Commit Graph

  • 8daaf09764 small runtime error fix master Sokomine 2020-05-04 17:31:42 +02:00
  • d133ca7744 RealTest no longer uses metal blocks in villages Sokomine 2020-04-09 01:03:35 +02:00
  • 53cf51b795 adjustments for newer versions of mt Sokomine 2020-04-09 00:35:43 +02:00
  • 86b091819d adjustments for newer versions of MT Sokomine 2020-04-09 00:31:00 +02:00
  • fe3e8a6462 fixed node textures in RealTest Sokomine 2020-04-09 00:15:42 +02:00
  • 111c5f5da7 use normal water if no river water available Sokomine 2020-04-08 23:55:27 +02:00
  • b5c6d08f4d removed obsolete mg_villages.get_content_id_replaced function Sokomine 2020-04-08 18:24:08 +02:00
  • 4f4444d628 removed obsolete mg_villages.get_replacement_ids and replacements.ids table entry Sokomine 2020-04-08 18:19:49 +02:00
  • 35a69b5002 pass replacements on to handle_schematics.clear_area Sokomine 2020-04-08 03:16:24 +02:00
  • 17ec2b52d8 default:sapling may not exist in all games Sokomine 2020-04-08 03:13:33 +02:00
  • 9ac469a331 introduced mg_villages.after_place_villages(..) Sokomine 2019-10-17 02:10:14 +02:00
  • 653488315e used extended handle_schematics.get_cid_table Sokomine 2019-10-17 00:46:42 +02:00
  • b54effdc03 do not change village height if village.keep_house_height is set Sokomine 2019-10-16 22:55:26 +02:00
  • 7c283e6381 added village.keep_house_height for marking village_area Sokomine 2019-10-16 22:47:05 +02:00
  • 2d86896590 added mg_villages.choose_building_rotated(..) as public function so that other mods may use it Sokomine 2019-10-12 21:48:37 +02:00
  • ce1176f825 added parameters to locale texts Sokomine 2019-06-02 21:55:40 +02:00
  • c3ed7f5669
    Merge pull request #24 from Treer/master Sokomine 2019-06-02 20:12:58 +02:00
  • 1fb735d853 Text overlay fix xisd 2016-10-09 02:50:15 +02:00
  • 5b826bc3bd added locales Sokomine 2019-06-02 19:34:34 +02:00
  • aa59e2c603 renamed obsolete functions to new name Sokomine 2019-03-11 23:58:24 +01:00
  • d3414ab6d7 added silver sandstone variants to replacements Sokomine 2019-02-20 10:34:19 +01:00
  • 6a553e1cb1 made mapgen aware of new dirt types and permafrost; added more support for silver sand Sokomine 2019-02-20 09:44:45 +01:00
  • 395ca252ae moved fill_chest.lua to handle_schematics Sokomine 2018-08-05 03:15:52 +02:00
  • 6b6b0d320c prepared fill_chest.lua for move to handle_schematics Sokomine 2018-08-05 03:12:28 +02:00
  • 11be8c30ac prepared analyze_building_for_mobs for eventual move elsewhere Sokomine 2018-07-30 23:01:11 +02:00
  • 1f4fb6f598 moved path and position detection from buildings to analyze_buildings_for_mobs Sokomine 2018-07-29 23:34:24 +02:00
  • 0a74e9f8c9 renamed deprecated functions Sokomine 2018-07-29 23:07:32 +02:00
  • a122017bf0 added function analyze_building_for_mobs_search_nodes Sokomine 2018-07-29 22:11:05 +02:00
  • 19aebfcfbb moved height check for protection at start for speedup Sokomine 2018-07-29 19:42:04 +02:00
  • ed12af0709 removed highlandpools (not the goal of this mod) Sokomine 2018-07-29 19:18:56 +02:00
  • 3e4e143294 highlandpools; old experimental version Sokomine 2018-07-29 19:17:51 +02:00
  • b10e4fca0e adjustment of sound definition for newer versions of mt Sokomine 2018-07-29 19:14:27 +02:00
  • df3c3b0713 removed postprocessing of handle_schematics.analyze_file due to that function now doing the job Sokomine 2018-07-29 19:13:54 +02:00
