Add dummy GL texture flag & direct object access

- Add dummy GL texture support to allow libobs texture references to be
   created for GL without

 - Add a texture_getobj function to allow the retrieval of the
   context-specific object, such as the D3D texture pointer, or the
   OpenGL texture object handle.

 - Also cleaned up the export stuff.  I realized it was all totally
   superfluous.  Kind of a dumb moment, but nice to clean it up
   regardless.
master
jp9000 2014-03-29 17:19:31 -07:00
parent 6da26a3a1c
commit 0a86e8fb3f
11 changed files with 51 additions and 279 deletions

View File

@ -1477,6 +1477,15 @@ void texture_unmap(texture_t tex)
tex2d->device->context->Unmap(tex2d->texture, 0);
}
void *texture_getobj(texture_t tex)
{
if (tex->type != GS_TEXTURE_2D)
return nullptr;
gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(tex);
return tex2d->texture.Get();
}
void cubetexture_destroy(texture_t cubetex)
{

View File

@ -30,6 +30,7 @@
#include <util/base.h>
#include <graphics/matrix4.h>
#include <graphics/graphics.h>
#include <graphics/device-exports.h>
#include <util/windows/ComPtr.hpp>
#include <util/windows/HRError.hpp>
@ -37,8 +38,6 @@ struct shader_var;
struct shader_sampler;
struct gs_vertex_shader;
#include "d3d11-exports.h"
using namespace std;
/*

