pass replacements on to handle_schematics.clear_area
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@ -169,7 +169,7 @@ mg_villages.plotmarker_formspec = function( pos, formname, fields, player )
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if( fields.remove_building and fields.remove_building ~= "" ) then
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-- clear the space above ground, put dirt below ground, but keep the
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-- surface intact
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handle_schematics.clear_area( start_pos, end_pos, pos.y-1);
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handle_schematics.clear_area( start_pos, end_pos, pos.y-1, replacements);
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-- also clear the meta data to avoid strange effects
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handle_schematics.clear_meta( start_pos, end_pos );
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formspec = formspec.."label[3,3;"..S("The plot has been cleared.").."]";
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@ -357,7 +357,7 @@ mg_villages.plotmarker_formspec = function( pos, formname, fields, player )
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if( fields.remove_building and fields.remove_building ~= "" ) then
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-- clear the space above ground, put dirt below ground, but keep the
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-- surface intact
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handle_schematics.clear_area( start_pos, end_pos, pos.y-1);
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handle_schematics.clear_area( start_pos, end_pos, pos.y-1, replacements);
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-- also clear the meta data to avoid strange effects
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handle_schematics.clear_meta( start_pos, end_pos );
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formspec = formspec.."label[3,3;"..S("The plot has been cleared.").."]";
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