Marc Gilleron
191c963e2a
Merge branch 'master' into storage_refactoring
2022-09-03 17:22:41 +01:00
Marc Gilleron
e14b6fdab0
shader_uniform
got renamed back to shader_material
but not everywhere
2022-09-03 16:02:00 +01:00
Marc Gilleron
812be6ab73
Remove old code
2022-08-30 21:31:45 +01:00
Marc Gilleron
afd81e4a24
Migrate VoxelTerrain to use the new VoxelData. UNTESTED
2022-08-29 23:34:00 +01:00
Marc Gilleron
414aea52f3
Replaced VoxelDataMap with VoxelData in VoxelLodTerrain
2022-08-28 20:45:42 +01:00
Marc Gilleron
dfbd7abfc1
Add missing argument names from class methods
2022-08-28 02:25:29 +01:00
Marc Gilleron
c7c14d2e17
Added do_graph
to VoxelToolLodTerrain
2022-08-23 22:58:20 +01:00
Marc Gilleron
f8883966db
Split Godot utilities in their own files
2022-08-20 18:25:23 +01:00
Marc Gilleron
31a56f2c51
Fix default lod material not applied correctly
2022-08-19 21:33:52 +01:00
Marc Gilleron
1eaf25680f
Optimize ShaderMaterial allocations
2022-08-19 19:48:05 +01:00
Marc Gilleron
9cdaf1fd45
Switch to 2D textures instead of texture arrays due to layer count limitation
2022-08-18 21:29:09 +01:00
Marc Gilleron
a28a172763
Fix wrong block coordinate systems when computing normalmaps and a few other things
2022-08-17 22:23:13 +01:00
Marc Gilleron
4cbfaf3df7
Moved Shader helpers to their own file
2022-08-15 21:22:59 +01:00
Marc Gilleron
abc7653b88
Fixed wrong condition
2022-08-15 21:07:06 +01:00
Marc Gilleron
4034734c5c
Workaround shader uniforms incorrectly reported as missing
2022-08-15 21:06:28 +01:00
Marc Gilleron
83d2facf13
Fix configuration warning formatting issues
2022-08-15 20:50:04 +01:00
Marc Gilleron
5943b1d549
Moved VirtualTextureOutput out of VoxelMesher
2022-08-14 22:34:27 +01:00
Marc Gilleron
92b3c25292
Moved distance_normalmaps to engine/ since it doesn't depend on meshers
2022-08-14 21:53:59 +01:00
Marc Gilleron
bab04748b3
Make normalmap baking more independent
...
- The baking code no longer depends on Transvoxel
- Moved usage out of the Transvoxel mesher, but still uses its fastpath
for cells. There is still no "generic" path because there is no need yet.
- Moved settings on VoxelLodTerrain.
2022-08-14 19:15:55 +01:00
Marc Gilleron
a930a6ae11
Only update virtual textures if they are not updating already
2022-08-13 21:59:46 +01:00
Marc Gilleron
dbbab6a81d
Separate normalmap baking from meshing, so meshes don't have to wait.
...
- The option for having it separate is hardcoded and both code paths still
exist. Not sure if that will be exposed or removed entirely.
- Still need to limit the frequency at which normalmaps are updated
- Would be nice to make this mesher-independent,
Transvoxel is just a fastpath
- Task priority might need improvement, it's a bit messy. Maybe use bands?
2022-08-13 16:40:46 +01:00
Marc Gilleron
4f5b0b6983
Added a bunch of configuration warnings related to shader
2022-08-10 20:02:36 +01:00
Marc Gilleron
2d2c9d7951
Comments
2022-08-09 23:50:38 +01:00
Marc Gilleron
d7994dfd4d
More occurrences of shader_param
renamed to shader_uniform
2022-08-07 23:43:26 +01:00
Marc Gilleron
d7642599c6
Merge branch 'master' into smooth_normalmaps
2022-08-07 23:32:37 +01:00
Marc Gilleron
a9752362cd
shader_param
occurrences were renamed shader_uniform
2022-08-07 23:31:20 +01:00
Marc Gilleron
af324c7d9f
Added configuration warning when using distance normals with an incompatible generator
2022-08-07 17:58:38 +01:00
Marc Gilleron
c15ded67f6
Vary tile size with LOD and integrate to VoxelLodTerrain
2022-08-07 16:40:27 +01:00
Marc Gilleron
b1f4aee78b
ResourceSaver::save arguments were swapped
2022-08-01 00:08:21 +01:00
Marc Gilleron
9cde2e94ac
Bound check
2022-07-24 00:44:24 +01:00
Marc Gilleron
1c8ecc1b89
Fix debug drawing of edited data blocks showing non-edited data blocks
2022-07-23 00:05:25 +01:00
Marc Gilleron
01328fb905
Allow to configure debug draw while the terrain is not in the tree
2022-07-22 23:08:43 +01:00
Marc Gilleron
7004ce5816
Auto-assign a mesher in editor for convenience
2022-07-17 20:24:49 +01:00
Marc Gilleron
5ca09d712e
Renamed VoxelServer => VoxelEngine
2022-07-16 23:59:06 +01:00
Marc Gilleron
c13303b464
Fix material properties were listing unsupported types
2022-07-16 17:37:22 +01:00
Marc Gilleron
e7018dd0ef
Unused variable
2022-07-10 22:53:19 +01:00
Marc Gilleron
173ee3e198
Fix variable shadowing
2022-07-10 22:53:08 +01:00
Marc Gilleron
6327b31320
Improved LOD fading
...
- Cracks no longer appear at seams when transitions change
- Fading is no longer applied to blocks behind the camera
2022-07-10 16:57:09 +01:00
Marc Gilleron
f0da2d041e
Fixed lod_fade_duration
property was not accepting decimal numbers
2022-07-10 16:46:10 +01:00
Marc Gilleron
d7a2e4e5c5
Don't crash when a generator is assigned but no mesher
2022-07-04 20:14:49 +01:00
Marc Gilleron
e6ffc0ad77
Assign collision hint for VoxelLodTerrain mesh requests.
...
That wasn't required so far, but is for correctness.
2022-07-03 21:36:07 +01:00
Marc Gilleron
cc967105b2
apply_result
is optional
2022-07-03 21:13:56 +01:00
Marc Gilleron
ec24204ecc
Add override specifiers
2022-07-03 03:39:50 +01:00
Marc Gilleron
5321b0dc68
Fixed shapes not built properly when deferred collision is enabled
2022-07-03 03:26:31 +01:00
Marc Gilleron
dac0af3a04
Build mesh resource on the task thread now the Vulkan renderer supports it
2022-07-02 23:01:49 +01:00
Marc Gilleron
2b94c2968d
Missing return value in release builds
2022-06-26 19:51:18 +01:00
Marc Gilleron
01ce2e4fbd
Unused function
2022-06-26 19:33:00 +01:00
Marc Gilleron
a4722c4b12
Merge branch 'master' into transition_mesh_tweaks
2022-06-26 18:45:51 +01:00
Marc Gilleron
d9b74359f8
Provide a default material for VoxelMesherTransvoxel with variable-lod
2022-06-26 17:21:05 +01:00
Marc Gilleron
5a05854fde
Update include guards
2022-06-26 17:20:21 +01:00