Commit Graph

  • 236959a045 Version 0.14.3 master Wuzzy 2019-10-24 23:04:01 +0200
  • 99d6673d7c Add even more nodedef checks Wuzzy 2019-10-24 01:14:54 +0200
  • 2f88237880 Version 0.14.2 Wuzzy 2019-09-30 23:24:51 +0200
  • da510e1ab6 Fix more missing nodedef checks Wuzzy 2019-09-30 23:24:17 +0200
  • eca004cdb5 Version 0.14.1 Wuzzy 2019-09-29 01:59:47 +0200
  • 5579c0a1e2 Fix possible crash Wuzzy 2019-09-29 01:59:16 +0200
  • d5985901fb Replace deprecated functions (MT 5.0.0) Wuzzy 2019-04-01 17:39:34 +0200
  • a304eddbfc Update mod.conf Wuzzy 2019-04-01 17:38:22 +0200
  • 6a90107282 Remove unused variable Wuzzy 2019-02-21 19:11:40 +0100
  • 0eb23cd4a6 Add support for get_treasures Wuzzy 2019-02-19 19:36:35 +0100
  • 4c20c6227a Version 0.14.0 Wuzzy 2019-02-19 18:41:44 +0100
  • b5690f371a Platform: Replace falling nodes with dirt Wuzzy 2019-02-19 16:39:21 +0100
  • 531111850a Don't spawn 5th corridor if not in Chaos Mode Wuzzy 2019-02-19 16:15:54 +0100
  • 29cb60ce16 Reduce default max dirtroom size to 6 Wuzzy 2019-02-19 16:12:20 +0100
  • 7975f6a2e0 Build platforms for slopes Wuzzy 2019-02-19 15:10:38 +0100
  • 14ef5981d9 Add assert to check if wood chances add up to 100% Wuzzy 2019-02-14 21:04:09 +0100
  • 0f675a8e89 Fix biased sign change when taking turns Wuzzy 2019-02-14 17:22:26 +0100
  • 4d765c00aa Don't go vertical if waypoint needs platform Wuzzy 2019-02-14 17:16:11 +0100
  • aa9eb9e76f Platforms no longer kill rails Wuzzy 2019-02-14 17:04:10 +0100
  • 2b080117b9 Decrease dirt room size Wuzzy 2019-02-14 06:55:09 +0100
  • 98a513af73 Rename "chunk" to "mapchunk" Wuzzy 2019-02-14 06:43:40 +0100
  • 2bd014a681 Chance to fill dirt room with random rails Wuzzy 2019-02-14 06:14:43 +0100
  • b02b5c868e Never generate chests+woodbulk in dirt room Wuzzy 2019-02-14 03:36:06 +0100
  • 1ef1b305e5 Stricter dirt room spawn requirements Wuzzy 2019-02-14 01:44:54 +0100
  • 2c9658b805 Refactor variable names Wuzzy 2019-02-14 00:37:53 +0100
  • 431a04625a More up/down tweaks Wuzzy 2019-02-14 00:07:18 +0100
  • 753df904db If vertical again, stick to previous direction Wuzzy 2019-02-13 23:46:37 +0100
  • f272e6e7e1 Increase lower height limit a bit Wuzzy 2019-02-13 23:30:48 +0100
  • 494830b44a Allow t-junctions at forks Wuzzy 2019-02-13 20:36:17 +0100
  • 18143a65f0 Remove unused psra param Wuzzy 2019-02-13 19:52:05 +0100
  • 734a7b0c1a It's "chunk", not "mapblock" Wuzzy 2019-02-13 19:15:51 +0100
  • ae2fd8cb4b Attempt up to 10 times to generate rail system Wuzzy 2019-02-13 19:10:46 +0100
  • 5a9283bc40 Make sure the dirt cube's floor is ground Wuzzy 2019-02-13 18:55:26 +0100
  • 975651e30e Remove torches when cutting into wood Wuzzy 2019-02-13 18:20:25 +0100
  • 36b0196cce Tweak README Wuzzy 2019-02-13 18:01:47 +0100
