
* 'master' of github.com:Warzone2100/warzone2100:
Fixes ticket:2430 without breaking the cross compile.
2010-12-23 13:38:53 -05:00
Cyp
16a1582aa5
Fixes ticket:2430 without breaking the cross compile.
...
Error 27 error C2664: 'BOOL (HANDLE,DWORD,PVOID,DWORD,PDWORD)' :
cannot convert parameter 1 from 'DWORD' to 'HANDLE'
Since it cannot convert (HANDLE)hProcess to a HANDLE, the obvious solution is to add a cast: (HANDLE)(HANDLE)hProcess.
Error 26 error C2664: 'BOOL (HANDLE,DWORD,PVOID,DWORD,PDWORD)' :
cannot convert parameter 2 from 'void *' to 'DWORD'
../../../../lib/exceptionhandler/exchndl.cpp: In function ‘BOOL IntelStackWalk(DWORD, void*, void*, _tagSTACKFRAME*, CONTEXT*, BOOL (*)(void*, const void*, void*, DWORD, DWORD*), void* (*)(void*, DWORD), DWORD (*)(void*, DWORD), DWORD (*)(void*, void*,
_tagADDRESS*))’:
../../../../lib/exceptionhandler/exchndl.cpp:599: error: invalid conversion from ‘long unsigned int’ to ‘const void*’
Since it needs a void *, no, I mean a DWORD, no, I mean a void *, the obvious solution is to add a cast: ...id *)(DWORD)(void *)(DWORD)(void *)StackFrame->AddrFrame.Offset
2010-12-23 13:06:13 +01:00
buginator
012029622d
Merge branch 'master' of github.com:Warzone2100/warzone2100
...
* 'master' of github.com:Warzone2100/warzone2100:
Try to fix the cross compile.
Fix releaseBranch script to handle netplay.cpp instead of netplay.c.
Simplify targetting projectiles.
Fix WZ_DECL_CONST -> WZ_DECL_PURE on src/vector.h.
Clean up some weird invalid PROJECTILE * -> BASE_OBJECT * casts.
Make structures rectangular instead of circular for the purposes of projectile collision detection.
Remove SPACETIME C wrapper around Spacetime.
Remove redundant memset()s in loadGame.
Use default constructors instead of memset for W_INIT (widget init) derivatives.
Fix game saving/loading.
Reset constructor upgrade between games.
Remove ORDER_LIST_MAX and the corresponding 10 order limit to droid order queues.
Use --debug=memory to see sizeof(...) for the various object types.
2010-12-22 22:47:40 -05:00
Cyp
76690bbc4b
Try to fix the cross compile.
2010-12-23 03:14:32 +01:00
Cyp
c7e9e05d30
Fix WZ_DECL_CONST -> WZ_DECL_PURE on src/vector.h.
...
Think not allowed to use WZ_DECL_CONST on functions that take references to parameters. The compiler should be able to optimise inline functions properly even without any WZ_DECL_BLAH, anyway.
2010-12-23 01:42:18 +01:00
Cyp
c875c639b7
Clean up some weird invalid PROJECTILE * -> BASE_OBJECT * casts.
...
And make some functions take SIMPLE_OBJECT * instead of void *.
2010-12-23 01:42:18 +01:00
Cyp
76430c583f
Use default constructors instead of memset for W_INIT (widget init) derivatives.
...
Accidentally fixed 5 memsets of W_FORMINIT, which were incorrectly using sizeof(W_BUTINIT). (The sizeof() was smaller than the object, so it didn't overflow, at least.)
And removed an ugly memset of a DROID.
2010-12-22 17:26:39 +01:00
buginator
29e7585d9f
Merge branch 'master' of github.com:Warzone2100/warzone2100
...
* 'master' of github.com:Warzone2100/warzone2100:
Fix building with gcc 4.5.1.
Add (unsigned) cast in mixed-enum switch, to prevent compiler errors.
2010-12-21 19:25:14 -05:00
Cyp
7c9b7acae1
Fix building with gcc 4.5.1.
...
Added unsigned casts to suppress compiler warnings due to enum abuse.
2010-12-22 00:58:59 +01:00
Cyp
9f160d95c0
Add (unsigned) cast in mixed-enum switch, to prevent compiler errors.
...
(Not sure which compiler version it was.)
2010-12-22 00:44:52 +01:00
buginator
7fbf88885e
Merge branch 'master' of github.com:Warzone2100/warzone2100
...
* 'master' of github.com:Warzone2100/warzone2100:
Simplify normalsOnTile in src/lighting.cpp.
Make Vectors fun to use. Instead of Vector2f_Sub(Vector2f_Mul(myVector, myScalar), myOtherVector), write myVector*myScalar + MyOtherVector.
Fix GLee.cpp → GLee.c in Linux and Windows build scripts.
Normalise the warnings for the mac builds.
2010-12-21 18:43:21 -05:00
Cyp
309398dd1d
Make Vectors fun to use. Instead of Vector2f_Sub(Vector2f_Mul(myVector, myScalar), myOtherVector), write myVector*myScalar + MyOtherVector.
...
Reviewed by Safety0ff.
2010-12-21 22:35:37 +01:00
Cyp
0a064c2470
Fix GLee.cpp → GLee.c in Linux and Windows build scripts.
...
And LPTCSTR → LPCTSTR in some Windows file, apparently LPTCSTR wasn't similar enough for it to compile, closes ticket:2428.
2010-12-21 22:13:25 +01:00
dak180
760d19f776
Change Glee back to c; eliminates warnings in the mac build.
2010-12-21 15:18:18 -05:00
buginator
238cbaad90
Merge branch 'master' of github.com:Warzone2100/warzone2100
...
* 'master' of github.com:Warzone2100/warzone2100:
Change Glee back to c; eliminates warnings in the mac build.
Make OBJECT_POSITION inheritance explicit.
Remove extern "C" {} from most places, due to longer being needed.
Try to fix cross-compile errors.
Fix strict-aliasing warnings reported by dak180.
Don't fail to build when building from tarballs.
2010-12-21 12:58:40 -05:00
dak180
22285a7528
Change Glee back to c; eliminates warnings in the mac build.
2010-12-21 12:30:41 -05:00
Cyp
23d5dcd5dd
Remove extern "C" {} from most places, due to longer being needed.
2010-12-21 17:20:48 +01:00
Per Inge Mathisen
94a4e92b7e
qt branch: Inline the now superfluous wzGetClipboard() cpp-wrapper.
2010-12-21 16:57:38 +01:00
Cyp
bdc7f9d72a
Try to fix cross-compile errors.
2010-12-21 16:34:04 +01:00
Cyp
49c0f1cd8b
Fix strict-aliasing warnings reported by dak180.
2010-12-21 16:33:45 +01:00
buginator
a59e7c946c
Merge branch 'master' of github.com:Warzone2100/warzone2100
...
* 'master' of github.com:Warzone2100/warzone2100:
Fix usage of QString::remove which something completely different when given one parameter.
Allow clicking on blueprints with extra trucks.
2010-12-21 01:59:50 -05:00
Cyp
8b4318dd23
Fix usage of QString::remove which something completely different when given one parameter.
2010-12-21 04:04:15 +01:00
Cyp
91ee0f7655
Merge branch 'master' into qt
...
Conflicts:
lib/framework/frame.h
lib/framework/types.h
lib/widget/editbox.cpp
macosx/Warzone.xcodeproj/project.pbxproj
macosx/configs/Warzone-Debug.xcconfig
2010-12-21 03:59:22 +01:00
buginator
5f7ea7ef69
Merge branch 'master' of github.com:Warzone2100/warzone2100
...
* 'master' of github.com:Warzone2100/warzone2100:
Remove the NETMESSAGE wrapper around NetMessage.
Fix walls being built with incorrect orientation when camera is rotated.
Simplify lib/widget/editbox.cpp, using QString.
2010-12-20 19:16:34 -05:00
Cyp
b8ae806f29
Remove the NETMESSAGE wrapper around NetMessage.
...
It wasn't compiling on Windows anymore, anyway — fixes ticket:2426...
2010-12-21 01:10:57 +01:00
Cyp
4963dfd1bb
Simplify lib/widget/editbox.cpp, using QString.
...
This shortens editbox.cpp by 23.5%, and allows setting the cursor position by clicking in the edit box.
2010-12-21 01:10:57 +01:00
buginator
1b28712974
Merge branch 'master' of github.com:Warzone2100/warzone2100
...