View File

@ -1,195 +0,0 @@
/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include <util/c99defs.h>
EXPORT const char *device_preprocessor_name(void);
EXPORT device_t device_create(struct gs_init_data *data);
EXPORT void device_destroy(device_t device);
EXPORT void device_entercontext(device_t device);
EXPORT void device_leavecontext(device_t device);
EXPORT swapchain_t device_create_swapchain(device_t device,
struct gs_init_data *data);
EXPORT void device_resize(device_t device, uint32_t x, uint32_t y);
EXPORT void device_getsize(device_t device, uint32_t *x, uint32_t *y);
EXPORT uint32_t device_getwidth(device_t device);
EXPORT uint32_t device_getheight(device_t device);
EXPORT texture_t device_create_texture(device_t device, uint32_t width,
uint32_t height, enum gs_color_format color_format,
uint32_t levels, const void **data, uint32_t flags);
EXPORT texture_t device_create_cubetexture(device_t device, uint32_t size,
enum gs_color_format color_format, uint32_t levels,
const void **data, uint32_t flags);
EXPORT texture_t device_create_volumetexture(device_t device, uint32_t width,
uint32_t height, uint32_t depth,
enum gs_color_format color_format, uint32_t levels,
const void **data, uint32_t flags);
EXPORT zstencil_t device_create_zstencil(device_t device, uint32_t width,
uint32_t height, enum gs_zstencil_format format);
EXPORT stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
uint32_t height, enum gs_color_format color_format);
EXPORT samplerstate_t device_create_samplerstate(device_t device,
struct gs_sampler_info *info);
EXPORT shader_t device_create_vertexshader(device_t device,
const char *shader, const char *file,
char **error_string);
EXPORT shader_t device_create_pixelshader(device_t device,
const char *shader, const char *file,
char **error_string);
EXPORT vertbuffer_t device_create_vertexbuffer(device_t device,
struct vb_data *data, uint32_t flags);
EXPORT indexbuffer_t device_create_indexbuffer(device_t device,
enum gs_index_type type, void *indices, size_t num,
uint32_t flags);
EXPORT enum gs_texture_type device_gettexturetype(texture_t texture);
EXPORT void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer);
EXPORT void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer);
EXPORT void device_load_texture(device_t device, texture_t tex, int unit);
EXPORT void device_load_samplerstate(device_t device,
samplerstate_t samplerstate, int unit);
EXPORT void device_load_vertexshader(device_t device, shader_t vertshader);
EXPORT void device_load_pixelshader(device_t device, shader_t pixelshader);
EXPORT void device_load_defaultsamplerstate(device_t device, bool b_3d,
int unit);
EXPORT shader_t device_getvertexshader(device_t device);
EXPORT shader_t device_getpixelshader(device_t device);
EXPORT texture_t device_getrendertarget(device_t device);
EXPORT zstencil_t device_getzstenciltarget(device_t device);
EXPORT void device_setrendertarget(device_t device, texture_t tex,
zstencil_t zstencil);
EXPORT void device_setcuberendertarget(device_t device, texture_t cubetex,
int side, zstencil_t zstencil);
EXPORT void device_copy_texture(device_t device, texture_t dst, texture_t src);
EXPORT void device_stage_texture(device_t device, stagesurf_t dst,
texture_t src);
EXPORT void device_beginscene(device_t device);
EXPORT void device_draw(device_t device, enum gs_draw_mode draw_mode,
uint32_t start_vert, uint32_t num_verts);
EXPORT void device_endscene(device_t device);
EXPORT void device_load_swapchain(device_t device, swapchain_t swapchain);
EXPORT void device_clear(device_t device, uint32_t clear_flags,
struct vec4 *color, float depth, uint8_t stencil);
EXPORT void device_present(device_t device);
EXPORT void device_setcullmode(device_t device, enum gs_cull_mode mode);
EXPORT enum gs_cull_mode device_getcullmode(device_t device);
EXPORT void device_enable_blending(device_t device, bool enable);
EXPORT void device_enable_depthtest(device_t device, bool enable);
EXPORT void device_enable_stenciltest(device_t device, bool enable);
EXPORT void device_enable_stencilwrite(device_t device, bool enable);
EXPORT void device_enable_color(device_t device, bool red, bool green,
bool blue, bool alpha);
EXPORT void device_blendfunction(device_t device, enum gs_blend_type src,
enum gs_blend_type dest);
EXPORT void device_depthfunction(device_t device, enum gs_depth_test test);
EXPORT void device_stencilfunction(device_t device, enum gs_stencil_side side,
enum gs_depth_test test);
EXPORT void device_stencilop(device_t device, enum gs_stencil_side side,
enum gs_stencil_op fail, enum gs_stencil_op zfail,
enum gs_stencil_op zpass);
EXPORT void device_enable_fullscreen(device_t device, bool enable);
EXPORT int device_fullscreen_enabled(device_t device);
EXPORT void device_setdisplaymode(device_t device,
const struct gs_display_mode *mode);
EXPORT void device_getdisplaymode(device_t device,
struct gs_display_mode *mode);
EXPORT void device_setcolorramp(device_t device, float gamma, float brightness,
float contrast);
EXPORT void device_setviewport(device_t device, int x, int y, int width,
int height);
EXPORT void device_getviewport(device_t device, struct gs_rect *rect);
EXPORT void device_setscissorrect(device_t device, struct gs_rect *rect);
EXPORT void device_ortho(device_t device, float left, float right,
float top, float bottom, float znear, float zfar);
EXPORT void device_frustum(device_t device, float left, float right,
float top, float bottom, float znear, float zfar);
EXPORT void device_projection_push(device_t device);
EXPORT void device_projection_pop(device_t device);
EXPORT void swapchain_destroy(swapchain_t swapchain);
EXPORT void texture_destroy(texture_t tex);
EXPORT uint32_t texture_getwidth(texture_t tex);
EXPORT uint32_t texture_getheight(texture_t tex);
EXPORT enum gs_color_format texture_getcolorformat(texture_t tex);
EXPORT bool texture_map(texture_t tex, void **ptr, uint32_t *linesize);
EXPORT void texture_unmap(texture_t tex);
EXPORT bool texture_isrect(texture_t tex);
EXPORT void cubetexture_destroy(texture_t cubetex);
EXPORT uint32_t cubetexture_getsize(texture_t cubetex);
EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex);
EXPORT void volumetexture_destroy(texture_t voltex);
EXPORT uint32_t volumetexture_getwidth(texture_t voltex);
EXPORT uint32_t volumetexture_getheight(texture_t voltex);
EXPORT uint32_t volumetexture_getdepth(texture_t voltex);
EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex);
EXPORT void stagesurface_destroy(stagesurf_t stagesurf);
EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf);
EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf);
EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf);
EXPORT bool stagesurface_map(stagesurf_t stagesurf, uint8_t **data,
uint32_t *linesize);
EXPORT void stagesurface_unmap(stagesurf_t stagesurf);
EXPORT void zstencil_destroy(zstencil_t zstencil);
EXPORT void samplerstate_destroy(samplerstate_t samplerstate);
EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer);
EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild);
EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer);
EXPORT void indexbuffer_destroy(indexbuffer_t indexbuffer);
EXPORT void indexbuffer_flush(indexbuffer_t indexbuffer);
EXPORT void *indexbuffer_getdata(indexbuffer_t indexbuffer);
EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer);
EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
EXPORT void shader_destroy(shader_t shader);
EXPORT int shader_numparams(shader_t shader);
EXPORT sparam_t shader_getparambyidx(shader_t shader, uint32_t param);
EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name);
EXPORT void shader_getparaminfo(shader_t shader, sparam_t param,
struct shader_param_info *info);
EXPORT sparam_t shader_getviewprojmatrix(shader_t shader);
EXPORT sparam_t shader_getworldmatrix(shader_t shader);
EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val);
EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val);
EXPORT void shader_setint(shader_t shader, sparam_t param, int val);
EXPORT void shader_setmatrix3(shader_t shader, sparam_t param,
const struct matrix3 *val);
EXPORT void shader_setmatrix4(shader_t shader, sparam_t param,
const struct matrix4 *val);
EXPORT void shader_setvec2(shader_t shader, sparam_t param,
const struct vec2 *val);
EXPORT void shader_setvec3(shader_t shader, sparam_t param,
const struct vec3 *val);
EXPORT void shader_setvec4(shader_t shader, sparam_t param,
const struct vec4 *val);
EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val);
EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val,
size_t size);
EXPORT void shader_setdefault(shader_t shader, sparam_t param);
#ifdef __APPLE__
EXPORT texture_t texture_create_from_iosurface(device_t device, void *iosurf);
EXPORT bool texture_rebind_iosurface(texture_t texture, void *iosurf);
#endif