  • b17cd9294f New default treasures Wuzzy 2019-02-13 04:43:14 +0100
  • c82726c9f1 Spawn carts after all nodes have been generated Wuzzy 2019-02-13 03:21:31 +0100
  • 4f57871cb9 Use blockseed again for the randomizer... Wuzzy 2019-02-13 03:09:53 +0100
  • 8f3414495f Don't try to respawn carts if first spawn failed Wuzzy 2019-02-13 03:05:01 +0100
  • e3c8865844 Increase min. start corridors to 2 Wuzzy 2019-02-13 00:08:23 +0100
  • 8dad6f98a8 Use mapgen seed instead of blockseed Wuzzy 2019-02-13 00:04:53 +0100
  • bdd9937f10 Only query perlin noise once Wuzzy 2019-02-12 23:58:42 +0100
  • cec0dd4649 Remove German comments Wuzzy 2019-02-12 23:57:08 +0100
  • 77b79ed3cc Remove some unused vars Wuzzy 2019-02-12 23:45:56 +0100
  • ac867f56c0 Cleaner implementation of corridor start from dirt Wuzzy 2019-02-12 23:04:24 +0100
  • 6664e4d551 Start corridor generation from dirt room edge only Wuzzy 2019-02-12 22:30:33 +0100
  • 685240f1ce Refactor: Move wood support code in new function Wuzzy 2019-02-12 21:39:37 +0100
  • 7a7edca70d Fix wood bulks not replacing rail Wuzzy 2019-02-12 19:58:07 +0100
  • 473708eb0b Don't destroy wood and posts if digging up or down Wuzzy 2019-02-12 19:43:53 +0100
  • 44ff55b5fb Corridors can dig into wood, posts and torches Wuzzy 2019-02-12 19:19:47 +0100
  • 3c16b1d0b6 Some dirt rooms have less dirt Wuzzy 2019-02-12 08:15:58 +0100
  • ccfbcfa8b3 Add more variants to lay out the start corridors Wuzzy 2019-02-12 07:55:23 +0100
  • d55ae23fa2 More dirt room variety Wuzzy 2019-02-12 05:22:37 +0100
  • 800e9e45fe Prevent placing rails below rails Wuzzy 2019-02-12 03:09:22 +0100
  • 6fec36c0e2 Platforms overwrite rails to stop slope weirdness Wuzzy 2019-02-12 01:21:58 +0100
  • 4cd4be9780 Cube function doesn't dig under attached Wuzzy 2019-02-12 00:31:22 +0100
  • 54aca45c3a Fix floating cart rail Wuzzy 2019-02-12 00:06:29 +0100
  • ab044c8e2d Allow to overwrite torches Wuzzy 2019-02-11 23:30:19 +0100
  • 01e7f9d2b6 Rename subgame to game Wuzzy 2018-03-25 22:19:48 +0200
  • a5590a3b46 Gameconfig: Allow to overwrite wood type w/ func Wuzzy 2017-12-08 16:17:06 +0100
  • a6e44526ed Add saplings to fallback treasures Wuzzy 2017-09-06 21:31:43 +0200
  • 78f343f4a9 Version 0.13.1 Wuzzy 2017-08-14 21:05:20 +0200
  • 7957c52cd6 Fix broken cart recheck, place carts:rail instead Wuzzy 2017-08-14 21:02:51 +0200
  • d20c3bee46 Increase chance to spawn cart Wuzzy 2017-08-14 20:36:22 +0200
  • 062af3d4ba Version 0.13.0 Wuzzy 2017-08-14 20:04:46 +0200
  • 88029511ee Explain cart spawn chance better Wuzzy 2017-08-14 20:04:29 +0200
  • f5afe4e783 Fix chests and carts being placed into wood bulk Wuzzy 2017-08-14 19:40:38 +0200
