grow RealTest trees
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319f4434a3
commit
140ea9a59c
57
mapgen.lua
57
mapgen.lua
@ -54,6 +54,19 @@ for k,v in pairs(replacements_group['wood'].data) do
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end
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end
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-- figure out which tree to grow in RealTest
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local sapling_to_tree_realtest = {}
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for k,v in pairs(replacements_group['wood'].data) do
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-- if the sapling exists in this game
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if( minetest.registered_nodes[v[6]]
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and v[2] == "trees:") then
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-- we are intrested in the tree name
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sapling_to_tree_realtest[v[6]] = "trees:"..v[1]
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sapling_to_tree_realtest[minetest.get_content_id(v[6])] = "trees:"..v[1]
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end
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end
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mg_villages.wseed = 0;
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minetest.register_on_mapgen_init(function(mgparams)
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@ -882,6 +895,10 @@ mg_villages.grow_a_tree = function( pos, plant_id, minp, maxp, data, a, cid, pr,
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table.insert( trees_to_grow_via_voxelmanip, {x=pos.x-2, y=pos.y-1, z=pos.z-2,
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path = minetest.get_modpath("mcl_core").."/schematics/mcl_core_birch.mts"})
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return true;
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-- RealTest trees
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elseif( sapling_to_tree_realtest[sapling_name]) then
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data[ a:index( pos.x, pos.y, pos.z )] = plant_id
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mg_villages.grow_realtest_tree(data, a, pos, snow, sapling_to_tree_realtest[sapling_name])
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end
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return false;
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end
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@ -998,7 +1015,8 @@ mg_villages.village_area_fill_with_plants = function( village_area, villages, mi
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data[a:index( pos.x, pos.y, pos.z)] = cid.c_shrub;
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end
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elseif( plant_id ) then -- place the sapling or plant (moretrees uses spawn_tree)
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-- do not place any RealTest saplings again after the tree has been grown
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elseif( plant_id and not(sapling_to_tree_realtest[plant_id])) then -- place the sapling or plant (moretrees uses spawn_tree)
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data[a:index( pos.x, pos.y, pos.z)] = plant_id;
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end
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@ -1345,3 +1363,40 @@ minetest.register_on_generated(function(minp, maxp, seed)
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mg_villages.place_villages_via_voxelmanip( villages, minp, maxp, nil, data_vm, data_param2_data, nil, nil, seed );
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end
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end)
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-- this is taken from the function trees.make_tree in the trees
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-- mod in RealTest - modified so that it can work with VoxelManip
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-- instead of set/get_node
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-- TODO: handle snow
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-- TODO: grow moretree trees
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-- TODO: move tree-handling into seperate mod
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mg_villages.grow_realtest_tree = function(data, a, pos, snow, tree)
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local tree = realtest.registered_trees[tree]
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if(not(tree)) then
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return
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end
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_sapling = minetest.get_content_id(tree.name.."_sapling")
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local c_trunk = minetest.get_content_id(tree.name.."_trunk")
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local c_trunk_top = minetest.get_content_id(tree.name.."_trunk_top")
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local c_leaves = minetest.get_content_id(tree.name.."_leaves")
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local height = tree.height()
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for i = 0,height-1 do
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local vi = a:index(pos.x, pos.y+i, pos.z)
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if(data[vi] == c_air or data[vi] == c_ignore or data[vi] == c_sapling) then
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data[vi] = c_trunk
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end
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end
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local vi = a:index(pos.x, pos.y+height, pos.z)
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if(data[vi] == c_air or data[vi] == c_ignore) then
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data[vi] = c_trunk_top
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end
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for i = 1,#tree.leaves do
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local vi = a:index(pos.x+tree.leaves[i][1], pos.y+height+tree.leaves[i][2], pos.z+tree.leaves[i][3])
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if(data[vi] == c_air or data[vi] == c_ignore) then
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data[vi] = c_leaves
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end
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end
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end
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