libobs: Add support for volume textures

Also fix some mip calculations along the way.
master
jpark37 2019-12-15 11:36:24 -08:00
parent 745a65dc49
commit 8f6984e345
16 changed files with 624 additions and 60 deletions

View File

@ -26,6 +26,7 @@ set(libobs-d3d11_SOURCES
d3d11-stagesurf.cpp
d3d11-subsystem.cpp
d3d11-texture2d.cpp
d3d11-texture3d.cpp
d3d11-vertexbuffer.cpp
d3d11-duplicator.cpp
d3d11-rebuild.cpp

View File

@ -251,6 +251,70 @@ void gs_timer_range::Rebuild(ID3D11Device *dev)
throw HRError("Failed to create timer", hr);
}
void gs_texture_3d::RebuildSharedTextureFallback()
{
td = {};
td.Width = 2;
td.Height = 2;
td.Depth = 2;
td.MipLevels = 1;
td.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
width = td.Width;
height = td.Height;
depth = td.Depth;
dxgiFormat = td.Format;
levels = 1;
resourceDesc = {};
resourceDesc.Format = td.Format;
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
resourceDesc.Texture3D.MostDetailedMip = 0;
resourceDesc.Texture3D.MipLevels = 1;
isShared = false;
}
void gs_texture_3d::Rebuild(ID3D11Device *dev)
{
HRESULT hr;
if (isShared) {
hr = dev->OpenSharedResource((HANDLE)(uintptr_t)sharedHandle,
__uuidof(ID3D11Texture3D),
(void **)&texture);
if (FAILED(hr)) {
blog(LOG_WARNING,
"Failed to rebuild shared texture: ", "0x%08lX",
hr);
RebuildSharedTextureFallback();
}
}
if (!isShared) {
hr = dev->CreateTexture3D(
&td, data.size() ? srd.data() : nullptr, &texture);
if (FAILED(hr))
throw HRError("Failed to create 3D texture", hr);
}
hr = dev->CreateShaderResourceView(texture, &resourceDesc, &shaderRes);
if (FAILED(hr))
throw HRError("Failed to create resource view", hr);
if (isRenderTarget)
InitRenderTargets();
acquired = false;
if ((td.MiscFlags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX) != 0) {
ComQIPtr<IDXGIResource> dxgi_res(texture);
if (dxgi_res)
GetSharedHandle(dxgi_res);
device_texture_acquire_sync(this, 0, INFINITE);
}
}
void SavedBlendState::Rebuild(ID3D11Device *dev)
{
HRESULT hr = dev->CreateBlendState(&bd, &state);
@ -327,6 +391,9 @@ try {
case gs_type::gs_timer_range:
((gs_timer_range *)obj)->Release();
break;
case gs_type::gs_texture_3d:
((gs_texture_3d *)obj)->Release();
break;
}
obj = obj->next;
@ -409,6 +476,9 @@ try {
case gs_type::gs_timer_range:
((gs_timer_range *)obj)->Rebuild(dev);
break;
case gs_type::gs_texture_3d:
((gs_texture_3d *)obj)->Rebuild(dev);
break;
}
obj = obj->next;

View File

@ -1145,19 +1145,23 @@ gs_texture_t *device_cubetexture_create(gs_device_t *device, uint32_t size,
gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
uint32_t height, uint32_t depth,
enum gs_color_format color_format,
uint32_t levels, const uint8_t **data,
uint32_t levels,
const uint8_t *const *data,
uint32_t flags)
{
/* TODO */
UNUSED_PARAMETER(device);
UNUSED_PARAMETER(width);
UNUSED_PARAMETER(height);
UNUSED_PARAMETER(depth);
UNUSED_PARAMETER(color_format);
UNUSED_PARAMETER(levels);
UNUSED_PARAMETER(data);
UNUSED_PARAMETER(flags);
return NULL;
gs_texture *texture = NULL;
try {
texture = new gs_texture_3d(device, width, height, depth,
color_format, levels, data, flags);
} catch (const HRError &error) {
blog(LOG_ERROR, "device_voltexture_create (D3D11): %s (%08lX)",
error.str, error.hr);
LogD3D11ErrorDetails(error, device);
} catch (const char *error) {
blog(LOG_ERROR, "device_voltexture_create (D3D11): %s", error);
}
return texture;
}
gs_zstencil_t *device_zstencil_create(gs_device_t *device, uint32_t width,