* 'master' of github.com:Warzone2100/warzone2100:
68 warnings on the wall, take some down, grind them to dust (with help from per), 40 warnings on the wall.
2010-12-20 17:35:49 -05:00
dak180
dcca83dd2a
68 warnings on the wall, take some down, grind them to dust (with help from per), 40 warnings on the wall.
2010-12-20 17:28:01 -05:00
buginator
d6a38ab0e1
Merge branch 'master' of github.com:Warzone2100/warzone2100
...
* 'master' of github.com:Warzone2100/warzone2100:
Remove MersenneTwister C wrapper.
Remove unused and untested PointTree C interface.
Clean up (BASE_OBJECT **) casts, which the compiler is allowed to do funny optimisations with.
Remove bool, true, false defines, add NETauto() and move PACKAGED_CHECK somewhere more appropriate.
Contrary to the information I had fstack-protector seems to need 10.6 min to build.
2010-12-20 16:04:02 -05:00
Cyp
68b50aecda
Remove bool, true, false defines, add NETauto() and move PACKAGED_CHECK somewhere more appropriate.
2010-12-20 21:41:51 +01:00
buginator
540e26941b
Merge branch 'master' of github.com:Warzone2100/warzone2100
...
* 'master' of github.com:Warzone2100/warzone2100:
Remove use of %zd and %zu, since Windows felt like using %Id and %Iu instead.
Try to fix isatty linkage errors on Windows.
2010-12-19 23:48:01 -05:00
Cyp
146599b05c
Remove use of %zd and %zu, since Windows felt like using %Id and %Iu instead.
...
Fixes ticket:2422.
2010-12-20 05:33:08 +01:00
Cyp
d9ce212728
Try to fix isatty linkage errors on Windows.
...
Hope this works, somehow.
2010-12-20 05:08:58 +01:00
Cyp
2f780609a2
Try to fix isatty linkage errors on Windows.
...
Hope this works, somehow.
2010-12-19 22:50:45 -05:00
Cyp
c95692c05b
Update *.vcproj files from ticket:2421.
...
And removed extern "C" {} from some headers, apparently Windows can't handle extern "C" consistently.
2010-12-20 04:25:01 +01:00
Cyp
0c40449e37
Make Windows' ResetRPTDirectory function compile.
...
(According to ticket:2421.)
2010-12-20 02:51:28 +01:00
Cyp
180d0bb62a
Try to fix one more Windows-specific build error.
2010-12-20 02:12:09 +01:00
Cyp
57d9a7dd6f
Add global using std::abs, in order to try to find and fix Windows-specific build errors.
...
Why can't certain compilers be standards-compliant?
(Why do people take the absolute value of something unsigned, anyway, even though it should be permitted.)
2010-12-20 01:46:19 +01:00
Cyp
36484909d6
Try to fix Windows exception handler and makefiles.
2010-12-20 01:07:12 +01:00
Cyp
e0ee1eec3c
Use std::complex<double>, which is much more readable than the alternative.
2010-12-19 21:59:19 +01:00
Cyp
bd6b96315b
Merge branch 'cpp' into qtcpp
...
Conflicts:
lib/framework/Makefile.am
lib/framework/frame.cpp
lib/framework/framework.vcproj
lib/framework/input.cpp
lib/ivis_opengl/piestate.cpp
lib/ivis_opengl/screen.cpp
lib/ivis_opengl/textdraw.cpp
lib/widget/Makefile.am
lib/widget/editbox.cpp
lib/widget/scrap.cpp
lib/widget/widget.vcproj
macosx/Warzone.xcodeproj/project.pbxproj
src/Makefile.am
src/main.cpp
src/makefile.win32
2010-12-19 16:51:27 +01:00
Cyp
0d2e373456
Merge branch 'master' into cpp
...
Conflicts:
lib/widget/bar.cpp
lib/widget/editbox.cpp
2010-12-19 16:24:38 +01:00
Cyp
bd2f6fb7ce
Use constructors/destructors for WIDGETs, unduplicating a tonne of probable copy/paste abuse in the process.
2010-12-19 16:16:17 +01:00
Cyp
7a49623b7f
Use new/delete for allocating/deallocating WIDGETs.
2010-12-19 00:35:15 +01:00
Cyp
9f43c1f681
Make WIDGET and W_INIT inheritance explicit.
2010-12-18 23:13:27 +01:00
Cyp
0fe13d055a
Print distances and speeds in terms of tiles, not in 1/128ths of tiles.
...
Changelog: Print distances and speeds in terms of tiles.
2010-12-18 20:01:09 +01:00
Cyp
c465f161bf
Fix keyboard input being swallowed due to missing events such as SDL_KEYUP.
...
This is due to a seemingly undocumented bug and/or feature in SDL, where SDL_EventState and SDL_SetEventFilter mysteriously discard all pending events.
The following SDL code in SDL_EventState and SDL_SetEventFilter discards all pending events, with a comment saying it does so:
while ( SDL_PollEvent(&bitbucket) > 0 )
;
There appears to be no documentation of this fact anywhere outside the comment in the SDL code.
I am not aware of any logical reason why enabling events with SDL_EventState should cause less events to be received than otherwise.
2010-12-18 03:07:52 +01:00
Cyp
d9813b37e5
Fix crash when dumping too much syncDebug.
2010-12-17 21:46:35 +01:00
dak180
c4ec4ffd2b
144 warnings on the wall, take some down, grind them to dust, 98 warnings on the wall.
2010-12-16 22:05:06 -05:00
dak180
0364933736
Make the xcode project work again.
2010-12-16 21:06:33 -05:00
Cyp
80cc971b61
Merge remote branch 'origin/master' into qt
...
Fixed gameTime → realTime in lib/framework/wzapp.cpp, since the menus were messed up due to interpreting everything as a double-click.
Conflicts:
lib/framework/debug.c
lib/framework/input.c (became wzapp.cpp)
lib/ivis_opengl/screen.c
lib/ivis_opengl/screen.h
lib/ivis_opengl/textdraw.c
macosx/Warzone.xcodeproj/project.pbxproj (used qt version)
src/display.c
src/main.cpp
src/terrain.c
2010-12-17 00:36:10 +01:00
Cyp
3f6ecec025
Replace sqrt(x) with sqrt((double)x) to make broken compilers happy.
2010-12-16 23:28:57 +01:00
Cyp
12e8e5bc80
Rename *.lex.c to *.lex.cpp and *.tab.c to *.tab.cpp.
2010-12-16 23:28:56 +01:00
Cyp
0646b37603
Rename *.c to *.cpp.
2010-12-16 23:28:56 +01:00
Cyp
a2cd7b0592
Make everything compile successfully with g++, without -fpermissive.
2010-12-16 23:24:40 +01:00
Cyp
2bcb709cf4
Move broken dependency hack out of most Makefile.am's, except the for the root.
2010-12-16 23:14:38 +01:00
Cyp
0fe191778b
Actually check the mouse position when clicking, instead of just assuming people clicked wherever the mouse moves to later.
...
In theory, this should make the UI usable, even on machines that don't consistently get 10000 FPS.
Because WZ widgets are weird, just make the widgets pretend that the mouse stopped moving after clicking or releasing in a given frame.
If you click twice in the same frame, the second widget will still greedily steal the mouse click from the first widget.
Changelog: Try to improve UI responsiveness under low framerates.
2010-12-16 22:20:09 +01:00
dak180
1e6bce9594
Merge remote branch 'refs/remotes/nanotech/master'
2010-12-11 11:52:33 -05:00
cybersphinx
dd4391990d
Get rid of a few unnecessary Makefile.ams.
2010-12-11 16:41:57 +01:00
cybersphinx
7a672cab30
Fix includes for generated files.
2010-12-11 15:58:39 +01:00
NanoTech
3ccc629eab
Replace legacy Carbon dialogs with Cocoa NSAlerts.
...
Also don't link the main binary with Carbon at all anymore.
2010-12-10 23:39:22 -06:00
buginator
b1495d43b6
Trap the ASCII_NEWLINE to only work in non MP games, to prevent abuse.
2010-12-09 00:52:44 -05:00
Cyp
f5893a7fe5
Don't include backtraces in syncDebug CRCs.
...
This should allow using syncDebugBacktrace() without causing a desynch if some clients don't support them or print them differently.
2010-12-08 18:00:08 +01:00
buginator
c687c16ee9
Tell people they will see glitches, instead of thinking that they have selective
...
color blindness for units / structures and don't have a openGL 2.0 card.
