RNNoise symbols may collide with external ones provided by
libcodec2.so which FFMPEG may pull in automatically. Changing
the visibility of these symbols will guarantee the use of the
internal ones and not pick some (potential incompatible) from
outside.
fixes#3561
This commit adds support to using Xiph and Mozilla RNNoise library for
noise reduction.
RNNoise is a small library using an AI approach to noise reduction
using a pre-trained model like RTX Voice. But unlike RTX Voice, it is
very tiny, use CPU instead of GPU and only use little resources.
Obviously it is not as efficient but will effectively remove background
noise. It uses more CPU than the existing libspeex-based noise
reduction but it also sounds sounds way better.
RNNoise support is added to the noise reduction effect. It can be
enabled with a checkbox in the effect configuration. RNNoise has no
settings.
While discussing the Flatpak RFC [1], it was spotted that the
LUT filter couldn't open the file selection dialog. It was
explained, then, that the proper formats were either composed
of "User Label (file extensions)", or "file extensions", and
the LUT filter was setting "(file extensions)" without the
actual user label.
While this works on a standard Qt file selection dialog, it
cannot be properly formatted as a set of D-Bus filters, thus
breaking the sandbox integration.
Add a simple user label to the LUT file filter.
[1] https://github.com/obsproject/rfcs/pull/21#issuecomment-619106757
As os_gettime_ns() gets large the current scaling methods, mostly by casting
to uint64_t, may lead to numerical overflows. Sweep the code and use
util_mul_div64() where applicable.
Signed-off-by: Hans Petter Selasky <hps@selasky.org>
Not sure what effect black_and_white.png is going for. Add grayscale.png
to try to make it clear that the other image shouldn't be used for
desaturation.
By giving the option to disable the looping in the scroll filter, it
makes it more suitable for tasks like credits sequences, where you don't
want the texture to repeat and for the motion to only be performed once.
Add a separate shader for area upscaling to take advantage of bilinear
filtering. Iterating over texels is unnecessary in the upscale case
because a target pixel can only overlap 1 or 2 texels in X and Y
directions. When only overlapping one texel, adjust UVs to sample texel
center to avoid filtering.
Also add "base_dimension" uniform to avoid unnecessary division.
Intel HD Graphics 530, 644x478 -> 1323x1080: ~836 us -> ~232 us
Code submissions have continually suffered from formatting
inconsistencies that constantly have to be addressed. Using
clang-format simplifies this by making code formatting more consistent,
and allows automation of the code formatting so that maintainers can
focus more on the code itself instead of code formatting.
This reverts commit d91bd327d7a8bb4597562fc26da4edb7b56874ff, which
broke alpha with sources, scenes, and filter, causing them all to become
opaque unintentionally.
Currently SrcBlendAlpha and DestBlendAlpha are both ONE, and can
combine together to form two. This is not a noticeable problem for
UNORM targets because the channels are clamped, but it will likely
become a problem if FLOAT targets are more widely used.
This change switches DestBlendAlpha to INVSRCALPHA, and starts
backgrounds as opaque black instead of transparent black. The blending
behavior of stacked transparents is preserved without overflowing the
alpha channel.