Bump MAX_PLAYERS to allow 10 normal players + 1 scavenger player.

master
Cyp 2011-01-05 19:18:12 +01:00
parent 5b9467d8d5
commit f00b6149d9
1 changed files with 2 additions and 2 deletions

View File

@ -47,8 +47,8 @@
extern uint32_t selectedPlayer; ///< The player number corresponding to this client.
extern uint32_t realSelectedPlayer; ///< The player number corresponding to this client (same as selectedPlayer, unless changing players in the debug menu).
#define MAX_PLAYERS 8 ///< Maximum number of players in the game.
#define MAX_PLAYERS_IN_GUI 8 ///< One player should be reserved for baba.
#define MAX_PLAYERS 11 ///< Maximum number of players in the game.
#define MAX_PLAYERS_IN_GUI (MAX_PLAYERS - 1) ///< One player reserved for scavengers.
#define PLAYER_FEATURE (MAX_PLAYERS + 1)
#define MAX_PLAYER_SLOTS (MAX_PLAYERS + 2) ///< Max players plus 1 baba and 1 reserved for features. Actually, if baba is a regular player, then it's plus 1 unused?