2010-12-07 20:17:50 -05:00
buginator
ac6b928ad7
Fix map preview screen redrawing, broken in f2ae61805c
...
Add entries to palette.txt for the new colors used in map preview.
Draw location of oil features.
Changelog: Enhance map preview to show oil locations.
2010-12-06 21:14:06 -05:00
buginator
00c92cbdd7
Fix bug introduced in 09ea0be7c30236809536db332be78b2967d3114d Changelog: Fix kicking of non-hosts who didn't have default color values.
...
Only change colors if you are the host on the setup screen.
Fixes ticket:2329
(cherry picked from commit fd2843e6431e43cc72b635c422fd18bb19d42c47)
Conflicts:
lib/netplay/netplay.c
2010-12-06 21:13:54 -05:00
buginator
0049223ccb
Use the host's SP color as the default color when hosting games. (cherry picked from commit 09ea0be7c30236809536db332be78b2967d3114d)
...
Conflicts:
lib/netplay/netplay.c
2010-12-06 21:13:52 -05:00
buginator
bbcad634bc
Fix error messages / formatting. (cherry picked from commit 461b8c820cffe97077568f2c25fa480ffec131e4)
2010-12-06 21:13:44 -05:00
buginator
50aafb279e
Don't try to render a string that is NULL. Unknown why this happens, need someone that has access to non-English systems to debug this matter more.
...
refs ticket:2209
refs tickts:2245
(cherry picked from commit b6952c184456b999fb4dfd51ced072ca1b206740)
Conflicts:
lib/ivis_opengl/textdraw.c
2010-12-06 21:13:42 -05:00
buginator
707eed834b
On LOG_ERROR, notify people in-game via the console and a sound effect that there was a error.
...
It will only do this once every ~30 secs since the last LOG_ERROR was generated to prevent spamming.
This is to help windows and mac users know that there was a error condition, and they need to check their logs.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11702 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 9e4688803ac044a3f9b20bbd4f8b4cc0c7cbc01e)
Conflicts:
src/display3d.c
2010-12-06 21:13:32 -05:00
Cyp
bf38eb51ea
Add branch switching hack to remaining Makefile.am files.
2010-12-06 00:19:30 +01:00
Per Inge Mathisen
4f85821bab
Cache texture coordinate calculation on game start instead of doing them each frame. Do defensive structure stretching in the vertex shader. See ticket:2310
2010-12-05 16:17:26 +01:00
Per Inge Mathisen
7de25a9d5b
Lay the groundwork for a more modern component drawing system. Removes support for OpenGL 1.x. See ticket:2310
2010-12-04 15:57:26 +01:00
Per Inge Mathisen
28624d0c46
qt branch: If OpenGL initialization fails, explain to the user why the program does not start. See ticket:2336
2010-12-04 15:11:56 +01:00
Cyp
5fc3f6b5d7
Fix some GUI dependence on gameTime, and make camera hovering and scrolling be more numerically stable.
...
The exact solution to the camera height d²/dt² height = -ACCEL_CONSTANT * (height - desiredHeight) - VELOCITY_CONSTANT * d/dt height ended up a bit complex.
2010-12-01 13:43:06 +01:00
cybersphinx
d6e2ad0c56
Put ifdefs around Linux-specific header/function.
...
Closes #2366 .
(cherry picked from commit 2d4d2d807d98fd9cd3b49891faf0b34976330915)
2010-11-30 01:56:05 +01:00
Cyp
2ad6ff0855
Fix desynch when player leaves, due to clearing buildings at different gameTimes.
2010-11-29 12:48:51 +01:00
Cyp
a8f6faaed0
Fix spurious desynch at gameTime 102, due to not clearing desynch logs between games.
...
Also, no need to duplicate function name strings, which are link-time constants.
2010-11-29 01:45:19 +01:00
cybersphinx
b7cb308f30
Allow process to be traced for the crash handler.
...
Some distributions disallow this (newer Ubuntu for example), so the gdb call
didn't output anything useful. Based on a patch by Safety0ff.
(cherry picked from commit 023ea5b2cea6f57b6690ac7d25fd472aefc911eb)
2010-11-24 16:49:50 +01:00
Buginator
83f1a892e1
Only clear player name when needed.
...
(When player drops / leaves, you will still see their name instead of the default color name).
Also fix a log line.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11495 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 847edec81737e6c6a42e4c91aede5c99b9a755ce)
2010-11-22 16:06:29 +01:00
safety0ff
ae6b76dda5
Fix for ivis state desync, fixes menu colour bug noticed by vexed.
2010-11-22 01:02:11 -05:00
safety0ff
7e872312b8
Fix opengl state clobbering, optimize terrain rendering a little.
2010-11-22 00:05:42 -05:00
safety0ff
8c9e7d5bd0
Fix an invalid pointer dereferencing issue in the script events system.
...
Closes #2300 .
2010-11-21 15:48:31 -05:00
safety0ff
16681df600
Revert "Fix another memory clobbering issue. (dereferenced pointer)"
...
This reverts commit 1a6fb8a7547f23ce2bd7af153ac839cba999e2b0.
2010-11-21 15:48:31 -05:00
Cyp
60d7cb6127
Merge remote branch 'origin/master' into qt
...
Conflicts:
.hgignore (manual merge)
lib/framework/wzapp_c.h (used qt)
macosx/Warzone.xcodeproj/project.pbxproj (used qt)
po/*.po (used master)
2010-11-21 21:46:08 +01:00
Cyp
ea1e76a09d
Handle floating point connector coordinates as well as integer (ignores the floating point part).
...
Correctly handles "42 127 -3", "42.999 127. -3.1415926535897932384626" and "42... 127.0.0.1 -3.0..0...0" as (42, 127, -3).
Doesn't handle the floating point and integer mixture "42 127.0 -3".
2010-11-21 11:38:36 +01:00
Cyp
bdca765f06
Change connector locations and pie_TRANSLATE from floats to ints.
...
Probably fixes desynchs involving different projectile sources.
Hope no floats are left to affect the game state...
2010-11-20 20:44:40 +01:00
Cyp
a0ea827340
Fix VTOLs teleporting to a planet 2.5 million tiles up, due to missing cast before division in last commit.
2010-11-19 12:42:19 +01:00
Cyp
53da8ac0d0
Fix desynch due to deltaGameTime not being deterministic during message processing.
...
Fixed by setting deltaGameTime = 0 in src/loop.c, after each game-state update.
Also, cleaned up lib/gamelib/gtime slightly.
To reproduce locally, start 2 clients, set one to 20x speed, the other to normal speed, and create droids on uneven terrain using the debug menu.
2010-11-18 10:56:41 +01:00
Cyp
3359fac395
Fix broken moveCalcBlockingSlide comparisons, and make DEG(42) evaluate to 7645 without use of floating point.
...
After making DEG avoid using float (unless given a float argument), had to fix moveCalcBlockingSlide to avoid out-of-range-comparison error-warnings.
The moveCalcBlockingSlide's int16_t instead of uint16_t was introduced in 6c811c1ecb
.
Also, remove lots of unused stuff.
2010-11-16 18:33:20 +01:00
Cyp
a0c1c9de0d
Change droid experience from float to uint32_t.
...
Less floats generally reduces the risk of desynchs, don't know if the droid experience caused desynchs, but it might have been possible. Added experience to syncDebugDroid.
Also, fixed QualityFactor and droidResistance integer truncation and made single-player skirmish damage not affected by difficulty level either.
2010-11-16 14:18:01 +01:00
Cyp
48c4958062
Convert iIMDShape.min/max from Vector3f to Vector3i, since they are used in the game state.
...
Don't know if that could cause any desynchs, but better not to risk it.
2010-11-16 12:01:43 +01:00
Cyp
7df59bafdb
Fix desynch when constructing and demolishing the same structure at the same time.
2010-11-15 14:31:28 +01:00
Cyp
40602d428e
Verify in syncDebug that generated paths are identical.
2010-11-15 13:11:19 +01:00
buginator
df83ed0caa
Bump netcode's NETCODE_VERSION_MINOR to sync with new testing build.
2010-11-14 22:38:20 -05:00
buginator
341d4d3bf8
Use 'Warzone 2100 master' as the default directory, and the default crash handler (on windows) directory.
...
fixes ticket:2317
2010-11-14 22:30:45 -05:00
buginator
f8517a7716
Fix another memory clobbering issue. (dereferenced pointer)
...