  • a7afe67dc7 removed obsolete minetest.env call Sokomine 2018-06-22 23:58:46 +02:00
  • 328448710c Add workplace marker graphic (footprints) Treer 2018-04-30 21:42:39 +10:00
  • 2cb2bb860a added is_ground_content=false to nodes Sokomine 2018-02-04 17:05:39 +01:00
  • c653fd550b moved on_construct and door setup code into handle_schematics Sokomine 2018-01-11 19:04:29 +01:00
  • fe3885cb65 corrected parameter for voxelmanip; added better check for single houses inside villages bug Sokomine 2018-01-05 17:56:10 +01:00
  • 5569e7537a made player spawn function mg_villages.spawnplayer accessible Sokomine 2017-08-09 15:31:55 +02:00
  • aeadb8ca8e small bugfix Sokomine 2017-07-31 23:50:08 +02:00
  • 26e2122ac0 more debug information for broken buildings Sokomine 2017-07-30 22:46:24 +02:00
  • 3e504c356e place fancy beds if cottages is not installed Sokomine 2017-07-29 22:22:00 +02:00
  • e7a67e3155 list entrances in plotmarker formspec Sokomine 2017-07-29 21:13:01 +02:00
  • 7373da1f88 corrected wrong materials in one building Sokomine 2017-07-29 04:53:56 +02:00
  • 5d5c9f8ea0 mark bed foot as well Sokomine 2017-07-29 04:35:54 +02:00
  • d2d6ede246 set infotext for beds and workspaces Sokomine 2017-07-29 02:24:58 +02:00
  • 38befc5463 assign actual workplace indices to mobs Sokomine 2017-07-28 18:43:48 +02:00
  • f3f96e5141 transform param2 as well in transform_coordinates Sokomine 2017-07-28 17:18:55 +02:00
  • 75d0f49027 added new command: village_mob_repopulate Sokomine 2017-07-28 16:41:52 +02:00
  • d0fdb227c6 use bed list from schematic instead of actually spawned beds; grandparents have the right age; fixed several minor nil-bugs; workers get right title when working elsewhere Sokomine 2017-07-28 15:58:29 +02:00
  • 6cbb3086a5 fixed bug in one building and amount of beds Sokomine 2017-07-28 06:14:46 +02:00
  • 74eb79fd82 distribute wagons, sheds etc. more randomly Sokomine 2017-07-27 05:20:35 +02:00
  • 31d1402f84 gain bed_list and workplace_list from path_info Sokomine 2017-07-27 00:33:24 +02:00
  • 435decb0bd show workplace as well Sokomine 2017-07-26 06:06:50 +02:00
  • e52ad5c4bb linked works here/belongs_to to proper owner Sokomine 2017-07-26 05:07:26 +02:00
  • 9345755384 added next and prev buttons to village list Sokomine 2017-07-26 04:30:32 +02:00
  • 3111155e7d added prev next buttons to plot info Sokomine 2017-07-25 23:41:04 +02:00
  • d6f3b68af6 prev and next buttons for inhabitant infos Sokomine 2017-07-25 23:23:41 +02:00
  • 17febf881c show family relationships Sokomine 2017-07-25 22:44:51 +02:00
  • 8e063c48d5 added formspec for individual mobs Sokomine 2017-07-25 20:24:46 +02:00
  • f08da9d8c3 better automatic exclusion of non-groundlike nodes depending on drawtype, plant group etc Sokomine 2017-07-24 21:21:26 +02:00
  • 7de39bb4a7 calculate road relationship after village generation Sokomine 2017-07-24 21:08:26 +02:00
  • 6d0d26fe10 allow to teleport to plots Sokomine 2017-07-24 20:58:19 +02:00
  • a918c05da3 bugfix for not yet generated village inhabitants in lists Sokomine 2017-07-24 19:17:01 +02:00
  • ca512ee28e moved all formspecs to the mg_villages:formspec_ namespace Sokomine 2017-07-24 19:07:34 +02:00
  • 59b3a02598 added back buttons in list of inhabitants and plots Sokomine 2017-07-24 18:56:39 +02:00
