Marc Gilleron
077a897b01
Improve error message for missing scene in VoxelInstancer
2022-06-29 00:21:31 +01:00
Marc Gilleron
b9c9b2bcee
Schedule tasks more directly, remove VoxelServer data copies
2022-05-22 00:18:58 +01:00
Marc Gilleron
4f862722ae
Removed usages of Map
2022-05-17 19:44:58 +01:00
Marc Gilleron
8f243f6121
Fix removal of scene instances
2022-05-16 20:23:52 +01:00
Marc Gilleron
09d0be21e2
Remove remaining usages of HashMap
2022-05-14 19:38:39 +01:00
Trey M
96916814de
Fixed issues caused by changes to HashMap in godot
2022-05-13 00:14:03 -05:00
Marc Gilleron
4f30ed4b6d
Fixed crash when removing the last block in VoxelInstancer
2022-05-11 20:19:48 +01:00
Marc Gilleron
dff7386186
Moved conversions to conv.h
2022-05-07 20:34:06 +01:00
Marc Gilleron
adbfd3b584
floor_to_int
to emphasize the return value converts to int
2022-05-02 14:49:40 +01:00
Marc Gilleron
a5e429de6f
Moved some Vector3i function specializations to math:: namespace
2022-04-29 23:25:37 +01:00
Marc Gilleron
54c10d4902
Fix signedness warning
2022-04-16 02:26:32 +01:00
Marc Gilleron
fcab8aab6f
Fix unused variable warnings
2022-04-16 02:25:13 +01:00
Marc Gilleron
0ebf8f764e
Use UniquePtr
2022-04-14 23:35:26 +01:00
Marc Gilleron
9fef29442f
Use STL containers
2022-04-14 22:32:34 +01:00
Marc Gilleron
bfa24402ac
Renamed util/funcs.h => container_funcs.h
2022-04-14 21:43:45 +01:00
Marc Gilleron
87d98e9162
Engine-agnostic error macros
2022-04-11 02:10:44 +01:00
Marc Gilleron
0cc3801655
Define smart pointers default allocator in a single place
2022-04-10 20:10:33 +01:00
Marc Gilleron
a3e3140cd9
Fix missing header
2022-04-10 16:31:31 +01:00
Marc Gilleron
19a69b059e
VoxelInstancer supports VoxelTerrain, although Godot 4 multimeshes are buggy
...
See https://github.com/godotengine/godot/issues/56357
2022-04-09 20:40:03 +01:00
Marc Gilleron
219c7bfda3
Changed prefix of profiling macros
2022-04-09 15:33:08 +01:00
Marc Gilleron
ab5d3a22d3
Abstract logging for verbose print
2022-04-09 15:00:34 +01:00
Marc Gilleron
ca83c720ff
Return reference, pointer must not be null
2022-04-08 23:54:04 +01:00
Marc Gilleron
5519054c01
Unify macro prefixes
2022-04-06 23:26:54 +01:00
Marc Gilleron
e0008d3335
Fix compilation now Godot comes with its own FastNoiseLite.
...
The version shipped with the module is now prefixed.
Removed usages of OpenSimplexNoise.
2022-04-03 20:07:17 +01:00
Marc Gilleron
ee64ce28cb
Remove redundant pre-declaration
2022-03-31 22:49:25 +01:00
Marc Gilleron
8d8d8b336d
Moved VoxelLodTerrain and VoxelTerrain stuff to their own folders
2022-03-20 22:57:53 +00:00
Marc Gilleron
f631d8880c
Added configuration warnings to resources
2022-03-06 01:10:47 +00:00
Marc Gilleron
9eeac4d908
Fix comparison signedness warning (7)
2022-02-13 19:10:38 +00:00
Marc Gilleron
949abb0358
Fix comparison signedness warning (6)
2022-02-13 18:57:46 +00:00
Marc Gilleron
ded04b86ce
Fix comparison signedness warning (5)
2022-02-13 18:50:33 +00:00
Marc Gilleron
98eed9adba
Remove some usages of Vector<T>. Also fixed some indexing issues in streams.
...
Reason: in a future port to GDExtension, that class won't be available.
This may also apply to Map and HashMap.
Note: the issues in streams were not hit so far because they are in
multi-block load/save functions. We've been loading and saving blocks
one by one at the moment.
2022-02-06 21:26:48 +00:00
Marc Gilleron
ba1930769f
Use NonCopyable
2022-02-06 00:37:52 +00:00
Marc Gilleron
f1694b08ec
Remove a few unnecessary usages of the wrapper version of VoxelBuffer
2022-02-03 00:02:10 +00:00
Marc Gilleron
fefb014637
Support setting up mesh LODs from a scene with name LODx
suffixes
2022-01-10 23:19:14 +00:00
Marc Gilleron
9454759b02
Renamed VoxelInstanceLibraryItem => VoxelInstanceLibraryMultiMeshItem
2022-01-10 22:56:32 +00:00
Marc Gilleron
9c6118806f
Namespaced remaining stuff
2022-01-09 22:46:26 +00:00
Marc Gilleron
b67ca3d903
Namespaced every registered class
2022-01-09 22:16:44 +00:00
Marc Gilleron
774adfca3c
VoxelServer no longer inherits Object.
...
The Godot-facing singleton is now a different class in gd:: namespace.
Moved the updater to its own file.
2022-01-09 04:53:33 +00:00
Marc Gilleron
9c653b8a9f
Namespaced FixedArray
2022-01-09 02:53:21 +00:00
Marc Gilleron
c1073d1bae
Namespaced DirectMultiMeshInstance
2022-01-04 23:07:23 +00:00
Marc Gilleron
14840634de
Re-namespaced VoxelDebug
2022-01-04 22:57:21 +00:00
Marc Gilleron
0fee995c0f
Namespaced godot utility funcs
2022-01-03 23:52:54 +00:00
Marc Gilleron
e20684ce69
Namespaced math funcs
2022-01-03 23:14:18 +00:00
Marc Gilleron
88811eb0df
Don't show instancer gizmos by default
2022-01-01 03:45:33 +00:00
Marc Gilleron
3db4798e14
Draw instance chunks in editor
2021-12-30 22:20:30 +00:00
Marc Gilleron
fefb7fb434
Fix crash when removing an item from the library while an instancer node is using it.
...
The old code was assuming block indices don't change, but they do
2021-12-30 05:03:31 +00:00
Marc Gilleron
89f3343354
Allow to dump VoxelInstancer as scene for debug inspection
2021-12-30 04:25:42 +00:00
Marc Gilleron
2d7d09534a
Fix VoxelInstancer not refreshing when an item is modified
2021-12-30 04:22:23 +00:00
Marc Gilleron
922f361cb0
Made it compile in Godot 4
...
- Made a bunch of changes to comply with Godot 4 API
- Use Godot's Vector3i and add the missing stuff with helper functions
- Transvoxel uses custom attributes API, the old way would not work
- Wrap MeshOptimizer in a unique namespace (see build script why)
- Added clang-format file for the module as some rules now differ
- Prevent thirdparty code and lookup tables from being clang-formatted
- Very likely full of runtime bugs that need fixing
2021-12-13 21:38:10 +00:00
Marc Gilleron
d32dfc9c67
Fixed collision shapes not being saved
2021-10-31 20:13:44 +00:00