Patch Author: Safety0ff
fixes ticket:2300
Original detective work done by Ai_Tak (ticket:1656)
Signed-off-by: buginator <buginator@gna.org>
(cherry picked from commit 1a6fb8a7547f23ce2bd7af153ac839cba999e2b0)
2010-11-13 13:40:58 -05:00
Per Inge Mathisen
9b3cf3a382
Allow you to load textures on demand, both ordinary textures and tcmask textures.There is really no reason now to list tcmask textures in the wrf files at all. You can still put a texture in the wrf to override the usual texture loaded with a model (necessary for campaign and terrain dependent base plates). Closes ticket:2304
2010-11-12 21:31:56 +01:00
Per Inge Mathisen
bf4ffed04c
Allow texture animation and tcmask to be used together.
2010-11-10 20:10:40 +01:00
Cyp
be5285f916
Fix duplicate structure IDs by removing GAME_BUILD message type.
...
The only remaining purpose of GAME_BUILD was to hackishly change structure IDs around, which is not useful since structure IDs are already synchronised.
Changelog: Fix inability to select or target some structures due to duplicate structure IDs.
2010-11-07 14:16:56 +01:00
buginator
5a35eb9f89
CHANGELOG: Correctly handle unicode strings for edit boxes.
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fixes ticket:2209
(cherry picked from commit 3012fde61ef92151e0ec5125551a7b3481f05fb8)
Conflicts:
lib/widget/editbox.c
2010-11-06 15:59:57 -04:00
Per Inge Mathisen
1617b4c3d7
Add new keyword WZ_DECL_ALWAYS_INLINE to label functions that we always want to inline, even when compiling in debug mode.
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Also manually inline map tile lookups in the danger map code for maximum performance (avoiding some checks).
2010-11-02 21:12:58 +01:00
Per Inge Mathisen
153c5c5613
Try to fix signed/unsigned comparison bugs in newly converted c++ code.
2010-11-02 21:06:23 +01:00
cybersphinx
99486cb694
Add Turkish translation by Ayhan Görgülü.
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Closes #2261 .
2010-11-02 15:34:00 +01:00
Buginator
0702fa9eb5
Show map / game name / hosted by in the tooltip for the lobby
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closes ticket:2121
This does *NOT* break GAMESTRUCT compatibility.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11546 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 1119dada6868433f6840dd1fe174a7aa3858b081)
2010-11-02 15:30:36 +01:00
Cyp
33c25602f7
Bump netcode version.
2010-10-30 22:59:27 +02:00
Cyp
d41a6078d4
Bump netcode version for testing build.
2010-10-30 22:57:54 +02:00
cybersphinx
4f411fd096
Add stdlib.h to fix compilation.
2010-11-02 01:18:45 +01:00
Cyp
95b4cff1b8
Merge remote branches 'origin/qt-trunk' and 'origin/master' into qt
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Conflicts:
macosx/Warzone.xcodeproj/project.pbxproj
2010-10-31 22:27:42 +01:00
safety0ff
bffee9d99b
Add workaround for corrupted Qt text.
2010-10-30 16:49:27 -04:00
Cyp
6e1771e319
Merge remote branch 'origin/master' into qt
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Conflicts:
lib/ivis_common/piemode.h
lib/ivis_common/rendmode.h
lib/ivis_common/textdraw.h
macosx/Warzone.xcodeproj/project.pbxproj
macosx/configs/Project-All.xcconfig
2010-10-30 20:04:42 +02:00
Per Inge Mathisen
aa1531707a
Remove unused text drawing code to reduce legacy porting woes.
2010-10-30 19:18:50 +02:00
Per Inge Mathisen
aaedaabf60
Speed up text rendering for console messages by rendering to pixmaps instead of re-rendering the strings themselves for every display frame.
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This increases actual display frames per second here by 100% when showing a full console.
2010-10-30 17:06:36 +02:00
Per Inge Mathisen
828c0f72ae
Revert 9e29aa5210
which reverted the removal of QuesoGLC, to start
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working on fixing the font rendering with Qt.
2010-10-30 13:20:16 +02:00
Cyp
ad4a38a1be
Bump netcode version.
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Also, remove unused NETCODE_HASH.
2010-10-26 10:11:04 +02:00
Cyp
25671b1083
Revert "Replace immediate-mode rendering with VA-based rendering" for now, since it makes rendering trucks very slow.
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This reverts commit f363a02af7
.
Please revert this revert when this is fixed.
2010-10-26 08:36:22 +02:00
Per Inge Mathisen
b7c9a369d6
Add new backdrop from forum member jorzi.
2010-10-24 19:55:57 +02:00
Cyp
5c431a36d1
Convert muzzle location from floats to integers.
2010-10-23 18:02:56 +02:00
Cyp
e8ebb11d4a
Remove NETnull() function, which was potentially confusing.
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NETnull() was equivalent to uint32_t zero = 0; NETuint32_t(&zero);, which no longer adds/removes 4 bytes of padding as advertised.
2010-10-23 18:02:56 +02:00
Cyp
fcdba754c4
Introduce ModeQueue and ModeImmediate as an alternative to playing with bMultiMessages.
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Makes campaign queue some messages, and fixes cancelling production queues in campaign.
2010-10-22 18:13:04 +02:00
buginator
d0217d5d4e
Commit patch from ticket:2110 "Mousewheel menu patch"
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Author: noccy
Thanks for the patch!
Format and additional changes by me.
Close ticket:2110
(cherry picked from commit e979b6ad620f27e746f119fefd1f613bbb61b8a4)
Conflicts:
src/keybind.c
src/keybind.h
2010-10-21 00:55:55 -04:00
Buginator
58c0ceec95
Fix edit boxes so they correctly calculate the string's pixel borders.
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Motivation of this patch was because of some whiny guy on IRC. ;)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11668 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 81f07188a3693007621496ac9fa0c0e2e8b24b87)
2010-10-18 22:23:59 -04:00
Buginator
0be5f2b6e9
Add code to look for "novideo.ogg" refs ticket:2052
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but don't upload the novideo.ogg yet, since we don't have a clear winner.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11566 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 7f6ea5d1a332b7bc535a4a83768b0b90d543df1c)
2010-10-18 22:23:55 -04:00
Buginator
f4c3d7ec8e
Change ASCII_NEWLINE from '@' to '`'
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This enables people to use "@" in chat.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11545 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit 10217901eb10fc652c3c8eeb2eba2f519b1f5b0f)
2010-10-18 21:47:48 -04:00
Buginator
ccd5555275
Remove a (MSVC only) debug() line that spammed way too much.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11321 4a71c877-e1ca-e34f-864e-861f7616d084
(cherry picked from commit a2a11fccd74485f76dbb098c0bb73de6cc0bd708)
2010-10-18 21:37:48 -04:00
buginator
e09e8ac4fe
If resource was not loaded, then don't continue on, error out.
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(cherry picked from commit aa8bf289b8f4fad5d6122a43432521dbf2e2cc92)
2010-10-17 19:32:53 -04:00
buginator
a11d60774e
Fix MSVC builds
2010-10-17 18:46:06 -04:00
Cyp
49e9780f41
Fix spurious out-of-synch messages when pausing in single-player mode.
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This was caused by forgetting to set the delta tick time to 0 when paused. Don't know whether fixing this fixes anything else.
2010-10-16 17:55:01 +02:00
Giel van Schijndel
b5fb5bacf8
remove write-only variables buffer and size from iSurface
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Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-13 22:09:31 +02:00
Giel van Schijndel
0d2dbdbaef
Replace rendSurface related bitshifts with divisions
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These cases of bitshifting are premature optimisations ''only'',
especially since they obscure what's really going on (finding the center
of a range).
Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-13 21:35:22 +02:00
Giel van Schijndel
6e509622c2
move global rendSurface to piemode.c
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rendSurface isn't used by rendmode.c, so define it in piemode.c where it
is both used and its contents are defined.
Additionally remove unnecessary #includes from rendmode.h and include
the correct headers at places where rendmode.h was included.
Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-13 21:35:04 +02:00
Giel van Schijndel
5ab267ab71
Remove pointer global psRendSurface
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Global pointer psRendSurface only ever contains &rendSurface (another
global), provided that it isn't undefined (isn't statically NULL
initialised). So replace the use of this pointer with using
rendSurface.
Additionally remove function iV_RenderAssign, which only wraps the
psRendSurface assignment along with a debug() call, and inline it at its
only call-site.
Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-13 21:30:00 +02:00
Giel van Schijndel
681988a5d4
Remove unused constant PIE_NO_CULL
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Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-13 21:30:00 +02:00
Giel van Schijndel
5a51986e65
Get rid of double pie_/iV_ names for the same functions
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Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-13 21:30:00 +02:00
Giel van Schijndel
e278f01bcd
remove write-only variable iSurface.flags
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Remove the write only member variable `flags` from struct iSurface.
Additionally remove the macros REND_SURFACE_(UNDEFINED|SCREEN|USR) which
were only used to assign to the `flags` variable.
Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-13 21:29:59 +02:00
Giel van Schijndel
5923c45593
piematrix: improve mathematical description of pie_RotateTranslate3f
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Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-10 14:53:58 +02:00
Giel van Schijndel
d6c7690f02
trig: don't #include "math_ext.h" as trig.h doens't use it
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Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-09 17:33:45 +02:00
Giel van Schijndel
a8fdd2c068
trig: declare all trigonometric functions as pure
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Mark the prototypes of all (fixed point) trigonometric functions as
pure. This declares that these functions don't have any side-effects.
Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-09 17:30:53 +02:00
Giel van Schijndel
83aacc042b
Get rid of unused constant TRIG_DEGREES
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Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-09 16:54:09 +02:00
Cyp
0794c5a674
Merge remote branch 'origin/master' into qt-trunk
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Conflicts:
.hgignore
configure.ac
lib/framework/SDL_framerate.h
lib/framework/cursors.h
lib/framework/endian_hack.h
lib/framework/frame.c
lib/framework/input.c
lib/framework/input.h
lib/framework/opengl.h
lib/framework/wzapp_c.h
lib/gamelib/gtime.c
lib/gamelib/gtime.h
lib/ivis_common/Makefile.am
lib/ivis_common/ivispatch.h
lib/ivis_common/png_util.h
lib/ivis_opengl/screen.c
lib/ivis_opengl/screen.h
lib/netplay/netlog.c
lib/netplay/netlog.h
lib/netplay/netplay.c
lib/netplay/netplay.vcproj
lib/netplay/netsocket.cpp
lib/netplay/nettypes.c
lib/sequence/sequence.c
lib/sound/oggvorbis.c
lib/widget/scrap.c
macosx/Resources/wzlocal/lt.lproj/InfoPlist.strings
macosx/Warzone.xcodeproj/project.pbxproj
macosx/configs/Bison-Debug.xcconfig
macosx/configs/Bison-Release.xcconfig
macosx/configs/FetchPrebuilt.sh
macosx/configs/FetchSource.sh
macosx/configs/Project-All.xcconfig
macosx/configs/SDLmain-All.xcconfig
macosx/configs/SDLmain-Debug.xcconfig
macosx/configs/SDLmain-Release.xcconfig
macosx/configs/Warzone-All.xcconfig
macosx/configs/Warzone-Debug.xcconfig
po/cs.po
po/da.po
po/de.po
po/en_GB.po
po/es.po
po/et_EE.po
po/fi.po
po/fr.po
po/fy.po
po/ga.po
po/hr.po
po/it.po
po/ko.po
po/la.po
po/lt.po
po/nb.po
po/nl.po
po/pl.po
po/pt.po
po/pt_BR.po
po/ro.po
po/ru.po
po/sk.po
po/sl.po
po/uk_UA.po
po/zh_CN.po
po/zh_TW.po
src/astar.c
src/data.c
src/fpath.c
src/frontend.c
src/hci.c
src/main.cpp
src/move.c
src/move.h
src/multibot.c
src/multiint.c
src/multijoin.c
src/multiplay.c
src/multisync.c
src/terrain.c
2010-10-09 14:44:15 +02:00
Cyp
03cc107b84
Add build script fixer for when renaming files from .c → .cpp, and add branch-switching hack to lib/ivis_opengl.
2010-10-08 13:16:07 +02:00
Cyp
125e7ba9ab
Convert pie_MatRot[XYZ] to use uint16_t instead of float.
2010-10-08 11:28:31 +02:00
Cyp
5fa9edc4ad
Replace iv_Matrix with pie_Mat, eliminating the need for ivispatch.h.
2010-10-08 11:19:57 +02:00
Giel van Schijndel
fd740148c3
piematrix: remove unused function pie_RotateTranslate3iv
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Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-07 16:10:34 +02:00
Giel van Schijndel
704b32b9ba
piematrix: fix rotation math
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In 697a97ff18
, my interpretation of the
performed matrix math was wrong as a result of (wrongly) reading [xyz]^2
as [xyz]*2. This commit fixes that error.
Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-06 17:03:32 +02:00
Giel van Schijndel
ab9711d877
piematrix: get rid of FP12 bitshifting
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Use multiplication and division instead of bitshifting as its
conceptually easier to understand (mathematically).
Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-05 23:52:54 +02:00
Giel van Schijndel
660f202a9c
Fix wrong ordering of matrix cells
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Wrong ordering reported by cybershpinx
Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-05 23:32:42 +02:00
Giel van Schijndel
697a97ff18
piematrix: document the used math
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Add descriptions of the used matrix math and the internal representation
of matrices.
Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-05 22:41:51 +02:00
Giel van Schijndel
c95f0f8be3
Replace [xy]pshift with the single constant it ever contains
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The variables [xy]pshift only ever contain the constant value `10`, so
instead of bothering to keep the variables around use the
STRETCHED_Z_SHIFT constant. This constant serves the same purpose as
[xy]pshift (only for the Z coordinate) and is defined to `10` as well.
Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-05 20:14:55 +02:00
Giel van Schijndel
9870192aa1
Merge r11685 from trunk into the Qt branch: Add lib/framework/opengl.h to noinst_HEADERS
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11687 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:35:11 +02:00
Giel van Schijndel
d01a61bdc1
Remove empty function `trigShutDown`
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11709 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:42 +02:00
Giel van Schijndel
3390509fe7
piematrix: use floats instead of fixed point DEG degree values for rotations
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Allow passing of degrees as floats to the pie_MatRot[XYZ] functions.
This commit further helps in getting rid of fixed point math.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11708 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:42 +02:00
Giel van Schijndel
a6cb949c97
piematrix: prepare for removal of fixed point math
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* Change some of the PIE matrix functions to accept floating point
values in the API.
* Rename the badly named constant `_MATRIX_ID` to `Identitymatrix`
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11707 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:42 +02:00
Giel van Schijndel
dc8623a6ec
DrawText: Don't be overly pedantic in restoring the previous matrix-mode
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Don't retrieve the current matrix mode prior to changing it, and restore
this mode after drawing text. Instead rely on the assumption that the
current matrix mode is GL_MODELVIEW, which currently is a valid
assumption.
Reason for this change is that OpenGL retrieving the current matrix mode
isn't possible in OpenGL implementations without fixed pipeline, which
lack a matrix mode, e.g. OpenGL ES 2.0 and OpenGL 3.0.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11699 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:42 +02:00
Giel van Schijndel
0aa5d2cef8
Don't #include GLee.h where it isn't required
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At places where we only need the ''regular'' OpenGL API, not any
extensions, don't #include GLee.h, #include lib/framework/opengl.h
instead.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11691 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:41 +02:00
Giel van Schijndel
27fb938877
opengl.h: get rid of the X11 macro `Status`
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11690 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:41 +02:00
Per Inge Mathisen
780f186dec
Fix compile warning that complained about variable being potentially clobbered by longjmp.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11689 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:41 +02:00
Giel van Schijndel
f363a02af7
Replace immediate-mode rendering with VA-based rendering
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Almost completely (one corner case requires reading GL specs) replace
immediate-mode rendering with VA-based rendering by means of
glDrawArrays.
This, when completed, makes porting to OpenGL ES 2.0 and OpenGL 3.0
without backwards compatibility easier.
