rnd1
a33c2fe5e3
path finding timer fix
2016-02-13 22:24:43 +01:00
rnd1
c41de7765f
-randomized unstucker to prevent mobs from getting stuck near cliff edges on complex paths
...
-code tidying
2016-02-13 20:14:02 +01:00
rnd1
946ae099bf
..
2016-02-12 17:06:48 +01:00
rnd1
b315d2d6da
careful rewrote of mob trying to get to player, more responsive mobs, no more "frozen in state" mobs
2016-02-12 17:00:09 +01:00
rnd1
a9522444ce
..
2016-02-10 13:45:20 +01:00
rnd1
009fb0b159
stop mobs from daydreaming by setting state=stand after they build so they have to reevaluate targets
2016-02-10 13:43:12 +01:00
rnd1
73af82d0b7
mob now jumps properly when building
2016-02-10 12:56:10 +01:00
rnd1
0e32dd2a24
tweaks
2016-02-10 11:31:02 +01:00
rnd1
2f7506c0f3
--
2016-02-10 10:44:01 +01:00
rnd1
29ce96593e
fix:when player is in attack range stop followin path and reset stuck timer to 0 so attack can begin immidiately
2016-02-10 08:33:36 +01:00
rnd1
c5de3d73f8
-mobs now slow down to walk when following pathfinding path, more precise following
...
-toggleable option local enable_pathfind_digging = true, with it mob will attempt to break wall to get to you or place block to climb to you, but only if no protection
2016-02-09 20:24:56 +01:00
rnd1
f2bf60dbf5
pathfinding changed to A* noprefetch. bug: some nodes like dry_grass are considered to be solid and can cause path to be unusable
2016-02-08 14:02:49 +01:00
rnd1
c5bd9a5ed6
mob position to search path from seems to be crucial for find_path to work, used line of sight to determine position exactly one node above ground
2016-02-08 12:14:27 +01:00
rnd1
d8e120eb10
Mobs REDO with pathfinding by rnd
2016-02-07 22:31:59 +01:00
TenPlus1
08fb90348d
Fix spawner crash (thanks crabman77)
2016-02-03 20:45:53 +00:00
TenPlus1
82ced7af84
Added player detection to spawners
2016-02-02 19:06:02 +00:00
TenPlus1
72cd57aea7
Changed mob spawn/despawn distance to 10
2016-02-02 17:53:13 +00:00
TenPlus1
c578e217ea
Reverse a few problematic changes
2016-02-02 11:50:14 +00:00
TenPlus1
befd8abab9
changes mese monster step height to 2.1
2016-02-02 10:52:53 +00:00
TenPlus1
629ac9186b
Mobs spawn and despawn away from player, tweaked and tidied code
2016-02-02 10:32:43 +00:00
TenPlus1
9885b76b74
Tweak group checks
2016-02-01 21:51:48 +00:00
TenPlus1
1fb99b3cb3
oops, max light is 14 not 15
2016-02-01 18:33:38 +00:00
TenPlus1
211a794851
Tweak node code
2016-02-01 15:14:49 +00:00
TenPlus1
09db61b997
Code tweak and tidy
2016-02-01 13:59:00 +00:00
TenPlus1
060a8278dc
Make mob explosions more random instead of square
2016-01-29 21:26:05 +00:00
TenPlus1
577f6f7b39
Code tidy
2016-01-27 13:44:05 +00:00
TenPlus1
81e0b97a65
fireballs cannot destroy itemframe objects
2016-01-27 11:14:58 +00:00
TenPlus1
18699f33ae
Code tidy and tweak
2016-01-25 10:42:58 +00:00
TenPlus1
55c0ed5712
Tidied code, fixed DIR error in on_punch
2016-01-16 10:55:18 +00:00
TenPlus1
601edc655d
Added run away feature when animal punched
2016-01-11 11:47:32 +00:00
TenPlus1
992ad596dc
Optimize code
2016-01-07 16:04:00 +00:00
TenPlus1
9ca4a34b6d
spawner mobs spawn a half block higher
2016-01-06 18:39:46 +00:00
TenPlus1
186475ed79
fix attack glitch when jumping
2016-01-06 18:01:28 +00:00
TenPlus1
b106cbca24
Added notice if cow has already been milked
2016-01-06 12:04:58 +00:00
TenPlus1
fb6867429d
Tweaked and tidied code, added mob tamed notice
2016-01-06 11:42:52 +00:00
TenPlus1
c51b8150fd
Spawning disabled if chance set to 0 in minetest.conf
2016-01-05 11:07:18 +00:00
TenPlus1
9cd759f824
Tidy code
2016-01-05 10:06:37 +00:00
TenPlus1
717c2f8985
Added coloured nametags to show health, better jumping code
2016-01-04 20:25:33 +00:00
TenPlus1
0c34bc26b4
Added command based mob spawner node, tidied code
2016-01-04 12:37:55 +00:00
TenPlus1
feadb888b2
Changed nametag routines
2015-12-31 17:15:53 +00:00
TenPlus1
d9bf53b1e5
Remove spam punch checks, was causing no drops
2015-12-31 15:34:22 +00:00
TenPlus1
80d159ed73
Change nametag recipe (paper, black dye, string)
2015-12-30 17:59:02 +00:00
TenPlus1
da732f59e1
Tamed mobs can now be named using nametag, also tamed npc's will attack anyone other than owner
2015-12-28 13:21:04 +00:00
TenPlus1
e3e2518287
changed and to or error checking
2015-12-21 21:07:02 +00:00
TenPlus1
2f943fa165
Optimize is_at_cliff function by using line_of_sight command to save server lag
2015-12-18 16:46:27 +00:00
TenPlus1
a34bab3c7b
Added fall checks for cliff edges (thanks cmdskp)
2015-12-18 14:04:39 +00:00
TenPlus1
69bd7c6bd3
Further vec checks
2015-12-15 20:34:23 +00:00
TenPlus1
3f49e47df7
Hopefully fixed serialize.h error (math.atan returns non without checks)
2015-12-14 14:43:41 +00:00
TenPlus1
d2741a865c
change monster light levels for spawning to 7 and below
2015-12-13 11:08:48 +00:00
TenPlus1
c50926ea9d
Fixed typo in egg throwing
2015-12-13 09:32:15 +00:00