introduced mg_villages.after_place_villages(..)

This commit is contained in:
Sokomine 2019-10-17 02:10:14 +02:00
parent 653488315e
commit 9ac469a331

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@ -1170,7 +1170,16 @@ mg_villages.place_villages_via_voxelmanip = function( villages, minp, maxp, vm,
vm:update_liquids()
t1 = time_elapsed( t1, 'vm update liquids' );
mg_villages.after_place_villages(villages, minp, maxp, data, param2_data, a, cid)
end
-- called by mg_villages.place_villages_via_voxelmanip(..) and other mods after a village has been placed;
-- calls on_constr and does other needed stetup of metadata;
-- prepares mob spawning;
-- stores the village data
mg_villages.after_place_villages = function( villages, minp, maxp, data, param2_data, a, cid )
local t1 = minetest.get_us_time();
-- do on_construct calls AFTER the map data has been written - else i.e. realtest fences can not update themshevles
for _, village in ipairs(villages) do
handle_schematics.call_on_construct( village.to_add_data.extra_calls.on_constr );