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@ -294,6 +294,7 @@ enum class gs_type {
gs_swap_chain,
gs_timer,
gs_timer_range,
gs_texture_3d,
};
struct gs_obj {
@ -458,10 +459,10 @@ struct gs_texture_2d : gs_texture {
D3D11_TEXTURE2D_DESC td = {};
void InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd);
void InitTexture(const uint8_t **data);
void InitTexture(const uint8_t *const *data);
void InitResourceView();
void InitRenderTargets();
void BackupTexture(const uint8_t **data);
void BackupTexture(const uint8_t *const *data);
void GetSharedHandle(IDXGIResource *dxgi_res);
void RebuildSharedTextureFallback();
@ -482,7 +483,7 @@ struct gs_texture_2d : gs_texture {
gs_texture_2d(gs_device_t *device, uint32_t width, uint32_t height,
gs_color_format colorFormat, uint32_t levels,
const uint8_t **data, uint32_t flags,
const uint8_t *const *data, uint32_t flags,
gs_texture_type type, bool gdiCompatible,
bool nv12 = false);
@ -491,6 +492,56 @@ struct gs_texture_2d : gs_texture {
gs_texture_2d(gs_device_t *device, uint32_t handle);
};
struct gs_texture_3d : gs_texture {
ComPtr<ID3D11Texture3D> texture;
ComPtr<ID3D11RenderTargetView> renderTarget[6];
uint32_t width = 0, height = 0, depth = 0;
uint32_t flags = 0;
DXGI_FORMAT dxgiFormat = DXGI_FORMAT_UNKNOWN;
bool isRenderTarget = false;
bool isDynamic = false;
bool isShared = false;
bool genMipmaps = false;
uint32_t sharedHandle = GS_INVALID_HANDLE;
bool chroma = false;
bool acquired = false;
vector<vector<uint8_t>> data;
vector<D3D11_SUBRESOURCE_DATA> srd;
D3D11_TEXTURE3D_DESC td = {};
void InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd);
void InitTexture(const uint8_t *const *data);
void InitResourceView();
void InitRenderTargets();
void BackupTexture(const uint8_t *const *data);
void GetSharedHandle(IDXGIResource *dxgi_res);
void RebuildSharedTextureFallback();
void Rebuild(ID3D11Device *dev);
void RebuildNV12_Y(ID3D11Device *dev);
void RebuildNV12_UV(ID3D11Device *dev);
inline void Release()
{
texture.Release();
for (auto &rt : renderTarget)
rt.Release();
shaderRes.Release();
}
inline gs_texture_3d() : gs_texture(GS_TEXTURE_3D, 0, GS_UNKNOWN) {}
gs_texture_3d(gs_device_t *device, uint32_t width, uint32_t height,
uint32_t depth, gs_color_format colorFormat,
uint32_t levels, const uint8_t *const *data,
uint32_t flags);
gs_texture_3d(gs_device_t *device, uint32_t handle);
};
struct gs_zstencil_buffer : gs_obj {
ComPtr<ID3D11Texture2D> texture;
ComPtr<ID3D11DepthStencilView> view;

View File

@ -27,7 +27,7 @@ void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
size_t curTex = 0;
if (!actual_levels)
actual_levels = gs_get_total_levels(width, height);
actual_levels = gs_get_total_levels(width, height, 1);
rowSizeBytes /= 8;
@ -48,7 +48,7 @@ void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
}
}
void gs_texture_2d::BackupTexture(const uint8_t **data)
void gs_texture_2d::BackupTexture(const uint8_t *const *data)
{
this->data.resize(levels);
@ -66,8 +66,10 @@ void gs_texture_2d::BackupTexture(const uint8_t **data)
vector<uint8_t> &subData = this->data[i];
memcpy(&subData[0], data[i], texSize);
w /= 2;
h /= 2;
if (w > 1)
w /= 2;
if (h > 1)
h /= 2;
}
}
@ -87,7 +89,7 @@ void gs_texture_2d::GetSharedHandle(IDXGIResource *dxgi_res)
}
}
void gs_texture_2d::InitTexture(const uint8_t **data)
void gs_texture_2d::InitTexture(const uint8_t *const *data)
{
HRESULT hr;
@ -226,7 +228,7 @@ void gs_texture_2d::InitRenderTargets()
gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t width,
uint32_t height, gs_color_format colorFormat,
uint32_t levels, const uint8_t **data,
uint32_t levels, const uint8_t *const *data,
uint32_t flags_, gs_texture_type type,
bool gdiCompatible, bool nv12_)
: gs_texture(device, gs_type::gs_texture_2d, type, levels, colorFormat),

