Remove some unused vars

master
Wuzzy 2019-02-12 23:45:56 +01:00
parent ac867f56c0
commit 77b79ed3cc
1 changed files with 8 additions and 10 deletions

View File

@ -112,7 +112,6 @@ local chaos_mode = minetest.settings:get_bool("tsm_railcorridors_chaos") or fals
-- Random generators
local pr, webperlin_major, webperlin_minor
local pr_initialized = false
local function InitRandomizer(seed)
-- Mostly used for corridor gen.
@ -120,7 +119,6 @@ local function InitRandomizer(seed)
-- Used for cobweb generation, both noises have to reach a high value for cobwebs to appear
webperlin_major = PerlinNoise(934, 3, 0.6, 500)
webperlin_minor = PerlinNoise(834, 3, 0.6, 50)
pr_initialized = true
end
@ -265,7 +263,7 @@ local function Cube(p, radius, node, replace_air_only, wood, post)
return built_all
end
function DirtRoom(p, radius, height, dirt_mode)
local function DirtRoom(p, radius, height, dirt_mode)
local y_top = p.y-radius+height+1
local built_all = true
for xi = p.x-radius, p.x+radius do
@ -464,13 +462,13 @@ local function WoodSupport(p, wood, post, torches, dir, torchdir)
minetest.get_node({x=p.x, y=p.y+2, z=p.z}).name == "air") then
-- Left post and planks
local left_ok = true
local left_ok
left_ok = SetNodeIfCanBuild({x=calc[1], y=p.y-1, z=calc[2]}, node_fence)
if left_ok then left_ok = SetNodeIfCanBuild({x=calc[1], y=p.y , z=calc[2]}, node_fence) end
if left_ok then left_ok = SetNodeIfCanBuild({x=calc[1], y=p.y+1, z=calc[2]}, node_wood, false, true) end
-- Right post and planks
local right_ok = true
local right_ok
right_ok = SetNodeIfCanBuild({x=calc[3], y=p.y-1, z=calc[4]}, node_fence)
if right_ok then right_ok = SetNodeIfCanBuild({x=calc[3], y=p.y , z=calc[4]}, node_fence) end
if right_ok then right_ok = SetNodeIfCanBuild({x=calc[3], y=p.y+1, z=calc[4]}, node_wood, false, true) end
@ -518,7 +516,7 @@ end
-- Returns <success>, <segments>
-- success: true if corridor could be placed entirely
-- segments: Number of segments successfully placed
local function corridor_part(start_point, segment_vector, segment_count, wood, post, first_or_final, up_or_down_prev)
local function corridor_part(start_point, segment_vector, segment_count, wood, post, up_or_down_prev)
local p = {x=start_point.x, y=start_point.y, z=start_point.z}
local torches = pr:next() < probability_torches_in_segment
local dir = {0, 0}
@ -607,7 +605,7 @@ local function corridor_func(waypoint, coord, sign, up_or_down, up_or_down_next,
if up_or_down and up == false then
Cube(waypoint, 1, {name="air"}, false)
end
local corridor_dug, corridor_segments_dug = corridor_part(start, vek, segcount, wood, post, first_or_final, up_or_down_prev)
local corridor_dug, corridor_segments_dug = corridor_part(start, vek, segcount, wood, post, up_or_down_prev)
local corridor_vek = {x=vek.x*segcount, y=vek.y*segcount, z=vek.z*segcount}
-- nachträglich Schienen legen
@ -659,7 +657,7 @@ local function corridor_func(waypoint, coord, sign, up_or_down, up_or_down_next,
-- Randomly returns either the left or right side of the main rail.
-- Also returns offset as second return value.
local left_or_right = function(pos, vek)
local off, facedir
local off
if pr:next(1, 2) == 1 then
-- left
off = {x = -vek.z, y= 0, z = vek.x}
@ -707,7 +705,7 @@ local function corridor_func(waypoint, coord, sign, up_or_down, up_or_down_next,
-- FIXME: The cart sometimes fails to spawn
-- See <https://github.com/minetest/minetest/issues/4759>
local cart_id = tsm_railcorridors.carts[cart_type]
local cart = minetest.add_entity(cpos, cart_id)
minetest.add_entity(cpos, cart_id)
-- This checks if the cart is actually spawned, it's a giant hack!
-- Note that the callback function is also called there.
@ -932,7 +930,7 @@ local function place_corridors(main_cave_coords, psra)
}
local first_corridor
local corridors = 1
for i=1, 2 do
for _=1, 2 do
if pr:next(0,100) < 70 then
corridors = corridors + 1
end