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rnd1 a33c2fe5e3 path finding timer fix 2016-02-13 22:24:43 +01:00
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textures Added command based mob spawner node, tidied code 2016-01-04 12:37:55 +00:00
README.txt Added player detection to spawners 2016-02-02 19:06:02 +00:00
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bee.lua Tweaked and tidied code, added mob tamed notice 2016-01-06 11:42:52 +00:00
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chicken.lua Added run away feature when animal punched 2016-01-11 11:47:32 +00:00
cow.lua Added notice if cow has already been milked 2016-01-06 12:04:58 +00:00
crafts.lua Change nametag recipe (paper, black dye, string) 2015-12-30 17:59:02 +00:00
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dirtmonster.lua Added fall checks for cliff edges (thanks cmdskp) 2015-12-18 14:04:39 +00:00
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init.lua Added command based mob spawner node, tidied code 2016-01-04 12:37:55 +00:00
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lava_flan.lua Added 'dogshoot' attack type, self.reach and api tweaks 2015-09-24 18:36:23 +01:00
license.txt Bug fixes galore 2014-12-02 09:43:00 +00:00
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npc.lua Tweaked and tidied code, added mob tamed notice 2016-01-06 11:42:52 +00:00
oerkki.lua -mobs now slow down to walk when following pathfinding path, more precise following 2016-02-09 20:24:56 +01:00
rat.lua Added run away feature when animal punched 2016-01-11 11:47:32 +00:00
sandmonster.lua Added fall checks for cliff edges (thanks cmdskp) 2015-12-18 14:04:39 +00:00
sheep.lua Added run away feature when animal punched 2016-01-11 11:47:32 +00:00
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spider.lua Increase mob objects per active block 2015-11-23 17:03:39 +00:00
stonemonster.lua change monster light levels for spawning to 7 and below 2015-12-13 11:08:48 +00:00
treemonster.lua change monster light levels for spawning to 7 and below 2015-12-13 11:08:48 +00:00
warthog.lua Mobs REDO with pathfinding by rnd 2016-02-07 22:31:59 +01:00

README.txt

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-= MOBS-MOD for MINETEST =-
by PilzAdam, KrupnovPavel, Zeg9 and TenPlus1


https://forum.minetest.net/viewtopic.php?f=9&t=9917

This mod contains the following additions:

- Giant Spiders (found in desert caves, drop string when killed)
- Bee's (found around flowers, drop honey when killed, right-click to pick up, also Beehives)
- Chicken (lays eggs, added fried egg, raw & cooked chicken, right-click to pick up)
- Cow (right-click with empty bucket to get bucket of milk, feed 8 wheat to replenish milk)
- Sheep (right-click for wool, feed 8 wheat to replenish wool)
- Warthog (the local pig that gives raw and cooked port)
- Rats (right-click to pick up and place, cook for a tasty treat)
- Sand, Dirt, Stone, Tree Monsters, Oerkki and Dungeon Masters as standard
- Lava Flan, Mese Monsters added to spice things up a bit
- Cook milk in furnace to get cheese wedge, 9 wedges make 1 cheese block

..with the following new features:

- Hitting a mob has knock-back effect like in minecraft, and with blood effect
- Mobs float in water, so monsters can still chase you
- Mobs can die from falling from a height
- Mobs have better health and drops
- Hitting a mob also puts them into fight mode (apart from animals)
- Compatible with Ethereal mod, mobs now spawn on ethereal worlds

Changelog:

1.25- Mobs no longer spawn within 12 blocks of player or despawn within same range, spawners now have player detection, Code tidy and tweak.
1.24- Added feature where certain animals run away when punched (runaway = true in mob definition)
1.23- Added mob spawner block for admin to setup spawners in-game (place and right click to enter settings)
1.22- Added ability to name tamed animals and npc using nametags, also npc will attack anyone who punches them apart from owner
1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp)
1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error
1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick
1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first
1.17- Added 'dogshoot' attack type, shoots when out of reach, melee attack when in reach, also api tweaks and self.reach added
1.16- Mobs follow multiple items now, Npc's can breed
1.15- Added Feeding/Taming/Breeding function, right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility.
1.14- All .self variables saved in staticdata, Fixed self.health bug
1.13- Added capture function (thanks blert2112) chance of picking up mob with hand; net; magic lasso, replaced some .x models with newer .b3d one's
1.12- Added animal ownership so that players cannot steal your tamed animals
1.11- Added flying mobs (and swimming), fly=true and fly_in="air" or "deafult:water_source" for fishy
1,10- Footstep removed (use replace), explosion routine added for exploding mobs. 
1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals
1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added
1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables
beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop
1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal)
1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten
1.04- Added mating for sheep, cows and hogs...  feed animals to make horny and hope for a baby which is half size, will grow up quick though :)
1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc.
1.02- Sheared sheep are remembered and spawn shaven, Warthogs will attack when threatened, Api additions
1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items
1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :)
0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)...  Api tweaked
0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound
0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes
0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block
0.5 - Mobs now float in water, die from falling, and some code improvements
0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :)
0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :)
0.2 - Cooking bucket of milk into cheese now returns empty bucket
0.1 - Initial Release