View File

@ -0,0 +1,252 @@
/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <util/base.h>
#include "d3d11-subsystem.hpp"
void gs_texture_3d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
{
uint32_t rowSizeBits = width * gs_get_format_bpp(format);
uint32_t sliceSizeBytes = height * rowSizeBits / 8;
uint32_t actual_levels = levels;
if (!actual_levels)
actual_levels = gs_get_total_levels(width, height, depth);
uint32_t newRowSize = rowSizeBits / 8;
uint32_t newSlizeSize = sliceSizeBytes;
for (uint32_t level = 0; level < actual_levels; ++level) {
D3D11_SUBRESOURCE_DATA newSRD;
newSRD.pSysMem = data[level].data();
newSRD.SysMemPitch = newRowSize;
newSRD.SysMemSlicePitch = newSlizeSize;
srd.push_back(newSRD);
newRowSize /= 2;
newSlizeSize /= 4;
}
}
void gs_texture_3d::BackupTexture(const uint8_t *const *data)
{
this->data.resize(levels);
uint32_t w = width;
uint32_t h = height;
uint32_t d = depth;
const uint32_t bbp = gs_get_format_bpp(format);
for (uint32_t i = 0; i < levels; i++) {
if (!data[i])
break;
const uint32_t texSize = bbp * w * h * d / 8;
this->data[i].resize(texSize);
vector<uint8_t> &subData = this->data[i];
memcpy(&subData[0], data[i], texSize);
if (w > 1)
w /= 2;
if (h > 1)
h /= 2;
if (d > 1)
d /= 2;
}
}
void gs_texture_3d::GetSharedHandle(IDXGIResource *dxgi_res)
{
HANDLE handle;
HRESULT hr;
hr = dxgi_res->GetSharedHandle(&handle);
if (FAILED(hr)) {
blog(LOG_WARNING,
"GetSharedHandle: Failed to "
"get shared handle: %08lX",
hr);
} else {
sharedHandle = (uint32_t)(uintptr_t)handle;
}
}
void gs_texture_3d::InitTexture(const uint8_t *const *data)
{
HRESULT hr;
memset(&td, 0, sizeof(td));
td.Width = width;
td.Height = height;
td.Depth = depth;
td.MipLevels = genMipmaps ? 0 : levels;
td.Format = dxgiFormat;
td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
if (type == GS_TEXTURE_CUBE)
td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
if (isRenderTarget)
td.BindFlags |= D3D11_BIND_RENDER_TARGET;
if ((flags & GS_SHARED_KM_TEX) != 0)
td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
else if ((flags & GS_SHARED_TEX) != 0)
td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
if (data) {
BackupTexture(data);
InitSRD(srd);
}
hr = device->device->CreateTexture3D(&td, data ? srd.data() : NULL,
texture.Assign());
if (FAILED(hr))
throw HRError("Failed to create 3D texture", hr);
if (isShared) {
ComPtr<IDXGIResource> dxgi_res;
texture->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
hr = texture->QueryInterface(__uuidof(IDXGIResource),
(void **)&dxgi_res);
if (FAILED(hr)) {
blog(LOG_WARNING,
"InitTexture: Failed to query "
"interface: %08lX",
hr);
} else {
GetSharedHandle(dxgi_res);
if (flags & GS_SHARED_KM_TEX) {
ComPtr<IDXGIKeyedMutex> km;
hr = texture->QueryInterface(
__uuidof(IDXGIKeyedMutex),
(void **)&km);
if (FAILED(hr)) {
throw HRError("Failed to query "
"IDXGIKeyedMutex",
hr);
}
km->AcquireSync(0, INFINITE);
acquired = true;
}
}
}
}
void gs_texture_3d::InitResourceView()
{
HRESULT hr;
memset(&resourceDesc, 0, sizeof(resourceDesc));
resourceDesc.Format = dxgiFormat;
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
resourceDesc.Texture3D.MostDetailedMip = 0;
resourceDesc.Texture3D.MipLevels = genMipmaps || !levels ? -1 : levels;
hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
shaderRes.Assign());
if (FAILED(hr))
throw HRError("Failed to create resource view", hr);
}
void gs_texture_3d::InitRenderTargets()
{
D3D11_RENDER_TARGET_VIEW_DESC rtv;
rtv.Format = dxgiFormat;
rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
rtv.Texture3D.MipSlice = 0;
rtv.Texture3D.WSize = 1;
for (UINT i = 0; i < 6; i++) {
rtv.Texture3D.FirstWSlice = i;
const HRESULT hr = device->device->CreateRenderTargetView(
texture, &rtv, renderTarget[i].Assign());
if (FAILED(hr))
throw HRError("Failed to create volume render "
"target view",
hr);
}
}
#define SHARED_FLAGS (GS_SHARED_TEX | GS_SHARED_KM_TEX)
gs_texture_3d::gs_texture_3d(gs_device_t *device, uint32_t width,
uint32_t height, uint32_t depth,
gs_color_format colorFormat, uint32_t levels,
const uint8_t *const *data, uint32_t flags_)
: gs_texture(device, gs_type::gs_texture_3d, GS_TEXTURE_3D, levels,
colorFormat),
width(width),
height(height),
depth(depth),
flags(flags_),
dxgiFormat(ConvertGSTextureFormat(format)),
isRenderTarget((flags_ & GS_RENDER_TARGET) != 0),
isDynamic((flags_ & GS_DYNAMIC) != 0),
isShared((flags_ & SHARED_FLAGS) != 0),
genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
sharedHandle(GS_INVALID_HANDLE)
{
InitTexture(data);
InitResourceView();
if (isRenderTarget)
InitRenderTargets();
}
gs_texture_3d::gs_texture_3d(gs_device_t *device, uint32_t handle)
: gs_texture(device, gs_type::gs_texture_3d, GS_TEXTURE_3D),
isShared(true),
sharedHandle(handle)
{
HRESULT hr;
hr = device->device->OpenSharedResource((HANDLE)(uintptr_t)handle,
IID_PPV_ARGS(texture.Assign()));
if (FAILED(hr))
throw HRError("Failed to open shared 3D texture", hr);
texture->GetDesc(&td);
this->type = GS_TEXTURE_3D;
this->format = ConvertDXGITextureFormat(td.Format);
this->levels = 1;
this->device = device;
this->width = td.Width;
this->height = td.Height;
this->depth = td.Depth;
this->dxgiFormat = td.Format;
memset(&resourceDesc, 0, sizeof(resourceDesc));
resourceDesc.Format = td.Format;
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
resourceDesc.Texture3D.MostDetailedMip = 0;
resourceDesc.Texture3D.MipLevels = 1;
hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
shaderRes.Assign());
if (FAILED(hr))
throw HRError("Failed to create shader resource view", hr);
}

