Make a number of key optimizations

- Changed glMapBuffer to glMapBufferRange to allow invalidation.  Using
   just glMapBuffer alone was causing some unacceptable stalls.

 - Changed dynamic buffers from GL_DYNAMIC_WRITE to GL_STREAM_WRITE
   because I had misunderstood the OpenGL specification

 - Added _OPENGL and _D3D11 builtin preprocessor macros to effects to
   allow special processing if needed

 - Added fmod support to shaders (NOTE: D3D and GL do not function
   identically with negative numbers when using this.  Positive numbers
   however function identically)

 - Created a planar conversion shader that converts from packed YUV to
   planar 420 right on the GPU without any CPU processing.  Reduces
   required GPU download size to approximately 37.5% of its normal rate
   as well.  GPU usage down by 10 entire percentage points despite the
   extra required pass.
master
jp9000 2014-02-16 19:28:21 -07:00
parent fc368f663e
commit 2dbbffe4a2
21 changed files with 470 additions and 24 deletions

2
.gitignore vendored
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@ -53,6 +53,8 @@ ltmain.sh
.depend
tags
*.trace
*.vsp
*.psess
*.swp
*.dat
*.clbin

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@ -0,0 +1,136 @@
/******************************************************************************
Copyright (C) 2014 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
//#define DEBUGGING
uniform float4x4 ViewProj;
uniform float u_plane_offset;
uniform float v_plane_offset;
uniform float width;
uniform float height;
uniform float width_i;
uniform float height_i;
uniform float width_d2;
uniform float height_d2;
uniform float width_d2_i;
uniform float height_d2_i;
uniform float input_width;
uniform float input_height;
uniform texture2d image;
sampler_state def_sampler {
Filter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};
struct VertInOut {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
VertInOut VSDefault(VertInOut vert_in)
{
VertInOut vert_out;
vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = vert_in.uv;
return vert_out;
}
float4 PSPlanar420(VertInOut vert_in) : TARGET
{
#ifdef _OPENGL
float v_mul = floor((1.0 - vert_in.uv.y) * input_height);
#else
float v_mul = floor(vert_in.uv.y * input_height);
#endif
float byte_offset = floor((v_mul + vert_in.uv.x) * input_width) * 4.0;
float2 sample_pos[4];
if (byte_offset < u_plane_offset) {
#ifdef DEBUGGING
return float4(1.0f, 1.0f, 1.0f, 1.0f);
#endif
float lum_u = fmod(byte_offset, width) * width_i;
float lum_v = floor(byte_offset * width_i) * height_i;
/* move to texel centers to sample the 4 pixels properly */
lum_u += width_i * 0.5;
lum_v += height_i * 0.5;
sample_pos[0] = float2(lum_u, lum_v);
sample_pos[1] = float2(lum_u += width_i, lum_v);
sample_pos[2] = float2(lum_u += width_i, lum_v);
sample_pos[3] = float2(lum_u + width_i, lum_v);
} else {
#ifdef DEBUGGING
return ((byte_offset < v_plane_offset) ?
float4(0.5f, 0.5f, 0.5f, 0.5f) :
float4(0.2f, 0.2f, 0.2f, 0.2f));
#endif
float new_offset = byte_offset -
((byte_offset < v_plane_offset) ?
u_plane_offset : v_plane_offset);
float ch_u = fmod(new_offset, width_d2) * width_d2_i;
float ch_v = floor(new_offset * width_d2_i) * height_d2_i;
float width_i2 = width_i*2.0;
/* move to the borders of each set of 4 pixels to force it
* to do bilinear averaging */
ch_u += width_i;
ch_v += height_i;
sample_pos[0] = float2(ch_u, ch_v);
sample_pos[1] = float2(ch_u += width_i2, ch_v);
sample_pos[2] = float2(ch_u += width_i2, ch_v);
sample_pos[3] = float2(ch_u + width_i2, ch_v);
}
float4x4 out_val = {
image.Sample(def_sampler, sample_pos[0]),
image.Sample(def_sampler, sample_pos[1]),
image.Sample(def_sampler, sample_pos[2]),
image.Sample(def_sampler, sample_pos[3])
};
out_val = transpose(out_val);
if (byte_offset < u_plane_offset)
return out_val[1];
else if (byte_offset < v_plane_offset)
return out_val[0];
else
return out_val[2];
}
technique Planar420
{
pass
{
vertex_shader = VSDefault(vert_in);
pixel_shader = PSPlanar420(vert_in);
}
}

