-mobs now slow down to walk when following pathfinding path, more precise following

-toggleable option local enable_pathfind_digging = true, with it mob will attempt to break wall to get to you or place block to climb to you, but only if no protection
master
rnd1 2016-02-09 20:24:56 +01:00
parent f2bf60dbf5
commit c5de3d73f8
2 changed files with 32 additions and 9 deletions

35
api.lua
View File

@ -11,6 +11,7 @@ local spawn_protected = tonumber(minetest.setting_get("mobs_spawn_protected")) o
local remove_far = minetest.setting_getbool("remove_far_mobs")
-- PATHFINDING settings
local enable_pathfinding = true
local enable_pathfind_digging = true
local stuck_timeout = 5 -- how long before mob gets stuck in place and starts searching
local stuck_path_timeout = 15 -- how long will mob follow path before giving up
@ -1442,7 +1443,7 @@ minetest.register_entity(name, {
if self.path.stuck and self.path.way then
if #self.path.way>50 then self.path.stuck = false return end -- no paths longer than 50
local p1 = self.path.way[1]; if not p1 then self.path.stuck = false return end
if math.abs(p1.x-s.x)+math.abs(p1.z-s.z)<0.75 then -- reached waypoint, remove it from queue
if math.abs(p1.x-s.x)+math.abs(p1.z-s.z)<0.6 then -- reached waypoint, remove it from queue
table.remove(self.path.way,1);
end
p = {x=p1.x,y=p1.y,z=p1.z}; -- set new temporary target
@ -1472,7 +1473,7 @@ minetest.register_entity(name, {
-- PATH FINDING by rnd
if enable_pathfinding then
local s1 = self.path.lastpos;
if math.abs(s1.x-s.x)+math.abs(s1.z-s.z)<2 then
if math.abs(s1.x-s.x)+math.abs(s1.z-s.z)<1. then -- is it becoming stuck?
self.path.stuck_timer = self.path.stuck_timer+dtime
else self.path.stuck_timer = 0;
end
@ -1486,15 +1487,35 @@ minetest.register_entity(name, {
--minetest.chat_send_all("stuck at " .. s.x .." " .. s.y .. " " .. s.z .. ", calculating path")
local p1 = self.attack:getpos();p1.x=math.floor(p1.x+0.5);p1.y=math.floor(p1.y+0.5);p1.z=math.floor(p1.z+0.5);
--minetest.find_path(pos1, pos2, searchdistance, max_jump, max_drop, algorithm)
self.path.way = minetest.find_path(s, p1, 16, 2, 6,"A*_noprefetch"); --"A*_noprefetch");
self.path.way = minetest.find_path(s, p1, 16, 2, 6,"Dijkstra"); --"A*_noprefetch");
if not self.path.way then
self.path.stuck=false
if enable_pathfind_digging then -- lets make way by digging/building if not accessible
if s.y<p.y then -- add block
if not minetest.is_protected(s,"") then
minetest.set_node(s,{name="default:stone"});
end
else
local yaw1= self.object:getyaw()+pi/2; -- dig 2 blocks to make door
local p1 = {x=s.x+math.cos(yaw1),y=s.y,z=s.z+math.sin(yaw1)};
if not minetest.is_protected(p1,"") then
local node1=minetest.get_node(p1).name;
if node1~="air" then minetest.add_item(p1,ItemStack(node1));minetest.set_node(p1,{name="air"}) end
p1.y=p1.y+1;node1=minetest.get_node(p1).name;
if node1~="air" then minetest.add_item(p1,ItemStack(node1)) end
minetest.set_node(p1,{name="air"});
end
end
end
minetest.sound_play(self.sounds.random, { -- frustration! cant find the damn path:(
object = self.object,
max_hear_distance = self.sounds.distance
})
else
if self.sounds.random then -- yay i found path
set_velocity(self, self.walk_velocity)
minetest.sound_play(self.sounds.attack, {
object = self.object,
max_hear_distance = self.sounds.distance
@ -1520,11 +1541,13 @@ minetest.register_entity(name, {
if is_at_cliff(self) then
set_velocity(self, 0)
set_animation(self, "stand")
else
set_velocity(self, self.run_velocity)
else
if self.path.stuck then
set_velocity(self, self.walk_velocity)
else set_velocity(self, self.run_velocity)
end
set_animation(self, "run")
end

View File

@ -21,8 +21,8 @@ mobs:register_mob("mobs:oerkki", {
sounds = {
random = "mobs_oerkki",
},
walk_velocity = 1,
run_velocity = 3,
walk_velocity = 2,
run_velocity = 4,
view_range = 10,
jump = true,
drops = {
@ -31,7 +31,7 @@ mobs:register_mob("mobs:oerkki", {
},
water_damage = 2,
lava_damage = 4,
light_damage = 1,
light_damage = 0,
fear_height = 6,
animation = {
stand_start = 0,