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@ -58,6 +58,7 @@ set(libobs-opengl_SOURCES
gl-stagesurf.c
gl-subsystem.c
gl-texture2d.c
gl-texture3d.c
gl-texturecube.c
gl-vertexbuffer.c
gl-zstencil.c)

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@ -45,13 +45,10 @@ bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
data++;
size /= 4;
width /= 2;
height /= 2;
if (width == 0)
width = 1;
if (height == 0)
height = 1;
if (width > 1)
width /= 2;
if (height > 1)
height /= 2;
}
if (data)

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@ -349,24 +349,6 @@ uint32_t device_get_height(const gs_device_t *device)
}
}
gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
uint32_t height, uint32_t depth,
enum gs_color_format color_format,
uint32_t levels, const uint8_t **data,
uint32_t flags)
{
/* TODO */
UNUSED_PARAMETER(device);
UNUSED_PARAMETER(width);
UNUSED_PARAMETER(height);
UNUSED_PARAMETER(depth);
UNUSED_PARAMETER(color_format);
UNUSED_PARAMETER(levels);
UNUSED_PARAMETER(data);
UNUSED_PARAMETER(flags);
return NULL;
}
gs_samplerstate_t *
device_samplerstate_create(gs_device_t *device,
const struct gs_sampler_info *info)

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@ -527,6 +527,16 @@ struct gs_texture_2d {
GLuint unpack_buffer;
};
struct gs_texture_3d {
struct gs_texture base;
uint32_t width;
uint32_t height;
uint32_t depth;
bool gen_mipmaps;
GLuint unpack_buffer;
};
struct gs_texture_cube {
struct gs_texture base;