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@ -21,6 +21,7 @@
extern "C" {
EXPORT const char *device_preprocessor_name(void);
EXPORT device_t device_create(struct gs_init_data *data);
EXPORT void device_destroy(device_t device);
EXPORT void device_entercontext(device_t device);

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@ -421,6 +421,11 @@ gs_device::gs_device(gs_init_data *data)
device_setrendertarget(this, NULL, NULL);
}
const char *device_preprocessor_name(void)
{
return "_D3D11";
}
gs_device *device_create(gs_init_data *data)
{
gs_device *device = NULL;

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@ -19,6 +19,7 @@
#include <util/c99defs.h>
EXPORT const char *device_preprocessor_name(void);
EXPORT device_t device_create(struct gs_init_data *data);
EXPORT void device_destroy(device_t device);
EXPORT void device_entercontext(device_t device);

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@ -155,8 +155,12 @@ bool update_buffer(GLenum target, GLuint buffer, void *data, size_t size)
if (!gl_bind_buffer(target, buffer))
return false;
ptr = glMapBuffer(target, GL_WRITE_ONLY);
success = gl_success("glMapBuffer");
/* glMapBufferRange with these flags will actually give far better
* performance than a plain glMapBuffer call */
ptr = glMapBufferRange(target, 0, size,
GL_MAP_WRITE_BIT |
GL_MAP_INVALIDATE_BUFFER_BIT);
success = gl_success("glMapBufferRange");
if (success && ptr) {
memcpy(ptr, data, size);
glUnmapBuffer(target);

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@ -239,7 +239,7 @@ static inline void gl_write_structs(struct gl_shader_parser *glsp)
* clip -> (unsupported)
* ddx -> dFdx
* ddy -> dFdy
* fmod -> (unsupported)
* fmod -> mod (XXX: these are different if sign is negative)
* frac -> fract
* lerp -> mix
* lit -> (unsupported)
@ -367,6 +367,8 @@ static bool gl_write_intrinsic(struct gl_shader_parser *glsp,
dstr_cat(&glsp->gl_string, "fract");
} else if (strref_cmp(&token->str, "lerp") == 0) {
dstr_cat(&glsp->gl_string, "mix");
} else if (strref_cmp(&token->str, "fmod") == 0) {
dstr_cat(&glsp->gl_string, "mod");
} else if (strref_cmp(&token->str, "rsqrt") == 0) {
dstr_cat(&glsp->gl_string, "inversesqrt");
} else if (strref_cmp(&token->str, "saturate") == 0) {

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@ -163,6 +163,11 @@ void convert_sampler_info(struct gs_sampler_state *sampler,
info->max_anisotropy, sampler->max_anisotropy);
}
const char *device_preprocessor_name(void)
{
return "_OPENGL";
}
device_t device_create(struct gs_init_data *info)
{
struct gs_device *device = bzalloc(sizeof(struct gs_device));

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@ -20,7 +20,7 @@
static bool create_buffers(struct gs_vertex_buffer *vb)
{
GLenum usage = vb->dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
GLenum usage = vb->dynamic ? GL_STREAM_DRAW : GL_STATIC_DRAW;
size_t i;
if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->vertex_buffer,

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@ -914,11 +914,26 @@ error:
static bool ep_compile(struct effect_parser *ep);
extern const char *gs_preprocessor_name(void);
bool ep_parse(struct effect_parser *ep, effect_t effect,
const char *effect_string, const char *file)
{
bool success;
const char *graphics_preprocessor = gs_preprocessor_name();
if (graphics_preprocessor) {
struct cf_def def;
cf_def_init(&def);
def.name.str.array = graphics_preprocessor;
def.name.str.len = strlen(graphics_preprocessor);
strref_copy(&def.name.unmerged_str, &def.name.str);
cf_preprocessor_add_def(&ep->cfp.pp, &def);
}
ep->effect = effect;
if (!cf_parser_parse(&ep->cfp, effect_string, file))
return false;

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@ -40,6 +40,7 @@ bool load_graphics_imports(struct gs_exports *exports, void *module,
{
bool success = true;
GRAPHICS_IMPORT(device_preprocessor_name);
GRAPHICS_IMPORT(device_create);
GRAPHICS_IMPORT(device_destroy);
GRAPHICS_IMPORT(device_entercontext);

