mg_villages/we.lua

112 lines
2.9 KiB
Lua

local function numk(tbl)
local i = 0
for a, b in pairs(tbl) do
i = i + 1
end
return i
end
mg_villages.import_scm = function(scm)
local c_ignore = minetest.get_content_id("ignore")
-- this table will contain the nodes read
local nodes = {}
--[[
-- .bld file support did not work very well
-- first check if it's a .bld file from mauvebics mm2 modpack; code taken from said modpack from mauvebic and adjusted
local bldfile, bld_err = io.open(mg_villages.modpath..'/schems/'..scm..'.bld', "r");
if( bldfile ) then
local line = bldfile:read("*line")
while line ~= nil do
local nodename, coords,param2 = unpack(line:split("~"))
if not string.find(nodename,'mbbase:') then
local p = {}
p.x, p.y, p.z = string.match(coords, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
if p.x and p.y and p.z then
table.insert( nodes, {x = tonumber(math.ceil(p.x)),y= tonumber(math.ceil(p.y)),z = tonumber(math.ceil(p.z)),name=nodename,param2=param2})
end
end
line = bldfile:read("*line")
end
io.close(bldfile)
end
--]]
-- check if it is a worldedit file
-- (no idea why reading that is done in such a complicated way; a simple deserialize and iteration over all nodes ought to do as well)
local f, err = io.open( mg_villages.modpath.."/schems/"..scm..".we", "r")
if not f then
error("Could not open schematic '" .. scm .. ".we': " .. err)
return {};
end
local value = f:read("*a")
f:close()
value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1)
local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
local startpos, startpos1, endpos = 1, 1
while true do
startpos, endpos = escaped:find("},%s*{", startpos)
if not startpos then
break
end
local current = value:sub(startpos1, startpos)
table.insert(nodes, minetest.deserialize("return " .. current))
startpos, startpos1 = endpos, endpos
end
table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1)))
scm = {}
local maxx, maxy, maxz = -1, -1, -1
for i = 1, #nodes do
local ent = nodes[i]
ent.x = ent.x + 1
ent.y = ent.y + 1
ent.z = ent.z + 1
if ent.x > maxx then
maxx = ent.x
end
if ent.y > maxy then
maxy = ent.y
end
if ent.z > maxz then
maxz = ent.z
end
if scm[ent.y] == nil then
scm[ent.y] = {}
end
if scm[ent.y][ent.x] == nil then
scm[ent.y][ent.x] = {}
end
if ent.param2 == nil then
ent.param2 = 0
end
if ent.meta == nil then
ent.meta = {fields={}, inventory={}}
end
scm[ent.y][ent.x][ent.z] = mg_villages.decode_one_node( ent.name, ent.param2, ent.meta );
end
local c_air = minetest.get_content_id("air")
for x = 1, maxx do
for y = 1, maxy do
for z = 1, maxz do
if scm[y] == nil then
scm[y] = {}
end
if scm[y][x] == nil then
scm[y][x] = {}
end
if scm[y][x][z] == nil then
scm[y][x][z] = c_air
end
end
end
end
return scm
end