jp9000
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e1da9099f9
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remove ssize_t because it's not even used anyway anymore
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2013-11-23 11:12:44 -07:00 |
jp9000
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93dd3cec50
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made the getframe function a bit more safe and modified a few names for clarity
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2013-11-22 16:18:31 -07:00 |
jp9000
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d8b49034c9
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added jansson to the main project
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2013-11-22 10:02:57 -07:00 |
jp9000
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71890e0365
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removed now-redundant callback enum_children from sources
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2013-11-20 21:52:20 -07:00 |
jp9000
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f1decd08f4
|
adjusted the way source removal is handled to make it a bit more safe
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2013-11-20 18:36:46 -07:00 |
Palana
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5fa2f28577
|
fixed broken comparison
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2013-11-20 23:12:12 +01:00 |
jp9000
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409b011a8e
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cleaned up main internal data structure design, changed to reference counting for sources to ensure safe destruction of source objects from all parts of the system, added some service-related stuff for testing
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2013-11-20 15:00:16 -07:00 |
jp9000
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e778a4c04f
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added OSX files to automake scripts
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2013-11-15 06:40:03 -07:00 |
Palana
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ec411fe046
|
added cmake build files
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2013-11-14 18:36:46 +01:00 |
Palana
|
d7a04aea8c
|
added osx cocoa support files
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2013-11-14 18:31:18 +01:00 |
Palana
|
f263d585bf
|
enable format string diagnostics for blog and bcrash on gcc and clang
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2013-11-14 18:31:18 +01:00 |
Palana
|
3b3d612ceb
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add noreturn attribute to def_crash_handler
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2013-11-14 18:31:17 +01:00 |
jp9000
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146e9a7dbd
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added support for jansson, added new output files, made some adjustments to the API, fixed a UI subclass issue
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2013-11-13 06:24:20 -07:00 |
John Bradley
|
21a0292f7a
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Removed unnecessary <malloc.h> include from bmem
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2013-11-07 19:14:24 -06:00 |
jp9000
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f5e41f441e
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added initial main program and directshow files, finally have a UI functioning
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2013-11-07 16:45:03 -07:00 |
jp9000
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37c7db5dbe
|
fixed some bugs and fixed a variable that wasn't declared at the top
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2013-11-02 14:44:40 -07:00 |
Palana
|
85dd2ad073
|
fixed log output
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2013-11-02 02:16:18 +01:00 |
jp9000
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0790148950
|
...had the wrong code in the wrong function, fixed os_dlopen
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2013-11-01 17:01:56 -07:00 |
Palana
|
727ed4d7ec
|
actually use found path in obs_load_module
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2013-11-02 00:53:26 +01:00 |
jp9000
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8847d11e8e
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adjust file locations to be more portable
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2013-11-01 14:33:00 -07:00 |
jp9000
|
a6a6118c04
|
finish up most of the source audio stuff and rename some variables/structs/enum to be a bit more consistent
|
2013-10-31 10:28:47 -07:00 |
jp9000
|
99d2965e21
|
fix a minor warning and make ffmpeg dependencies a little bit easier to deal with in VS
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2013-10-30 18:19:52 -07:00 |
jp9000
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6147446059
|
remove some redundant code in the resampler wrapper
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2013-10-30 17:12:51 -07:00 |
