Re-enable client packet logging

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11108 4a71c877-e1ca-e34f-864e-861f7616d084
master
Buginator 2010-07-10 00:35:25 +00:00 committed by Git SVN Gateway
parent 76834a7040
commit 1941064f77
1 changed files with 2 additions and 2 deletions

View File

@ -1606,8 +1606,8 @@ receive_message:
{
ASSERT(i < MAX_CONNECTED_PLAYERS, "Bad player number %u (current was %u)", i, current);
if (connected_bsocket[i] == NULL || connected_bsocket[i]->socket == NULL)
{
// do nothing
{ //client gets a packet
NETlogPacket(pMsg->type, pMsg->size, true); // log packet that we received
}
else if (NET_fillBuffer(connected_bsocket[i], socket_set))
{