Renamed util/funcs.h => container_funcs.h
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@ -3,7 +3,6 @@
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#include "../storage/voxel_buffer_gd.h"
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#include "../storage/voxel_data_grid.h"
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#include "../terrain/variable_lod/voxel_lod_terrain.h"
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#include "../util/funcs.h"
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#include "../util/godot/funcs.h"
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#include "../util/island_finder.h"
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#include "../util/tasks/async_dependency_tracker.h"
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@ -1,5 +1,6 @@
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#include "voxel_generator_graph.h"
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#include "../../storage/voxel_buffer_internal.h"
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#include "../../util/container_funcs.h"
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#include "../../util/expression_parser.h"
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#include "../../util/godot/funcs.h"
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#include "../../util/log.h"
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#include "voxel_graph_runtime.h"
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#include "../../util/container_funcs.h"
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#include "../../util/expression_parser.h"
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#include "../../util/funcs.h"
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#include "../../util/log.h"
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#include "../../util/macros.h"
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#include "../../util/profiling.h"
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@ -1,7 +1,6 @@
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#include "voxel_mesher_blocky.h"
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#include "../../constants/cube_tables.h"
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#include "../../storage/voxel_buffer_internal.h"
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#include "../../util/funcs.h"
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#include "../../util/godot/funcs.h"
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#include "../../util/span.h"
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#include <core/os/os.h>
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#include "voxel_mesher_cubes.h"
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#include "../../storage/voxel_buffer_internal.h"
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#include "../../util/funcs.h"
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#include "../../util/godot/funcs.h"
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#include "../../util/profiling.h"
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#include <core/math/geometry_2d.h>
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@ -1,5 +1,4 @@
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#include "mesh_builder.h"
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#include "../../util/funcs.h"
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#include "../../util/godot/funcs.h"
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#include <scene/resources/mesh.h>
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@ -1,6 +1,5 @@
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#include "transvoxel.h"
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#include "../../constants/cube_tables.h"
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#include "../../util/funcs.h"
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#include "../../util/godot/funcs.h"
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#include "../../util/profiling.h"
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#include "transvoxel_tables.cpp"
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#include "../../storage/voxel_buffer_gd.h"
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#include "../../storage/voxel_data_map.h"
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#include "../../thirdparty/meshoptimizer/meshoptimizer.h"
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#include "../../util/funcs.h"
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#include "../../util/godot/funcs.h"
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#include "../../util/profiling.h"
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#include "transvoxel_tables.cpp"
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@ -3,7 +3,9 @@
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#include "../constants/cube_tables.h"
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#include "../util/fixed_array.h"
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#include <scene/resources/mesh.h>
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#include <vector>
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namespace zylann::voxel {
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#include "voxel_server.h"
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#include "../constants/voxel_constants.h"
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#include "../storage/voxel_memory_pool.h"
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#include "../util/funcs.h"
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#include "../util/godot/funcs.h"
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#include "../util/log.h"
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#include "../util/macros.h"
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#include "../util/profiling.h"
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#include "voxel_memory_pool.h"
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#endif
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#include "../util/funcs.h"
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#include "../util/container_funcs.h"
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#include "../util/profiling.h"
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#include "../util/string_funcs.h"
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#include "voxel_buffer_internal.h"
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@ -5,7 +5,7 @@
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#include "../../server/voxel_server.h"
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#include "../../server/voxel_server_updater.h"
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#include "../../storage/voxel_buffer_gd.h"
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#include "../../util/funcs.h"
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#include "../../util/container_funcs.h"
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#include "../../util/macros.h"
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#include "../../util/profiling.h"
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#include "../../util/profiling_clock.h"
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#include "voxel_instance_generator.h"
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#include "../../util/funcs.h"
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#include "../../util/container_funcs.h"
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#include "../../util/profiling.h"
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#include <core/core_string_names.h>
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#include "../../edition/voxel_tool.h"
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#include "../../util/funcs.h"
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#include "../../util/container_funcs.h"
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#include "../../util/godot/funcs.h"
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#include "../../util/profiling.h"
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#include "../../util/string_funcs.h"
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#include "../../meshers/transvoxel/voxel_mesher_transvoxel.h"
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#include "../../server/voxel_server_gd.h"
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#include "../../server/voxel_server_updater.h"
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#include "../../util/funcs.h"
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#include "../../util/container_funcs.h"
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#include "../../util/godot/funcs.h"
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#include "../../util/log.h"
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#include "../../util/profiling.h"
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#include "../../server/mesh_block_task.h"
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#include "../../server/save_block_data_task.h"
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#include "../../server/voxel_server.h"
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#include "../../util/godot/funcs.h"
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#include "../../util/container_funcs.h"
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#include "../../util/profiling.h"
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#include "../../util/profiling_clock.h"
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#include "../../util/string_funcs.h"
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@ -10,6 +10,7 @@
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#include "../streams/region/voxel_stream_region_files.h"
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#include "../streams/voxel_block_serializer.h"
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#include "../streams/voxel_block_serializer_gd.h"
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#include "../util/container_funcs.h"
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#include "../util/expression_parser.h"
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#include "../util/flat_map.h"
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#include "../util/godot/funcs.h"
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@ -1,5 +1,5 @@
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#ifndef HEADER_VOXEL_UTILITY_H
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#define HEADER_VOXEL_UTILITY_H
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#ifndef ZN_CONTAINER_FUNCS_H
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#define ZN_CONTAINER_FUNCS_H
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#include "span.h"
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#include <vector>
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@ -146,4 +146,4 @@ inline bool is_uniform(const Item_T *p_data, size_t item_count) {
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} // namespace zylann
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#endif // HEADER_VOXEL_UTILITY_H
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#endif // ZN_CONTAINER_FUNCS_H
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#include "funcs.h"
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#include "../funcs.h"
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#include "../profiling.h"
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#include <core/config/engine.h>
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#include "vector3i.h"
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#include <iosfwd>
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#include <vector>
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namespace zylann {
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#ifndef ZYLANN_VECTOR3I_H
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#define ZYLANN_VECTOR3I_H
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#include "../funcs.h"
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#include "funcs.h"
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#include <core/math/vector3.h>
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