Fix graphics device export header
Caused D3D11 library to fail on load. Don't know how I didn't see this sooner.
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@ -19,6 +19,10 @@
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#include <util/c99defs.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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EXPORT const char *device_preprocessor_name(void);
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EXPORT device_t device_create(struct gs_init_data *data);
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EXPORT void device_destroy(device_t device);
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@ -120,3 +124,7 @@ EXPORT void device_frustum(device_t device, float left, float right,
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float top, float bottom, float znear, float zfar);
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EXPORT void device_projection_push(device_t device);
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EXPORT void device_projection_pop(device_t device);
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#ifdef __cplusplus
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}
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#endif
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