Bump MAX_PLAYERS to allow 10 normal players + 1 scavenger player.
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@ -47,8 +47,8 @@
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extern uint32_t selectedPlayer; ///< The player number corresponding to this client.
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extern uint32_t realSelectedPlayer; ///< The player number corresponding to this client (same as selectedPlayer, unless changing players in the debug menu).
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#define MAX_PLAYERS 8 ///< Maximum number of players in the game.
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#define MAX_PLAYERS_IN_GUI 8 ///< One player should be reserved for baba.
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#define MAX_PLAYERS 11 ///< Maximum number of players in the game.
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#define MAX_PLAYERS_IN_GUI (MAX_PLAYERS - 1) ///< One player reserved for scavengers.
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#define PLAYER_FEATURE (MAX_PLAYERS + 1)
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#define MAX_PLAYER_SLOTS (MAX_PLAYERS + 2) ///< Max players plus 1 baba and 1 reserved for features. Actually, if baba is a regular player, then it's plus 1 unused?
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