made some slight corrections
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@ -21,7 +21,7 @@ VertInOut VSConvert(VertInOut vert_in)
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return vert_out;
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}
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float4 PSConvert(VertInOut vert_in)
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float4 PSConvert(VertInOut vert_in) : TARGET
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{
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float4 yuv = tex.Sample(def_sampler, vert_in.uv);
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return saturate(mul(float4(yuv.xyz, 1.0), yuv_matrix));
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@ -40,7 +40,7 @@ enum obs_source_type {
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};
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/* used for changing the order of items (for example, filters in a source,
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* or items in a scene */
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* or items in a scene) */
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enum order_movement {
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ORDER_MOVE_UP,
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ORDER_MOVE_DOWN,
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@ -297,7 +297,7 @@ EXPORT void obs_source_obs_async_audio(obs_source_t source,
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/** Gets the current async video frame */
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EXPORT struct source_frame *obs_source_getframe(obs_source_t source);
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/** Relases the current async frame */
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/** Releases the current async video frame */
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EXPORT void obs_source_releaseframe(obs_source_t source,
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struct source_frame *frame);
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