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@ -24,6 +24,7 @@
#include "matrix4.h"
struct gs_exports {
const char *(*device_preprocessor_name)(void);
device_t (*device_create)(struct gs_init_data *data);
void (*device_destroy)(device_t device);
void (*device_entercontext)(device_t device);

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@ -865,6 +865,12 @@ void gs_perspective(float angle, float aspect, float near, float far)
/* ------------------------------------------------------------------------- */
const char *gs_preprocessor_name(void)
{
graphics_t graphics = thread_graphics;
return graphics->exports.device_preprocessor_name();
}
swapchain_t gs_create_swapchain(struct gs_init_data *data)
{
graphics_t graphics = thread_graphics;

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@ -87,11 +87,14 @@ struct obs_core_video {
stagesurf_t copy_surfaces[NUM_TEXTURES];
texture_t render_textures[NUM_TEXTURES];
texture_t output_textures[NUM_TEXTURES];
texture_t convert_textures[NUM_TEXTURES];
bool textures_rendered[NUM_TEXTURES];
bool textures_output[NUM_TEXTURES];
bool textures_copied[NUM_TEXTURES];
bool textures_converted[NUM_TEXTURES];
struct source_frame convert_frames[NUM_TEXTURES];
effect_t default_effect;
effect_t conversion_effect;
stagesurf_t mapped_surface;
int cur_texture;
@ -99,6 +102,15 @@ struct obs_core_video {
pthread_t video_thread;
bool thread_initialized;
bool gpu_conversion;
const char *conversion_tech;
uint32_t conversion_height;
uint32_t plane_offsets[3];
uint32_t plane_sizes[3];
uint32_t plane_linewidth[3];
uint32_t output_width;
uint32_t output_height;
uint32_t base_width;
uint32_t base_height;