View File

@ -20,12 +20,12 @@
#include <util/darray.h>
#include <util/threading.h>
#include <graphics/graphics.h>
#include <graphics/device-exports.h>
#include <graphics/matrix4.h>
#include "GL/gl_obs.h"
#include "gl-helpers.h"
#include "gl-exports.h"
struct gl_platform;
struct gl_windowinfo;
@ -384,6 +384,7 @@ struct gs_texture {
uint32_t levels;
bool is_dynamic;
bool is_render_target;
bool is_dummy;
bool gen_mipmaps;
samplerstate_t cur_sampler;

View File

@ -87,18 +87,22 @@ texture_t device_create_texture(device_t device, uint32_t width,
tex->base.gl_internal_format = convert_gs_internal_format(color_format);
tex->base.gl_type = get_gl_format_type(color_format);
tex->base.gl_target = GL_TEXTURE_2D;
tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0;
tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0;
tex->base.is_render_target = (flags & GS_RENDERTARGET) != 0;
tex->base.is_dummy = (flags & GS_GL_DUMMYTEX) != 0;
tex->base.gen_mipmaps = (flags & GS_BUILDMIPMAPS) != 0;
tex->width = width;
tex->height = height;
if (!gl_gen_textures(1, &tex->base.texture))
goto fail;
if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
goto fail;
if (!upload_texture_2d(tex, data))
goto fail;
if (!tex->base.is_dummy) {
if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
goto fail;
if (!upload_texture_2d(tex, data))
goto fail;
}
return (texture_t)tex;
@ -232,3 +236,14 @@ bool texture_isrect(texture_t tex)
return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE;
}
void *texture_getobj(texture_t tex)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
if (!is_texture_2d(tex, "texture_unmap")) {
blog(LOG_ERROR, "texture_getobj (GL) failed");
return NULL;
}
return &tex2d->base.texture;
}