  • 9232300570 added plotlist formspec to /villages command Sokomine 2017-07-24 18:21:32 +02:00
  • 6f948fc3ab do not attempt to create road network for roadless single house villages Sokomine 2017-07-24 18:18:54 +02:00
  • 110af8f573 show village population in list Sokomine 2017-07-24 04:48:02 +02:00
  • 0101a2d4b0 use the cheaper/faster soil in gardens of buldings as well Sokomine 2017-07-24 00:00:00 +02:00
  • b18a828683 turned who-lives-here into formspec Sokomine 2017-07-23 23:35:31 +02:00
  • 20995e4be1 figure out bed numbers for later pathfinding Sokomine 2017-07-23 22:14:38 +02:00
  • 8c5c749ef3 removed the water sources below the fields again Sokomine 2017-07-23 18:13:22 +02:00
  • 3d2f3667d7 added soldiers, servants and housmaids as jobs for villagers Sokomine 2017-07-22 00:05:19 +02:00
  • 51b9669ec2 fixed crash in mapgen if no workplaces defined Sokomine 2017-07-21 22:55:25 +02:00
  • a14ee36cb2 moved mob movement code in mob spawner into extras_* file Sokomine 2017-07-21 22:09:24 +02:00
  • 598f98d6bf cleaned up nodes code a bit Sokomine 2017-07-21 22:03:06 +02:00
  • 8b967a9af0 moved plotmarker formspec to extra file Sokomine 2017-07-21 17:27:56 +02:00
  • 8881df5031 moved deprecated functions to extras_for_development Sokomine 2017-07-21 17:27:20 +02:00
  • 7012a4f670 moved pathfinding to analyze_building_for_mobs Sokomine 2017-07-21 17:03:33 +02:00
  • 83f6a4b3de configured workplace markers after placement by mapgen Sokomine 2017-07-20 05:46:20 +02:00
  • 2b61193896 updated pathinfo for towntest Sokomine 2017-07-20 05:41:12 +02:00
  • 0ef24091e7 added workplace marker and calculated paths for them; updated buildings with workplace markers Sokomine 2017-07-18 23:28:25 +02:00
  • 203e87eb5b use river water for schematics (fountains etc) Sokomine 2017-07-13 05:43:56 +02:00
  • 00a464a4cf works again evenif not on movement branch of mobf_trader Sokomine 2017-07-12 22:37:14 +02:00
  • e08d9f93ba finished road pathfinder last step Sokomine 2017-07-10 16:55:05 +02:00
  • adf8589952 bugfix for paths that do not go over the main road Sokomine 2017-07-10 04:57:32 +02:00
  • 5747e81153 pathfinding on roads almost complete Sokomine 2017-07-10 04:29:24 +02:00
  • fab27b2fb2 pathfinder for roads almost complete Sokomine 2017-07-10 03:36:48 +02:00
  • 44bbdcb08c determine which roads to take in order to get to a certain plot Sokomine 2017-07-10 02:46:52 +02:00
  • d64912cc7a find road a mob is standing next to Sokomine 2017-07-09 23:31:58 +02:00
  • ae576c6f8c store parent roads in newly generated villages Sokomine 2017-07-09 23:29:41 +02:00
  • 83889430bb mob goes back to its spawner Sokomine 2017-07-09 05:33:15 +02:00
  • 186a417c8b let test-mobs (mobf_trader movement branch) move back and forth between bed and outside Sokomine 2017-07-08 22:56:56 +02:00
  • 6f7a6118f7 provide functions to get paths to/from beds from path_info Sokomine 2017-07-08 22:46:53 +02:00
  • cf6fe089d6 made empty plot slightly less common Sokomine 2017-07-08 22:45:10 +02:00
  • f5b1cffeef added pre-calculated data of front doors Sokomine 2017-07-08 05:48:46 +02:00
  • b5bd88ac25 documented creation of path_info Sokomine 2017-07-08 05:06:47 +02:00
  • 77fa5ee5ea made variables local Sokomine 2017-07-08 05:06:24 +02:00
  • 797389503a works with older versions again Sokomine 2017-07-07 21:57:46 +02:00