obs-studio/libobs/graphics/device-exports.h

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/******************************************************************************
Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
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#include <util/c99defs.h>
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#ifdef __cplusplus
extern "C" {
#endif
(API Change) Improve graphics API consistency Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
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EXPORT const char *device_get_name(void);
EXPORT int device_get_type(void);
EXPORT bool device_enum_adapters(bool (*callback)(void *param, const char *name,
uint32_t id),
void *param);
EXPORT const char *device_preprocessor_name(void);
EXPORT int device_create(gs_device_t **device, uint32_t adapter);
EXPORT void device_destroy(gs_device_t *device);
EXPORT void device_enter_context(gs_device_t *device);
EXPORT void device_leave_context(gs_device_t *device);
EXPORT void *device_get_device_obj(gs_device_t *device);
EXPORT gs_swapchain_t *device_swapchain_create(gs_device_t *device,
const struct gs_init_data *data);
EXPORT void device_resize(gs_device_t *device, uint32_t x, uint32_t y);
EXPORT void device_get_size(const gs_device_t *device, uint32_t *x,
uint32_t *y);
EXPORT uint32_t device_get_width(const gs_device_t *device);
EXPORT uint32_t device_get_height(const gs_device_t *device);
EXPORT gs_texture_t *
device_texture_create(gs_device_t *device, uint32_t width, uint32_t height,
enum gs_color_format color_format, uint32_t levels,
const uint8_t **data, uint32_t flags);
EXPORT gs_texture_t *
device_cubetexture_create(gs_device_t *device, uint32_t size,
enum gs_color_format color_format, uint32_t levels,
const uint8_t **data, uint32_t flags);
EXPORT gs_texture_t *
device_voltexture_create(gs_device_t *device, uint32_t width, uint32_t height,
uint32_t depth, enum gs_color_format color_format,
uint32_t levels, const uint8_t *const *data,
uint32_t flags);
EXPORT gs_zstencil_t *device_zstencil_create(gs_device_t *device,
uint32_t width, uint32_t height,
enum gs_zstencil_format format);
EXPORT gs_stagesurf_t *
device_stagesurface_create(gs_device_t *device, uint32_t width, uint32_t height,
enum gs_color_format color_format);
EXPORT gs_samplerstate_t *
device_samplerstate_create(gs_device_t *device,
const struct gs_sampler_info *info);
EXPORT gs_shader_t *device_vertexshader_create(gs_device_t *device,
const char *shader,
const char *file,
char **error_string);
EXPORT gs_shader_t *device_pixelshader_create(gs_device_t *device,
const char *shader,
const char *file,
char **error_string);
EXPORT gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
struct gs_vb_data *data,
uint32_t flags);
EXPORT gs_indexbuffer_t *device_indexbuffer_create(gs_device_t *device,
enum gs_index_type type,
void *indices, size_t num,
uint32_t flags);
EXPORT gs_timer_t *device_timer_create(gs_device_t *device);
EXPORT gs_timer_range_t *device_timer_range_create(gs_device_t *device);
EXPORT enum gs_texture_type
device_get_texture_type(const gs_texture_t *texture);
EXPORT void device_load_vertexbuffer(gs_device_t *device,
gs_vertbuffer_t *vertbuffer);
EXPORT void device_load_indexbuffer(gs_device_t *device,
gs_indexbuffer_t *indexbuffer);
EXPORT void device_load_texture(gs_device_t *device, gs_texture_t *tex,
int unit);
EXPORT void device_load_samplerstate(gs_device_t *device,
gs_samplerstate_t *samplerstate, int unit);
EXPORT void device_load_vertexshader(gs_device_t *device,
gs_shader_t *vertshader);
EXPORT void device_load_pixelshader(gs_device_t *device,
gs_shader_t *pixelshader);
EXPORT void device_load_default_samplerstate(gs_device_t *device, bool b_3d,
int unit);
EXPORT gs_shader_t *device_get_vertex_shader(const gs_device_t *device);
EXPORT gs_shader_t *device_get_pixel_shader(const gs_device_t *device);
EXPORT gs_texture_t *device_get_render_target(const gs_device_t *device);
EXPORT gs_zstencil_t *device_get_zstencil_target(const gs_device_t *device);
EXPORT void device_set_render_target(gs_device_t *device, gs_texture_t *tex,
gs_zstencil_t *zstencil);
EXPORT void device_set_cube_render_target(gs_device_t *device,
gs_texture_t *cubetex, int side,
gs_zstencil_t *zstencil);
EXPORT void device_copy_texture(gs_device_t *device, gs_texture_t *dst,
gs_texture_t *src);
EXPORT void device_copy_texture_region(gs_device_t *device, gs_texture_t *dst,
uint32_t dst_x, uint32_t dst_y,
gs_texture_t *src, uint32_t src_x,
uint32_t src_y, uint32_t src_w,
uint32_t src_h);
EXPORT void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
gs_texture_t *src);
EXPORT void device_begin_frame(gs_device_t *device);
EXPORT void device_begin_scene(gs_device_t *device);
EXPORT void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode,
uint32_t start_vert, uint32_t num_verts);
EXPORT void device_end_scene(gs_device_t *device);
EXPORT void device_load_swapchain(gs_device_t *device,
gs_swapchain_t *swapchain);
EXPORT void device_clear(gs_device_t *device, uint32_t clear_flags,
const struct vec4 *color, float depth,
uint8_t stencil);
EXPORT void device_present(gs_device_t *device);
EXPORT void device_flush(gs_device_t *device);
EXPORT void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode);
EXPORT enum gs_cull_mode device_get_cull_mode(const gs_device_t *device);
EXPORT void device_enable_blending(gs_device_t *device, bool enable);
EXPORT void device_enable_depth_test(gs_device_t *device, bool enable);
EXPORT void device_enable_stencil_test(gs_device_t *device, bool enable);
EXPORT void device_enable_stencil_write(gs_device_t *device, bool enable);
EXPORT void device_enable_color(gs_device_t *device, bool red, bool green,
bool blue, bool alpha);
EXPORT void device_blend_function(gs_device_t *device, enum gs_blend_type src,
enum gs_blend_type dest);
EXPORT void device_blend_function_separate(gs_device_t *device,
enum gs_blend_type src_c,
enum gs_blend_type dest_c,
enum gs_blend_type src_a,
enum gs_blend_type dest_a);
EXPORT void device_depth_function(gs_device_t *device, enum gs_depth_test test);
EXPORT void device_stencil_function(gs_device_t *device,
enum gs_stencil_side side,
enum gs_depth_test test);
EXPORT void device_stencil_op(gs_device_t *device, enum gs_stencil_side side,
enum gs_stencil_op_type fail,
enum gs_stencil_op_type zfail,
enum gs_stencil_op_type zpass);
EXPORT void device_set_viewport(gs_device_t *device, int x, int y, int width,
int height);
EXPORT void device_get_viewport(const gs_device_t *device,
struct gs_rect *rect);
EXPORT void device_set_scissor_rect(gs_device_t *device,
const struct gs_rect *rect);
EXPORT void device_ortho(gs_device_t *device, float left, float right,
float top, float bottom, float znear, float zfar);
EXPORT void device_frustum(gs_device_t *device, float left, float right,
float top, float bottom, float znear, float zfar);
EXPORT void device_projection_push(gs_device_t *device);
EXPORT void device_projection_pop(gs_device_t *device);
EXPORT void device_debug_marker_begin(gs_device_t *device,
const char *markername,
const float color[4]);
EXPORT void device_debug_marker_end(gs_device_t *device);
#ifdef __cplusplus
}
#endif