highlandpools; old experimental version
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@ -47,7 +47,7 @@ end
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-- On generated function
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mg_villages.do_highlandpools = function(minp, maxp, seed, vm, area, data, village_area)
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mg_villages.do_highlandpools_paramat = function(minp, maxp, seed, vm, area, data, village_area, cid)
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local y0 = minp.y
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if y0 < -32 or y0 > YMAX then
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return
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@ -73,6 +73,7 @@ mg_villages.do_highlandpools = function(minp, maxp, seed, vm, area, data, villag
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for zcen = z0 + 8, z1 - 7, 8 do
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-- TODO: village_area[ x ][ z ][ 2 ] == 0 means: not inside any village area or terrain blend area
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local yasurf = false -- y of above surface node
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-- search for ground (only c_grass counts as success)
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for y = y1, 2, -1 do
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local vi = area:index(xcen, y, zcen)
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local c_node = data[vi]
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@ -85,13 +86,19 @@ mg_villages.do_highlandpools = function(minp, maxp, seed, vm, area, data, villag
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break
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end
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end
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-- if the ground is c_grass
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if yasurf then
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-- search in all 4 directions:
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-- abort if mapchunk boundary found;
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-- stop searching once a node is encountered that can't be part of the pool
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local abort = false
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for ser = 1, 80 do
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local vi = area:index(xcen + ser, yasurf, zcen)
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local c_node = data[vi]
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if xcen + ser == x1 then
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abort = true
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elseif (village_area and village_area[xcen+ser] and village_area[xcen+ser][zcen] and village_area[xcen+ser][zcen][2]>0 ) then
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abort = true
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elseif c_node ~= c_air
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and c_node ~= c_tree
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and c_node ~= c_leaves
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@ -104,6 +111,8 @@ mg_villages.do_highlandpools = function(minp, maxp, seed, vm, area, data, villag
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local c_node = data[vi]
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if xcen - ser == x0 then
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abort = true
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elseif (village_area and village_area[xcen-ser] and village_area[xcen-ser][zcen] and village_area[xcen-ser][zcen][2]>0 ) then
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abort = true
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elseif c_node ~= c_air
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and c_node ~= c_tree
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and c_node ~= c_leaves
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@ -116,6 +125,8 @@ mg_villages.do_highlandpools = function(minp, maxp, seed, vm, area, data, villag
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local c_node = data[vi]
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if zcen + ser == z1 then
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abort = true
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elseif (village_area and village_area[xcen] and village_area[xcen][zcen+ser] and village_area[xcen][zcen+ser][2]>0 ) then
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abort = true
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elseif c_node ~= c_air
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and c_node ~= c_tree
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and c_node ~= c_leaves
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@ -128,6 +139,8 @@ mg_villages.do_highlandpools = function(minp, maxp, seed, vm, area, data, villag
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local c_node = data[vi]
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if zcen - ser == z0 then
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abort = true
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elseif (village_area and village_area[xcen] and village_area[xcen][zcen-ser] and village_area[xcen][zcen-ser][2]>0 ) then
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abort = true
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elseif c_node ~= c_air
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and c_node ~= c_tree
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and c_node ~= c_leaves
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@ -138,8 +151,10 @@ mg_villages.do_highlandpools = function(minp, maxp, seed, vm, area, data, villag
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if abort then
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break
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end
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-- so far: ground is c_grass, and the pool will not spill into neighbouring mapchunks
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local vi = area:index(xcen, yasurf, zcen)
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-- place the first water source
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data[vi] = c_watsour
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local flab = false -- flow abort
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for flow = 1, FLOW do
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@ -147,9 +162,11 @@ mg_villages.do_highlandpools = function(minp, maxp, seed, vm, area, data, villag
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for x = x0, x1 do
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local vif = area:index(x, yasurf, z)
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if data[vif] == c_watsour then
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-- abort at mapgen edges
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if x == x0 or x == x1 or z == z0 or z == z1 then
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flab = true -- if water at chunk edge abort flow
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break
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-- spread the water into all four directions
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else -- flow water
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local vie = area:index(x + 1, yasurf, z)
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local viw = area:index(x - 1, yasurf, z)
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@ -232,3 +249,20 @@ mg_villages.do_highlandpools = function(minp, maxp, seed, vm, area, data, villag
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end
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end
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mg_villages.do_highlandpools = function(minp, maxp, seed, vm, a, data, village_area, cid)
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end
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--[[
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local y = maxp.y;
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local h1 = maxp.y;
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while( y > 0 and y >= minp.y and y > 0 and h1==maxp.y ) do
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local ci = data[ a:index( minp.x, y, minp.z )];
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if(( ci ~= cid.c_air and ci ~= cid.c_ignore and mg_villages.check_if_ground( ci ) == true) or (y==0)) then
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y = y-1;
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end
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for x = minp.x, maxp.x do
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end
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--]]
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