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godot_voxel
/
terrain
/
variable_lod
History
Marc Gilleron
b1f4aee78b
ResourceSaver::save arguments were swapped
2022-08-01 00:08:21 +01:00
..
lod_octree.h
Update include guards
2022-06-26 17:20:21 +01:00
voxel_lod_terrain_update_data.h
Assign collision hint for VoxelLodTerrain mesh requests.
2022-07-03 21:36:07 +01:00
voxel_lod_terrain_update_task.cpp
Renamed VoxelServer => VoxelEngine
2022-07-16 23:59:06 +01:00
voxel_lod_terrain_update_task.h
Renamed VoxelServer => VoxelEngine
2022-07-16 23:59:06 +01:00
voxel_lod_terrain.cpp
ResourceSaver::save arguments were swapped
2022-08-01 00:08:21 +01:00
voxel_lod_terrain.h
Renamed VoxelServer => VoxelEngine
2022-07-16 23:59:06 +01:00
voxel_mesh_block_vlt.cpp
Undo deferred transition mesh tasks, superseded by combined transitions
2022-06-25 20:44:41 +01:00
voxel_mesh_block_vlt.h
Undo deferred transition mesh tasks, superseded by combined transitions
2022-06-25 20:44:41 +01:00