Fix removal of scene instances
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@ -59,6 +59,7 @@ Godot 4 is required from this version.
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- `VoxelTool`: `raycast` locking up if you send a Vector3 containing NaN
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- `VoxelInstancer`: fix instances not refreshing when an item is modified and the mesh block size is 32
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- `VoxelInstancer`: fix crash when removing an item from the library while an instancer node is using it
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- `VoxelInstancer`: fix errors when removing scene instances
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- `VoxelToolTerrain`: `run_blocky_random_tick` no longer snaps area borders to chunk borders in unintuitive ways
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- `VoxelStreamScript`: fix voxel data not getting retrieved when `BLOCK_FOUND` is returned
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@ -1470,7 +1470,7 @@ void VoxelInstancer::on_body_removed(
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// Unregister the body
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unsigned int body_count = block.bodies.size();
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unsigned int last_instance_index = --body_count;
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const unsigned int last_instance_index = --body_count;
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VoxelInstancerRigidBody *moved_body = block.bodies[last_instance_index];
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if (instance_index != last_instance_index) {
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moved_body->set_instance_index(instance_index);
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@ -1487,11 +1487,11 @@ void VoxelInstancer::on_body_removed(
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void VoxelInstancer::on_scene_instance_removed(
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Vector3i data_block_position, unsigned int render_block_index, unsigned int instance_index) {
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Block &block = *_blocks[render_block_index];
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ERR_FAIL_INDEX(instance_index, block.bodies.size());
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ERR_FAIL_INDEX(instance_index, block.scene_instances.size());
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// Unregister the scene instance
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unsigned int instance_count = block.scene_instances.size();
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unsigned int last_instance_index = --instance_count;
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const unsigned int last_instance_index = --instance_count;
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SceneInstance moved_instance = block.scene_instances[last_instance_index];
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if (instance_index != last_instance_index) {
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ERR_FAIL_COND(moved_instance.component == nullptr);
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