  • 6fd810d0cb Place chests and carts randomly left and right Wuzzy 2017-08-14 18:00:54 +0200
  • 71df7c0d00 Use horrible hack to try to place cart again after placement failed Wuzzy 2017-08-14 17:49:21 +0200
  • 32fd27ffa8 Increase cart probability Wuzzy 2017-08-14 17:17:27 +0200
  • c9cbae35fa Make cart rails subject to rail damage as well Wuzzy 2017-08-14 15:21:14 +0200
  • 8d74930654 Add on_construct function for cart entity Wuzzy 2017-08-14 15:14:09 +0200
  • 74693ac4d5 Generate carts Wuzzy 2017-08-14 15:03:32 +0200
  • 064c3821c2 Prevent excessive mob spawners near the wood bulk Wuzzy 2017-08-14 05:34:52 +0200
  • 767833cf9c Don't generate more than 1 spawner per corridor Wuzzy 2017-08-14 05:19:05 +0200
  • e75ee3d12d Fix cobweb mob dependencies Wuzzy 2017-08-14 05:10:38 +0200
  • 8ed27c6b2c Fix vertical buffer zones Wuzzy 2017-08-14 04:40:36 +0200
  • 1cfab35eab Allow to disable cobwebs and mob spawners Wuzzy 2017-08-14 04:21:59 +0200
  • 2e9ca06284 Add subgame support to place spawners Wuzzy 2017-08-14 04:10:14 +0200
  • 0656b67e9a Add cobwebs if Mobs Redo is found Wuzzy 2017-08-14 03:16:18 +0200
  • c8cf9710de Version 0.12.0 Wuzzy 2017-08-14 01:34:47 +0200
  • e3f6d1ecd3 Add some rail placement comments Wuzzy 2017-08-13 18:19:48 +0200
  • f0406d1e54 Remove those annoying woods right after going up Wuzzy 2017-08-13 18:03:52 +0200
  • 3c1bc61179 Fix missing rails at bridge curves Wuzzy 2017-08-13 17:40:49 +0200
  • a30a0a5bfb Fix rail corridors never generating at X=0 or Z=0 Wuzzy 2017-08-12 20:38:33 +0200
  • 4329d88200 Use new Minetest settings API syntax Wuzzy 2017-08-09 16:25:07 +0200
  • 4a06346919 Revert "Fix damage probability being flipped" Wuzzy 2017-05-13 22:06:51 +0200
  • 66a91fbb65 Fix damage probability being flipped Wuzzy 2017-05-13 21:45:34 +0200
  • 88d52b0cbb Spawn starter cube at semi-random height Wuzzy 2017-05-13 21:31:34 +0200
  • fdd7c07651 Version 0.11.0 Wuzzy 2017-05-13 20:31:20 +0200
  • 36d639d399 Do not build into ignore or unknown nodes Wuzzy 2017-05-13 20:11:56 +0200
  • adff5eb2df Fix some floating platforms Wuzzy 2017-05-13 19:48:14 +0200
  • 1d2f0bebc2 Avoid some aggressive liquid building Wuzzy 2017-05-13 18:33:44 +0200
  • 945a104e3d Deterministic mapgen (same seed = same corridors) Wuzzy 2017-05-13 18:17:01 +0200
  • 7f58c87d7b Don't bury chests Wuzzy 2017-05-13 18:09:55 +0200
  • fb9c9c8b4a Fix some empty rail corridors Wuzzy 2017-05-13 17:55:11 +0200
  • 303cbae4d4 Check for existance of TNT mod Wuzzy 2017-05-13 17:14:46 +0200
  • a6998c5883 Fix chests sometimes facing to the fall Wuzzy 2017-05-13 16:50:47 +0200
  • a1f16b483a Clarify probability values Wuzzy 2017-05-13 16:41:07 +0200
  • fafb8c9f3c Move fallback treasure function into gameconfig Wuzzy 2017-05-13 16:37:34 +0200