do not change village height if village.keep_house_height is set

This commit is contained in:
Sokomine 2019-10-16 22:55:26 +02:00
parent 7c283e6381
commit b54effdc03

@ -1151,7 +1151,9 @@ mg_villages.place_villages_via_voxelmanip = function( villages, minp, maxp, vm,
-- change height of those villages where an optimal_height could be determined
local village_data_updated = false;
for _,village in ipairs(villages) do
if( village.optimal_height and village.optimal_height > 0 and village.optimal_height ~= village.vh ) then
if( village.optimal_height and village.optimal_height > 0 and village.optimal_height ~= village.vh
-- no point in changing the village height if the houses are at a fixed height already
and not(village.keep_house_height)) then
-- towers are usually found on elevated places
if( village.village_type == 'tower' ) then
village.optimal_height = village.optimal_height + math.max( math.floor(village.vs/2), 2 );