View File

@ -1,5 +1,5 @@
/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -19,8 +19,6 @@
#include <util/c99defs.h>
extern "C" {
EXPORT const char *device_preprocessor_name(void);
EXPORT device_t device_create(struct gs_init_data *data);
EXPORT void device_destroy(device_t device);
@ -63,10 +61,6 @@ EXPORT enum gs_texture_type device_gettexturetype(texture_t texture);
EXPORT void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer);
EXPORT void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer);
EXPORT void device_load_texture(device_t device, texture_t tex, int unit);
EXPORT void device_load_cubetexture(device_t device, texture_t cubetex,
int unit);
EXPORT void device_load_volumetexture(device_t device, texture_t voltex,
int unit);
EXPORT void device_load_samplerstate(device_t device,
samplerstate_t samplerstate, int unit);
EXPORT void device_load_vertexshader(device_t device, shader_t vertshader);
@ -126,72 +120,3 @@ EXPORT void device_frustum(device_t device, float left, float right,
float top, float bottom, float znear, float zfar);
EXPORT void device_projection_push(device_t device);
EXPORT void device_projection_pop(device_t device);
EXPORT void swapchain_destroy(swapchain_t swapchain);
EXPORT void texture_destroy(texture_t tex);
EXPORT uint32_t texture_getwidth(texture_t tex);
EXPORT uint32_t texture_getheight(texture_t tex);
EXPORT enum gs_color_format texture_getcolorformat(texture_t tex);
EXPORT bool texture_map(texture_t tex, void **ptr, uint32_t *linesize);
EXPORT void texture_unmap(texture_t tex);
EXPORT void cubetexture_destroy(texture_t cubetex);
EXPORT uint32_t cubetexture_getsize(texture_t cubetex);
EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex);
EXPORT void volumetexture_destroy(texture_t voltex);
EXPORT uint32_t volumetexture_getwidth(texture_t voltex);
EXPORT uint32_t volumetexture_getheight(texture_t voltex);
EXPORT uint32_t volumetexture_getdepth(texture_t voltex);
EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex);
EXPORT void stagesurface_destroy(stagesurf_t stagesurf);
EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf);
EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf);
EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf);
EXPORT bool stagesurface_map(stagesurf_t stagesurf, uint8_t **data,
uint32_t *linesize);
EXPORT void stagesurface_unmap(stagesurf_t stagesurf);
EXPORT void zstencil_destroy(zstencil_t zstencil);
EXPORT void samplerstate_destroy(samplerstate_t samplerstate);
EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer);
EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild);
EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer);
EXPORT void indexbuffer_destroy(indexbuffer_t indexbuffer);
EXPORT void indexbuffer_flush(indexbuffer_t indexbuffer);
EXPORT void *indexbuffer_getdata(indexbuffer_t indexbuffer);
EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer);
EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
EXPORT void shader_destroy(shader_t shader);
EXPORT int shader_numparams(shader_t shader);
EXPORT sparam_t shader_getparambyidx(shader_t shader, uint32_t param);
EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name);
EXPORT void shader_getparaminfo(shader_t shader, sparam_t param,
struct shader_param_info *info);
EXPORT sparam_t shader_getviewprojmatrix(shader_t shader);
EXPORT sparam_t shader_getworldmatrix(shader_t shader);
EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val);
EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val);
EXPORT void shader_setint(shader_t shader, sparam_t param, int val);
EXPORT void shader_setmatrix3(shader_t shader, sparam_t param,
const struct matrix3 *val);
EXPORT void shader_setmatrix4(shader_t shader, sparam_t param,
const struct matrix4 *val);
EXPORT void shader_setvec2(shader_t shader, sparam_t param,
const struct vec2 *val);
EXPORT void shader_setvec3(shader_t shader, sparam_t param,
const struct vec3 *val);
EXPORT void shader_setvec4(shader_t shader, sparam_t param,
const struct vec4 *val);
EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val);
EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val,
size_t size);
EXPORT void shader_setdefault(shader_t shader, sparam_t param);
}

View File

@ -115,6 +115,7 @@ bool load_graphics_imports(struct gs_exports *exports, void *module,
GRAPHICS_IMPORT(texture_map);
GRAPHICS_IMPORT(texture_unmap);
GRAPHICS_IMPORT_OPTIONAL(texture_isrect);
GRAPHICS_IMPORT(texture_getobj);
GRAPHICS_IMPORT(cubetexture_destroy);
GRAPHICS_IMPORT(cubetexture_getsize);

View File

@ -141,6 +141,7 @@ struct gs_exports {
uint32_t *linesize);
void (*texture_unmap)(texture_t tex);
bool (*texture_isrect)(texture_t tex);
void *(*texture_getobj)(texture_t tex);
void (*cubetexture_destroy)(texture_t cubetex);
uint32_t (*cubetexture_getsize)(texture_t cubetex);

View File

@ -1712,6 +1712,14 @@ bool texture_isrect(texture_t tex)
return false;
}
void *texture_getobj(texture_t tex)
{
graphics_t graphics = thread_graphics;
if (!graphics || !tex) return NULL;
return graphics->exports.texture_getobj(tex);
}
void cubetexture_destroy(texture_t cubetex)
{
graphics_t graphics = thread_graphics;

View File

@ -399,6 +399,7 @@ EXPORT texture_t texrender_gettexture(texrender_t texrender);
#define GS_BUILDMIPMAPS (1<<0)
#define GS_DYNAMIC (1<<1)
#define GS_RENDERTARGET (1<<2)
#define GS_GL_DUMMYTEX (1<<3) /**<< texture with no allocated texture data */
/* ---------------- */
/* global functions */
@ -644,6 +645,11 @@ EXPORT void texture_unmap(texture_t tex);
* GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
* coordinates, doesn't support mipmapping, and requires address clamping */
EXPORT bool texture_isrect(texture_t tex);
/**
* Gets a pointer to the context-specific object associated with the texture.
* For example, for GL, this is a GLuint*. For D3D11, ID3D11Texture2D*.
*/
EXPORT void *texture_getobj(texture_t tex);
EXPORT void cubetexture_destroy(texture_t cubetex);
EXPORT uint32_t cubetexture_getsize(texture_t cubetex);

View File

@ -75,6 +75,8 @@ public:
inline T **Assign() {Clear(); return &ptr;}
inline void Set(T *p) {Kill(); ptr = p;}
inline T *Get() const {return ptr;}
inline operator T*() const {return ptr;}
inline T *operator->() const {return ptr;}