default:sapling may not exist in all games
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9ac469a331
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17ec2b52d8
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@ -39,6 +39,7 @@ mg_villages.MAX_HEIGHT_TREATED = 200;
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-- choose the debug level you want
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mg_villages.DEBUG_LEVEL = mg_villages.DEBUG_LEVEL_NORMAL
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--mg_villages.DEBUG_LEVEL = mg_villages.DEBUG_LEVEL_TIMING
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-- if set to true, a water source will be added all 2-3 blocks on a field for farming;
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-- as long as you do not plan to dig up all fields, hoe them and use them manually,
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@ -77,9 +78,11 @@ mg_villages.medieval_subtype = false;
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-- on average, every n.th node inside a village area may be one of these trees - and it will be a relatively dense packed forrest
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mg_villages.sapling_probability = {};
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mg_villages.sapling_probability[ minetest.get_content_id( 'default:sapling' ) ] = 25; -- suitable for a relatively dense forrest of normal trees
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mg_villages.sapling_probability[ minetest.get_content_id( 'default:junglesapling' ) ] = 40; -- jungletrees are a bit bigger and need more space
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mg_villages.sapling_probability[ minetest.get_content_id( 'default:pinesapling' ) ] = 30;
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if(minetest.registered_nodes['default:sapling']) then
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mg_villages.sapling_probability[ minetest.get_content_id( 'default:sapling' ) ] = 25; -- suitable for a relatively dense forrest of normal trees
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mg_villages.sapling_probability[ minetest.get_content_id( 'default:junglesapling' ) ] = 40; -- jungletrees are a bit bigger and need more space
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mg_villages.sapling_probability[ minetest.get_content_id( 'default:pinesapling' ) ] = 30;
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end
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if( minetest.get_modpath( 'mg' )) then
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mg_villages.sapling_probability[ minetest.get_content_id( 'mg:savannasapling' ) ] = 30;
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mg_villages.sapling_probability[ minetest.get_content_id( 'mg:pinesapling' ) ] = 35;
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5
init.lua
5
init.lua
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@ -41,7 +41,10 @@ dofile(mg_villages.modpath.."/config.lua")
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dofile(mg_villages.modpath.."/nodes.lua")
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-- the default game no longer provides helpful tree growing code
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dofile(mg_villages.modpath.."/trees.lua")
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-- (but some mods may not have the default tree, jungletree and pinetree)
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if(minetest.registered_nodes["default:sapling"]) then
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dofile(mg_villages.modpath.."/trees.lua")
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end
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dofile(mg_villages.modpath.."/replacements.lua")
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