jp9000
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8298fa4dc7
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
Palana
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e230b0e984
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updated include paths (CMake+osxtest) and function prototype (osxtest)
fixes compilation with changes from e5c99175c5
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2013-11-29 20:58:29 +01:00 |
jp9000
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e5c99175c5
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fixed some build issues on non-windows systems
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2013-11-26 23:07:27 -07:00 |
jp9000
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409b011a8e
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cleaned up main internal data structure design, changed to reference counting for sources to ensure safe destruction of source objects from all parts of the system, added some service-related stuff for testing
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2013-11-20 15:00:16 -07:00 |
jp9000
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5e33707f6a
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ensure 80-column max formatting in gl-subsystem.c
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2013-11-15 07:10:21 -07:00 |
jp9000
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10e917efee
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unbind VAO if NULL buffer specified
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2013-11-15 07:07:03 -07:00 |
Palana
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41bef32962
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removed global VAO from gl-cocoa
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2013-11-15 15:03:35 +01:00 |
jp9000
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e778a4c04f
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added OSX files to automake scripts
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2013-11-15 06:40:03 -07:00 |
jp9000
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72a64b3d41
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added VAOs to vertex buffers (might need some future tweaking to check whether buffers are already assigned to specific attributes)
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2013-11-15 06:34:05 -07:00 |
jp9000
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041f48b566
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make code gl-cocoa.m 80 columns for consistency (I'm probably just being OCD, don't mind me, hopefully didn't break anything)
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2013-11-14 10:48:48 -07:00 |
Palana
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ec411fe046
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added cmake build files
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2013-11-14 18:36:46 +01:00 |
Palana
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d7a04aea8c
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added osx cocoa support files
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2013-11-14 18:31:18 +01:00 |
Palana
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26397c7782
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allow non-static glew include path
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2013-11-14 18:29:37 +01:00 |
Palana
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8880a9e811
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check for link status instead of validate status
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2013-11-14 18:29:37 +01:00 |
Palana
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ebc78eee9d
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do not unbind vertex array (GL 3+)
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2013-11-14 17:51:38 +01:00 |
jp9000
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f5e41f441e
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added initial main program and directshow files, finally have a UI functioning
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2013-11-07 16:45:03 -07:00 |
jp9000
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37c7db5dbe
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fixed some bugs and fixed a variable that wasn't declared at the top
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2013-11-02 14:44:40 -07:00 |
Palana
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db9f8cc269
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restrict max_anisotropy to 1 ≤ max_anisotropy ≤ max_anisotropy_max
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2013-11-02 22:24:57 +01:00 |
jp9000
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0b96e65498
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fix a function variable name that was shadowing a parameter name
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2013-11-02 12:53:25 -07:00 |
jp9000
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8847d11e8e
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adjust file locations to be more portable
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2013-11-01 14:33:00 -07:00 |
jp9000
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676a0bd67d
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update build system to autotools (finally)
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2013-10-29 23:21:40 -07:00 |
jp9000
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ab08c2c3f2
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fixed a minor bug in the gl shader parser
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2013-10-29 06:01:19 -07:00 |
jp9000
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a43e291577
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fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent
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2013-10-25 10:25:28 -07:00 |
jp9000
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bb329b9278
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avoid using 'default' for enum switches
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2013-10-24 01:29:06 -07:00 |
jp9000
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18834c6a45
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some static analysis cleanup
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2013-10-17 17:21:42 -07:00 |
jp9000
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dfa2dc6eab
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fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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2013-10-16 23:31:18 -07:00 |
jp9000
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9570f0b8d7
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change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
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2013-10-14 12:37:52 -07:00 |
Peter SZTANOJEV
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0301b24ace
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
jp9000
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27a7873066
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fix the can_render function and add in view/projection matrix code
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2013-10-12 23:53:30 -07:00 |
jp9000
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9577ddcf9b
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fill in the rest of the GL functions. finally
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2013-10-12 20:18:05 -07:00 |
jp9000
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e591256922
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add FBOs and render target loading
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2013-10-12 16:28:10 -07:00 |
jp9000
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83ddb920a1
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finish up shader/sampler/texture/buffer loading/unloading/association
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2013-10-12 12:35:38 -07:00 |
jp9000
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aeea0eadc9
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added shader attributes and added vertex buffer loading
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2013-10-11 20:14:26 -07:00 |
jp9000
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3951babc93
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add GL index buffers and a few tweaks to the helper functions
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2013-10-11 13:00:39 -07:00 |
jp9000
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0a4592a414
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finish up GL vertex buffer code
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2013-10-11 11:41:36 -07:00 |
jp9000
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1b3b177583
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add initial GL vertex buffer code
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2013-10-10 23:03:42 -07:00 |
jp9000
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e804a9043d
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fix GL pixel pack and unpack stuff
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2013-10-10 18:50:09 -07:00 |
jp9000
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85e2fc6b07
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add stage surfaces and texture copying
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2013-10-10 17:39:56 -07:00 |
jp9000
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c1939de49b
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added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro
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2013-10-10 12:37:03 -07:00 |
jp9000
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806bf557e5
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removed a fairly pointless constant for the time being
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2013-10-10 07:46:27 -07:00 |
jp9000
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d67354f53e
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remove unnecessary projects from glew
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2013-10-09 21:37:44 -07:00 |
jp9000
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e159fc4f06
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fill in shader parameter functions
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2013-10-09 20:34:23 -07:00 |
jp9000
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fda2ee1147
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added initial GL shader code
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2013-10-09 15:48:16 -07:00 |
jp9000
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c301c9e1ef
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whoops, added mul and saturate GLSL conversion
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2013-10-08 15:18:33 -07:00 |
jp9000
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34357f00fb
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finish up GLSL conversion stuff and make some minor tweaks to shader parser
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2013-10-08 13:36:15 -07:00 |
jp9000
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f9d1a4b9ed
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added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code
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2013-10-06 18:29:29 -07:00 |
jp9000
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fecb5578e3
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woops, make sure that glDeleteBuffers gets a pointer to the pixel unpack buffer
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2013-10-05 09:50:12 -07:00 |
jp9000
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5a41589015
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clean up pixel unpack buffer for dynamic textures, and add some more error handling code for other GL functions
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2013-10-05 09:48:35 -07:00 |
jp9000
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7f59eebea5
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and fixed one more little bug
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2013-10-05 09:42:04 -07:00 |
jp9000
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f9c2aadf53
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remove some more code duplication, fix a string, and remove a potential bug
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2013-10-05 09:40:43 -07:00 |