Add C++ header guards
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11153 4a71c877-e1ca-e34f-864e-861f7616d084master
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@ -36,6 +36,10 @@
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* changed to /6 by ajl. if this needs to go back to ticks/10 then tell me. */
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#define GTIME_MAXFRAME (GAME_TICKS_PER_SEC/6)
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#ifdef __cplusplus
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extern "C"
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{
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#endif //__cplusplus
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/// The current time in the game world.
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/// Changes in GAME_UNITS_PER_TICK increments.
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extern UDWORD gameTime;
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@ -164,4 +168,9 @@ static inline float timeAdjustedIncrement(float value, BOOL pauseTime)
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return (pauseTime ? gameTimeAdjustedIncrement : realTimeAdjustedIncrement)(value);
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}
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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#endif
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