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godot_voxel
/
terrain
/
variable_lod
History
Marc Gilleron
c13303b464
Fix material properties were listing unsupported types
2022-07-16 17:37:22 +01:00
..
lod_octree.h
Update include guards
2022-06-26 17:20:21 +01:00
voxel_lod_terrain_update_data.h
Assign collision hint for VoxelLodTerrain mesh requests.
2022-07-03 21:36:07 +01:00
voxel_lod_terrain_update_task.cpp
Don't crash when a generator is assigned but no mesher
2022-07-04 20:14:49 +01:00
voxel_lod_terrain_update_task.h
apply_result
is optional
2022-07-03 21:13:56 +01:00
voxel_lod_terrain.cpp
Fix material properties were listing unsupported types
2022-07-16 17:37:22 +01:00
voxel_lod_terrain.h
Improved LOD fading
2022-07-10 16:57:09 +01:00
voxel_mesh_block_vlt.cpp
Undo deferred transition mesh tasks, superseded by combined transitions
2022-06-25 20:44:41 +01:00
voxel_mesh_block_vlt.h
Undo deferred transition mesh tasks, superseded by combined transitions
2022-06-25 20:44:41 +01:00