Add even more nodedef checks

master
Wuzzy 2019-10-24 01:14:54 +02:00
parent 2f88237880
commit 99d6673d7c
1 changed files with 4 additions and 4 deletions

View File

@ -150,7 +150,7 @@ local function SetNodeIfCanBuild(pos, node, check_above, can_replace_rail)
if check_above then
local abovename = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}).name
local abovedef = minetest.registered_nodes[abovename]
if abovename == "unknown" or abovename == "ignore" or
if (not abovedef) or abovename == "unknown" or abovename == "ignore" or
(abovedef.groups and abovedef.groups.attached_node) or
-- This is done because cobwebs are often fake liquids
(abovedef.liquidtype ~= "none" and abovename ~= tsm_railcorridors.nodes.cobweb) then
@ -159,7 +159,7 @@ local function SetNodeIfCanBuild(pos, node, check_above, can_replace_rail)
end
local name = minetest.get_node(pos).name
local def = minetest.registered_nodes[name]
if name ~= "unknown" and name ~= "ignore" and
if name ~= "unknown" and name ~= "ignore" and def and
((def.is_ground_content and def.liquidtype == "none") or
name == tsm_railcorridors.nodes.cobweb or
name == tsm_railcorridors.nodes.torch_wall or
@ -274,7 +274,7 @@ local function Cube(p, radius, node, replace_air_only, wood, post)
elseif wood and (xi == p.x or zi == p.z) and thisnode.name == wood then
local topnode = minetest.get_node({x=xi,y=yi+1,z=zi})
local topdef = minetest.registered_nodes[topnode.name]
if topdef.walkable and topnode.name ~= wood then
if topdef and topdef.walkable and topnode.name ~= wood then
minetest.set_node({x=xi,y=yi,z=zi}, node)
-- Check for torches around the wood and schedule them
-- for removal
@ -471,7 +471,7 @@ local function TryPlaceCobweb(pos, needs_check, side_vector)
local cpos = vector.add(pos, check_vectors[c])
local cname = minetest.get_node(cpos).name
local cdef = minetest.registered_nodes[cname]
if cname ~= "ignore" and cdef.walkable then
if cname ~= "ignore" and cdef and cdef.walkable then
check_passed = true
break
end