508 Commits

Author SHA1 Message Date
Sokomine
69ac3f2691 pass pr on to grow_trees for mg mapgen 2020-10-01 21:52:17 +02:00
Sokomine
f5df0ed787 removed obsolete mg_villages.get_fruit_replacements (now done in handle_schematics with replacement groups) 2020-10-01 21:39:19 +02:00
Sokomine
de99360e17 handle diffrent tree availability (if default:sapling is present, but no jungle- or pinesapling) 2020-10-01 19:51:27 +02:00
Sokomine
4a20800c04 improved village optimal height detection 2020-09-23 20:58:32 +02:00
Sokomine
5386197e33 take single houses into consideration even if there are already villages in the mapchunk 2020-09-23 20:54:45 +02:00
Sokomine
50a7fe11dd fix bug regarding single houses beeing ignored in some situations 2020-09-23 20:39:41 +02:00
Sokomine
9f8d6d8916 removed floating leaves from taverne_3.mts 2020-09-20 13:51:31 +02:00
Sokomine
76d03fc916 fixed voxelmanip buffer optimization 2020-09-20 13:40:52 +02:00
Sokomine
947b522bd4 detect water level from mapgen 2020-09-20 13:00:45 +02:00
Sokomine
3dfb639ed6 moved village_area_fill_with_plants into extra file 2020-09-20 12:41:47 +02:00
Sokomine
4229e3a504 moved mg tree handling to trees.lua 2020-09-20 11:58:23 +02:00
Sokomine
2fcdaa4534 made trees_to_grow_via_voxelmanip a parameter, local to each mapchunk instead of pseudo-global 2020-09-20 11:53:37 +02:00
Sokomine
817d973a55 moved tree growing from mapgen.lua to trees.lua 2020-09-20 11:42:51 +02:00
Sokomine
2cc9d3fee0 moved growing of realtest trees into trees_realtest.lua 2020-09-20 11:22:15 +02:00
Sokomine
344e78d63c renamed trees.lua to trees_default.lua 2020-09-20 11:16:14 +02:00
Sokomine
64a3165b7a trees.lua can now always be included 2020-09-20 01:00:52 +02:00
Sokomine
b1237bfbbb added better group-based ground detection 2020-09-20 00:29:06 +02:00
Sokomine
da7e4d6a91 keep the land flat if mapgen is flat 2020-09-19 22:45:10 +02:00
Sokomine
9b58cea54b recognize water_source correctly and still use river water for structures (wells, farming etc) 2020-09-15 13:22:06 +02:00
Sokomine
140ea9a59c grow RealTest trees 2020-09-08 16:09:20 +02:00
Sokomine
319f4434a3 corrected name of moretrees ongen appletree sapling 2020-09-08 16:08:24 +02:00
Sokomine
6ffea15144 handle trees from MineClone2 2020-09-08 12:05:13 +02:00
Sokomine
40134e3078 made sapling handling more general 2020-09-07 23:30:41 +02:00
Sokomine
d03016fe27 added some optional dependencies for mineclone2 2020-09-07 19:11:50 +02:00
Sokomine
dfbca146c2 corrected textures and sounds for realtest and mineclone2 2020-09-07 19:11:09 +02:00
Sokomine
e2122e54b2 added function undo_mudflow for mapgen v6 2020-09-07 00:11:01 +02:00
Sokomine
fc997a0779 renamed function repair_outer_shell to fill_cavegen_holes_in_outer_shell 2020-09-06 14:00:41 +02:00
Sokomine
6d07b1f88d fixed lighting bugs and crashes - only flatten the core area of the mapchunk 2020-09-06 13:46:37 +02:00
Sokomine
98f60f315f removed obsolete functions replace_tree_trunk, replace_sapling; added get_group_replacement; make use of handle_schematics.apply_global_replacements 2020-09-06 13:24:53 +02:00
Sokomine
05e3e7af0a made depending on default optional for mcl2 and other games 2020-08-30 00:45:22 +02:00
Sokomine
8b043f63b1 fixed broken sounds 2020-08-19 00:06:00 +02:00
Sokomine
8daaf09764 small runtime error fix 2020-05-04 17:31:42 +02:00
Sokomine
d133ca7744 RealTest no longer uses metal blocks in villages 2020-04-09 01:03:35 +02:00
Sokomine
53cf51b795 adjustments for newer versions of mt 2020-04-09 00:35:43 +02:00
Sokomine
86b091819d adjustments for newer versions of MT 2020-04-09 00:31:00 +02:00
Sokomine
fe3e8a6462 fixed node textures in RealTest 2020-04-09 00:15:42 +02:00
Sokomine
111c5f5da7 use normal water if no river water available 2020-04-08 23:55:27 +02:00
Sokomine
b5c6d08f4d removed obsolete mg_villages.get_content_id_replaced function 2020-04-08 18:24:08 +02:00
Sokomine
4f4444d628 removed obsolete mg_villages.get_replacement_ids and replacements.ids table entry 2020-04-08 18:19:49 +02:00
Sokomine
35a69b5002 pass replacements on to handle_schematics.clear_area 2020-04-08 03:16:24 +02:00
Sokomine
17ec2b52d8 default:sapling may not exist in all games 2020-04-08 03:13:33 +02:00
Sokomine
9ac469a331 introduced mg_villages.after_place_villages(..) 2019-10-17 02:10:14 +02:00
Sokomine
653488315e used extended handle_schematics.get_cid_table 2019-10-17 00:46:42 +02:00
Sokomine
b54effdc03 do not change village height if village.keep_house_height is set 2019-10-16 22:55:26 +02:00
Sokomine
7c283e6381 added village.keep_house_height for marking village_area 2019-10-16 22:47:05 +02:00
Sokomine
2d86896590 added mg_villages.choose_building_rotated(..) as public function so that other mods may use it 2019-10-12 21:48:37 +02:00
Sokomine
ce1176f825 added parameters to locale texts 2019-06-02 21:55:40 +02:00
Sokomine
c3ed7f5669
Merge pull request #24 from Treer/master
Add workplace marker graphic (footprints)
2019-06-02 20:12:58 +02:00
xisd
1fb735d853 Text overlay fix
Changed formspecs to avoid overlay of labels, buttons and icons
2019-06-02 19:35:56 +02:00
Sokomine
5b826bc3bd added locales 2019-06-02 19:34:34 +02:00