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@ -64,6 +64,7 @@ static inline void render_displays(void)
static inline void set_render_size(uint32_t width, uint32_t height)
{
gs_enable_depthtest(false);
gs_enable_blending(false);
gs_setcullmode(GS_NEITHER);
gs_ortho(0.0f, (float)width, 0.0f, (float)height, -100.0f, 100.0f);
@ -137,15 +138,77 @@ static inline void render_output_texture(struct obs_core_video *video,
video->textures_output[cur_texture] = true;
}
static inline void stage_output_texture(struct obs_core_video *video,
static inline void set_eparam(effect_t effect, const char *name, float val)
{
eparam_t param = effect_getparambyname(effect, name);
effect_setfloat(effect, param, val);
}
static void render_convert_texture(struct obs_core_video *video,
int cur_texture, int prev_texture)
{
texture_t texture = video->output_textures[prev_texture];
stagesurf_t copy = video->copy_surfaces[cur_texture];
texture_t target = video->convert_textures[cur_texture];
float fwidth = (float)video->output_width;
float fheight = (float)video->output_height;
size_t passes, i;
effect_t effect = video->conversion_effect;
eparam_t image = effect_getparambyname(effect, "image");
technique_t tech = effect_gettechnique(effect,
video->conversion_tech);
if (!video->textures_output[prev_texture])
return;
set_eparam(effect, "u_plane_offset", (float)video->plane_offsets[1]);
set_eparam(effect, "v_plane_offset", (float)video->plane_offsets[2]);
set_eparam(effect, "width", fwidth);
set_eparam(effect, "height", fheight);
set_eparam(effect, "width_i", 1.0f / fwidth);
set_eparam(effect, "height_i", 1.0f / fheight);
set_eparam(effect, "width_d2", fwidth * 0.5f);
set_eparam(effect, "height_d2", fheight * 0.5f);
set_eparam(effect, "width_d2_i", 1.0f / (fwidth * 0.5f));
set_eparam(effect, "height_d2_i", 1.0f / (fheight * 0.5f));
set_eparam(effect, "input_width", fwidth);
set_eparam(effect, "input_height", (float)video->conversion_height);
effect_settexture(effect, image, texture);
gs_setrendertarget(target, NULL);
set_render_size(video->output_width, video->conversion_height);
passes = technique_begin(tech);
for (i = 0; i < passes; i++) {
technique_beginpass(tech, i);
gs_draw_sprite(texture, 0, video->output_width,
video->conversion_height);
technique_endpass(tech);
}
technique_end(tech);
video->textures_converted[cur_texture] = true;
}
static inline void stage_output_texture(struct obs_core_video *video,
int cur_texture, int prev_texture)
{
texture_t texture;
bool texture_ready;
stagesurf_t copy = video->copy_surfaces[cur_texture];
if (video->gpu_conversion) {
texture = video->convert_textures[prev_texture];
texture_ready = video->textures_converted[prev_texture];
} else {
texture = video->output_textures[prev_texture];
texture_ready = video->output_textures[prev_texture];
}
unmap_last_surface(video);
if (!video->textures_output[prev_texture])
if (!texture_ready)
return;
gs_stage_texture(copy, texture);
@ -163,9 +226,13 @@ static inline void render_video(struct obs_core_video *video, int cur_texture,
render_main_texture(video, cur_texture);
render_output_texture(video, cur_texture, prev_texture);
if (video->gpu_conversion)
render_convert_texture(video, cur_texture, prev_texture);
stage_output_texture(video, cur_texture, prev_texture);
gs_setrendertarget(NULL, NULL);
gs_enable_blending(true);
gs_endscene();
}
@ -186,6 +253,90 @@ static inline bool download_frame(struct obs_core_video *video,
return true;
}
static inline uint32_t calc_linesize(uint32_t pos, uint32_t linesize)
{
uint32_t size = pos % linesize;
return size ? size : linesize;
}
static void copy_dealign(
uint8_t *dst, uint32_t dst_pos, uint32_t dst_linesize,
const uint8_t *src, uint32_t src_pos, uint32_t src_linesize,
uint32_t remaining)
{
while (remaining) {
uint32_t src_remainder = src_pos % src_linesize;
uint32_t dst_offset = dst_linesize - src_remainder;
uint32_t src_offset = src_linesize - src_remainder;
if (remaining < dst_offset) {
memcpy(dst + dst_pos, src + src_pos, remaining);
src_pos += remaining;
dst_pos += remaining;
remaining = 0;
} else {
memcpy(dst + dst_pos, src + src_pos, dst_offset);
src_pos += src_offset;
dst_pos += dst_offset;
remaining -= dst_offset;
}
}
}
static inline uint32_t make_aligned_linesize_offset(uint32_t offset,
uint32_t dst_linesize, uint32_t src_linesize)
{
uint32_t remainder = offset % dst_linesize;
return (offset / dst_linesize) * src_linesize + remainder;
}
static void fix_gpu_converted_alignment(struct obs_core_video *video,
struct video_frame *frame, int cur_texture)
{
struct source_frame *new_frame = &video->convert_frames[cur_texture];
uint32_t src_linesize = frame->linesize[0];
uint32_t dst_linesize = video->output_width * 4;
uint32_t src_pos = 0;
for (size_t i = 0; i < 3; i++) {
if (video->plane_linewidth[i] == 0)
break;
src_pos = make_aligned_linesize_offset(video->plane_offsets[i],
dst_linesize, src_linesize);
copy_dealign(new_frame->data[i], 0, dst_linesize,
frame->data[0], src_pos, src_linesize,
video->plane_sizes[i]);
}
/* replace with cached frames */
for (size_t i = 0; i < MAX_AV_PLANES; i++) {
frame->data[i] = new_frame->data[i];
frame->linesize[i] = new_frame->linesize[i];
}
}
static bool set_gpu_converted_data(struct obs_core_video *video,
struct video_frame *frame, int cur_texture)
{
if (frame->linesize[0] == video->output_width*4) {
for (size_t i = 0; i < 3; i++) {
if (video->plane_linewidth[i] == 0)
break;
frame->linesize[i] = video->plane_linewidth[i];
frame->data[i] =
frame->data[0] + video->plane_offsets[i];
}
} else {
fix_gpu_converted_alignment(video, frame, cur_texture);
}
return true;
}
static bool convert_frame(struct obs_core_video *video,
struct video_frame *frame,
const struct video_output_info *info, int cur_texture)
@ -223,9 +374,14 @@ static inline void output_video_data(struct obs_core_video *video,
const struct video_output_info *info;
info = video_output_getinfo(video->video);
if (format_is_yuv(info->format))
if (video->gpu_conversion) {
if (!set_gpu_converted_data(video, frame, cur_texture))
return;
} else if (format_is_yuv(info->format)) {
if (!convert_frame(video, frame, info, cur_texture))
return;
}
video_output_frame(video->video, frame);
}