This closes #2172
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11686 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:41 +02:00
Giel van Schijndel
d0e24c96cf
Add lib/framework/opengl.h to noinst_HEADERS
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11685 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:41 +02:00
Giel van Schijndel
a83560844c
Merge r11677:11678 from trunk into the Qt branch: add a platform-abstraction header: `opengl.h`
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Add a header to allow platform-indepent inclusion of the OpenGL API,
removing our dependency on SDL_opengl.h and consolidating
platform-specific code in that single header.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11679 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-17 14:01:10 +02:00
Giel van Schijndel
09f6b46276
prevent redefinition of __glext_h__
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11678 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-17 14:00:58 +02:00
Giel van Schijndel
82ed96fd3b
Add a platform-abstraction header: `opengl.h`
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Add a header to allow platform-indepent inclusion of the OpenGL API,
removing our dependency on SDL_opengl.h and consolidating
platform-specific code in that single header.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11677 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-17 12:15:18 +02:00
Giel van Schijndel
8e000fa325
Replace #ifdef(APPLE) #include <$path/gl.h> sections with <SDL_opengl.h> which handles this already
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11671 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-16 11:05:20 +02:00
Giel van Schijndel
b14221a289
Don't #include <GL/glu.h> where it's contents aren't used
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11669 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-15 10:12:20 +02:00
Christian Ohm
7ab97781ae
Print the needed port when lobby communication fails.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11639 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-13 10:49:13 +02:00
Christian Ohm
fadd32b1e6
Fix debug output on the console.
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Check if there's a \n at the end, if not, append one. Before, it checked for a
\n anywhere in the string, and if there was, wouldn't append one.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11638 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-13 10:49:12 +02:00
Cyp
559ded3ec0
Fix switching players in single-player mode in debug menu.
2010-09-01 21:34:21 +02:00
Safety0ff
d2cec06720
Fix CFURLRef leaks on Mac.
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Closes #2009 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11511 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-23 16:35:30 +02:00
Cyp
e7c277c3d7
Fix VTOLs flying into hyperspace due to unsigned vertical velocity calculations.
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Also, fix all signed-unsigned warnings in src/move.c.
2010-08-15 21:02:32 +02:00
Cyp
6f60e686ae
Remove NETuint32_tSmall, make all uint32_t's small, except for one uint32_tLarge.
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(The large is a CRC, and CRCs are usually large numbers.)
2010-08-15 21:02:32 +02:00
Safety0ff
8f55883a61
Remove SDL_swap* usage.
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Closes #1937 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11482 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-15 20:46:41 +02:00
Cyp
15d7243c5f
Make the warn_unused_result warning squelch compile on distros where the fwrite is already in an if (fwrite()) {}.
2010-08-15 13:15:04 +02:00
Cyp
438a4d5aff
Enable warnings, make warnings consistent, fix some warnings, use -Wno-error=squeak to allow squeaky warnings to compile without squelching them.
2010-08-15 12:30:46 +02:00
Per Inge Mathisen
3f296e5cf7
qt branch: Remove some dead code
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11467 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-15 00:11:14 +02:00
Buginator
26fa2b06f9
Change back to "trunk" form newnet. (less confusion)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11470 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-15 00:10:52 +02:00
Cyp
0c2015425c
Merge remote branch 'origin/newnet'
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Conflicts:
lib/gamelib/gtime.c
lib/gamelib/gtime.h
lib/netplay/netplay.c
Closes ticket:1573. Closes ticket:805. Probably fixes 100 more issues.
2010-08-14 22:34:30 +02:00
Per Inge Mathisen
57299dc208
Remove all float usage from logical fps calculations. Patch reviewed by Cyp.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11462 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-14 22:08:32 +02:00
Cyp
d13fbd9dbc
Squelch warnings. (Need a way of doing optimised builds, but still with -Werror...)
2010-08-14 14:16:08 +02:00
Per Inge Mathisen
a34997239a
Fixes for game elements improperly being dependent on logical fps. Camera animation.
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Water animation. Weather animations. Replaced all usages of the generic timeAdjustedIncrement
with proper gameTimeAdjustedIncrement or graphicsTimeAdjustedIncrement as appropriate.
See ticket:2083 for more info. Patch reviewed by Cyp.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11457 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-14 14:10:34 +02:00
Cyp
7d5f1271a9
Merge remote branch 'origin/master' into newnet
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Conflicts:
.gitignore
lib/iniparser/Makefile.am
macosx/Resources/wzlocal/pt_BR.lproj/InfoPlist.strings
2010-08-14 11:26:09 +02:00
Cyp
fcd0b6fe46
Print "Oldname → Newname" instead of "Oldname: -> Newname".
2010-08-14 09:58:36 +02:00
Cyp
18307a7fc1
Eschew ventriloquism assiduously.
2010-08-14 09:57:45 +02:00
Christian Ohm
5c05971428
Add Slovak translation by Koapa.
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Closes #2036 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11415 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-11 00:04:44 +02:00
Christian Ohm
fe59e98943
Add Slovak translation by Koapa.
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Closes #2036 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11418 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-11 00:04:10 +02:00
Christian Ohm
8dc23cf870
Don't crash in socketAccept when given a NULL socket.
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Closes #2033 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11404 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-09 09:15:37 +02:00
Christian Ohm
e3a123560c
Add Korean translation by urgood2.
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Closes #2035 , #2055 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11394 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-09 09:15:37 +02:00
Christian Ohm
fab89b8ab4
Don't crash in socketAccept when given a NULL socket.
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Closes #2033 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11405 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-09 09:14:50 +02:00
Christian Ohm
4eb49a39d1
Add Korean translation by urgood2.
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Closes #2035 , #2055 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11395 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-09 09:14:49 +02:00
Giel van Schijndel
94320034ae
Assume that SDL headers are directly in the #include path, instead of assuming the SDL directory is in the #include path.
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Closes #1941 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11385 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-05 20:05:02 +02:00
Safety0ff
1fa5ab201d
Apply patch from #1944 (vorbis error strings).
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Closes #1944 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11384 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-05 20:05:02 +02:00
Safety0ff
dec83d8065
Apply patch #1982 .
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Removes Vector3i_normalise and return int32_t instead of float for Vector3i_Length.
Closes #1982 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11383 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-05 17:48:53 +02:00
Cyp
dd47d1f8c2
newnet: Insist harder on detecting and displaying desynchs.
2010-08-02 14:22:10 +02:00
Cyp
d5b3621844
Merge branch 'master' into newnet
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Conflicts:
lib/netplay/netplay.c
src/multiint.c
2010-08-01 21:10:34 +02:00
Cyp
7c8df3a2e8
Merge remote branch 'origin/master' into newnet
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Conflicts:
lib/framework/wzapp_c.h
src/power.c
src/power.h
2010-08-01 20:41:45 +02:00
Cyp
82ad8abd8f
When a player drops from the joining menu, clients should remove the dropped player, and not decide whether to randomly quit based on whatever was on the stack, either. (Forward-port from 2.3.)
2010-08-01 19:41:07 +02:00
Cyp
da7ff2f37f
Don't allow inconsistent player positions or colours, even momentarily. (Forward-port from 2.3.)
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On swapping places or colours, sends a NET_PLAYER_INFO containing both players, instead of two separate NET_PLAYER_INFOs.
2010-08-01 19:40:12 +02:00
Cyp
466943b783
Don't use floating point calculations in power code.
2010-08-01 18:38:11 +02:00
Cyp
7874dc608c
Clean up thread-related #defines. (Backport from newnet.)
2010-08-01 15:23:06 +02:00
Cyp
2e01e81da6
newnet: Show relevant players next to connection status icons.
2010-08-01 13:06:50 +02:00
Cyp
b59b089ca5
Merge remote branch 'origin/master' into newnet
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Conflicts:
lib/netplay/nettypes.c
src/multibot.c
2010-07-30 22:51:33 +02:00
Cyp
ea690beab7
newnet: Fix maximum latency calculation, don't return 1 second unconditionally.
2010-07-29 23:30:16 +02:00
Buginator
803b52125e
fix / add headers. merge sync: r11298
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11300 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-28 18:59:26 +02:00
Guangcong Luo
da445cd536
Make some text alignment fixes that got left out of r11230.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11301 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-28 18:58:33 +02:00
Buginator
edb644a03b
Fix (and add missing) headers to files.
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2009 Warzone Resurrection Project -> 2010 Warzone 2100 Project
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11298 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-28 18:58:33 +02:00
Cyp
1db4f15973
Change do-while to while, since it doesn't make sense to try to read a game structure when there are none in the lobby.
2010-07-22 19:19:53 +02:00
Cyp
1b811abcea
Before receiving game list from server, clear old games from list, and don't receive more than there are room for in the array.
2010-07-22 14:45:49 +02:00
Christian Ohm
6cd64549c8
Make sure we use at least 640x480.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11245 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-22 09:35:26 +02:00
Christian Ohm
bf3006d31c
Make sure we use at least 640x480.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11248 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-22 09:34:22 +02:00
Cyp
1a39299572
Merge remote branch 'origin/master' into newnet
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Conflicts:
macosx/Warzone.xcodeproj/project.pbxproj
2010-07-20 23:07:26 +02:00
Cyp
e246e6006e
newnet: Save a few more bytes.
