Sokomine
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69ac3f2691
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pass pr on to grow_trees for mg mapgen
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2020-10-01 21:52:17 +02:00 |
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Sokomine
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f5df0ed787
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removed obsolete mg_villages.get_fruit_replacements (now done in handle_schematics with replacement groups)
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2020-10-01 21:39:19 +02:00 |
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Sokomine
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de99360e17
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handle diffrent tree availability (if default:sapling is present, but no jungle- or pinesapling)
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2020-10-01 19:51:27 +02:00 |
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Sokomine
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4a20800c04
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improved village optimal height detection
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2020-09-23 20:58:32 +02:00 |
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Sokomine
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5386197e33
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take single houses into consideration even if there are already villages in the mapchunk
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2020-09-23 20:54:45 +02:00 |
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Sokomine
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50a7fe11dd
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fix bug regarding single houses beeing ignored in some situations
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2020-09-23 20:39:41 +02:00 |
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Sokomine
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9f8d6d8916
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removed floating leaves from taverne_3.mts
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2020-09-20 13:51:31 +02:00 |
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Sokomine
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76d03fc916
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fixed voxelmanip buffer optimization
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2020-09-20 13:40:52 +02:00 |
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Sokomine
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947b522bd4
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detect water level from mapgen
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2020-09-20 13:00:45 +02:00 |
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Sokomine
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3dfb639ed6
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moved village_area_fill_with_plants into extra file
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2020-09-20 12:41:47 +02:00 |
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Sokomine
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4229e3a504
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moved mg tree handling to trees.lua
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2020-09-20 11:58:23 +02:00 |
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Sokomine
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2fcdaa4534
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made trees_to_grow_via_voxelmanip a parameter, local to each mapchunk instead of pseudo-global
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2020-09-20 11:53:37 +02:00 |
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Sokomine
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817d973a55
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moved tree growing from mapgen.lua to trees.lua
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2020-09-20 11:42:51 +02:00 |
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Sokomine
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2cc9d3fee0
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moved growing of realtest trees into trees_realtest.lua
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2020-09-20 11:22:15 +02:00 |
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Sokomine
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344e78d63c
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renamed trees.lua to trees_default.lua
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2020-09-20 11:16:14 +02:00 |
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Sokomine
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64a3165b7a
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trees.lua can now always be included
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2020-09-20 01:00:52 +02:00 |
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Sokomine
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b1237bfbbb
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added better group-based ground detection
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2020-09-20 00:29:06 +02:00 |
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Sokomine
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da7e4d6a91
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keep the land flat if mapgen is flat
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2020-09-19 22:45:10 +02:00 |
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Sokomine
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9b58cea54b
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recognize water_source correctly and still use river water for structures (wells, farming etc)
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2020-09-15 13:22:06 +02:00 |
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Sokomine
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140ea9a59c
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grow RealTest trees
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2020-09-08 16:09:20 +02:00 |
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Sokomine
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319f4434a3
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corrected name of moretrees ongen appletree sapling
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2020-09-08 16:08:24 +02:00 |
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Sokomine
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6ffea15144
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handle trees from MineClone2
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2020-09-08 12:05:13 +02:00 |
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Sokomine
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40134e3078
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made sapling handling more general
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2020-09-07 23:30:41 +02:00 |
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Sokomine
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d03016fe27
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added some optional dependencies for mineclone2
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2020-09-07 19:11:50 +02:00 |
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Sokomine
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dfbca146c2
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corrected textures and sounds for realtest and mineclone2
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2020-09-07 19:11:09 +02:00 |
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Sokomine
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e2122e54b2
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added function undo_mudflow for mapgen v6
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2020-09-07 00:11:01 +02:00 |
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Sokomine
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fc997a0779
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renamed function repair_outer_shell to fill_cavegen_holes_in_outer_shell
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2020-09-06 14:00:41 +02:00 |
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Sokomine
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6d07b1f88d
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fixed lighting bugs and crashes - only flatten the core area of the mapchunk
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2020-09-06 13:46:37 +02:00 |
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Sokomine
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98f60f315f
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removed obsolete functions replace_tree_trunk, replace_sapling; added get_group_replacement; make use of handle_schematics.apply_global_replacements
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2020-09-06 13:24:53 +02:00 |
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Sokomine
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05e3e7af0a
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made depending on default optional for mcl2 and other games
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2020-08-30 00:45:22 +02:00 |
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Sokomine
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8b043f63b1
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fixed broken sounds
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2020-08-19 00:06:00 +02:00 |
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Sokomine
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8daaf09764
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small runtime error fix
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2020-05-04 17:31:42 +02:00 |
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Sokomine
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d133ca7744
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RealTest no longer uses metal blocks in villages
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2020-04-09 01:03:35 +02:00 |
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Sokomine
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53cf51b795
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adjustments for newer versions of mt
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2020-04-09 00:35:43 +02:00 |
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Sokomine
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86b091819d
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adjustments for newer versions of MT
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2020-04-09 00:31:00 +02:00 |
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Sokomine
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fe3e8a6462
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fixed node textures in RealTest
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2020-04-09 00:15:42 +02:00 |
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Sokomine
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111c5f5da7
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use normal water if no river water available
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2020-04-08 23:55:27 +02:00 |
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Sokomine
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b5c6d08f4d
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removed obsolete mg_villages.get_content_id_replaced function
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2020-04-08 18:24:08 +02:00 |
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Sokomine
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4f4444d628
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removed obsolete mg_villages.get_replacement_ids and replacements.ids table entry
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2020-04-08 18:19:49 +02:00 |
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Sokomine
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35a69b5002
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pass replacements on to handle_schematics.clear_area
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2020-04-08 03:16:24 +02:00 |
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Sokomine
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17ec2b52d8
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default:sapling may not exist in all games
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2020-04-08 03:13:33 +02:00 |
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Sokomine
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9ac469a331
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introduced mg_villages.after_place_villages(..)
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2019-10-17 02:10:14 +02:00 |
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Sokomine
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653488315e
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used extended handle_schematics.get_cid_table
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2019-10-17 00:46:42 +02:00 |
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Sokomine
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b54effdc03
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do not change village height if village.keep_house_height is set
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2019-10-16 22:55:26 +02:00 |
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Sokomine
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7c283e6381
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added village.keep_house_height for marking village_area
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2019-10-16 22:47:05 +02:00 |
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Sokomine
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2d86896590
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added mg_villages.choose_building_rotated(..) as public function so that other mods may use it
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2019-10-12 21:48:37 +02:00 |
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Sokomine
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ce1176f825
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added parameters to locale texts
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2019-06-02 21:55:40 +02:00 |
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Sokomine
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c3ed7f5669
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Merge pull request #24 from Treer/master
Add workplace marker graphic (footprints)
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2019-06-02 20:12:58 +02:00 |
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xisd
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1fb735d853
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Text overlay fix
Changed formspecs to avoid overlay of labels, buttons and icons
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2019-06-02 19:35:56 +02:00 |
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Sokomine
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5b826bc3bd
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added locales
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2019-06-02 19:34:34 +02:00 |
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