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@ -47,16 +47,92 @@ static inline void make_video_info(struct video_output_info *vi,
vi->height = ovi->output_height;
}
#define PIXEL_SIZE 4
#define GET_ALIGN(val, align) \
(((val) + (align-1)) & ~(align-1))
static inline void set_420p_sizes(const struct obs_video_info *ovi)
{
struct obs_core_video *video = &obs->video;
uint32_t chroma_pixels;
uint32_t total_bytes;
chroma_pixels = (ovi->output_width * ovi->output_height / 4);
chroma_pixels = GET_ALIGN(chroma_pixels, PIXEL_SIZE);
video->plane_offsets[0] = 0;
video->plane_offsets[1] = ovi->output_width * ovi->output_height;
video->plane_offsets[2] = video->plane_offsets[1] + chroma_pixels;
video->plane_linewidth[0] = ovi->output_width;
video->plane_linewidth[1] = ovi->output_width/2;
video->plane_linewidth[2] = ovi->output_width/2;
video->plane_sizes[0] = video->plane_offsets[1];
video->plane_sizes[1] = video->plane_sizes[0]/4;
video->plane_sizes[2] = video->plane_sizes[1];
total_bytes = video->plane_offsets[2] + chroma_pixels;
video->conversion_height =
(total_bytes/PIXEL_SIZE + ovi->output_width-1) /
ovi->output_width;
video->conversion_height = GET_ALIGN(video->conversion_height, 2);
video->conversion_tech = "Planar420";
}
static inline void calc_gpu_conversion_sizes(const struct obs_video_info *ovi)
{
obs->video.conversion_height = 0;
memset(obs->video.plane_offsets, 0, sizeof(obs->video.plane_offsets));
memset(obs->video.plane_sizes, 0, sizeof(obs->video.plane_sizes));
memset(obs->video.plane_linewidth, 0,
sizeof(obs->video.plane_linewidth));
switch ((uint32_t)ovi->output_format) {
case VIDEO_FORMAT_I420:
set_420p_sizes(ovi);
}
}
static bool obs_init_gpu_conversion(struct obs_video_info *ovi)
{
struct obs_core_video *video = &obs->video;
calc_gpu_conversion_sizes(ovi);
if (!video->conversion_height) {
blog(LOG_INFO, "GPU conversion not available for format: %u",
(unsigned int)ovi->output_format);
video->gpu_conversion = false;
return true;
}
for (size_t i = 0; i < NUM_TEXTURES; i++) {
video->convert_textures[i] = gs_create_texture(
ovi->output_width, video->conversion_height,
GS_RGBA, 1, NULL, GS_RENDERTARGET);
if (!video->convert_textures[i])
return false;
}
return true;
}
static bool obs_init_textures(struct obs_video_info *ovi)
{
struct obs_core_video *video = &obs->video;
bool yuv = format_is_yuv(ovi->output_format);
uint32_t output_height = video->gpu_conversion ?
video->conversion_height : ovi->output_height;
size_t i;
for (i = 0; i < NUM_TEXTURES; i++) {
video->copy_surfaces[i] = gs_create_stagesurface(
ovi->output_width, ovi->output_height,
GS_RGBA);
ovi->output_width, output_height, GS_RGBA);
if (!video->copy_surfaces[i])
return false;
@ -92,8 +168,12 @@ static bool obs_init_graphics(struct obs_video_info *ovi)
int errorcode;
make_gs_init_data(&graphics_data, ovi);
video->base_width = ovi->base_width;
video->base_height = ovi->base_height;
video->base_width = ovi->base_width;
video->base_height = ovi->base_height;
video->output_width = ovi->output_width;
video->output_height = ovi->output_height;
video->gpu_conversion = ovi->gpu_conversion;
errorcode = gs_create(&video->graphics, ovi->graphics_module,
&graphics_data);
@ -106,7 +186,9 @@ static bool obs_init_graphics(struct obs_video_info *ovi)
gs_entercontext(video->graphics);
if (!obs_init_textures(ovi))
if (ovi->gpu_conversion && !obs_init_gpu_conversion(ovi))
success = false;
if (success && !obs_init_textures(ovi))
success = false;
if (success) {
@ -114,8 +196,16 @@ static bool obs_init_graphics(struct obs_video_info *ovi)
video->default_effect = gs_create_effect_from_file(filename,
NULL);
bfree(filename);
filename = find_libobs_data_file("format_conversion.effect");
video->conversion_effect = gs_create_effect_from_file(filename,
NULL);
bfree(filename);
if (!video->default_effect)
success = false;
if (!video->conversion_effect)
success = false;
}
gs_leavecontext();
@ -195,15 +285,18 @@ static void obs_free_graphics(void)
for (i = 0; i < NUM_TEXTURES; i++) {
stagesurface_destroy(video->copy_surfaces[i]);
texture_destroy(video->render_textures[i]);
texture_destroy(video->convert_textures[i]);
texture_destroy(video->output_textures[i]);
source_frame_free(&video->convert_frames[i]);
video->copy_surfaces[i] = NULL;
video->render_textures[i] = NULL;
video->output_textures[i] = NULL;
video->copy_surfaces[i] = NULL;
video->render_textures[i] = NULL;
video->convert_textures[i] = NULL;
video->output_textures[i] = NULL;
}
effect_destroy(video->default_effect);
effect_destroy(video->conversion_effect);
video->default_effect = NULL;
gs_leavecontext();

