schems
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added chateau as building and village type
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2014-11-17 05:53:46 +01:00 |
textures
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added missing arrow textures (taken from mapp mod)
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2014-08-06 04:07:43 +02:00 |
README.md
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first commit for mg_villages (which is derived directly from my mg-fork)
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2014-08-04 22:18:20 +02:00 |
analyze_mts_file.lua
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removed exception for realtest doors and rotate them like normal doors
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2014-11-17 05:50:20 +01:00 |
buildings.lua
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chateau is no longer a used village type - instead it is used to spawn single houses
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2014-11-20 16:55:41 +01:00 |
chat_commands.lua
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added two more config options; visit command may now be used by default
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2014-10-16 03:25:53 +02:00 |
config.lua
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cleaned up unneccessary global variables and made most local
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2014-11-20 21:16:48 +01:00 |
depends.txt
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added optional dependencies for realtest mods
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2014-10-06 01:14:17 +02:00 |
fill_chest.lua
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cleaned up unneccessary global variables and made most local
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2014-11-20 21:16:48 +01:00 |
init.lua
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added tree growing code for normal and jungletrees as the default game no longer provides a suitable interface
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2014-11-13 22:07:45 +01:00 |
map_of_world.lua
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made sure there is a background image for the map if realtest is used
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2014-10-15 16:00:44 +02:00 |
mapgen.lua
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cleaned up unneccessary global variables and made most local
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2014-11-20 21:16:48 +01:00 |
name_gen.lua
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added name generator for villages
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2014-09-20 17:53:20 +02:00 |
nodes.lua
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added special torches that do not melt snow and thus do not cause floodings
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2014-09-15 04:20:05 +02:00 |
place_buildings.lua
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cleaned up unneccessary global variables and made most local
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2014-11-20 21:16:48 +01:00 |
protection.lua
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leaves can be digged inside villages - they are specificly not protected
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2014-11-13 23:08:41 +01:00 |
replacements.lua
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cleaned up unneccessary global variables and made most local
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2014-11-20 21:16:48 +01:00 |
rotate.lua
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cleaned up unneccessary global variables and made most local
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2014-11-20 21:16:48 +01:00 |
save_restore.lua
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first commit for mg_villages (which is derived directly from my mg-fork)
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2014-08-04 22:18:20 +02:00 |
spawn_player.lua
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added static spawn point fix
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2014-10-28 02:55:21 +01:00 |
terrain_blend.lua
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increased blending area size for individual houses slightly
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2014-11-14 00:19:43 +01:00 |
trees.lua
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replace saplings when growing trees and jungletrees
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2014-11-17 05:47:47 +01:00 |
villages.lua
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cleaned up unneccessary global variables and made most local
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2014-11-20 21:16:48 +01:00 |
we.lua
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cleaned up unneccessary global variables and made most local
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2014-11-20 21:16:48 +01:00 |