Fix graphics device export header

Caused D3D11 library to fail on load.  Don't know how I didn't see this
sooner.
This commit is contained in:
jp9000 2014-04-07 01:31:13 -07:00
parent 59969844a1
commit 7eec72245d

View File

@ -19,6 +19,10 @@
#include <util/c99defs.h>
#ifdef __cplusplus
extern "C" {
#endif
EXPORT const char *device_preprocessor_name(void);
EXPORT device_t device_create(struct gs_init_data *data);
EXPORT void device_destroy(device_t device);
@ -120,3 +124,7 @@ EXPORT void device_frustum(device_t device, float left, float right,
float top, float bottom, float znear, float zfar);
EXPORT void device_projection_push(device_t device);
EXPORT void device_projection_pop(device_t device);
#ifdef __cplusplus
}
#endif