2010-07-20 15:40:07 +02:00
Cyp
f5fe36414a
newnet: Save a few bytes.
2010-07-19 18:42:19 +02:00
Guangcong Luo
2dcb53d326
Fix bug #1994 and apply patch #1998 - Change Mac OS X to use DejaVu Sans like in Windows/Linux, which fixes problems with text alignment. refs #1994 , closes #1998
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11230 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-19 10:58:59 +02:00
Cyp
6a36cdd6ec
newnet: Use MAX instead of MIN when computing required latency, since the host will vote half of everyone else.
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Not sure what to do in the case that a computer is too slow.
2010-07-17 23:42:39 +02:00
Cyp
212115faed
newnet: Delay writing NET_SHARE_GAME_QUEUE until flush.
2010-07-17 11:49:55 +02:00
Cyp
ee1ae86ea7
newnet: Use Z_PARTIAL_FLUSH instead of Z_SYNC_FLUSH to save a few bytes.
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They do the same thing, except that Z_SYNC_FLUSH adds a bit of useless padding.
2010-07-17 02:01:08 +02:00
Cyp
b704a741bf
newnet: Don't poll sockets, if there is already data ready in the socket decompression state.
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Should avoid freezing with everyone waiting for players.
2010-07-17 01:00:55 +02:00
Cyp
c1ca4d2d34
newnet: Don't send lots of small packets, fix "connection error"s when listing games.
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Since there is no advantage in sending data more than once per game tick, queue up data until the game time ticks. This may result in sligtly better compression in some cases, due to not flushing non-stop.
Don't close a socket while data is queued to be sent, since this sometimes breaks listing games (where the list is queued, and the socket is closed).
2010-07-16 21:46:00 +02:00
Cyp
8e93542537
newnet: Don't assume disconnect when no data results from decompressing, unless really disconnected.
2010-07-16 18:02:37 +02:00
Cyp
23cbd537f7
Merge remote branch 'origin/master' into newnet
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Conflicts:
configure.ac
2010-07-16 18:01:22 +02:00
Guangcong Luo
09d73b0ba5
Apply patch #2003 - Add option for rotating with middle mouse button (LMB+RMB also works). refs #2003
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11212 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-16 03:54:27 +02:00
Guangcong Luo
f367bc1d4f
Make text line up better - most text now fits in the text box containing it.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11204 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-14 19:58:33 +02:00
Cyp
cd274fcc3e
newnet: Add mysterious (char *) cast to fix windows build.
2010-07-14 00:36:59 +02:00
Cyp
695a2b35ae
Merge remote branch 'origin/master' into newnet
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Conflicts:
lib/netplay/netplay.c
2010-07-13 20:50:37 +02:00
Cyp
9b04e261c6
newnet: Use zlib compression on sockets. Should save a few bytes.
2010-07-13 16:15:53 +02:00
Buginator
6239cbaf46
Bump revision number for netcode, since the addition of r11182 (the map) it would fubar if all clients are not the same, and host was using said map.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11185 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-13 11:30:56 +02:00
Buginator
096c257052
Commit these project settings defines to disable extra checking which causes a huge performance hit. (VS2k8 was already committed in r9639, this was forgotten.)
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_HAS_ITERATOR_DEBUGGING=0
http://msdn.microsoft.com/en-us/library/aa985939(VS.80).aspx
_SECURE_SCL=0
http://msdn.microsoft.com/en-us/library/aa985896(VS.80).aspx
For more info on checked iterators see:
http://msdn.microsoft.com/en-us/library/aa985965(v=VS.80).aspx
and
http://msdn.microsoft.com/en-us/library/aa985982(v=VS.80).aspx
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11184 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-13 11:30:56 +02:00
Cyp
b9a051150b
newnet: Clean up thread-related #defines.
2010-07-12 17:57:35 +02:00
Cyp
4d522c1d06
Merge remote branch 'origin/master' into newnet
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Conflicts:
lib/gamelib/gtime.h
2010-07-12 08:06:39 +02:00
Christian Ohm
79b033eab1
Don't translate language names.
...
Closes #1779 . Patch slightly modified to use language names from the
translations where available, and moved the defines into the .c file, since
they're only used there.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11154 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-11 21:17:51 +02:00
Buginator
ad55de1e7e
Prevent overlapping sounds when looking at intel information.
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fixes ticket:60
2.3: r11147
trunk: r11148
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11149 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-11 21:17:51 +02:00
Christian Ohm
6514240f25
Don't translate language names.
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Closes #1779 . Patch slightly modified to use language names from the
translations where available, and moved the defines into the .c file, since
they're only used there.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11155 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-11 21:17:36 +02:00
Buginator
208ba52334
Add C++ header guards
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11153 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-11 21:17:35 +02:00
Buginator
0dca1b06a1
Prevent overlapping sounds when looking at intel information.
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fixes ticket:60
2.3:r11147
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11148 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-11 21:17:35 +02:00
dak180
677554af85
Get rid of VORBIS_NEEDS_HACK on the theory that less hacks are better.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11143 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-11 08:10:25 +02:00
Buginator
c135a3fd1a
Backport r11070
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Fix Windows cross-builds.
That also hasn't SIGTRAP, so use WZ_OS_WIN instead of _MSC_VER to decide if we
use raise(SIGTRAP) or assert().
*NOTE* this does not mean CC builds work! This is just keeping files in sync, for when the CC does work.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11140 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-11 08:10:24 +02:00
Buginator
75b4c5b5f9
Save settings when exiting Qt.
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Closes #1964 .
(based on r11126)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11139 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-11 08:10:24 +02:00
Buginator
25d54cfdeb
Add a new macro, wz_assert() to fix the ASSERT_FAILURE() macro to work again on MSVC compilers.
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refs ticket:1940
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11138 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-11 08:10:24 +02:00
Buginator
25b5c08b5d
Re-enable client packet logging
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Backport r11108
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11122 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 23:57:44 +02:00
Christian Ohm
4c3a638d21
Save screenshots as JPG and PNG.
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lib/ivis_common/jpeg_encoder.c/h is the JPEG encoder from
http://blog.frankvh.com/2009/06/09/blackfin-fast-jpeg-encoding/ (GPL v2+),
cleaned up to be C only. Refs #23 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11083 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:54 +02:00
Christian Ohm
0c80505d54
Make the fixed radar unblurred at full zoom steps.
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Also increase radar zoom range to 0.5-4x. Refs #1923 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11082 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:54 +02:00
Christian Ohm
7cfcfc2f82
Remove unused hton16.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11080 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:54 +02:00
Christian Ohm
3d256c8b39
Add include for htons.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11079 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:54 +02:00
Buginator
90bfae6480
Fix endian issues, byte & packet counts for the logging.
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Info / modifications by Safety0ff & I
closes ticket:1936
2.3: r11065
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11067 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:53 +02:00
Safety0ff
307ab84638
qt-trunk: Handle null return value from sound_CreateOggVorbisDecoder.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11056 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:53 +02:00
Safety0ff
82db22f458
qt-trunk: Set tcp_socket to NULL after free'ing it. Fixes #1869 .
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11053 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:53 +02:00
Christian Ohm
4b7d25145c
In our assert macros, raise(SIGTRAP) instead of assert().
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Also ignore SIGTRAP, so no crashdump will be generated for it. Makes it
possible to continue after an assert while debugging. Closes #1940 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11045 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:53 +02:00
Christian Ohm
8e3ff07969
Initialize video and radar textures to black.
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Prevents random crap from being blended into the borders and shown for the
first video frame.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10985 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:52 +02:00
Christian Ohm
78071fa294
Use whole screen for backdrops.
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Cut off some parts instead of showing black borders.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10939 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:52 +02:00
Christian Ohm
b1ac31d5fd
Always use linear filtering for backdrops.
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Makes them filtered again after showing the map preview.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10938 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:52 +02:00
Christian Ohm
87ac6bba6b
Show backdrops with correct aspect ratio.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10937 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:52 +02:00
Christian Ohm
e8deaceca6
Show videos with correct aspect ratio.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10936 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:52 +02:00
Christian Ohm
0b1cf62050
Put date/time in screenshot file names.
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The new format is "wz2100-YYYYMMDD_HHMMSS-mapname[-x]", where the "-x" part is
only added when the file already exists (should only happen when people time
travel or hammer F10). Refs #1890 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10903 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:50 +02:00
Christian Ohm
732c0b70a1
Shut up compiler warnings.
