Fixed issues caused by changes to HashMap in godot
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a4abfc770c
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96916814de
@ -2163,11 +2163,11 @@ VoxelGraphNodeDB::VoxelGraphNodeDB() {
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for (unsigned int i = 0; i < _types.size(); ++i) {
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NodeType &t = _types[i];
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_type_name_to_id.set(t.name, (VoxelGeneratorGraph::NodeTypeID)i);
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_type_name_to_id.insert(t.name, (VoxelGeneratorGraph::NodeTypeID)i);
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for (size_t param_index = 0; param_index < t.params.size(); ++param_index) {
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Param &p = t.params[param_index];
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t.param_name_to_index.set(p.name, param_index);
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t.param_name_to_index.insert(p.name, param_index);
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p.index = param_index;
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switch (p.type) {
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@ -2195,7 +2195,7 @@ VoxelGraphNodeDB::VoxelGraphNodeDB() {
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for (size_t input_index = 0; input_index < t.inputs.size(); ++input_index) {
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const Port &p = t.inputs[input_index];
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t.input_name_to_index.set(p.name, input_index);
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t.input_name_to_index.insert(p.name, input_index);
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}
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if (t.expression_func != nullptr) {
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@ -393,7 +393,7 @@ static void bake_mesh_geometry(VoxelBlockyModel &config, VoxelBlockyModel::Baked
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}
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}
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added_side_indices[side].set(src_index, next_side_index);
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added_side_indices[side].insert(src_index, next_side_index);
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++next_side_index;
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} else {
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@ -435,7 +435,7 @@ static void bake_mesh_geometry(VoxelBlockyModel &config, VoxelBlockyModel::Baked
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}
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}
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added_regular_indices.set(src_index, next_regular_index);
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added_regular_indices.insert(src_index, next_regular_index);
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++next_regular_index;
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} else {
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@ -377,9 +377,10 @@ void VoxelTerrain::set_block_enter_notification_enabled(bool enable) {
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if (enable == false) {
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const Vector3i *key = nullptr;
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while ((key = _loading_blocks.next(key))) {
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LoadingBlock *lb = _loading_blocks.getptr(*key);
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CRASH_COND(lb == nullptr);
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for (auto elm = _loading_blocks.begin(); elm < _loading_blocks.end(); ++elm) {
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LoadingBlock *lb = _loading_blocks.getptr(elm->key);
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CRASH_COND(elm == nullptr);
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lb->viewers_to_notify.clear();
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}
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}
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@ -486,7 +487,7 @@ void VoxelTerrain::view_data_block(Vector3i bpos, uint32_t viewer_id, bool requi
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}
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// Schedule a loading request
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_loading_blocks.set(bpos, new_loading_block);
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_loading_blocks.insert(bpos, new_loading_block);
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_blocks_pending_load.push_back(bpos);
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} else {
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@ -800,7 +801,7 @@ void VoxelTerrain::generate_block_async(Vector3i block_position) {
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// Schedule a loading request
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// TODO This could also end up loading from stream
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_loading_blocks.set(block_position, new_loading_block);
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_loading_blocks.insert(block_position, new_loading_block);
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_blocks_pending_load.push_back(block_position);
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}
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@ -1611,7 +1611,7 @@ Node *VoxelInstancer::debug_dump_as_nodes() const {
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Ref<Mesh> mesh_copy;
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if (mesh_copy_ptr == nullptr) {
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mesh_copy = src_mesh->duplicate();
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mesh_copies.set(src_mesh, mesh_copy);
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mesh_copies.insert(src_mesh, mesh_copy);
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} else {
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mesh_copy = *mesh_copy_ptr;
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}
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@ -137,14 +137,14 @@ Array generate_debug_seams_wireframe_surface(const Mesh &src_mesh, int surface_i
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const Vector3 pos = src_positions[i];
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Dupe *dptr = vertex_to_dupe.getptr(pos);
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if (dptr == nullptr) {
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vertex_to_dupe.set(pos, Dupe());
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vertex_to_dupe.insert(pos, Dupe());
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} else {
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if (dptr->count == 0) {
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dptr->dst_index = dst_positions.size();
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dst_positions.push_back(pos + src_normals[i] * 0.05);
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}
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++dptr->count;
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src_index_to_dst_index.set(i, dptr->dst_index);
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src_index_to_dst_index.insert(i, dptr->dst_index);
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}
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}
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}
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