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@ -26,7 +26,7 @@ static bool upload_texture_2d(struct gs_texture_2d *tex, const uint8_t **data)
bool success;
if (!num_levels)
num_levels = gs_get_total_levels(tex->width, tex->height);
num_levels = gs_get_total_levels(tex->width, tex->height, 1);
if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
return false;
@ -145,18 +145,25 @@ static inline bool is_texture_2d(const gs_texture_t *tex, const char *func)
void gs_texture_destroy(gs_texture_t *tex)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
if (!tex)
return;
if (!is_texture_2d(tex, "gs_texture_destroy"))
return;
if (tex->cur_sampler)
gs_samplerstate_destroy(tex->cur_sampler);
if (!tex->is_dummy && tex->is_dynamic && tex2d->unpack_buffer)
gl_delete_buffers(1, &tex2d->unpack_buffer);
if (!tex->is_dummy && tex->is_dynamic) {
if (tex->type == GS_TEXTURE_2D) {
struct gs_texture_2d *tex2d =
(struct gs_texture_2d *)tex;
if (tex2d->unpack_buffer)
gl_delete_buffers(1, &tex2d->unpack_buffer);
} else if (tex->type == GS_TEXTURE_3D) {
struct gs_texture_3d *tex3d =
(struct gs_texture_3d *)tex;
if (tex3d->unpack_buffer)
gl_delete_buffers(1, &tex3d->unpack_buffer);
}
}
if (tex->texture)
gl_delete_textures(1, &tex->texture);
@ -253,19 +260,22 @@ failed:
bool gs_texture_is_rect(const gs_texture_t *tex)
{
const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
if (!is_texture_2d(tex, "gs_texture_unmap")) {
if (tex->type == GS_TEXTURE_3D)
return false;
if (!is_texture_2d(tex, "gs_texture_is_rect")) {
blog(LOG_ERROR, "gs_texture_is_rect (GL) failed");
return false;
}
const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE;
}
void *gs_texture_get_obj(gs_texture_t *tex)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
if (!is_texture_2d(tex, "gs_texture_unmap")) {
if (!is_texture_2d(tex, "gs_texture_get_obj")) {
blog(LOG_ERROR, "gs_texture_get_obj (GL) failed");
return NULL;
}