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No idea how those variables could ever be used uninitialized, but gcc complains
about it.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10896 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:50 +02:00
Christian Ohm
b8e6d46263
Improved map preview.
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Removes the need for FBOs, shows the map undistorted, unblurred and as large as
possible. Refs #1873 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10895 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:50 +02:00
Per Inge Mathisen
2823c0f5f9
qt branch: Revert r10874 fixes ticket:1876
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10875 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:49 +02:00
Per Inge Mathisen
3a43d6f378
qt branch: Automatically pick up moc'ed files declared in MOCHEADER for compilation.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10874 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:49 +02:00
Per Inge Mathisen
c1bcad22dc
qt branch: Remove ugly hacks needed for Qt text drawing that made qt branch slower than trunk.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10869 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:49 +02:00
Per Inge Mathisen
9e29aa5210
qt branch: Bring back quesoglc for text drawing for now. We can then spend some more time
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perfecting the Qt-based text drawing without the stress of not being able to merge this branch.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10868 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:49 +02:00
Buginator
3fb8c3605b
Fix variable conflicts with MSVC include files.
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Make *sure* Qt includes are before wz includes.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10855 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:49 +02:00
Buginator
840c77d13c
Fix headers conflicts (for windows + MSVC)
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Move gettimeofday() from frame.c to timer.c (for windows)
Make sure we include the platform specific include before the others. (so we can correctly use WZ_OS_XXX and so on...)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10854 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:49 +02:00
Buginator
079b8766a6
Add missing cursors (to prevent crashes), and rearrange them to match what is in intfac.img for easier referencing.
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FIX ME: Some cursors are using the wrong names / not defined ?
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10852 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:49 +02:00
Buginator
a272af39bf
Fix mac keymap display.
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Mac's normally use symbols, and not text, for modifier keys, and Qt doesn't have "text" names for the symbols.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10848 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:49 +02:00
Buginator
c238cb89ea
remove the temp mac hack r10815
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10846 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:48 +02:00
Buginator
0064e7151b
Get rid of scrap.c/h, no longer needed.
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Noticed by dak180
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10834 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:47 +02:00
Per Inge Mathisen
0d46316a63
qt branch: Add rudimentary Qt crash handler dialog for non-mac, non-windows builds.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10832 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:47 +02:00
Per Inge Mathisen
dddb958e3f
qt branch: Fix fatal dialog multiplication due to multiple invokations of paintGL while dialog is open.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10831 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:47 +02:00
Per Inge Mathisen
1a5df98e9f
Fix clobbered merging in wzapp_c.h, and add Qt function to throw up a fatal warning dialog.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10830 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:47 +02:00
Buginator
0b2b4f70af
Add svn properties for line style.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10829 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:47 +02:00
Buginator
e84631aa80
Add another missed file.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10826 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:46 +02:00
Buginator
9094f32914
Update a missing file
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Try to fix configure.ac
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10825 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:46 +02:00
Buginator
0cf96267e6
MSVC fixes.
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*NOTE* You *must* get the Qt: Framework, or Qt SDK, and set it up correctly!
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10824 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:46 +02:00
Buginator
b003b2d669
Apply r10807
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"qt branch: Merge in r10381 from trunk to improve state machinery handling in terrain drawing code."
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10823 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:45 +02:00
Buginator
1316841b9f
Apply r10806
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"qt branch: Fix conflicts between Qt text drawing and our internal state machinery. Menus should work now."
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10820 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:45 +02:00
Buginator
732e212cfb
Apply r10805
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"qt branch: Remove superfluous pie_SetTranslucencyMode()"
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10819 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:45 +02:00
Buginator
7f5030dcc3
Apply r10804
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"qt branch: Move pie_SetRendMode() around. Make pie_SetTranslucencyMode() static."
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10818 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:45 +02:00
Buginator
d9b06f4546
Apply r10801
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"qt branch: Fix handling of custom textures for backdrops without our internal state machine getting all confused."
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10816 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:44 +02:00
Buginator
10c42fbef0
For macs, make it so ctrl = ctrl and not ctrl = cmd to match other platforms, and to keep keymap sane.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10815 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:44 +02:00
Buginator
60da45798d
Fix wzapp.cpp correctly (svn did a double merge on a new file)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10814 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:44 +02:00
Buginator
e65f2688e7
Stage two merge.
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Add new files for Qt.
Remove old files
Update build system (linux).
Remove SDL.
Remove QuesoGLC.
Remove Fontconfig & other all dependencies it had.
CC & mingw (windows) & MSVC build systems are *NOT* updated / working yet.
**NOTE** MSVC people check types.h, "bool" != "BOOL" ! "bool" is a byte, "BOOL" is a int.
r8503 - r10787 (from Qt branch)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10813 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:44 +02:00
Buginator
a78f262ffa
Stage one merge.
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Adding __cplusplus header guards that were missing
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10811 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 21:10:43 +02:00
Cyp
ef3c1b6d1d
Use sqrtl instead of sqrt, on 32-bit platforms, to work around weird compilers.
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On some compilers, sqrt() seems to have somehow been taking 64-bit doubles and returning 80-bit doubles, breaking expected rounding behaviour.
2010-07-10 19:25:15 +02:00
Cyp
c28316c5c7
newnet: Don't bother sending synch messages unless actually out of synch.
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If it ain't broke, don't use up bandwidth trying to fix it.
2010-07-10 18:08:06 +02:00
Cyp
f0beca71cc
Merge remote branch 'origin/master' into newnet
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Conflicts:
lib/netplay/netlog.c
lib/netplay/netlog.h
lib/netplay/netplay.c
macosx/Warzone.xcodeproj/project.pbxproj
macosx/configs/Warzone-All.xcconfig
macosx/configs/Warzone-Debug.xcconfig
src/multijoin.c
2010-07-10 17:02:39 +02:00
Cyp
a8558300c2
newnet: Remove GAME_GROUPORDER, use GAME_DROIDINFO instead.
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Since GAME_DROIDINFO groups orders now, anyway. Removes ~200 lines code duplication.
2010-07-10 16:56:09 +02:00
Cyp
d3782834c7
newnet: Move logic in NETuint32_tSmall to the right place.
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And add NETint32_tSmall, in case needed.
2010-07-10 16:56:09 +02:00
Buginator
1941064f77
Re-enable client packet logging
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11108 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 10:38:38 +02:00
dak180
a658e90d16
Get rid of VORBIS_NEEDS_HACK on the theory that less hacks are better.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11102 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-06 07:17:42 +02:00
Cyp
e41848767d
newnet: Check return value of asprintf.
2010-07-05 23:14:41 +02:00
Cyp
f7e1a91761
newnet: Group droid orders, efficiently encode small numbers.
2010-07-05 13:17:36 +02:00
Cyp
3505c31c0e
newnet: Rename multibot.c -> multibot.cpp.
2010-07-02 09:30:59 +02:00
Christian Ohm
03a75906cd
Save screenshots as JPG and PNG.
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lib/ivis_common/jpeg_encoder.c/h is the JPEG encoder from
http://blog.frankvh.com/2009/06/09/blackfin-fast-jpeg-encoding/ (GPL v2+),
cleaned up to be C only. Refs #23 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11086 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-02 08:31:36 +02:00
Christian Ohm
fe7b1960a2
Make the fixed radar unblurred at full zoom steps.
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Also increase radar zoom range to 0.5-4x. Refs #1923 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11085 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-02 08:31:36 +02:00
Freddie Witherden
8634850fba
Remove the duplicated doc-blocks from the dictionary type source.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11078 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-29 07:37:57 +02:00
Christian Ohm
a48d3d2198
Fix Windows cross-builds.
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That also hasn't SIGTRAP, so use WZ_OS_WIN instead of _MSC_VER to decide if we
use raise(SIGTRAP) or assert().
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11070 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-29 07:37:57 +02:00
Buginator
b4ae06db77
Fix endian issues, byte & packet counts for the logging.
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Info / modifications by Safety0ff & I
closes ticket:1936
2.3: r11065
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11066 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-28 08:20:53 +02:00
Per Inge Mathisen
d72187515d
Fix two reversed htons/ntohs, from ticket:1937 by Safety0ff
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11064 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-28 08:20:52 +02:00
Freddie Witherden
84f0b430f4
Enhance the iniparser code adding support for setting integers.
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This closes ticket #1948 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11060 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-27 21:29:20 +02:00