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godot_voxel
/
terrain
/
variable_lod
History
Marc Gilleron
191c963e2a
Merge branch 'master' into storage_refactoring
2022-09-03 17:22:41 +01:00
..
lod_octree.h
Update include guards
2022-06-26 17:20:21 +01:00
voxel_lod_terrain_update_data.h
Migrate VoxelTerrain to use the new VoxelData. UNTESTED
2022-08-29 23:34:00 +01:00
voxel_lod_terrain_update_task.cpp
Remove old code
2022-08-30 21:31:45 +01:00
voxel_lod_terrain_update_task.h
Migrate VoxelTerrain to use the new VoxelData. UNTESTED
2022-08-29 23:34:00 +01:00
voxel_lod_terrain.cpp
Merge branch 'master' into storage_refactoring
2022-09-03 17:22:41 +01:00
voxel_lod_terrain.h
Remove old code
2022-08-30 21:31:45 +01:00
voxel_mesh_block_vlt.cpp
shader_uniform
got renamed back to
shader_material
but not everywhere
2022-09-03 16:02:00 +01:00
voxel_mesh_block_vlt.h
Undo deferred transition mesh tasks, superseded by combined transitions
2022-06-25 20:44:41 +01:00