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@ -118,6 +118,9 @@ struct obs_video_info {
uint32_t adapter;
struct gs_window window; /**< Window to render to */
/** Use shaders to convert to different color formats */
bool gpu_conversion;
};
/**

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@ -1295,7 +1295,7 @@ void cf_preprocessor_add_def(struct cf_preprocessor *pp, struct cf_def *def)
cf_def_free(existing);
memcpy(existing, def, sizeof(struct cf_def));
} else {
da_push_back(pp->defines, &def);
da_push_back(pp->defines, def);
}
}

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@ -282,16 +282,17 @@ bool OBSBasic::InitGraphics()
App()->GetConfigFPS(ovi.fps_num, ovi.fps_den);
ovi.graphics_module = App()->GetRenderModule();
ovi.base_width = (uint32_t)config_get_uint(GetGlobalConfig(),
ovi.base_width = (uint32_t)config_get_uint(GetGlobalConfig(),
"Video", "BaseCX");
ovi.base_height = (uint32_t)config_get_uint(GetGlobalConfig(),
ovi.base_height = (uint32_t)config_get_uint(GetGlobalConfig(),
"Video", "BaseCY");
ovi.output_width = (uint32_t)config_get_uint(GetGlobalConfig(),
ovi.output_width = (uint32_t)config_get_uint(GetGlobalConfig(),
"Video", "OutputCX");
ovi.output_height = (uint32_t)config_get_uint(GetGlobalConfig(),
ovi.output_height = (uint32_t)config_get_uint(GetGlobalConfig(),
"Video", "OutputCY");
ovi.output_format = VIDEO_FORMAT_I420;
ovi.adapter = 0;
ovi.output_format = VIDEO_FORMAT_I420;
ovi.adapter = 0;
ovi.gpu_conversion = true;
QTToGSWindow(ui->preview, ovi.window);

View File

@ -20,7 +20,6 @@
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
#include <libavutil/frame.h>
struct ffmpeg_data {
AVStream *video;

View File

@ -39,6 +39,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "obs-ffmpeg", "obs-ffmpeg\ob
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "obs-studio", "obs-studio\obs-studio.vcxproj", "{B12702AD-ABFB-343A-A199-8E24837244A3}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{6AE25DF7-A903-48AD-8DA4-9902010AEB11}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@ -102,6 +104,7 @@ Global
{76226D20-1972-4789-A595-EDACC7A76DC3}.Release|Win32.ActiveCfg = Release|Win32
{76226D20-1972-4789-A595-EDACC7A76DC3}.Release|Win32.Build.0 = Release|Win32
{76226D20-1972-4789-A595-EDACC7A76DC3}.Release|x64.ActiveCfg = Release|Win32
{76226D20-1972-4789-A595-EDACC7A76DC3}.Release|x64.Build.0 = Release|Win32
{36970254-B1E5-4BE6-A561-301B6E7CDCE3}.Debug|Win32.ActiveCfg = Debug|Win32
{36970254-B1E5-4BE6-A561-301B6E7CDCE3}.Debug|Win32.Build.0 = Debug|Win32
{36970254-B1E5-4BE6-A561-301B6E7CDCE3}.Debug|x64.ActiveCfg = Debug|x64