Move fallback treasure function into gameconfig
parent
4f71953ec8
commit
fafb8c9f3c
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@ -1,6 +1,7 @@
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-- This file stores the various node types. This makes it easier to plug this mod into subgames
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-- in which you need to change the node names.
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-- Node names (Don't use aliases!)
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tsm_railcorridors.nodes = {
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dirt = "default:dirt",
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chest = "default:chest",
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@ -19,3 +20,39 @@ tsm_railcorridors.nodes = {
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{ wood = "default:aspen_wood", post = "default:fence_aspen_wood", chance = 2},
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},
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}
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-- Fallback function. Returns a random treasure. This function is called for chests
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-- only if the Treasurer mod is not found.
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-- pr: A PseudoRandom object
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function tsm_railcorridors.get_default_treasure(pr)
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if pr:next(0,1000) < 30 then
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return "farming:bread "..pr:next(1,3)
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elseif pr:next(0,1000) < 50 then
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if pr:next(0,1000) < 500 then
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return "farming:seed_cotton "..pr:next(1,5)
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else
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return "farming:seed_wheat "..pr:next(1,5)
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end
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elseif pr:next(0,1000) < 5 then
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return "tnt:tnt "..pr:next(1,3)
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elseif pr:next(0,1000) < 5 then
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return "default:pick_steel"
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elseif pr:next(0,1000) < 3 then
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local r = pr:next(0, 1000)
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if r < 400 then
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return "default:steel_ingot "..pr:next(1,5)
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elseif r < 700 then
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return "default:gold_ingot "..pr:next(1,3)
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elseif r < 900 then
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return "default:mese_crystal "..pr:next(1,3)
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else
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return "default:diamond "..pr:next(1,2)
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end
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elseif pr:next(0,1000) < 30 then
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return "default:torch "..pr:next(1,16)
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elseif pr:next(0,1000) < 20 then
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return "default:coal_lump "..pr:next(3,8)
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else
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return ""
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end
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end
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32
init.lua
32
init.lua
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@ -198,6 +198,7 @@ local function Platform(p, radius, node)
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end
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end
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-- Random chest items
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-- Zufälliger Kisteninhalt
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local function rci()
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@ -231,36 +232,7 @@ local function rci()
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return ""
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end
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else
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if pr:next(0,1000) < 30 then
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return "farming:bread "..pr:next(1,3)
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elseif pr:next(0,1000) < 50 then
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if pr:next(0,1000) < 500 then
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return "farming:seed_cotton "..pr:next(1,5)
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else
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return "farming:seed_wheat "..pr:next(1,5)
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end
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elseif pr:next(0,1000) < 5 then
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return "tnt:tnt "..pr:next(1,3)
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elseif pr:next(0,1000) < 5 then
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return "default:pick_steel"
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elseif pr:next(0,1000) < 3 then
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local r = pr:next(0, 1000)
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if r < 400 then
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return "default:steel_ingot "..pr:next(1,5)
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elseif r < 700 then
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return "default:gold_ingot "..pr:next(1,3)
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elseif r < 900 then
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return "default:mese_crystal "..pr:next(1,3)
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else
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return "default:diamond "..pr:next(1,2)
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end
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elseif pr:next(0,1000) < 30 then
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return "default:torch "..pr:next(1,16)
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elseif pr:next(0,1000) < 20 then
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return "default:coal_lump "..pr:next(3,8)
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else
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return ""
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end
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return tsm_railcorridors.get_default_treasure(pr)
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end
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end
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-- chests
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