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Sokomine 01b19637f2 cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00
schems added chateau as building and village type 2014-11-17 05:53:46 +01:00
textures added missing arrow textures (taken from mapp mod) 2014-08-06 04:07:43 +02:00
README.md first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
analyze_mts_file.lua removed exception for realtest doors and rotate them like normal doors 2014-11-17 05:50:20 +01:00
buildings.lua chateau is no longer a used village type - instead it is used to spawn single houses 2014-11-20 16:55:41 +01:00
chat_commands.lua added two more config options; visit command may now be used by default 2014-10-16 03:25:53 +02:00
config.lua cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00
depends.txt added optional dependencies for realtest mods 2014-10-06 01:14:17 +02:00
fill_chest.lua cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00
init.lua added tree growing code for normal and jungletrees as the default game no longer provides a suitable interface 2014-11-13 22:07:45 +01:00
map_of_world.lua made sure there is a background image for the map if realtest is used 2014-10-15 16:00:44 +02:00
mapgen.lua cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00
name_gen.lua added name generator for villages 2014-09-20 17:53:20 +02:00
nodes.lua added special torches that do not melt snow and thus do not cause floodings 2014-09-15 04:20:05 +02:00
place_buildings.lua cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00
protection.lua leaves can be digged inside villages - they are specificly not protected 2014-11-13 23:08:41 +01:00
replacements.lua cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00
rotate.lua cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00
save_restore.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
spawn_player.lua added static spawn point fix 2014-10-28 02:55:21 +01:00
terrain_blend.lua increased blending area size for individual houses slightly 2014-11-14 00:19:43 +01:00
trees.lua replace saplings when growing trees and jungletrees 2014-11-17 05:47:47 +01:00
villages.lua cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00
we.lua cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00

README.md

This is a continuation of my (Sokomines) fork of Nores mg mapgen. The fork can be found under https://github.com/Sokomine/mg