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godot_voxel
/
terrain
/
variable_lod
History
Marc Gilleron
31a56f2c51
Fix default lod material not applied correctly
2022-08-19 21:33:52 +01:00
..
lod_octree.h
Update include guards
2022-06-26 17:20:21 +01:00
voxel_lod_terrain_update_data.h
Moved distance_normalmaps to engine/ since it doesn't depend on meshers
2022-08-14 21:53:59 +01:00
voxel_lod_terrain_update_task.cpp
Fix wrong block coordinate systems when computing normalmaps and a few other things
2022-08-17 22:23:13 +01:00
voxel_lod_terrain_update_task.h
Renamed VoxelServer => VoxelEngine
2022-07-16 23:59:06 +01:00
voxel_lod_terrain.cpp
Fix default lod material not applied correctly
2022-08-19 21:33:52 +01:00
voxel_lod_terrain.h
Optimize ShaderMaterial allocations
2022-08-19 19:48:05 +01:00
voxel_mesh_block_vlt.cpp
shader_param
occurrences were renamed
shader_uniform
2022-08-07 23:31:20 +01:00
voxel_mesh_block_vlt.h
Undo deferred transition mesh tasks, superseded by combined transitions
2022-06-25 20:44:41 +01:00