jp9000
|
60e6ddbf71
|
add audio resampling, add ffmpeg support
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2013-10-30 17:07:01 -07:00 |
jp9000
|
3adfaf7f9f
|
not sure how a backslash slipped into an include, but it's gone now
|
2013-10-29 23:54:43 -07:00 |
jp9000
|
676a0bd67d
|
update build system to autotools (finally)
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2013-10-29 23:21:40 -07:00 |
jp9000
|
ab08c2c3f2
|
fixed a minor bug in the gl shader parser
|
2013-10-29 06:01:19 -07:00 |
jp9000
|
93905e516b
|
modify w32-pthreads location in source/project files
|
2013-10-28 06:29:12 -07:00 |
jp9000
|
d2ba08e46b
|
add frame flipping code
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2013-10-26 15:05:51 -07:00 |
jp9000
|
7dada3bef4
|
fill out the rest of the source video frame functions, added nv12 decompression function, and cleaned up the design of the source video frame stuff
|
2013-10-26 14:32:06 -07:00 |
jp9000
|
75a1a02a97
|
fix function definition names for two of the conversion functions
|
2013-10-25 10:30:50 -07:00 |
jp9000
|
a43e291577
|
fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent
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2013-10-25 10:25:28 -07:00 |
jp9000
|
603b262d4c
|
add format conversion functions
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2013-10-25 10:23:11 -07:00 |
jp9000
|
bb329b9278
|
avoid using 'default' for enum switches
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2013-10-24 01:29:06 -07:00 |
jp9000
|
8421690c33
|
made some slight corrections
|
2013-10-24 01:03:45 -07:00 |
jp9000
|
ac2c08927f
|
added intial async audio/video code, fixed a few bugs, improved thread safety, and made a few other minor adjustments
|
2013-10-24 00:57:55 -07:00 |
jp9000
|
ae3cecf09f
|
make data access in the threads a bit more safe (note: probably will need some more safety measures later on)
|
2013-10-18 20:25:13 -07:00 |
jp9000
|
ebbf4175d3
|
minor tweaks and get rid of the linker dependency I used for testing
|
2013-10-17 18:44:37 -07:00 |
jp9000
|
18834c6a45
|
some static analysis cleanup
|
2013-10-17 17:21:42 -07:00 |
jp9000
|
6e6535d568
|
initialize variable to NULL to be safe against uninitialized usage
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2013-10-17 00:36:32 -07:00 |
jp9000
|
dfa2dc6eab
|
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
|
2013-10-16 23:31:18 -07:00 |
jp9000
|
0dfc844abc
|
woops, left some spaces by accident
|
2013-10-14 12:42:45 -07:00 |
jp9000
|
9570f0b8d7
|
change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
|
2013-10-14 12:37:52 -07:00 |
Peter SZTANOJEV
|
0301b24ace
|
modernize header guards to #pragma once
|
2013-10-14 13:21:15 +02:00 |
jp9000
|
9577ddcf9b
|
fill in the rest of the GL functions. finally
|
2013-10-12 20:18:05 -07:00 |
jp9000
|
c1939de49b
|
added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro
|
2013-10-10 12:37:03 -07:00 |
jp9000
|
806bf557e5
|
removed a fairly pointless constant for the time being
|
2013-10-10 07:46:27 -07:00 |
jp9000
|
20490010e9
|
fix effect parser to properly parse and output uniform variables
|
2013-10-09 21:38:55 -07:00 |
jp9000
|
fda2ee1147
|
added initial GL shader code
|
2013-10-09 15:48:16 -07:00 |
jp9000
|
34357f00fb
|
finish up GLSL conversion stuff and make some minor tweaks to shader parser
|
2013-10-08 13:36:15 -07:00 |
jp9000
|
f9d1a4b9ed
|
added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code
|
2013-10-06 18:29:29 -07:00 |
jp9000
|
f9c2aadf53
|
remove some more code duplication, fix a string, and remove a potential bug
|
2013-10-05 09:40:43 -07:00 |
jp9000
|
5c92f22f0d
|
moved some stuff around to avoid code duplication and finish up gl 2D texture code
|
2013-10-05 00:34:43 -07:00 |
jp9000
|
543d2481f1
|
move around some graphics stuff and put in copyright comments
|
2013-10-04 12:13:59 -07:00 |
jp9000
|
ec86c3eaf7
|
fixed code that used the newer gs_create_texture version
|
2013-10-04 09:01:39 -07:00 |
jp9000
|
75262e6e0b
|
update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions
|
2013-10-04 08:55:33 -07:00 |
jp9000
|
817044721b
|
made better checks when shutting down graphics subsystem
|
2013-10-02 23:13:26 -07:00 |
jp9000
|
e0393ba7a9
|
fixed static w32-pthreads initialization (release builds should work now on windows)
|
2013-10-01 18:16:23 -07:00 |
jp9000
|
b44ba06543
|
fixed the alignment issues for good
|
2013-10-01 07:24:59 -07:00 |
jp9000
|
7f8a2890a1
|
...and should have probably compiled it first
|
2013-10-01 06:19:11 -07:00 |
jp9000
|
493537d7bc
|
forgot one more alignment call
|
2013-10-01 06:18:29 -07:00 |
jp9000
|
658a27362d
|
fixed some more alignment issues for SSE usage (maybe I should cut donw the size of the align function)
|
2013-10-01 06:16:40 -07:00 |
jp9000
|
92f48c1aa5
|
remove comment about removed api export
|
2013-10-01 05:56:07 -07:00 |
jp9000
|
4e6affdfc3
|
add an optional aligned new operator and use it with the d3d11 subsystem to prevent SIMD crashes
|
2013-10-01 00:27:14 -07:00 |
jp9000
|
f255ae1922
|
first commit
|
2013-09-30 19:37:13 -07:00 |