View File

@ -0,0 +1,181 @@
/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "gl-subsystem.h"
static bool gl_init_volume(GLenum type, uint32_t num_levels, GLenum format,
GLint internal_format, bool compressed,
uint32_t width, uint32_t height, uint32_t depth,
const uint8_t *const **p_data)
{
bool success = true;
const uint8_t *const *data = p_data ? *p_data : NULL;
uint32_t i;
const uint32_t bpp = gs_get_format_bpp(format);
for (i = 0; i < num_levels; i++) {
if (compressed) {
uint32_t mip_size = width * height * depth * bpp / 8;
glCompressedTexImage3D(GL_TEXTURE_3D, i,
internal_format, width, height,
depth, 0, mip_size,
data ? *data : NULL);
if (!gl_success("glCompressedTexImage3D"))
success = false;
} else {
glTexImage3D(GL_TEXTURE_3D, i, internal_format, width,
height, depth, 0, format, type,
data ? *data : NULL);
if (!gl_success("glTexImage3D"))
success = false;
}
if (data)
data++;
if (width > 1)
width /= 2;
if (height > 1)
height /= 2;
if (depth > 1)
depth /= 2;
}
if (data)
*p_data = data;
return success;
}
static bool upload_texture_3d(struct gs_texture_3d *tex,
const uint8_t *const *data)
{
uint32_t num_levels = tex->base.levels;
bool compressed = gs_is_compressed_format(tex->base.format);
bool success;
if (!num_levels)
num_levels = gs_get_total_levels(tex->width, tex->height,
tex->depth);
if (!gl_bind_texture(GL_TEXTURE_3D, tex->base.texture))
return false;
success = gl_init_volume(tex->base.gl_type, num_levels,
tex->base.gl_format,
tex->base.gl_internal_format, compressed,
tex->width, tex->height, tex->depth, &data);
if (!gl_tex_param_i(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL,
num_levels - 1))
success = false;
if (!gl_bind_texture(GL_TEXTURE_3D, 0))
success = false;
return success;
}
static bool create_pixel_unpack_buffer(struct gs_texture_3d *tex)
{
GLsizeiptr size;
bool success = true;
if (!gl_gen_buffers(1, &tex->unpack_buffer))
return false;
if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
return false;
size = tex->width * gs_get_format_bpp(tex->base.format);
if (!gs_is_compressed_format(tex->base.format)) {
size /= 8;
size = (size + 3) & 0xFFFFFFFC;
size *= tex->height;
size *= tex->depth;
} else {
size *= tex->height;
size *= tex->depth;
size /= 8;
}
glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
if (!gl_success("glBufferData"))
success = false;
if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
success = false;
return success;
}
gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
uint32_t height, uint32_t depth,
enum gs_color_format color_format,
uint32_t levels,
const uint8_t *const *data,
uint32_t flags)
{
struct gs_texture_3d *tex = bzalloc(sizeof(struct gs_texture_3d));
tex->base.device = device;
tex->base.type = GS_TEXTURE_3D;
tex->base.format = color_format;
tex->base.levels = levels;
tex->base.gl_format = convert_gs_format(color_format);
tex->base.gl_internal_format = convert_gs_internal_format(color_format);
tex->base.gl_type = get_gl_format_type(color_format);
tex->base.gl_target = GL_TEXTURE_3D;
tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0;
tex->base.is_render_target = (flags & GS_RENDER_TARGET) != 0;
tex->base.is_dummy = (flags & GS_GL_DUMMYTEX) != 0;
tex->base.gen_mipmaps = (flags & GS_BUILD_MIPMAPS) != 0;
tex->width = width;
tex->height = height;
tex->depth = depth;
if (!gl_gen_textures(1, &tex->base.texture))
goto fail;
if (!tex->base.is_dummy) {
if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
goto fail;
if (!upload_texture_3d(tex, data))
goto fail;
} else {
if (!gl_bind_texture(GL_TEXTURE_3D, tex->base.texture))
goto fail;
bool compressed = gs_is_compressed_format(tex->base.format);
bool did_init = gl_init_volume(tex->base.gl_type, 1,
tex->base.gl_format,
tex->base.gl_internal_format,
compressed, tex->width,
tex->height, tex->depth, NULL);
did_init =
gl_tex_param_i(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
bool did_unbind = gl_bind_texture(GL_TEXTURE_3D, 0);
if (!did_init || !did_unbind)
goto fail;
}
return (gs_texture_t *)tex;
fail:
gs_texture_destroy((gs_texture_t *)tex);
blog(LOG_ERROR, "device_voltexture_create (GL) failed");
return NULL;
}

View File

@ -29,7 +29,7 @@ static inline bool upload_texture_cube(struct gs_texture_cube *tex,
uint32_t i;
if (!num_levels)
num_levels = gs_get_total_levels(tex->size, tex->size);
num_levels = gs_get_total_levels(tex->size, tex->size, 1);
for (i = 0; i < 6; i++) {
GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;

View File

@ -52,7 +52,8 @@ device_cubetexture_create(gs_device_t *device, uint32_t size,
EXPORT gs_texture_t *
device_voltexture_create(gs_device_t *device, uint32_t width, uint32_t height,
uint32_t depth, enum gs_color_format color_format,
uint32_t levels, const uint8_t **data, uint32_t flags);
uint32_t levels, const uint8_t *const *data,
uint32_t flags);
EXPORT gs_zstencil_t *device_zstencil_create(gs_device_t *device,
uint32_t width, uint32_t height,
enum gs_zstencil_format format);

View File

@ -53,7 +53,7 @@ struct gs_exports {
gs_texture_t *(*device_voltexture_create)(
gs_device_t *device, uint32_t width, uint32_t height,
uint32_t depth, enum gs_color_format color_format,
uint32_t levels, const uint8_t **data, uint32_t flags);
uint32_t levels, const uint8_t *const *data, uint32_t flags);
gs_zstencil_t *(*device_zstencil_create)(
gs_device_t *device, uint32_t width, uint32_t height,
enum gs_zstencil_format format);

View File

@ -938,10 +938,12 @@ static inline bool gs_is_compressed_format(enum gs_color_format format)
return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
}
static inline uint32_t gs_get_total_levels(uint32_t width, uint32_t height)
static inline uint32_t gs_get_total_levels(uint32_t width, uint32_t height,
uint32_t depth)
{
uint32_t size = width > height ? width : height;
uint32_t num_levels = 0;
size = size > depth ? size : depth;
uint32_t num_levels = 1;
while (size > 1) {
size /= 2;