Stefan Gustavson
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1132ac8bbc
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Delete noise.glsl
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2016-05-13 11:01:09 +02:00 |
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Stefan Gustavson
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8380d36075
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Merge pull request #13 from JcBernack/master
Add calculation of noise gradient to 3D simplex noise
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2016-05-13 09:50:14 +02:00 |
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Stefan Gustavson
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82796f02b7
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Added notice also for the newly uploaded variants of noise
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2016-05-11 15:33:07 +02:00 |
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Stefan Gustavson
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51faabe60b
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Removed two unnecessary #defines
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2016-05-11 15:23:39 +02:00 |
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Stefan Gustavson
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0a3dd68470
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typo in a comment
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2016-05-11 15:20:50 +02:00 |
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Stefan Gustavson
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49c55dcf6f
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Original upload, but old files
The Worley noise (cellular noise, voronoi noise) functions I linked to from the wiki. Might as well put them here.
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2016-05-10 18:04:37 +02:00 |
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Stefan Gustavson
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2805c00ced
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First upload, newly written functions
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2016-05-10 17:03:02 +02:00 |
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JcBernack
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4e6d073a59
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Add calculation of noise gradient to 3D simplex noise
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2015-01-04 15:36:29 +01:00 |
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Ian McEwan
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04a2371390
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added ASHIMA.md file.
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2013-05-09 14:49:52 -07:00 |
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David Sheets
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d6630542f4
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Merge branch 'master' of github.com:ashima/webgl-noise
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2012-03-20 20:51:03 -07:00 |
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David Sheets
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4ded5f0ae0
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Move constant macro outside of top-level sl declaration
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2012-03-20 20:38:34 -07:00 |
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Stefan Gustavson
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1d30d7cdcd
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Linux Makefile edit
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2012-03-19 10:00:17 +01:00 |
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stegu
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4e01aac75b
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Bug in 3D classic noise (mod289 vec4 -> vec3)
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2011-10-11 15:37:25 +02:00 |
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stegu
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d90a6f4e95
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Bug in 3D classic noise (mod289 vec4 -> vec3)
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2011-10-11 15:32:56 +02:00 |
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Ian McEwan
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74dd2c2a94
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Added repo URL to license comments for cutNpasters
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2011-08-22 23:00:26 -07:00 |
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stegu
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ba77e5bcdd
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Updated classic noise, fixed a bug in pnoise(vec4)
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2011-08-13 22:15:47 +02:00 |
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stegu
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fbfcc21fbe
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Hand optimized mod operations for some speedup
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2011-08-13 22:03:51 +02:00 |
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stegu
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8b5011d7ef
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Small typo in a comment
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2011-08-13 22:01:34 +02:00 |
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stegu
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7acfc61c74
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Hand optimized the mod() operations for additional speedup
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2011-08-13 21:56:11 +02:00 |
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stegu
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e29258adfc
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Very slight optimizations
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2011-08-03 15:59:03 +02:00 |
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stegu
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db450dbaac
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Small typo in a comment
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2011-04-11 18:57:58 +02:00 |
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Stefan Gustavson
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013eeef667
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Mentioned Wiki page in README
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2011-04-10 09:46:49 -07:00 |
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stegu
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7e1e0e0256
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Some small optimisations, bumped dates in headers
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2011-04-10 18:32:41 +02:00 |
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stegu
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0f39cd9601
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Bug fixed (oups), slight speedup to 2D simplex noise
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2011-04-09 09:37:49 +02:00 |
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stegu
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df3050b156
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Two constants introduced in 2D simplex noise to not depend on constant folding
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2011-04-09 09:29:26 +02:00 |
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stegu
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ef0b586f8d
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removed unnecessary floor operations in permute()
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2011-04-07 17:44:34 +02:00 |
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stegu
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b3878ba9f9
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Changed demo shader slightly
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2011-04-05 18:05:09 +02:00 |
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Stefan Gustavson
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91654516ab
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Silenced demo console chatter
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2011-04-04 21:15:39 +02:00 |
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stegu
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8b20e45e3d
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Fixed Linux build of demo
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2011-04-04 21:00:47 +02:00 |
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stegu
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f2555277eb
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Added demo (more fun, noise galore)
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2011-04-04 20:31:20 +02:00 |
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stegu
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6d50d560d7
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Added missing constant shader file
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2011-04-03 17:49:25 +02:00 |
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stegu
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6dfaf1b88d
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Added missing 4D classic noise file
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2011-04-03 17:47:49 +02:00 |
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stegu
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a711495deb
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Added missing vertex shader
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2011-04-03 17:44:57 +02:00 |
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stegu
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c2e657b438
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Added 4D classic noise, declutter, speedups, removed dep of noiseStdLib.glsl, benchmark changed to test all six versions of noise.
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2011-04-03 17:30:50 +02:00 |
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stegu
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7e87323fda
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Merge branch 'master' of github.com:ashima/webgl-noise
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2011-04-01 18:14:37 +02:00 |
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stegu
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d448a181a3
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Added 3D classic noise
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2011-04-01 18:09:59 +02:00 |
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ijm
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e9ff1c3b72
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Merge an updated comments to refect license change.
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2011-03-27 15:12:47 -07:00 |
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ijm
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20ae6c79f1
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Merge branch 'master' of github.com:ashima/webgl-noise
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2011-03-27 15:09:46 -07:00 |
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ijm
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068d5b9f37
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Changed license to MIT license.
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2011-03-27 15:08:44 -07:00 |
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stegu
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44950104b8
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Corrected taylorInvSqrt()
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2011-03-27 17:24:47 +02:00 |
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stegu
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627a54cec3
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Cleaned up fullscreen init
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2011-03-27 15:53:45 +02:00 |
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stegu
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25c7742abc
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MacOSX edit: Benchmark numbers were way off because of different behavior for oversized fullscreen windows.
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2011-03-27 11:05:23 +02:00 |
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stegu
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432ce56025
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Cleanup
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2011-03-26 10:09:26 +01:00 |
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stegu
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0ff997bc9e
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Very small cosmetic edit
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2011-03-26 10:05:12 +01:00 |
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stegu
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fa6321b893
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Cleanup, slight speedup, improved 4D uniformity
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2011-03-26 10:01:47 +01:00 |
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stegu
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46d926d90e
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Changed benchmark to fullscreen to reduce overhead
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2011-03-25 20:43:54 +01:00 |
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stegu
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2acfd125c0
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Fixed ATI bug with Bill's 4D rank ordering
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2011-03-25 17:49:39 +01:00 |
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stegu
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7591d77498
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Slight cleanup
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2011-03-25 16:27:21 +01:00 |
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stegu
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0d6dedf527
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Spelling of deprecated
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2011-03-25 15:10:19 +01:00 |
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stegu
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75b0c5062a
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Spelling of deprecated
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2011-03-25 15:09:49 +01:00 |
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