Re-enable client packet logging
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11108 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
76834a7040
commit
1941064f77
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@ -1606,8 +1606,8 @@ receive_message:
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{
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ASSERT(i < MAX_CONNECTED_PLAYERS, "Bad player number %u (current was %u)", i, current);
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if (connected_bsocket[i] == NULL || connected_bsocket[i]->socket == NULL)
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{
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// do nothing
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{ //client gets a packet
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NETlogPacket(pMsg->type, pMsg->size, true); // log packet that we received
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}
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else if (NET_fillBuffer(connected_bsocket[i], socket_set))
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{
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