* Update build systems: autotools, raw win32 makefiles, Code::Blocks project and MSVC project
* Rename _droid and _base_object forward declaration types to DROID and BASE_OBJECT respectively
* Add two forward declarations for BASE_OBJECT and DROID to scriptfuncs.h so that it can declare pointers to these types
* src/messagedef.h depends on lib/ivis_common/ivisdef.h and src/positiondef.h so #include those
* Don't #include stuff from src/ in lib/script/chat_processing.h
* Remove all unnecessary #inlucdes from src/ from lib/script/chat_lexer.l
NOTE: Build systems not mentioned above might need updating.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5531 4a71c877-e1ca-e34f-864e-861f7616d084
Exception is when generating the .wz files, where we need the path to the build directory and building a reverse relative path to $(srcdir) will be messy.
Also silence submake.mk a great deal.
Bug #11883 should be fixed now for the most part.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5325 4a71c877-e1ca-e34f-864e-861f7616d084
Their use is currently flawed, since it will not work in directories with spaces in them... (
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5319 4a71c877-e1ca-e34f-864e-861f7616d084
- Use PACKAGE, PACKAGE_VERSION, remove VERSION
- Allow out-of-source-dir builds (mkdir build && cd build && make -f ../Makefile.raw)
- Move config.mk from $(top_srcdir)/makerules/config.mk to $(top_builddir)/config.mk
When keeping current behaviour (srcdir=builddir), this means: Move it from makerules into the main directory
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5308 4a71c877-e1ca-e34f-864e-861f7616d084
* Fix win32 version info
* We live in 2008 now...
* Use 2.0.993.0 instead of 2.0.3.0 for 2.1 beta3 (the same scheme was used for beta1 & beta2)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5227 4a71c877-e1ca-e34f-864e-861f7616d084
* This should fix a heap corruption introduced with the new level_parser
Closes#9 ( http://trac.wz2100.net/ticket/9 )
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5163 4a71c877-e1ca-e34f-864e-861f7616d084
* Change directory to the root of the working copy when crossbuilding
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4594 4a71c877-e1ca-e34f-864e-861f7616d084
* Get rid of resource.h which duplicated code and as such was a maintenance hell/burden
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4422 4a71c877-e1ca-e34f-864e-861f7616d084
Does MS provide some kind of templating system? Like autotools generate Makefiles from Makefile.am.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3950 4a71c877-e1ca-e34f-864e-861f7616d084
This saves the trouble of having to edit the paths for lib/include dirs and enables us to have the FlexBison.rules there, too.
Thus FlexBison.rules is removed and to be found in the msvc devpkg from now on.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3657 4a71c877-e1ca-e34f-864e-861f7616d084
Moving it to devpkg would be prefered if possible. If someone can test whether that is possible...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3605 4a71c877-e1ca-e34f-864e-861f7616d084
- Move win32/*.ico into icons/
- Modify windows icon to use 4/8/32bpp per size (except at 48x48 where 8 and 32bpp are sufficient), so that it properly displays on Vista
- Add splashbar I used for MojoSetup
- Add windows uninstaller icon
- Use (un)installer icon for the NSIS installer
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3224 4a71c877-e1ca-e34f-864e-861f7616d084
* Update po/POTFILES.in to match the deletion of src/player.[ch] in r2847
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2848 4a71c877-e1ca-e34f-864e-861f7616d084
* Add it to the MSVC Workspace/Solution
* Set svn:eol-style on the MSVC project & solution files to CRLF
Patch #832 by Buginator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2752 4a71c877-e1ca-e34f-864e-861f7616d084
* this module uses the information extracted from the automatically generated file src/autorevision.h to add revision information to the project
* provides a function version_getFormattedVersionString() which replaces several pieces of customly crafted code to dump a version string (frontend.c, main.c and clparse.c)
* update po/POTFILES.in
* add some recently added files
* make -C po update-po
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2723 4a71c877-e1ca-e34f-864e-861f7616d084
* This _will_ require you to install http://quesoglc.sourceforge.net/ on your system to be able to compile (windows binaries are provided on the sourceforge download page as well; just dump them in wz's devpackage directory for now)
* Currently the font render code is hard-coded to select two fonts: DejaVu Sans Mono regular style (aka "Book") or bold style; if you're package manager doesn't provide these fonts (Debian and derivatives have "ttf-dejavu"), you can get them from http://dejavu.sourceforge.net/
This closes#1 (https://trac.mortis.eu/warzone/ticket/1 I dumped/maintained my patch there)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2521 4a71c877-e1ca-e34f-864e-861f7616d084
* This commit removes utf8.[ch] from all build systems (manual text-editing for the most of them)
* For the removal from the XCode project I just reverted r2288
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2477 4a71c877-e1ca-e34f-864e-861f7616d084
* Modify them slighly to use get/set functions for the package direction (instead of a global accessable to all files which forward declare it)
* Add a NETfloat to the set of primitives
* Modify NETstring to use strnlen1 instead of strnlen which is a GNU extension to the C library (strnlen1 has been copied from gettext 0.16.1 which is GPLv2+)
NB: rerun your buildsystems
NB2: Xcode requires an update
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2358 4a71c877-e1ca-e34f-864e-861f7616d084
* This removes csnap.[ch] (removed from automake/autoconf, Code::Blocks, MSVC)
Patch #789 by Ken Rushia (with some minor additions & changes by me)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2344 4a71c877-e1ca-e34f-864e-861f7616d084
* Add files lib/framework/utf8.[ch] to autoconf/automake, raw makefiles, Code::Blocks and MSVC
NOTE: this may require updating of some additionaly buildsystems (e.g. OSX)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2281 4a71c877-e1ca-e34f-864e-861f7616d084
* autoconf/automake buildsystem
* raw makefiles
* Code::Blocks project file
* lib/netplay/nettypes.[ch]:
* set svn:eol-style and svn:mime-type
* add a GPL header to the file
* add include guards to the header file (nettypes.h)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2245 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove lib/netplay/netcrypt.c from the list of files to extract translatable strings from for gettext
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1954 4a71c877-e1ca-e34f-864e-861f7616d084
(I simply should have enabled my VIM XML validation script, doh!)
Patch by vs2k5
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1826 4a71c877-e1ca-e34f-864e-861f7616d084
That is:
* Don't use a custom memory heap implementation anymore
* Remove all usages of HEAP code and replace it with malloc/free
NOTE: MacOSX projectfile probably requires an update
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1820 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove some dead (commented out) & dirty code from multiint.c which used JPEG code (image_load_from_jpg)
* Remove dead (commented out) code from screen.c which used JPEG code (function static GLuint image_create_texture)
* Remove unused backdrop types from pieblitfunc.[ch]
* Convert last JPEG files into PNG, add a "comment" property on those: "All of these are converted from JPEG files, so this is JPEG quality."
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1490 4a71c877-e1ca-e34f-864e-861f7616d084